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- turnLeft();
- moveForward();
- moveForward();
- destroyBlock();
- moveForward();
- destroyBlock();
- moveForward();
- turnLeft();
- for (var count = 0; count < 2; count++) {
- moveForward();
- }
- destroyBlock();
- moveForward();
- turnLeft();
- moveForward();
- turnRight();
- turnRight();
- for (var count2 = 0; count2 < 4; count2++) {
- placeBlockAhead("wool");
- turnRight();
- moveForward();
- turnLeft();
- }
- destroyBlock();
- placeBlockAhead("wool");
- turnRight();
- destroyBlock();
- moveForward();
- turnLeft();
- placeTorch();
- turnLeft();
- for (var count3 = 0; count3 < 3; count3++) {
- moveForward();
- }
- placeBlock("wool");
- for (var count4 = 0; count4 < 2; count4++) {
- moveForward();
- }
- turnLeft();
- for (var count5 = 0; count5 < 2; count5++) {
- moveForward();
- }
- turnLeft();
- turnLeft();
- for (var count7 = 0; count7 < 2; count7++) {
- for (var count6 = 0; count6 < 2; count6++) {
- placeBlockAhead("wool");
- turnRight();
- moveForward();
- turnLeft();
- }
- turnRight();
- moveForward();
- turnLeft();
- }
- turnRight();
- turnRight();
- moveForward();
- destroyBlock();
- turnRight();
- moveForward();
- moveForward();
- for (var count8 = 0; count8 < 5; count8++) {
- placeBlock("wool");
- moveForward();
- }
- turnLeft();
- moveForward();
- turnLeft();
- moveForward();
- turnRight();
- destroyBlock();
- turnLeft();
- for (var count9 = 0; count9 < 4; count9++) {
- moveForward();
- }
- placeBlock("wool");
- moveForward();
- placeTorch();
- turnRight();
- moveForward();
- turnRight();
- moveForward();
- for (var count10 = 0; count10 < 5; count10++) {
- placeBlock("wool");
- moveForward();
- }
- turnLeft();
- moveForward();
- moveForward();
- turnLeft();
- moveForward();
- for (var count11 = 0; count11 < 5; count11++) {
- placeBlock("wool");
- moveForward();
- }
- turnRight();
- moveForward();
- turnRight();
- placeTorch();
- for (var count12 = 0; count12 < 3; count12++) {
- moveForward();
- placeBlock("wool");
- moveForward();
- }
- turnLeft();
- moveForward();
- turnLeft();
- moveForward();
- for (var count13 = 0; count13 < 4; count13++) {
- placeBlock("wool");
- moveForward();
- }
- turnRight();
- moveForward();
- turnLeft();
- destroyBlock();
- turnRight();
- moveForward();
- turnRight();
- for (var count14 = 0; count14 < 3; count14++) {
- moveForward();
- placeTorch();
- }
- moveForward();
- moveForward();
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