Advertisement
lucasgautheron

Untitled

Jan 15th, 2013
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 28.24 KB | None | 0 0
  1. // ac_swamp by ExodusS and Undead
  2. //Note: This texture appears twice: "boeck/stone_022.jpg"
  3.  
  4.  
  5. // Mapmodels:
  6. mapmodelreset // Leave this command here, or else your maps config file will become
  7. // messed up!
  8.  
  9. // Mapmodel number:
  10. // ---------------
  11. mapmodel 2 2 0 0 "makke/nothing_clip" // 0 Use this for clipping off areas/things that players should
  12. // colide against. See "docs/mapediting5.html" for more details.
  13.  
  14. mapmodel 4 1 0 0 "makke/platform_bridge" // 1
  15. mapmodel 0 7 0 0 "makke/ladder_7x" // 2
  16. mapmodel 0 8 0 0 "makke/ladder_8x" // 3
  17. mapmodel 0 10 0 0 "makke/ladder_10x" // 4
  18. mapmodel 0 11 0 0 "makke/ladder_11x" // 5
  19. mapmodel 0 15 0 0 "makke/ladder_15x" // 6
  20. mapmodel 0 12 0 0 "makke/street_light" // 7
  21. mapmodel 0 12 0 0 "makke/street_light" // 8
  22. mapmodel 3 2 0 0 "makke/bench_seat" // 9
  23. mapmodel 2 4 0 0 "makke/dumpster" // 10
  24. mapmodel 0 0 0 0 "makke/roadblock" // 11 Clip this with makke/nothing_clip mapmodels!
  25. mapmodel 0 0 0 0 "makke/roadblock_graffiti" // 12 Clip this with makke/nothing_clip mapmodels!
  26. mapmodel 1 8 0 0 "makke/fence_chainlink" // 13
  27. mapmodel 1 8 0 0 "makke/fence_chainlink_post" // 14
  28. mapmodel 0 0 0 0 "makke/fence_chainlink_no_gate" // 15
  29. mapmodel 1 8 0 0 "makke/fence_chainlink_closed_gate" // 16
  30. mapmodel 0 0 0 0 "makke/grass_short" // 17
  31. mapmodel 0 0 0 0 "makke/grass_short_dry" // 18
  32. mapmodel 0 0 0 0 "makke/grass_short_snow" // 19
  33. mapmodel 0 0 0 0 "makke/grass_long" // 20
  34. mapmodel 0 0 0 0 "makke/grass_long_dry" // 21
  35. mapmodel 0 0 0 0 "makke/grass_long_snow" // 22
  36. mapmodel 0 0 0 0 "makke/plant_leafy" // 23
  37. mapmodel 0 0 0 0 "makke/plant_leafy_dry" // 24
  38. mapmodel 0 0 0 0 "makke/plant_leafy_snow" // 25
  39. mapmodel 0 0 0 0 "makke/flyer_environmental" // 26
  40. mapmodel 1 2 0 0 "makke/office_chair" // 27
  41. mapmodel 0 0 0 0 "jcdpc/laptop" // 28
  42. mapmodel 0 0 0 0 "makke/picture" // 29 If you wish to put a custom picture in the frame use // "skin_blanco.jpg" Please make a new folder, preferably called
  43. // picture1_yourmapsname
  44. mapmodel 1 6 0 0 "makke/locker" // 30
  45. mapmodel 0 0 0 0 "makke/wall_spotlight" // 31
  46. mapmodel 0 0 0 0 "makke/fluorescent_lamp" // 32
  47. mapmodel 0 0 0 0 "makke/lightbulb" // 33
  48. mapmodel 1 3 0 0 "makke/barrel" // 34
  49. mapmodel 1 2 0 0 "makke/barrel_fallen" // 35
  50. mapmodel 0 0 0 0 "makke/electric_meter" // 36
  51. mapmodel 3 1 0 0 "makke/pallet" // 37
  52. mapmodel 0 0 0 0 "makke/fuel_tank" // 38 Ensure you clip this mapmodel fully using the command
  53. // "newent clip 0 3 7 5" in the middle of the model.
  54. mapmodel 0 0 0 0 "makke/grate_hor" // 39
  55. mapmodel 0 0 0 0 "makke/grate_vert" // 40
  56. mapmodel 0 0 0 0 "makke/wrench" // 41
  57. mapmodel 0 0 0 0 "makke/bolt_nut" // 42
  58. mapmodel 0 0 0 0 "makke/signs/flammable" // 43
  59. mapmodel 0 0 0 0 "makke/signs/speed" // 44
  60. mapmodel 0 0 0 0 "makke/signs/caution_maintainence" // 45
  61. mapmodel 0 0 0 0 "makke/signs/caution_voltage" // 46
  62. mapmodel 0 0 0 0 "makke/signs/biohazard" // 47
  63. mapmodel 0 0 0 0 "makke/cigarette" // 48
  64. mapmodel 0 0 0 0 "makke/coke_can" // 49
  65. mapmodel 0 0 0 0 "makke/coke_can_fallen" // 50
  66. mapmodel 0 0 0 0 "makke/broken_wood" // 51
  67. mapmodel 0 0 0 0 "makke/hook" // 52
  68. mapmodel 0 0 0 0 "makke/coffee_mug" // 53
  69. mapmodel 0 0 0 0 "makke/flyer_propaganda" // 54
  70. mapmodel 0 0 1 0 "makke/signs/wanted" // 55 Don't put the makke/signs/wanted too close to a wall, or it will "z-fight".
  71. mapmodel 1 1 0 0 "makke/aardapple_enginebox" // 56
  72. // Most mapmodels below here were introduced in version 1.0 of AC.
  73. mapmodel 4 1 0 0 "makke/platform" // 57
  74. mapmodel 0 1 0 0 "makke/ladder_1x" // 58
  75. mapmodel 0 8 0 0 "makke/drainpipe" // 59
  76. mapmodel 2 2 0 0 "toca/airconditioner" // 60 Inner part of airconditioner is Model 107
  77. mapmodel 0 0 0 0 "toca/bullet" // 61
  78. mapmodel 0 1 0 0 "toca/cinderblock" // 62
  79. mapmodel 1 7 0 0 "toca/commrack" // 63
  80. mapmodel 1 4 0 0 "toca/commrack2" // 64
  81. mapmodel 0 0 0 0 "toca/computer/monkeymou" // 65
  82. mapmodel 1 8 0 0 "toca/corrugated/beam" // 66 For use with corrugated makke/fence_chainlink (Model 102/103)
  83. mapmodel 1 4 0 0 "toca/guardrail" // 67 Clip this with makke/nothing_clip mapmodels
  84. mapmodel 1 4 0 0 "toca/guardrail2" // 68 Use guardrail2 with this (Model 106)
  85. mapmodel 0 0 0 0 "toca/milkcarton" // 69
  86. mapmodel 1 1 0 0 "toca/monitor" // 70
  87. mapmodel 2 3 0 0 "toca/officedesk" // 71 Clip this with makke/nothing_clip mapmodels
  88. mapmodel 0 0 0 0 "toca/plasmatv" // 72
  89. mapmodel 4 1 0 0 "toca/platformmet" // 73
  90. mapmodel 0 6 0 0 "toca/powermeter" // 74
  91. mapmodel 1 6 0 0 "toca/rack" // 75 Clip this with makke/nothing_clip mapmodels
  92. mapmodel 2 8 0 0 "toca/radarconsole" // 76 Clip this with makke/nothing_clip mapmodels
  93. mapmodel 0 0 0 0 "toca/securitycam/secucam" // 77 Animated security camera. Use mounts with this (Model 104/105)
  94. mapmodel 0 0 0 0 "toca/sgshell" // 78
  95. mapmodel 4 1 7 0 "toca/stairs1" // 79 Clip this with makke/nothing_clip mapmodels
  96. mapmodel 4 1 0 0 "toca/stairs2" // 80 Clip this with makke/nothing_clip mapmodels
  97. mapmodel 1 3 0 0 "toca/radioactivedrum" // 81
  98. mapmodel 1 2 0 0 "toca/radioactivedrum2" // 82
  99. mapmodel 2 1 0 0 "toca/tyre" // 83
  100. mapmodel 1 2 0 0 "toca/trashbag" // 84
  101. mapmodel 1 3 0 0 "toca/trashcan" // 85
  102. mapmodel 1 2 0 0 "toca/tv" // 86
  103. mapmodel 2 3 0 0 "toca/utilitytable" // 87 Clip the sides with makke/nothing_clip mapmodels
  104. mapmodel 1 3 0 0 "toca/wheel" // 88
  105. mapmodel 0 0 0 0 "toca/signs/biohazard" // 89
  106. mapmodel 0 0 0 0 "toca/signs/chemical" // 90
  107. mapmodel 0 0 0 0 "toca/signs/confined" // 91
  108. mapmodel 0 0 0 0 "toca/signs/toxic" // 92
  109. mapmodel 0 0 0 0 "toca/signs/donotenter" // 93
  110. mapmodel 0 0 0 0 "toca/signs/explosives" // 94
  111. mapmodel 0 0 0 0 "toca/signs/firstaid" // 95
  112. mapmodel 0 0 0 0 "toca/signs/noentry" // 96
  113. mapmodel 0 0 0 0 "toca/signs/nosmoking" // 97
  114. mapmodel 0 0 0 0 "toca/signs/radioactive" // 98
  115. mapmodel 0 0 0 0 "toca/signs/restricted" // 99
  116. mapmodel 1 6 0 0 "toca/signs/target" // 100
  117. mapmodel 0 2 0 0 "toca/computer/pc" // 101
  118. mapmodel 1 8 0 0 "toca/corrugated/fence1" // 102 Use the beam with this (Model 66)
  119. mapmodel 1 8 0 0 "toca/corrugated/fence2" // 103 Use the beam with this (Model 66)
  120. mapmodel 0 0 0 0 "toca/securitycam/vertmount" // 104 Use the camera mapmodel with this (Model 77)
  121. mapmodel 0 0 0 0 "toca/securitycam/wallmount" // 105 Use the camera mapmodel with this (Model 77)
  122. mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" // 106 Use guardrail2 with this (Model 68)
  123. mapmodel 0 0 0 0 "toca/airconditioner/interior" // 107 Outer part of airconditioner is Model 60
  124. mapmodel 1 1 1 0 "toca/pipes/concretepipe" // 108
  125. mapmodel 1 1 1 0 "toca/pipes/metalpipe" // 109
  126. mapmodel 0 1 0 0 "toca/pipes/metalpipe2" // 110
  127. mapmodel 0 0 0 0 "makke/signs/arab" // 111 Note: This model was made before version 1.0
  128. mapmodel 1 1 0 0 "toca/milkcrate" // 112
  129. mapmodel 0 0 0 0 "toca/ceilingfan" // 113
  130. mapmodel 1 7 0 0 "toca/tree1" // 114
  131. mapmodel 0 17 0 0 "toca/palmtree1" // 115
  132. mapmodel 2 3 0 0 "toca/razorwire" // 116
  133. mapmodel 0 14 0 0 "toca/tree2" // 117
  134. mapmodel 0 18 0 0 "toca/pine" // 118
  135. mapmodel 2 7 0 0 "toca/servercluster/rack" // 119
  136. mapmodel 2 1 0 0 "toca/servercluster/U3_1" // 120
  137. mapmodel 2 1 0 0 "toca/servercluster/U3_2" // 121
  138. mapmodel 2 1 0 0 "toca/servercluster/U3_3" // 122
  139. mapmodel 2 2 0 0 "toca/servercluster/U6_1" // 123
  140. mapmodel 2 2 0 0 "toca/servercluster/U6_2" // 124
  141. mapmodel 2 2 0 0 "toca/servercluster/U6_3" // 125
  142. mapmodel 0 4 0 0 "toca/window1" // 126
  143. mapmodel 1 2 8 0 "toca/barbwire" // 127
  144. mapmodel 1 1 0 0 "toca/shelf" // 128
  145. mapmodel 4 1 15 0 "toca/guardtower" // 129
  146. mapmodel 1 2 0 0 "toca/treetrunk1" // 130
  147. mapmodel 1 2 0 0 "jcdpc/cardboardbox" // 131
  148. mapmodel 0 0 4 0 "jcdpc/hanginglamp" // 132
  149. mapmodel 0 2 0 0 "jcdpc/ventflap" // 133
  150. mapmodel 1 1 0 0 "ratboy/toca_milkcrate_red" // 134
  151. mapmodel 1 1 0 0 "ratboy/toca_milkcrate_blue" // 135
  152. mapmodel 0 0 0 0 "misterfloppy/valve_hor" // 136
  153. mapmodel 3 1 0 0 "toca/grid6x8" // 137
  154. mapmodel 0 0 0 0 "makke/signs/no_camping" // 138
  155. mapmodel 1 2 0 0 "rattrap/rbbox" // 139
  156. mapmodel 1 3 0 0 "makke/barrel_newsteel" // 140
  157. mapmodel 1 2 0 0 "makke/barrel_newsteel_fallen" // 141
  158.  
  159.  
  160. // The models below are specific to the maps that they were made for and won't be of much or any use in other maps.
  161. // But you can activate those mapmodels if you must, by using a config file and uncommenting the ones you need below.
  162.  
  163. mapmodel 0 0 0 0 "makke/sail" // Sail cloth, specific to ac_desert.
  164. mapmodel 3 8 0 0 "makke/mine-shaft_elevator" // Mine lift, specific to ac_mines.
  165. mapmodel 0 0 0 0 "makke/wires/3x8" // Different sizes of power lines, specific to ac_power.
  166. mapmodel 0 0 0 0 "makke/wires/2x8" // Different sizes of power lines, specific to ac_power.
  167. mapmodel 0 0 0 0 "makke/wires/4x8a" // Different sizes of power lines, specific to ac_power.
  168. mapmodel 0 0 0 0 "makke/wires/4x8" // Different sizes of power lines, specific to ac_power.
  169. mapmodel 1 3 0 0 "makke/barrel_toxic" // Toxic barrel, specific to ac_toxic.
  170. mapmodel 0 0 0 0 "makke/sail_snow" // Camouflaged makke/sail cloth, specific to ac_arctic.
  171. mapmodel 0 0 0 0 "makke/icicle" // Icicle, specific to ac_arctic.
  172. mapmodel 4 1 0 0 "makke/platform_shine" // Platform for ac_shine, specifically textured for its surroundings.
  173. mapmodel 0 15 0 0 "makke/ladder_15x_offset" // Special ladder model for ac_desert.
  174. mapmodel 3 1 0 0 "toca/grid6x8" // A metal mesh, specifically designed for ac_aqueous.
  175. mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam"
  176. // Metal beam to support toca's stairs. Made for ac_aqueous (not used).
  177. // This model is very difficult to place correctly!
  178. mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail"
  179. // Handrail for toca's metal platforms. Specific to ac_aqueous.
  180. mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1"
  181. // Special stairs platforms with handrails. Specific to ac_aqueous.
  182. // This model requires careful clipping to be used.
  183. mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2"
  184. // Special stairs platforms with handrails. Specific to ac_aqueous.
  185. // This model requires careful clipping to be used.
  186. // mapmodel 0 0 0 0 "nocamp" // No-camping sign, specific to ac_douze.
  187. // mapmodel 1 2 0 0 "rattrap/rbbox" // Box mapmodel, specific to ac_rattrap.
  188. // mapmodel 1 3 0 0 "rattrapbarrel" // Steel makke/barrel mapmodel, specific to ac_rattrap.
  189. // mapmodel 1 2 0 0 "rattrapbarrel2" // Steel makke/barrel mapmodel, specific to ac_rattrap.
  190. // mapmodel 1 1 0 0 "misterfloppy/valve_hor" // Valve mapmodel, specific to ac_werk.
  191.  
  192.  
  193. // The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing
  194. // Alternatively, you can add your own into "packages/textures/skymaps" and use it as below.
  195.  
  196. loadsky "textures/skymaps/socksky/nightball" // Comment this if you want to use a different skymap.
  197.  
  198. // loadsky "textures/skymaps/steini/steini2"
  199. // loadsky "textures/skymaps/steini/steini3"
  200. // loadsky "textures/skymaps/makke/rocky"
  201. // loadsky "textures/skymaps/makke/mountain"
  202. // loadsky "textures/skymaps/iceflow/iceflow"
  203. // loadsky "textures/skymaps/ladynighthawk/inhcanyons1"
  204. // loadsky "textures/skymaps/socksky/nightball"
  205. // loadsky "textures/skymaps/socksky/grave"
  206. // loadsky "textures/skymaps/kothic/atsea"
  207.  
  208.  
  209. // Alternative texture. See "docs/mapediting5.html" for more information.
  210.  
  211. loadnotexture // Reset to default alternative texture. Comment this if you want to use a
  212. // different one.
  213. // loadnotexture "makke/black.jpg" // This is an example. Using this will make any missing textures end up black.
  214. // Uncomment it if you want to use this one.
  215.  
  216.  
  217.  
  218. // All textures are found in /packages/textures...
  219.  
  220. // Special note:
  221. // Texture slot 0 is hardcoded as the sky
  222. // Texture slot 1 used to be hardcoded as the default liquid texture but is now nothing in particular.
  223. // texture slot 2 is the default wall texture for new maps.
  224. // texture slot 3 is the default floor texture for new maps.
  225. // texture slot 4 is the default ceiling texture for new maps.
  226.  
  227. // Also, textures are limited to a maximum of 256 slots, so you can not use more than 256 textures in your config file
  228. // otherwise they will not show up.
  229.  
  230.  
  231. // Textures:
  232. texturereset // Leave this command here, or else your map will look messed up!
  233. texture 0 "kurt/klite1.jpg" // Dummy texture - Also leave this here, or else your map will look messed up!
  234.  
  235.  
  236. // Brickwall textures
  237. texture 0 "toca/greybricks.jpg" // Texture #1
  238. texture 0 "arcitool/archibrick01.jpg"
  239. texture 0 "arcitool/archibrick02.jpg"
  240. texture 0 "arcitool/archibrick03.jpg"
  241. texture 0 "arcitool/archibrick04.jpg"
  242. texture 0 "arcitool/archibrick05.jpg"
  243. texture 0 "arcitool/archibrick06.jpg"
  244. texture 0 "arcitool/archibrick07.jpg"
  245. texture 0 "arcitool/rohbaubims.jpg"
  246. texture 0 "grsites/brick051.jpg"
  247. texture 0 "grsites/brick065.jpg"
  248. texture 0 "boeck/stone_022.jpg"
  249. texture 0 "DigitalFlux/gray_bricks_02.jpg"
  250. texture 0 "DigitalFlux/gray_bricks_01.jpg"
  251. texture 0 "makke/bricks_2.jpg"
  252. texture 0 "makke/bricks_3.jpg"
  253. texture 0 "makke/brickwall.jpg"
  254. texture 0 "noctua/wall/brick02.jpg"
  255. texture 0 "zastrow/brick_wall_08.jpg"
  256. texture 0 "zastrow/brick_wall_09.jpg"
  257. texture 0 "makke/bricky.jpg"
  258. texture 0 "makke/01-CMU.jpg"
  259. texture 0 "makke/mauer1.jpg"
  260. texture 0 "makke/mauer2.jpg"
  261. texture 0 "makke/d_brick.jpg"
  262. texture 0 "3dcafe/stone18.jpg" // Texture #26
  263.  
  264. // Tile textures
  265. texture 0 "noctua/tiles/16tile12.jpg" // Texture #27
  266. texture 0 "noctua/tiles/16tile09.jpg"
  267. texture 0 "noctua/tiles/16tile10.jpg"
  268. texture 0 "noctua/tiles/16tile11.jpg"
  269. texture 0 "noctua/tiles/16tile07.jpg"
  270. texture 0 "arcitool/Cotta1-grau.jpg"
  271. texture 0 "arcitool/Cotta1-graubraun.jpg"
  272. texture 0 "arcitool/Cotta1-graubraunhell.jpg"
  273. texture 0 "arcitool/Cotta1-hell.jpg"
  274. texture 0 "arcitool/Cotta2-beige.jpg"
  275. texture 0 "arcitool/Cotta2-dunkel.jpg"
  276. texture 0 "arcitool/Cotta2-grau.jpg"
  277. texture 0 "arcitool/Cotta2-satt.jpg"
  278. texture 0 "makke/tiles.jpg" // Texture #40
  279.  
  280. // Floor textures
  281. texture 0 "noctua/ground/cobbles01.jpg" // Texture #41
  282. texture 0 "arcitool/pflaster2.jpg"
  283. texture 0 "arcitool/gittersteine2.jpg"
  284. texture 0 "makke/11-Brick.jpg"
  285. texture 0 "makke/stein.jpg"
  286. texture 0 "makke/br_tiles.jpg"
  287. texture 0 "makke/c_tile.jpg"
  288. texture 0 "makke/pebbles_01.jpg"
  289. texture 0 "arcitool/sisal21.jpg"
  290. texture 0 "makke/platten.jpg" // Texture #51
  291.  
  292. // Asphault/concrete textures
  293. texture 0 "noctua/ground/asph01.jpg" // Texture #52
  294. texture 0 "noctua/ground/asph02.jpg"
  295. texture 0 "noctua/ground/asph03.jpg"
  296. texture 0 "makke/asph_01.jpg"
  297. texture 0 "DigitalFlux/dirty_asphalt_02.jpg"
  298. texture 0 "DigitalFlux/dirty_asphalt_03.jpg"
  299. texture 0 "makke/concrete.jpg"
  300. texture 0 "makke/concrete_trim.jpg"
  301. texture 0 "makke/concrete_trim_small.jpg"
  302. texture 0 "noctua/ground/snowy03.jpg"
  303. texture 0 "noctua/ground/snowy04.jpg"
  304. texture 0 "noctua/ground/snowy05.jpg"
  305. texture 0 "noctua/metal/iron05.jpg"
  306. texture 0 "noctua/metal/iron05_b.jpg"
  307. texture 0 "noctua/metal/iron01.jpg"
  308. texture 0 "noctua/metal/zinc02.jpg"
  309. texture 0 "noctua/metal/zinc03.jpg"
  310. texture 0 "noctua/wall/plast02.jpg"
  311. texture 0 "noctua/wall/conc01.jpg"
  312. texture 0 "noctua/wall/conc02.jpg"
  313. texture 0 "noctua/wall/conc05.jpg"
  314. texture 0 "noctua/wall/wall02.jpg" // Texture #73
  315.  
  316. // Walls/ceiling/plaster textures
  317. texture 0 "arcitool/sichtbeton1.jpg" // Texuture #74
  318. texture 0 "arcitool/sichtbeton2.jpg"
  319. texture 0 "noctua/ground/snowy02.jpg"
  320. texture 0 "boeck/stone_013.jpg"
  321. texture 0 "boeck/stone_014.jpg"
  322. texture 0 "noctua/wall/plast01.jpg"
  323. texture 0 "noctua/wall/plast03.jpg"
  324. texture 0 "noctua/wall/plast04.jpg"
  325. texture 0 "golgotha/5sqtunnelroad.jpg"
  326. texture 0 "lemog/027metal.jpg" // Texture #83
  327.  
  328. // Metal textures
  329. texture 0 "boeck/metal_019.jpg" // Texture #84
  330. texture 0 "boeck/metal_019_b.jpg"
  331. texture 0 "lemog/036metal.jpg"
  332. texture 0 "boeck/rolltor.jpg"
  333. texture 0 "golgotha/hhroofgray.jpg"
  334. texture 0 "golgotha/tunnel_ceiling.jpg"
  335. texture 0 "golgotha/tunnel_ceiling_b.jpg"
  336. texture 0 "zastrow/metal_overlaps.jpg"
  337. texture 0 "zastrow/metal_plate_fill.jpg"
  338. texture 0 "golgotha/metal_bumps2.jpg"
  339. texture 0 "golgotha/metal_bumps3.jpg"
  340. texture 0 "zastrow/metal_siding_kinks.jpg"
  341. texture 0 "noctua/metal/zinc01.jpg"
  342. texture 0 "noctua/metal/copper01.jpg"
  343. texture 0 "noctua/metal/copper02.jpg"
  344. texture 0 "noctua/metal/iron02.jpg"
  345. texture 0 "noctua/metal/iron03.jpg"
  346. texture 0 "noctua/metal/iron04.jpg"
  347. texture 0 "noctua/metal/metbgr01.jpg"
  348. texture 0 "noctua/metal/metbgr02.jpg"
  349. texture 0 "noctua/metal/metbgr03.jpg"
  350. texture 0 "noctua/metal/metbgr04.jpg"
  351. texture 0 "noctua/metal/verdig01.jpg"
  352. texture 0 "noctua/metal/brass01.jpg"
  353. texture 0 "lemog/006metal.jpg"
  354. texture 0 "grsites/metal020.jpg" // Texture #109
  355.  
  356. // Wood textures
  357. texture 0 "boeck/wood_009.jpg" // Texture #110
  358. texture 0 "boeck/wood_010.jpg"
  359. texture 0 "boeck/wood_017.jpg"
  360. texture 0 "makke/wood_01.jpg"
  361. texture 0 "makke/wood_01_b.jpg"
  362. texture 0 "arcitool/n_f-natur2.jpg"
  363. texture 0 "arcitool/Blockbohlen-natur.jpg"
  364. texture 0 "arcitool/Zaun.jpg"
  365. texture 0 "arcitool/Rundholz.jpg"
  366. texture 0 "grsites/wood060.jpg"
  367. texture 0 "noctua/wood/blinds01.jpg"
  368. texture 0 "noctua/wood/fb_board.jpg"
  369. texture 0 "noctua/wood/planks01.jpg"
  370. texture 0 "noctua/wood/planks01_b.jpg"
  371. texture 0 "noctua/wood/planks02.jpg"
  372. texture 0 "noctua/wood/planks02_hor.jpg"
  373. texture 0 "noctua/wood/planks02_trim.jpg"
  374. texture 0 "noctua/wood/bark01.jpg"
  375. texture 0 "noctua/wood/wood02.jpg"
  376. texture 0 "noctua/wood/wood03.jpg"
  377. texture 0 "noctua/wood/wood04.jpg"
  378. texture 0 "lemog/063bois.jpg"
  379. texture 0 "lemog/063bois_b.jpg" // Texture #132
  380.  
  381. // Mud/sand/grass textures
  382. texture 0 "craig_fortune/terrain/grass_lush1.jpg" // Texture #133
  383. texture 0 "craig_fortune/terrain/Grass_mossy.jpg"
  384. texture 0 "craig_fortune/terrain/Grass_parched.jpg"
  385. texture 0 "arcitool/Wiese3.jpg"
  386. texture 0 "arcitool/Wiese6.jpg"
  387. texture 0 "craig_fortune/terrain/Grass_lush.jpg"
  388. texture 0 "craig_fortune/terrain/mud.jpg"
  389. texture 0 "craig_fortune/terrain/Mud_thick.jpg"
  390. texture 0 "makke/cracked_mud.jpg"
  391. texture 0 "craig_fortune/terrain/sand_bleached.jpg"
  392. texture 0 "zastrow/sub_sand.jpg"
  393. texture 0 "DigitalFlux/light_brown_dirt_02.jpg"
  394. texture 0 "DigitalFlux/dirt_pebbles_01.jpg"
  395. texture 0 "DigitalFlux/light_brown_dirt_01.jpg"
  396. texture 0 "DigitalFlux/reddish_brown_dirt_01.jpg"
  397. texture 0 "DigitalFlux/reddish_brown_dirt_02.jpg"
  398. texture 0 "makke/dirt_01.jpg"
  399. texture 0 "makke/stuck1.jpg"
  400. texture 0 "noctua/ground/mud01.jpg"
  401. texture 0 "noctua/ground/pebble01.jpg"
  402. texture 0 "noctua/ground/ground02.jpg"
  403. texture 0 "noctua/ground/ground06.jpg" // Texture #154
  404.  
  405. // Rock/stone textures
  406. texture 0 "arcitool/schotter1.jpg" // Texture #155
  407. texture 0 "arcitool/schotter2.jpg"
  408. texture 0 "craig_fortune/terrain/Rock_cracked.jpg"
  409. texture 0 "craig_fortune/terrain/rubble.jpg"
  410. texture 0 "craig_fortune/terrain/Rock_rubble.jpg"
  411. texture 0 "noctua/ground/snowy01.jpg"
  412. texture 0 "makke/rock.jpg"
  413. texture 0 "noctua/stone/stone18.jpg"
  414. texture 0 "noctua/stone/stone02.jpg"
  415. texture 0 "noctua/stone/stone03.jpg"
  416. texture 0 "noctua/stone/stone04.jpg"
  417. texture 0 "noctua/stone/stone05.jpg"
  418. texture 0 "noctua/stone/stone06.jpg"
  419. texture 0 "noctua/stone/stone07.jpg"
  420. texture 0 "noctua/stone/stone08.jpg"
  421. texture 0 "noctua/stone/stone09.jpg"
  422. texture 0 "noctua/stone/stone12.jpg"
  423. texture 0 "noctua/stone/stone13.jpg"
  424. texture 0 "noctua/stone/stone15.jpg"
  425. texture 0 "noctua/stone/stone16.jpg"
  426. texture 0 "noctua/stone/stone17.jpg"
  427. texture 0 "noctua/stone/marmor01.jpg"
  428. texture 0 "noctua/stone/stone19.jpg"
  429. texture 0 "noctua/wall/conc03.jpg"
  430. texture 0 "noctua/wall/conc04.jpg"
  431. texture 0 "noctua/wall/d_wall01.jpg" // Texture #180
  432.  
  433. // Carpet textures
  434. texture 0 "noctua/textile/carpet04.jpg" // Texture #181
  435. texture 0 "noctua/textile/carpet01.jpg"
  436. texture 0 "noctua/textile/carpet02.jpg"
  437. texture 0 "noctua/textile/carpet03.jpg"
  438. texture 0 "noctua/textile/burlap01.jpg"
  439. texture 0 "noctua/textile/carpet05.jpg" // Texture #186
  440.  
  441. // Trim textures
  442. texture 0 "arcitool/Wellblech1-1.jpg" // Texture #187
  443. texture 0 "arcitool/Glasbausteine.jpg"
  444. texture 0 "boeck/gully.jpg"
  445. texture 0 "boeck/aircon2.jpg"
  446. texture 0 "makke/aircon.jpg"
  447. texture 0 "makke/aircon_sm.jpg"
  448. texture 0 "makke/door.jpg"
  449. texture 0 "makke/klappe.jpg"
  450. texture 0 "makke/klappe2.jpg"
  451. texture 0 "makke/klappe3.jpg"
  452. texture 0 "makke/neuklappe.jpg"
  453. texture 0 "makke/panel.jpg"
  454. texture 0 "3dcafe/objects09_a.jpg"
  455. texture 0 "golgotha/elecpanelstwo.jpg"
  456. texture 0 "mitaman/various/metal_trim_4_v.jpg"
  457. texture 0 "mitaman/various/metal_trim_4_h.jpg"
  458. texture 0 "grsites/metal026.jpg"
  459. texture 0 "zastrow/vent_cap.jpg"
  460. texture 0 "mitaman/various/rgrates0006.jpg"
  461. texture 0 "mitaman/various/large_plate.jpg"
  462. texture 0 "makke/lampe.jpg"
  463. texture 0 "makke/lampe_tile.jpg"
  464. texture 0 "makke/lampe_tile_a.jpg"
  465. texture 0 "makke/lampe_tile2.jpg"
  466. texture 0 "makke/lampe_tile2_a.jpg"
  467. texture 0 "makke/stairtrim.jpg"
  468. texture 0 "makke/metalstair1.jpg"
  469. texture 0 "makke/metalstair2.jpg"
  470. texture 0 "zastrow/metal_siding_kinksb.jpg"
  471. texture 0 "makke/window.jpg"
  472. texture 0 "makke/windows.jpg"
  473. texture 0 "zastrow/sub_window31.jpg"
  474. texture 0 "zastrow/sub_window33.jpg"
  475. texture 0 "zastrow/sub_window23.jpg"
  476. texture 0 "zastrow/sub_window38.jpg"
  477. texture 0 "3dcafe/door10.jpg"
  478. texture 0 "3dcafe/door12.jpg"
  479. texture 0 "3dcafe/door15.jpg"
  480. texture 0 "3dcafe/door07.jpg"
  481. texture 0 "zastrow/sub_doors512B05.jpg"
  482. texture 0 "zastrow/sub_doors512A10.jpg"
  483. texture 0 "zastrow/sub_doors512A16.jpg"
  484. texture 0 "zastrow/sub_doors256nf_01.jpg"
  485. texture 0 "3dcafe/objects08.jpg" // Texture #230
  486.  
  487. // Crate/box textures
  488. texture 0 "craig_fortune/crates/light_weathered.jpg" // Texture #231
  489. texture 0 "craig_fortune/crates/light.jpg"
  490. texture 0 "zastrow/3wood_crate_03.jpg"
  491. texture 0 "zastrow/2wood_crate_03.jpg"
  492. texture 0 "zastrow/2wood_crate_10.jpg"
  493. texture 0 "zastrow/2wood_crate_12.jpg"
  494. texture 0 "zastrow/3wood_crate_02.jpg"
  495. texture 0 "zastrow/2wood_crate_02.jpg"
  496. texture 0 "zastrow/3wood_crate_10.jpg"
  497. texture 0 "zastrow/3wood_crate_12.jpg"
  498. texture 0 "zastrow/wood_crate_02.jpg"
  499. texture 0 "zastrow/wood_crate_03.jpg"
  500. texture 0 "zastrow/wood_crate_10.jpg"
  501. texture 0 "zastrow/wood_crate_12.jpg"
  502. texture 0 "makke/box_2.jpg"
  503. texture 0 "makke/box_4.jpg"
  504. texture 0 "makke/box_3.jpg"
  505. texture 0 "makke/smallsteelbox.jpg" // Texture #248
  506.  
  507. // Additional textures
  508. texture 0 "drunkenM/rock_wall1.jpg" // Texture #249
  509. texture 0 "rattrap/rb_window.jpg"
  510. texture 0 "wotwot/urban/ventilation1.jpg"
  511. texture 0 "boeck/stone_022.jpg"
  512.  
  513.  
  514.  
  515. // The below textures are in the AssaultCube package, but are not actually in the config file because their design is
  516. // specific to the map they were made for or because there are only 256 texture slots available and we don't want to
  517. // use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to
  518. // stay aware of the 256 slot limit.
  519.  
  520. // texture 0 "dog/texture08.jpg"
  521. // texture 0 "misterfloppy/keller/exit_sign.jpg"
  522. // texture 0 "misterfloppy/keller/gully.jpg"
  523. // texture 0 "misterfloppy/keller/door_panel.jpg"
  524. // texture 0 "misterfloppy/keller/aircon.jpg"
  525. // texture 0 "misterfloppy/keller/light.jpg"
  526. // texture 0 "misterfloppy/keller/light2.jpg"
  527. // texture 0 "misterfloppy/keller/door_01.jpg"
  528. // texture 0 "misterfloppy/keller/door_02.jpg"
  529. // texture 0 "misterfloppy/keller/door_03.jpg"
  530. // texture 0 "johnsolo/bluewoody1.jpg"
  531. // texture 0 "johnsolo/bluewoody2.jpg"
  532. // texture 0 "johnsolo/shutters.jpg"
  533. // texture 0 "makke/black.jpg" // A 1x1 black pixel. Nothing interesting.
  534. // texture 0 "makke/concrete_trim_vert.jpg"
  535. // texture 0 "makke/snow.jpg"
  536. // texture 0 "makke/special_stone15.jpg"
  537. // texture 0 "noctua/wall/wall01.jpg"
  538. // texture 0 "wotwot/urban/electric2.jpg"
  539. // texture 0 "wotwot/urban/electric2_bla.jpg"
  540. // texture 0 "wotwot/urban/asphalt1_l.jpg"
  541. // texture 0 "wotwot/urban/metaltrim1_ver.jpg"
  542. // texture 0 "wotwot/urban/metaltrim1_hor.jpg"
  543. // texture 0 "wotwot/urban/door3.jpg"
  544. // texture 0 "wotwot/urban/airvent1.jpg"
  545. // texture 0 "wotwot/urban/ventilation1.jpg"
  546. // texture 0 "wotwot/urban/grill2_s.jpg"
  547. // texture 0 "wotwot/urban/cableshelf1_s_hor.jpg"
  548. // texture 0 "wotwot/urban/cableshelf1_m_hor.jpg"
  549. // texture 0 "wotwot/urban/hatch1.jpg"
  550. // texture 0 "wotwot/urban/manhole1.jpg"
  551. // texture 0 "makke/door_metal.jpg"
  552. // texture 0 "makke/door_rust.jpg"
  553. // texture 0 "wotwot/urban/cableshelf1_l_hor.jpg"
  554. // texture 0 "wotwot/urban/cableshelf1_s_ver.jpg"
  555. // texture 0 "wotwot/urban/cableshelf1_m_ver.jpg"
  556. // texture 0 "wotwot/urban/cableshelf1_l_ver.jpg"
  557. // texture 0 "wotwot/urban/electric4.jpg"
  558. // texture 0 "wotwot/urban/electric4_bla.jpg"
  559. // texture 0 "wotwot/urban/electric3.jpg"
  560. // texture 0 "wotwot/urban/electric3_bla.jpg"
  561. // texture 0 "wotwot/urban/electric1.jpg"
  562. // texture 0 "wotwot/urban/electric1_bla.jpg"
  563. // texture 0 "openfootage/stonewall_4.jpg"
  564. // texture 0 "craig_fortune/crates/light_weathered_desert3.jpg"
  565. // texture 0 "makke/douze.jpg"
  566. // texture 0 "makke/clayceiling.jpg"
  567. // texture 0 "rattrap/rb_box_01.jpg"
  568. // texture 0 "rattrap/rb_box_02.jpg"
  569. // texture 0 "rattrap/rb_box_03.jpg"
  570. // texture 0 "rattrap/rb_box_04.jpg"
  571. // texture 0 "rattrap/rb_box_05.jpg"
  572. // texture 0 "rattrap/rb_box_06.jpg"
  573. // texture 0 "rattrap/rb_bricks_01.jpg"
  574. // texture 0 "rattrap/rb_bricks_02.jpg"
  575. // texture 0 "rattrap/rb_bricks_03.jpg"
  576. // texture 0 "rattrap/rb_concrete.jpg"
  577. // texture 0 "rattrap/rb_box_07.jpg"
  578. // texture 0 "rattrap/rb_trim_03.jpg"
  579. // texture 0 "rattrap/rb_trim_01.jpg"
  580. // texture 0 "rattrap/rb_trim_02.jpg"
  581. // texture 0 "rattrap/rb_window2.jpg"
  582.  
  583.  
  584. mapsoundreset // Ambient sounds. Leave this command here, or else your sounds will mess up!
  585.  
  586. mapsound "ambience/cavedrip.ogg" -1 //0
  587. mapsound "ambience/distant_cars.ogg" -1 // 1
  588. mapsound "ambience/hum01.ogg" -1 // 2
  589. mapsound "ambience/hum02.ogg" -1 // 3
  590. mapsound "ambience/night_crickets.ogg" -1 // 4
  591. mapsound "ambience/water.ogg" -1 // 5
  592. mapsound "ambience/wind.ogg" -1 // 6
  593. mapsound "ambience/t_aircond.ogg" -1 // 7
  594. mapsound "ambience/t_compressor.ogg" -1 // 8
  595. mapsound "ambience/t_crow.ogg" -1 // 9
  596. mapsound "ambience/t_dogs01.ogg" -1 // 10
  597. mapsound "ambience/t_helicopter.ogg" -1 // 11
  598. mapsound "ambience/t_hum01.ogg" -1 // 12
  599. mapsound "ambience/t_hum02.ogg" -1 // 13
  600. mapsound "ambience/t_hum03.ogg" -1 // 14
  601. mapsound "ambience/t_hum04.ogg" -1 // 15
  602. mapsound "ambience/t_night_dog.ogg" -1 // 16
  603. mapsound "ambience/t_night01.ogg" -1 // 17
  604. mapsound "ambience/t_night02.ogg" -1 // 18
  605. mapsound "ambience/t_radio_comms.ogg" -1 // 19
  606. mapsound "ambience/t_radio_static.ogg" -1 // 20
  607. mapsound "ambience/t_satcoms.ogg" -1 // 21
  608. mapsound "ambience/t_sludge.ogg" -1 // 22
  609. mapsound "ambience/t_static01.ogg" -1 // 23
  610. mapsound "ambience/t_static02.ogg" -1 // 24
  611. mapsound "ambience/t_vent01.ogg" -1 // 25
  612. mapsound "ambience/t_vent02.ogg" -1 // 26
  613. mapsound "ambience/t_water_owl.ogg" -1 // 27
  614. mapsound "ambience/t_water01.ogg" -1 // 28
  615. mapsound "ambience/t_waterdrip.ogg" -1 // 29
  616. mapsound "ambience/t_wind.ogg" -1 // 30
  617. mapsound "ambience/t_waterpipe01.ogg" -1 // 31
  618. mapsound "ambience/t_waterpipe02.ogg" -1 // 32
  619. mapsound "ambience/warningalarm01.ogg" -1 // 33
  620. mapsound "ambience/t_gastank.ogg" -1 // 34
  621. mapsound "ambience/t_keyboard.ogg" 1 // 35 - For use with computer/keyboard mapmodels.
  622. mapsound "ambience/t_factory01.ogg" -1 // 36
  623. mapsound "ambience/t_vents.ogg" -1 // 37
  624. mapsound "ambience/t_waterfront.ogg" -1 // 38
  625. mapsound "ambience/t_generator.ogg" -1 // 39
  626. mapsound "ambience/t_electricbuzz.ogg" -1 // 40
  627. mapsound "ambience/t_alarm01.ogg" -1 // 41
  628. mapsound "ambience/flies.ogg" -1 // 42
  629. mapsound "ambience/deserthawk.ogg" -1 // 43
  630. mapsound "ambience/owl.ogg" -1 // 44
  631. mapsound "ambience/citynoisebirds.ogg" -1 // 45
  632. mapsound "ambience/owl.ogg" -1 // 44mapsound "ambience/citynoisebirds.ogg" -1 // 45
  633.  
  634.  
  635.  
  636. mapsound "ambience/t_vents.ogg" -1 // 37mapsound "ambience/t_waterfront.ogg" -1 // 38mapsound "ambience/t_generator.ogg" -1 // 39mapsound "ambience/t_electricbuzz.ogg" -1 // 40mapsound "ambience/t_alarm01.ogg" -1 // 41mapsound "ambience/flies.ogg" -1 // 42mapsound "ambience/deserthawk.ogg" -1 // 43mapsound "ambience/owl.ogg" -1 // 44mapsound "ambience/citynoisebirds.ogg" -1 // 45apsound "ambience/owl.ogg" -1 // 44
  637. mapsound "ambience/citynoisebirds.ogg" -1 // 45
  638. mapsound "ambience/owl.ogg" -1 // 44
  639. mapsound "ambience/citynoisebirds.ogg" -1 // 45
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement