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- // ac_swamp by ExodusS and Undead
- //Note: This texture appears twice: "boeck/stone_022.jpg"
- // Mapmodels:
- mapmodelreset // Leave this command here, or else your maps config file will become
- // messed up!
- // Mapmodel number:
- // ---------------
- mapmodel 2 2 0 0 "makke/nothing_clip" // 0 Use this for clipping off areas/things that players should
- // colide against. See "docs/mapediting5.html" for more details.
- mapmodel 4 1 0 0 "makke/platform_bridge" // 1
- mapmodel 0 7 0 0 "makke/ladder_7x" // 2
- mapmodel 0 8 0 0 "makke/ladder_8x" // 3
- mapmodel 0 10 0 0 "makke/ladder_10x" // 4
- mapmodel 0 11 0 0 "makke/ladder_11x" // 5
- mapmodel 0 15 0 0 "makke/ladder_15x" // 6
- mapmodel 0 12 0 0 "makke/street_light" // 7
- mapmodel 0 12 0 0 "makke/street_light" // 8
- mapmodel 3 2 0 0 "makke/bench_seat" // 9
- mapmodel 2 4 0 0 "makke/dumpster" // 10
- mapmodel 0 0 0 0 "makke/roadblock" // 11 Clip this with makke/nothing_clip mapmodels!
- mapmodel 0 0 0 0 "makke/roadblock_graffiti" // 12 Clip this with makke/nothing_clip mapmodels!
- mapmodel 1 8 0 0 "makke/fence_chainlink" // 13
- mapmodel 1 8 0 0 "makke/fence_chainlink_post" // 14
- mapmodel 0 0 0 0 "makke/fence_chainlink_no_gate" // 15
- mapmodel 1 8 0 0 "makke/fence_chainlink_closed_gate" // 16
- mapmodel 0 0 0 0 "makke/grass_short" // 17
- mapmodel 0 0 0 0 "makke/grass_short_dry" // 18
- mapmodel 0 0 0 0 "makke/grass_short_snow" // 19
- mapmodel 0 0 0 0 "makke/grass_long" // 20
- mapmodel 0 0 0 0 "makke/grass_long_dry" // 21
- mapmodel 0 0 0 0 "makke/grass_long_snow" // 22
- mapmodel 0 0 0 0 "makke/plant_leafy" // 23
- mapmodel 0 0 0 0 "makke/plant_leafy_dry" // 24
- mapmodel 0 0 0 0 "makke/plant_leafy_snow" // 25
- mapmodel 0 0 0 0 "makke/flyer_environmental" // 26
- mapmodel 1 2 0 0 "makke/office_chair" // 27
- mapmodel 0 0 0 0 "jcdpc/laptop" // 28
- mapmodel 0 0 0 0 "makke/picture" // 29 If you wish to put a custom picture in the frame use // "skin_blanco.jpg" Please make a new folder, preferably called
- // picture1_yourmapsname
- mapmodel 1 6 0 0 "makke/locker" // 30
- mapmodel 0 0 0 0 "makke/wall_spotlight" // 31
- mapmodel 0 0 0 0 "makke/fluorescent_lamp" // 32
- mapmodel 0 0 0 0 "makke/lightbulb" // 33
- mapmodel 1 3 0 0 "makke/barrel" // 34
- mapmodel 1 2 0 0 "makke/barrel_fallen" // 35
- mapmodel 0 0 0 0 "makke/electric_meter" // 36
- mapmodel 3 1 0 0 "makke/pallet" // 37
- mapmodel 0 0 0 0 "makke/fuel_tank" // 38 Ensure you clip this mapmodel fully using the command
- // "newent clip 0 3 7 5" in the middle of the model.
- mapmodel 0 0 0 0 "makke/grate_hor" // 39
- mapmodel 0 0 0 0 "makke/grate_vert" // 40
- mapmodel 0 0 0 0 "makke/wrench" // 41
- mapmodel 0 0 0 0 "makke/bolt_nut" // 42
- mapmodel 0 0 0 0 "makke/signs/flammable" // 43
- mapmodel 0 0 0 0 "makke/signs/speed" // 44
- mapmodel 0 0 0 0 "makke/signs/caution_maintainence" // 45
- mapmodel 0 0 0 0 "makke/signs/caution_voltage" // 46
- mapmodel 0 0 0 0 "makke/signs/biohazard" // 47
- mapmodel 0 0 0 0 "makke/cigarette" // 48
- mapmodel 0 0 0 0 "makke/coke_can" // 49
- mapmodel 0 0 0 0 "makke/coke_can_fallen" // 50
- mapmodel 0 0 0 0 "makke/broken_wood" // 51
- mapmodel 0 0 0 0 "makke/hook" // 52
- mapmodel 0 0 0 0 "makke/coffee_mug" // 53
- mapmodel 0 0 0 0 "makke/flyer_propaganda" // 54
- mapmodel 0 0 1 0 "makke/signs/wanted" // 55 Don't put the makke/signs/wanted too close to a wall, or it will "z-fight".
- mapmodel 1 1 0 0 "makke/aardapple_enginebox" // 56
- // Most mapmodels below here were introduced in version 1.0 of AC.
- mapmodel 4 1 0 0 "makke/platform" // 57
- mapmodel 0 1 0 0 "makke/ladder_1x" // 58
- mapmodel 0 8 0 0 "makke/drainpipe" // 59
- mapmodel 2 2 0 0 "toca/airconditioner" // 60 Inner part of airconditioner is Model 107
- mapmodel 0 0 0 0 "toca/bullet" // 61
- mapmodel 0 1 0 0 "toca/cinderblock" // 62
- mapmodel 1 7 0 0 "toca/commrack" // 63
- mapmodel 1 4 0 0 "toca/commrack2" // 64
- mapmodel 0 0 0 0 "toca/computer/monkeymou" // 65
- mapmodel 1 8 0 0 "toca/corrugated/beam" // 66 For use with corrugated makke/fence_chainlink (Model 102/103)
- mapmodel 1 4 0 0 "toca/guardrail" // 67 Clip this with makke/nothing_clip mapmodels
- mapmodel 1 4 0 0 "toca/guardrail2" // 68 Use guardrail2 with this (Model 106)
- mapmodel 0 0 0 0 "toca/milkcarton" // 69
- mapmodel 1 1 0 0 "toca/monitor" // 70
- mapmodel 2 3 0 0 "toca/officedesk" // 71 Clip this with makke/nothing_clip mapmodels
- mapmodel 0 0 0 0 "toca/plasmatv" // 72
- mapmodel 4 1 0 0 "toca/platformmet" // 73
- mapmodel 0 6 0 0 "toca/powermeter" // 74
- mapmodel 1 6 0 0 "toca/rack" // 75 Clip this with makke/nothing_clip mapmodels
- mapmodel 2 8 0 0 "toca/radarconsole" // 76 Clip this with makke/nothing_clip mapmodels
- mapmodel 0 0 0 0 "toca/securitycam/secucam" // 77 Animated security camera. Use mounts with this (Model 104/105)
- mapmodel 0 0 0 0 "toca/sgshell" // 78
- mapmodel 4 1 7 0 "toca/stairs1" // 79 Clip this with makke/nothing_clip mapmodels
- mapmodel 4 1 0 0 "toca/stairs2" // 80 Clip this with makke/nothing_clip mapmodels
- mapmodel 1 3 0 0 "toca/radioactivedrum" // 81
- mapmodel 1 2 0 0 "toca/radioactivedrum2" // 82
- mapmodel 2 1 0 0 "toca/tyre" // 83
- mapmodel 1 2 0 0 "toca/trashbag" // 84
- mapmodel 1 3 0 0 "toca/trashcan" // 85
- mapmodel 1 2 0 0 "toca/tv" // 86
- mapmodel 2 3 0 0 "toca/utilitytable" // 87 Clip the sides with makke/nothing_clip mapmodels
- mapmodel 1 3 0 0 "toca/wheel" // 88
- mapmodel 0 0 0 0 "toca/signs/biohazard" // 89
- mapmodel 0 0 0 0 "toca/signs/chemical" // 90
- mapmodel 0 0 0 0 "toca/signs/confined" // 91
- mapmodel 0 0 0 0 "toca/signs/toxic" // 92
- mapmodel 0 0 0 0 "toca/signs/donotenter" // 93
- mapmodel 0 0 0 0 "toca/signs/explosives" // 94
- mapmodel 0 0 0 0 "toca/signs/firstaid" // 95
- mapmodel 0 0 0 0 "toca/signs/noentry" // 96
- mapmodel 0 0 0 0 "toca/signs/nosmoking" // 97
- mapmodel 0 0 0 0 "toca/signs/radioactive" // 98
- mapmodel 0 0 0 0 "toca/signs/restricted" // 99
- mapmodel 1 6 0 0 "toca/signs/target" // 100
- mapmodel 0 2 0 0 "toca/computer/pc" // 101
- mapmodel 1 8 0 0 "toca/corrugated/fence1" // 102 Use the beam with this (Model 66)
- mapmodel 1 8 0 0 "toca/corrugated/fence2" // 103 Use the beam with this (Model 66)
- mapmodel 0 0 0 0 "toca/securitycam/vertmount" // 104 Use the camera mapmodel with this (Model 77)
- mapmodel 0 0 0 0 "toca/securitycam/wallmount" // 105 Use the camera mapmodel with this (Model 77)
- mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" // 106 Use guardrail2 with this (Model 68)
- mapmodel 0 0 0 0 "toca/airconditioner/interior" // 107 Outer part of airconditioner is Model 60
- mapmodel 1 1 1 0 "toca/pipes/concretepipe" // 108
- mapmodel 1 1 1 0 "toca/pipes/metalpipe" // 109
- mapmodel 0 1 0 0 "toca/pipes/metalpipe2" // 110
- mapmodel 0 0 0 0 "makke/signs/arab" // 111 Note: This model was made before version 1.0
- mapmodel 1 1 0 0 "toca/milkcrate" // 112
- mapmodel 0 0 0 0 "toca/ceilingfan" // 113
- mapmodel 1 7 0 0 "toca/tree1" // 114
- mapmodel 0 17 0 0 "toca/palmtree1" // 115
- mapmodel 2 3 0 0 "toca/razorwire" // 116
- mapmodel 0 14 0 0 "toca/tree2" // 117
- mapmodel 0 18 0 0 "toca/pine" // 118
- mapmodel 2 7 0 0 "toca/servercluster/rack" // 119
- mapmodel 2 1 0 0 "toca/servercluster/U3_1" // 120
- mapmodel 2 1 0 0 "toca/servercluster/U3_2" // 121
- mapmodel 2 1 0 0 "toca/servercluster/U3_3" // 122
- mapmodel 2 2 0 0 "toca/servercluster/U6_1" // 123
- mapmodel 2 2 0 0 "toca/servercluster/U6_2" // 124
- mapmodel 2 2 0 0 "toca/servercluster/U6_3" // 125
- mapmodel 0 4 0 0 "toca/window1" // 126
- mapmodel 1 2 8 0 "toca/barbwire" // 127
- mapmodel 1 1 0 0 "toca/shelf" // 128
- mapmodel 4 1 15 0 "toca/guardtower" // 129
- mapmodel 1 2 0 0 "toca/treetrunk1" // 130
- mapmodel 1 2 0 0 "jcdpc/cardboardbox" // 131
- mapmodel 0 0 4 0 "jcdpc/hanginglamp" // 132
- mapmodel 0 2 0 0 "jcdpc/ventflap" // 133
- mapmodel 1 1 0 0 "ratboy/toca_milkcrate_red" // 134
- mapmodel 1 1 0 0 "ratboy/toca_milkcrate_blue" // 135
- mapmodel 0 0 0 0 "misterfloppy/valve_hor" // 136
- mapmodel 3 1 0 0 "toca/grid6x8" // 137
- mapmodel 0 0 0 0 "makke/signs/no_camping" // 138
- mapmodel 1 2 0 0 "rattrap/rbbox" // 139
- mapmodel 1 3 0 0 "makke/barrel_newsteel" // 140
- mapmodel 1 2 0 0 "makke/barrel_newsteel_fallen" // 141
- // The models below are specific to the maps that they were made for and won't be of much or any use in other maps.
- // But you can activate those mapmodels if you must, by using a config file and uncommenting the ones you need below.
- mapmodel 0 0 0 0 "makke/sail" // Sail cloth, specific to ac_desert.
- mapmodel 3 8 0 0 "makke/mine-shaft_elevator" // Mine lift, specific to ac_mines.
- mapmodel 0 0 0 0 "makke/wires/3x8" // Different sizes of power lines, specific to ac_power.
- mapmodel 0 0 0 0 "makke/wires/2x8" // Different sizes of power lines, specific to ac_power.
- mapmodel 0 0 0 0 "makke/wires/4x8a" // Different sizes of power lines, specific to ac_power.
- mapmodel 0 0 0 0 "makke/wires/4x8" // Different sizes of power lines, specific to ac_power.
- mapmodel 1 3 0 0 "makke/barrel_toxic" // Toxic barrel, specific to ac_toxic.
- mapmodel 0 0 0 0 "makke/sail_snow" // Camouflaged makke/sail cloth, specific to ac_arctic.
- mapmodel 0 0 0 0 "makke/icicle" // Icicle, specific to ac_arctic.
- mapmodel 4 1 0 0 "makke/platform_shine" // Platform for ac_shine, specifically textured for its surroundings.
- mapmodel 0 15 0 0 "makke/ladder_15x_offset" // Special ladder model for ac_desert.
- mapmodel 3 1 0 0 "toca/grid6x8" // A metal mesh, specifically designed for ac_aqueous.
- mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam"
- // Metal beam to support toca's stairs. Made for ac_aqueous (not used).
- // This model is very difficult to place correctly!
- mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail"
- // Handrail for toca's metal platforms. Specific to ac_aqueous.
- mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1"
- // Special stairs platforms with handrails. Specific to ac_aqueous.
- // This model requires careful clipping to be used.
- mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2"
- // Special stairs platforms with handrails. Specific to ac_aqueous.
- // This model requires careful clipping to be used.
- // mapmodel 0 0 0 0 "nocamp" // No-camping sign, specific to ac_douze.
- // mapmodel 1 2 0 0 "rattrap/rbbox" // Box mapmodel, specific to ac_rattrap.
- // mapmodel 1 3 0 0 "rattrapbarrel" // Steel makke/barrel mapmodel, specific to ac_rattrap.
- // mapmodel 1 2 0 0 "rattrapbarrel2" // Steel makke/barrel mapmodel, specific to ac_rattrap.
- // mapmodel 1 1 0 0 "misterfloppy/valve_hor" // Valve mapmodel, specific to ac_werk.
- // The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing
- // Alternatively, you can add your own into "packages/textures/skymaps" and use it as below.
- loadsky "textures/skymaps/socksky/nightball" // Comment this if you want to use a different skymap.
- // loadsky "textures/skymaps/steini/steini2"
- // loadsky "textures/skymaps/steini/steini3"
- // loadsky "textures/skymaps/makke/rocky"
- // loadsky "textures/skymaps/makke/mountain"
- // loadsky "textures/skymaps/iceflow/iceflow"
- // loadsky "textures/skymaps/ladynighthawk/inhcanyons1"
- // loadsky "textures/skymaps/socksky/nightball"
- // loadsky "textures/skymaps/socksky/grave"
- // loadsky "textures/skymaps/kothic/atsea"
- // Alternative texture. See "docs/mapediting5.html" for more information.
- loadnotexture // Reset to default alternative texture. Comment this if you want to use a
- // different one.
- // loadnotexture "makke/black.jpg" // This is an example. Using this will make any missing textures end up black.
- // Uncomment it if you want to use this one.
- // All textures are found in /packages/textures...
- // Special note:
- // Texture slot 0 is hardcoded as the sky
- // Texture slot 1 used to be hardcoded as the default liquid texture but is now nothing in particular.
- // texture slot 2 is the default wall texture for new maps.
- // texture slot 3 is the default floor texture for new maps.
- // texture slot 4 is the default ceiling texture for new maps.
- // Also, textures are limited to a maximum of 256 slots, so you can not use more than 256 textures in your config file
- // otherwise they will not show up.
- // Textures:
- texturereset // Leave this command here, or else your map will look messed up!
- texture 0 "kurt/klite1.jpg" // Dummy texture - Also leave this here, or else your map will look messed up!
- // Brickwall textures
- texture 0 "toca/greybricks.jpg" // Texture #1
- texture 0 "arcitool/archibrick01.jpg"
- texture 0 "arcitool/archibrick02.jpg"
- texture 0 "arcitool/archibrick03.jpg"
- texture 0 "arcitool/archibrick04.jpg"
- texture 0 "arcitool/archibrick05.jpg"
- texture 0 "arcitool/archibrick06.jpg"
- texture 0 "arcitool/archibrick07.jpg"
- texture 0 "arcitool/rohbaubims.jpg"
- texture 0 "grsites/brick051.jpg"
- texture 0 "grsites/brick065.jpg"
- texture 0 "boeck/stone_022.jpg"
- texture 0 "DigitalFlux/gray_bricks_02.jpg"
- texture 0 "DigitalFlux/gray_bricks_01.jpg"
- texture 0 "makke/bricks_2.jpg"
- texture 0 "makke/bricks_3.jpg"
- texture 0 "makke/brickwall.jpg"
- texture 0 "noctua/wall/brick02.jpg"
- texture 0 "zastrow/brick_wall_08.jpg"
- texture 0 "zastrow/brick_wall_09.jpg"
- texture 0 "makke/bricky.jpg"
- texture 0 "makke/01-CMU.jpg"
- texture 0 "makke/mauer1.jpg"
- texture 0 "makke/mauer2.jpg"
- texture 0 "makke/d_brick.jpg"
- texture 0 "3dcafe/stone18.jpg" // Texture #26
- // Tile textures
- texture 0 "noctua/tiles/16tile12.jpg" // Texture #27
- texture 0 "noctua/tiles/16tile09.jpg"
- texture 0 "noctua/tiles/16tile10.jpg"
- texture 0 "noctua/tiles/16tile11.jpg"
- texture 0 "noctua/tiles/16tile07.jpg"
- texture 0 "arcitool/Cotta1-grau.jpg"
- texture 0 "arcitool/Cotta1-graubraun.jpg"
- texture 0 "arcitool/Cotta1-graubraunhell.jpg"
- texture 0 "arcitool/Cotta1-hell.jpg"
- texture 0 "arcitool/Cotta2-beige.jpg"
- texture 0 "arcitool/Cotta2-dunkel.jpg"
- texture 0 "arcitool/Cotta2-grau.jpg"
- texture 0 "arcitool/Cotta2-satt.jpg"
- texture 0 "makke/tiles.jpg" // Texture #40
- // Floor textures
- texture 0 "noctua/ground/cobbles01.jpg" // Texture #41
- texture 0 "arcitool/pflaster2.jpg"
- texture 0 "arcitool/gittersteine2.jpg"
- texture 0 "makke/11-Brick.jpg"
- texture 0 "makke/stein.jpg"
- texture 0 "makke/br_tiles.jpg"
- texture 0 "makke/c_tile.jpg"
- texture 0 "makke/pebbles_01.jpg"
- texture 0 "arcitool/sisal21.jpg"
- texture 0 "makke/platten.jpg" // Texture #51
- // Asphault/concrete textures
- texture 0 "noctua/ground/asph01.jpg" // Texture #52
- texture 0 "noctua/ground/asph02.jpg"
- texture 0 "noctua/ground/asph03.jpg"
- texture 0 "makke/asph_01.jpg"
- texture 0 "DigitalFlux/dirty_asphalt_02.jpg"
- texture 0 "DigitalFlux/dirty_asphalt_03.jpg"
- texture 0 "makke/concrete.jpg"
- texture 0 "makke/concrete_trim.jpg"
- texture 0 "makke/concrete_trim_small.jpg"
- texture 0 "noctua/ground/snowy03.jpg"
- texture 0 "noctua/ground/snowy04.jpg"
- texture 0 "noctua/ground/snowy05.jpg"
- texture 0 "noctua/metal/iron05.jpg"
- texture 0 "noctua/metal/iron05_b.jpg"
- texture 0 "noctua/metal/iron01.jpg"
- texture 0 "noctua/metal/zinc02.jpg"
- texture 0 "noctua/metal/zinc03.jpg"
- texture 0 "noctua/wall/plast02.jpg"
- texture 0 "noctua/wall/conc01.jpg"
- texture 0 "noctua/wall/conc02.jpg"
- texture 0 "noctua/wall/conc05.jpg"
- texture 0 "noctua/wall/wall02.jpg" // Texture #73
- // Walls/ceiling/plaster textures
- texture 0 "arcitool/sichtbeton1.jpg" // Texuture #74
- texture 0 "arcitool/sichtbeton2.jpg"
- texture 0 "noctua/ground/snowy02.jpg"
- texture 0 "boeck/stone_013.jpg"
- texture 0 "boeck/stone_014.jpg"
- texture 0 "noctua/wall/plast01.jpg"
- texture 0 "noctua/wall/plast03.jpg"
- texture 0 "noctua/wall/plast04.jpg"
- texture 0 "golgotha/5sqtunnelroad.jpg"
- texture 0 "lemog/027metal.jpg" // Texture #83
- // Metal textures
- texture 0 "boeck/metal_019.jpg" // Texture #84
- texture 0 "boeck/metal_019_b.jpg"
- texture 0 "lemog/036metal.jpg"
- texture 0 "boeck/rolltor.jpg"
- texture 0 "golgotha/hhroofgray.jpg"
- texture 0 "golgotha/tunnel_ceiling.jpg"
- texture 0 "golgotha/tunnel_ceiling_b.jpg"
- texture 0 "zastrow/metal_overlaps.jpg"
- texture 0 "zastrow/metal_plate_fill.jpg"
- texture 0 "golgotha/metal_bumps2.jpg"
- texture 0 "golgotha/metal_bumps3.jpg"
- texture 0 "zastrow/metal_siding_kinks.jpg"
- texture 0 "noctua/metal/zinc01.jpg"
- texture 0 "noctua/metal/copper01.jpg"
- texture 0 "noctua/metal/copper02.jpg"
- texture 0 "noctua/metal/iron02.jpg"
- texture 0 "noctua/metal/iron03.jpg"
- texture 0 "noctua/metal/iron04.jpg"
- texture 0 "noctua/metal/metbgr01.jpg"
- texture 0 "noctua/metal/metbgr02.jpg"
- texture 0 "noctua/metal/metbgr03.jpg"
- texture 0 "noctua/metal/metbgr04.jpg"
- texture 0 "noctua/metal/verdig01.jpg"
- texture 0 "noctua/metal/brass01.jpg"
- texture 0 "lemog/006metal.jpg"
- texture 0 "grsites/metal020.jpg" // Texture #109
- // Wood textures
- texture 0 "boeck/wood_009.jpg" // Texture #110
- texture 0 "boeck/wood_010.jpg"
- texture 0 "boeck/wood_017.jpg"
- texture 0 "makke/wood_01.jpg"
- texture 0 "makke/wood_01_b.jpg"
- texture 0 "arcitool/n_f-natur2.jpg"
- texture 0 "arcitool/Blockbohlen-natur.jpg"
- texture 0 "arcitool/Zaun.jpg"
- texture 0 "arcitool/Rundholz.jpg"
- texture 0 "grsites/wood060.jpg"
- texture 0 "noctua/wood/blinds01.jpg"
- texture 0 "noctua/wood/fb_board.jpg"
- texture 0 "noctua/wood/planks01.jpg"
- texture 0 "noctua/wood/planks01_b.jpg"
- texture 0 "noctua/wood/planks02.jpg"
- texture 0 "noctua/wood/planks02_hor.jpg"
- texture 0 "noctua/wood/planks02_trim.jpg"
- texture 0 "noctua/wood/bark01.jpg"
- texture 0 "noctua/wood/wood02.jpg"
- texture 0 "noctua/wood/wood03.jpg"
- texture 0 "noctua/wood/wood04.jpg"
- texture 0 "lemog/063bois.jpg"
- texture 0 "lemog/063bois_b.jpg" // Texture #132
- // Mud/sand/grass textures
- texture 0 "craig_fortune/terrain/grass_lush1.jpg" // Texture #133
- texture 0 "craig_fortune/terrain/Grass_mossy.jpg"
- texture 0 "craig_fortune/terrain/Grass_parched.jpg"
- texture 0 "arcitool/Wiese3.jpg"
- texture 0 "arcitool/Wiese6.jpg"
- texture 0 "craig_fortune/terrain/Grass_lush.jpg"
- texture 0 "craig_fortune/terrain/mud.jpg"
- texture 0 "craig_fortune/terrain/Mud_thick.jpg"
- texture 0 "makke/cracked_mud.jpg"
- texture 0 "craig_fortune/terrain/sand_bleached.jpg"
- texture 0 "zastrow/sub_sand.jpg"
- texture 0 "DigitalFlux/light_brown_dirt_02.jpg"
- texture 0 "DigitalFlux/dirt_pebbles_01.jpg"
- texture 0 "DigitalFlux/light_brown_dirt_01.jpg"
- texture 0 "DigitalFlux/reddish_brown_dirt_01.jpg"
- texture 0 "DigitalFlux/reddish_brown_dirt_02.jpg"
- texture 0 "makke/dirt_01.jpg"
- texture 0 "makke/stuck1.jpg"
- texture 0 "noctua/ground/mud01.jpg"
- texture 0 "noctua/ground/pebble01.jpg"
- texture 0 "noctua/ground/ground02.jpg"
- texture 0 "noctua/ground/ground06.jpg" // Texture #154
- // Rock/stone textures
- texture 0 "arcitool/schotter1.jpg" // Texture #155
- texture 0 "arcitool/schotter2.jpg"
- texture 0 "craig_fortune/terrain/Rock_cracked.jpg"
- texture 0 "craig_fortune/terrain/rubble.jpg"
- texture 0 "craig_fortune/terrain/Rock_rubble.jpg"
- texture 0 "noctua/ground/snowy01.jpg"
- texture 0 "makke/rock.jpg"
- texture 0 "noctua/stone/stone18.jpg"
- texture 0 "noctua/stone/stone02.jpg"
- texture 0 "noctua/stone/stone03.jpg"
- texture 0 "noctua/stone/stone04.jpg"
- texture 0 "noctua/stone/stone05.jpg"
- texture 0 "noctua/stone/stone06.jpg"
- texture 0 "noctua/stone/stone07.jpg"
- texture 0 "noctua/stone/stone08.jpg"
- texture 0 "noctua/stone/stone09.jpg"
- texture 0 "noctua/stone/stone12.jpg"
- texture 0 "noctua/stone/stone13.jpg"
- texture 0 "noctua/stone/stone15.jpg"
- texture 0 "noctua/stone/stone16.jpg"
- texture 0 "noctua/stone/stone17.jpg"
- texture 0 "noctua/stone/marmor01.jpg"
- texture 0 "noctua/stone/stone19.jpg"
- texture 0 "noctua/wall/conc03.jpg"
- texture 0 "noctua/wall/conc04.jpg"
- texture 0 "noctua/wall/d_wall01.jpg" // Texture #180
- // Carpet textures
- texture 0 "noctua/textile/carpet04.jpg" // Texture #181
- texture 0 "noctua/textile/carpet01.jpg"
- texture 0 "noctua/textile/carpet02.jpg"
- texture 0 "noctua/textile/carpet03.jpg"
- texture 0 "noctua/textile/burlap01.jpg"
- texture 0 "noctua/textile/carpet05.jpg" // Texture #186
- // Trim textures
- texture 0 "arcitool/Wellblech1-1.jpg" // Texture #187
- texture 0 "arcitool/Glasbausteine.jpg"
- texture 0 "boeck/gully.jpg"
- texture 0 "boeck/aircon2.jpg"
- texture 0 "makke/aircon.jpg"
- texture 0 "makke/aircon_sm.jpg"
- texture 0 "makke/door.jpg"
- texture 0 "makke/klappe.jpg"
- texture 0 "makke/klappe2.jpg"
- texture 0 "makke/klappe3.jpg"
- texture 0 "makke/neuklappe.jpg"
- texture 0 "makke/panel.jpg"
- texture 0 "3dcafe/objects09_a.jpg"
- texture 0 "golgotha/elecpanelstwo.jpg"
- texture 0 "mitaman/various/metal_trim_4_v.jpg"
- texture 0 "mitaman/various/metal_trim_4_h.jpg"
- texture 0 "grsites/metal026.jpg"
- texture 0 "zastrow/vent_cap.jpg"
- texture 0 "mitaman/various/rgrates0006.jpg"
- texture 0 "mitaman/various/large_plate.jpg"
- texture 0 "makke/lampe.jpg"
- texture 0 "makke/lampe_tile.jpg"
- texture 0 "makke/lampe_tile_a.jpg"
- texture 0 "makke/lampe_tile2.jpg"
- texture 0 "makke/lampe_tile2_a.jpg"
- texture 0 "makke/stairtrim.jpg"
- texture 0 "makke/metalstair1.jpg"
- texture 0 "makke/metalstair2.jpg"
- texture 0 "zastrow/metal_siding_kinksb.jpg"
- texture 0 "makke/window.jpg"
- texture 0 "makke/windows.jpg"
- texture 0 "zastrow/sub_window31.jpg"
- texture 0 "zastrow/sub_window33.jpg"
- texture 0 "zastrow/sub_window23.jpg"
- texture 0 "zastrow/sub_window38.jpg"
- texture 0 "3dcafe/door10.jpg"
- texture 0 "3dcafe/door12.jpg"
- texture 0 "3dcafe/door15.jpg"
- texture 0 "3dcafe/door07.jpg"
- texture 0 "zastrow/sub_doors512B05.jpg"
- texture 0 "zastrow/sub_doors512A10.jpg"
- texture 0 "zastrow/sub_doors512A16.jpg"
- texture 0 "zastrow/sub_doors256nf_01.jpg"
- texture 0 "3dcafe/objects08.jpg" // Texture #230
- // Crate/box textures
- texture 0 "craig_fortune/crates/light_weathered.jpg" // Texture #231
- texture 0 "craig_fortune/crates/light.jpg"
- texture 0 "zastrow/3wood_crate_03.jpg"
- texture 0 "zastrow/2wood_crate_03.jpg"
- texture 0 "zastrow/2wood_crate_10.jpg"
- texture 0 "zastrow/2wood_crate_12.jpg"
- texture 0 "zastrow/3wood_crate_02.jpg"
- texture 0 "zastrow/2wood_crate_02.jpg"
- texture 0 "zastrow/3wood_crate_10.jpg"
- texture 0 "zastrow/3wood_crate_12.jpg"
- texture 0 "zastrow/wood_crate_02.jpg"
- texture 0 "zastrow/wood_crate_03.jpg"
- texture 0 "zastrow/wood_crate_10.jpg"
- texture 0 "zastrow/wood_crate_12.jpg"
- texture 0 "makke/box_2.jpg"
- texture 0 "makke/box_4.jpg"
- texture 0 "makke/box_3.jpg"
- texture 0 "makke/smallsteelbox.jpg" // Texture #248
- // Additional textures
- texture 0 "drunkenM/rock_wall1.jpg" // Texture #249
- texture 0 "rattrap/rb_window.jpg"
- texture 0 "wotwot/urban/ventilation1.jpg"
- texture 0 "boeck/stone_022.jpg"
- // The below textures are in the AssaultCube package, but are not actually in the config file because their design is
- // specific to the map they were made for or because there are only 256 texture slots available and we don't want to
- // use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to
- // stay aware of the 256 slot limit.
- // texture 0 "dog/texture08.jpg"
- // texture 0 "misterfloppy/keller/exit_sign.jpg"
- // texture 0 "misterfloppy/keller/gully.jpg"
- // texture 0 "misterfloppy/keller/door_panel.jpg"
- // texture 0 "misterfloppy/keller/aircon.jpg"
- // texture 0 "misterfloppy/keller/light.jpg"
- // texture 0 "misterfloppy/keller/light2.jpg"
- // texture 0 "misterfloppy/keller/door_01.jpg"
- // texture 0 "misterfloppy/keller/door_02.jpg"
- // texture 0 "misterfloppy/keller/door_03.jpg"
- // texture 0 "johnsolo/bluewoody1.jpg"
- // texture 0 "johnsolo/bluewoody2.jpg"
- // texture 0 "johnsolo/shutters.jpg"
- // texture 0 "makke/black.jpg" // A 1x1 black pixel. Nothing interesting.
- // texture 0 "makke/concrete_trim_vert.jpg"
- // texture 0 "makke/snow.jpg"
- // texture 0 "makke/special_stone15.jpg"
- // texture 0 "noctua/wall/wall01.jpg"
- // texture 0 "wotwot/urban/electric2.jpg"
- // texture 0 "wotwot/urban/electric2_bla.jpg"
- // texture 0 "wotwot/urban/asphalt1_l.jpg"
- // texture 0 "wotwot/urban/metaltrim1_ver.jpg"
- // texture 0 "wotwot/urban/metaltrim1_hor.jpg"
- // texture 0 "wotwot/urban/door3.jpg"
- // texture 0 "wotwot/urban/airvent1.jpg"
- // texture 0 "wotwot/urban/ventilation1.jpg"
- // texture 0 "wotwot/urban/grill2_s.jpg"
- // texture 0 "wotwot/urban/cableshelf1_s_hor.jpg"
- // texture 0 "wotwot/urban/cableshelf1_m_hor.jpg"
- // texture 0 "wotwot/urban/hatch1.jpg"
- // texture 0 "wotwot/urban/manhole1.jpg"
- // texture 0 "makke/door_metal.jpg"
- // texture 0 "makke/door_rust.jpg"
- // texture 0 "wotwot/urban/cableshelf1_l_hor.jpg"
- // texture 0 "wotwot/urban/cableshelf1_s_ver.jpg"
- // texture 0 "wotwot/urban/cableshelf1_m_ver.jpg"
- // texture 0 "wotwot/urban/cableshelf1_l_ver.jpg"
- // texture 0 "wotwot/urban/electric4.jpg"
- // texture 0 "wotwot/urban/electric4_bla.jpg"
- // texture 0 "wotwot/urban/electric3.jpg"
- // texture 0 "wotwot/urban/electric3_bla.jpg"
- // texture 0 "wotwot/urban/electric1.jpg"
- // texture 0 "wotwot/urban/electric1_bla.jpg"
- // texture 0 "openfootage/stonewall_4.jpg"
- // texture 0 "craig_fortune/crates/light_weathered_desert3.jpg"
- // texture 0 "makke/douze.jpg"
- // texture 0 "makke/clayceiling.jpg"
- // texture 0 "rattrap/rb_box_01.jpg"
- // texture 0 "rattrap/rb_box_02.jpg"
- // texture 0 "rattrap/rb_box_03.jpg"
- // texture 0 "rattrap/rb_box_04.jpg"
- // texture 0 "rattrap/rb_box_05.jpg"
- // texture 0 "rattrap/rb_box_06.jpg"
- // texture 0 "rattrap/rb_bricks_01.jpg"
- // texture 0 "rattrap/rb_bricks_02.jpg"
- // texture 0 "rattrap/rb_bricks_03.jpg"
- // texture 0 "rattrap/rb_concrete.jpg"
- // texture 0 "rattrap/rb_box_07.jpg"
- // texture 0 "rattrap/rb_trim_03.jpg"
- // texture 0 "rattrap/rb_trim_01.jpg"
- // texture 0 "rattrap/rb_trim_02.jpg"
- // texture 0 "rattrap/rb_window2.jpg"
- mapsoundreset // Ambient sounds. Leave this command here, or else your sounds will mess up!
- mapsound "ambience/cavedrip.ogg" -1 //0
- mapsound "ambience/distant_cars.ogg" -1 // 1
- mapsound "ambience/hum01.ogg" -1 // 2
- mapsound "ambience/hum02.ogg" -1 // 3
- mapsound "ambience/night_crickets.ogg" -1 // 4
- mapsound "ambience/water.ogg" -1 // 5
- mapsound "ambience/wind.ogg" -1 // 6
- mapsound "ambience/t_aircond.ogg" -1 // 7
- mapsound "ambience/t_compressor.ogg" -1 // 8
- mapsound "ambience/t_crow.ogg" -1 // 9
- mapsound "ambience/t_dogs01.ogg" -1 // 10
- mapsound "ambience/t_helicopter.ogg" -1 // 11
- mapsound "ambience/t_hum01.ogg" -1 // 12
- mapsound "ambience/t_hum02.ogg" -1 // 13
- mapsound "ambience/t_hum03.ogg" -1 // 14
- mapsound "ambience/t_hum04.ogg" -1 // 15
- mapsound "ambience/t_night_dog.ogg" -1 // 16
- mapsound "ambience/t_night01.ogg" -1 // 17
- mapsound "ambience/t_night02.ogg" -1 // 18
- mapsound "ambience/t_radio_comms.ogg" -1 // 19
- mapsound "ambience/t_radio_static.ogg" -1 // 20
- mapsound "ambience/t_satcoms.ogg" -1 // 21
- mapsound "ambience/t_sludge.ogg" -1 // 22
- mapsound "ambience/t_static01.ogg" -1 // 23
- mapsound "ambience/t_static02.ogg" -1 // 24
- mapsound "ambience/t_vent01.ogg" -1 // 25
- mapsound "ambience/t_vent02.ogg" -1 // 26
- mapsound "ambience/t_water_owl.ogg" -1 // 27
- mapsound "ambience/t_water01.ogg" -1 // 28
- mapsound "ambience/t_waterdrip.ogg" -1 // 29
- mapsound "ambience/t_wind.ogg" -1 // 30
- mapsound "ambience/t_waterpipe01.ogg" -1 // 31
- mapsound "ambience/t_waterpipe02.ogg" -1 // 32
- mapsound "ambience/warningalarm01.ogg" -1 // 33
- mapsound "ambience/t_gastank.ogg" -1 // 34
- mapsound "ambience/t_keyboard.ogg" 1 // 35 - For use with computer/keyboard mapmodels.
- mapsound "ambience/t_factory01.ogg" -1 // 36
- mapsound "ambience/t_vents.ogg" -1 // 37
- mapsound "ambience/t_waterfront.ogg" -1 // 38
- mapsound "ambience/t_generator.ogg" -1 // 39
- mapsound "ambience/t_electricbuzz.ogg" -1 // 40
- mapsound "ambience/t_alarm01.ogg" -1 // 41
- mapsound "ambience/flies.ogg" -1 // 42
- mapsound "ambience/deserthawk.ogg" -1 // 43
- mapsound "ambience/owl.ogg" -1 // 44
- mapsound "ambience/citynoisebirds.ogg" -1 // 45
- mapsound "ambience/owl.ogg" -1 // 44mapsound "ambience/citynoisebirds.ogg" -1 // 45
- mapsound "ambience/t_vents.ogg" -1 // 37mapsound "ambience/t_waterfront.ogg" -1 // 38mapsound "ambience/t_generator.ogg" -1 // 39mapsound "ambience/t_electricbuzz.ogg" -1 // 40mapsound "ambience/t_alarm01.ogg" -1 // 41mapsound "ambience/flies.ogg" -1 // 42mapsound "ambience/deserthawk.ogg" -1 // 43mapsound "ambience/owl.ogg" -1 // 44mapsound "ambience/citynoisebirds.ogg" -1 // 45apsound "ambience/owl.ogg" -1 // 44
- mapsound "ambience/citynoisebirds.ogg" -1 // 45
- mapsound "ambience/owl.ogg" -1 // 44
- mapsound "ambience/citynoisebirds.ogg" -1 // 45
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