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JAPAN CAPE WORLD

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May 13th, 2016
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  1. Japan didn't really have much of a Superhero culture prior to reconstruction, with most of it's Supers during the war simply being treated as normal soldiers.Most of these super soldiers were obliterated by Soviet supers.
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  3. the combination of the high influx of American culture post-war and no longer being able to have an army, which extends to it's Supers as well, which is one of the reasons why Japan has the second highest Civilian Supers population after the United States, as they can't funnel theirs into Military Service like a lot of other nations do.
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  7. In contemporary Japan, Super heroes are highly regulated and controlled by the government and corporations and heroes compete among each other for good positions as early as high school.
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  9. Like in real life Japan is an extremely safe company. Bad guys rarely level cities and fights tend to be what you'd see in a Kamen Rider show. Low collateral damage. But supers are under an incredible amount of pressure. They are expected to be perfect in public and private. And the turnover is savage. Think the Idol industry. They're obsessed with youthful supers. When you even -think- you're beginning to slow down and age you'r expected to resign with grace and surrender your seat to a younger super.
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  11. Japan has the highest rate of super suicides in the world.
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  13. Also like in real life (see Yakuza, Freakanomics Sumo Wrestling, and the disturbingly low autopsy rate that conceals homicide figures under the suicide figure) Japan is shiny on the outside but casts a dark shadow like any other nation. Yakuza has a scary amount of muscle, fueled by super hero academy washouts and Korans/Burakumin/Ainu supers that feel oppressed and discriminated against.
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  15. Japan also does not tolerate secret identities. At all. It doesn't gell with their cultural collectivism. You sign your real name and address on the government/corporate charter or you're a super criminal. It's that simple.
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  17. Japan is also big on "power control". Which means using drugs and technology to limit super powers. You accidentally blow up a car with your super powers in America you get sued. You accidentally blow up a car with your powers in Japan you get a collar that limits your powers.
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  19. foreign heroes have to register when they come to Japan as a Super. They assign you a security detail to be your "escort and protection".
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  21. They basically assign one of their supers to place you under house arrest for the duration of your stay. You're treated like a walking atom bomb.
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  23. In Japan, heroes live forever (metaphorically). Legacy heroes are a big thing; in real life, there's been FIVE Tiger Masks. If you're a super and not making your own legacy, you're usually taking on the legacy of another, and it's considered an honor to do so. Plus, they really like it when the old veteran comes back as a special guest, or even fights alongside the current owner of the persona.
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  25. Outside of the big culture centers like Tokyo you run into Ishinomori/Go Nagai inspired characters that really don't give a shit about government/corporate rules. Ishinomori heroes in particular are often victims of a broad conspiracy at all levels of society and government. They aren't going to let red tape stop them from getting revenge. God help the government stooge that tries to protect a member of VIRAL, terrorist organization that transformed Joe Henshin into Karate Bugman. And even god can't help whoever the Go Nagai inspired character is after.
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  27. The Tokyo outfit usually has their hands full dealing with the "unaffiliated". But they can't deny that the unaffiliated produce results. Sometimes you have to work outside society to see whats wrong with it. It's an idea that's anathema to the Japanese way of life, but its one many of her greatest heroes embrace.
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  29. THE SIX GUARDIANS OF TOKYO
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  31. MEOWING MIDORI
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  33. Super strong, super fast Catgirl and expert in judo, jujitsu, and karate. Her family is big in the "super MMA" world but she's the second of her family to enter the world of "real" superheroics after her mother. Her chair has been challenged by a rival with a smear campaign proclaiming her the weak link in the Guardians, and she's determined to not give it up without a fight.
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  35. her mother was a catgirl heroine herself, and disproves of her not giving up her seat. She believes she's being disruptive that stands out for not retiring and pursuing a normal life. "Do you think you're better than me daughter? You're certainly more prideful. Why won't you just quit like I did? Don't you dare think humility is a weakness!"
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  37. eventually, Midori wins and keeps her seat as validation of her prowess and worth. The rival and her colleagues admit her strength, both in body and spirit, and her willingness to prove she deserves her seat. The rival promises to challenge her again soon. Midori starts training and sparring with the rival because they both owe it to the people of Japan to fight their hardest for the seat.
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  39. After awhile they have a rematch and Midori loses, but wins because someone she knows and respects takes her place.
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  41. MAGIC GIRL
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  43. An adult ex- magical girl of about 30 with knowledge beyond her years from communing with ancient spirits. Personality wise she's calm and mature, more like Dr Fate or Strange and less like Sakura. She specializes in training and protecting children with unpredictable and random powers. She had trouble controlling her powers at first, she knows how hard it can be for a kid to have powers. She's a very maternal, warm character. She's the "team mom".
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  45. She doesn't care about having a seat. She deals with more important things than popularity contests, like kami and shadow demons made of depression and would drop her seat in an instant if Tokyo didn't beg her to stay on.
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  47. Her apprentice is a member of the Ghibli small town team, a tomboy Magical Girl. She teleports in from time to time but doesn't want to appear overprotective.
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  49. She advises Meowing Midori to just give up her seat to the challenger. It's less trouble for everyone that way.
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  51. DREAM WARRIOR
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  53. Hikomori who uses his dream-girl waifu as battle armor like The Guyver. Can bend the laws of reality at the risk of being suck forever into the dream worlds.
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  55. when he was but a child Dream Warrior was captured by a psychic supremacist conspiracy that hoped that he was the "hero the dreams foretold of" that would bond with the "Princess of Dreams" and create an invincible warrior that would purge the world of non psychics.
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  57. Fortunately one of the KINGs (The Kamen Rider analog of this world. Comes in many generations and themes) rescued him before he could be indoctrinated and the boy grew up to be one of Japan's greatest champions.
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  59. Dream Warrior is protected by the Princess of the Dream world, his life long friend and companion, who manifests in reality as an armor of "pure imagination". Dream Warrior can convert her potential power into physics defying actuality, but the more insane his feats the more he risks being drawn forever into the world of dreams (along with a large chunk of Japan in the resulting teseract implosion). Generally he can fly, project waves of energy, and enter in and out of the dream world. But there are no "set" limits to his powers.
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  61. Think Guyver + The Flash + Little Nemo.
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  63. Personality wise he's a very quiet guy, more at home in dreams than in reality. He's something of an otaku/hikomori. He prefers to stay alone in his room until duty calls reading books and working on his paintings of the dream world. The Princess of Dreams is very protective of him, and wishes with all her heart to be a "real" person like he is. But her over-protectiveness is denying him the opportunity to grow and develop into a confident socially functioning adult.
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  65. Magic Girl is hoping The Princess of Dreams will let Dream Warrior spend some time alone with a human girl, for both their sakes.
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  67. Dream Warrior advises Meowing Midori to surrender her seat. He doesn't think its worth causing drama over. He promises that he'll never stop being her friend, even if she does have to leave the Guardians.
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  69. SONICO
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  71. A 17-year-old by-the-numbers speedster. Like many upstart youngsters, he has a bit of an attitude to him. His signature technique is the "Sonico Boom," where he gets into a crouching runner's start before taking off with an explosion of speed, creating a sonic boom shockwave around him that shatters glass and can send enemies flying and disoriented. He claims to be able to run from one end of the country to another in ten minutes (he can hydroplane across water), and his catchphrase is "The bullet train's got nothing on me!"
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  73. SAMURAI NINJA
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  75. Westaboo and mangaka, this cape assumes the identifies of the characters from his own work "Samurai Ninja" about the bastard son of a Samurai warrior and a ninja assassin in a world where super powers exist in the feudal age and blood lines are breeding programs for living weapons. He's hoping for international success and a movie deal. If he's lucky he might even get to meet his heroes The Blockbusters!
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  77. Samurai Ninja is a controversial figure on the Tokyo Guardians for dressing like a feudal warrior. Some see him as honoring Japan's heritage. Others see him as promoting stereotypes.
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  79. Personality wise he's a friendly, hardworking individual that believes in self actualization represented by him becoming his own comic creation. Sometimes he loses himself in daydreaming thinking about manga plots. He advises Meowing Midori to fight for her seat. Tokyo deserves only the best, whether that best happens to be herself or her rival. If she's really better than Meowing Midori she should be able to prove it.
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  81. Power wise he is an extremely strong telekinetic. He's able to agitate molecules making things melt or explode as well as levitate and hurl objects and make force fields.
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  83. SWORD SAINT
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  85. A perfectionist and graduate of Tokyo U. Has trained his entire life to get on the team. Is a bit of a cold fish in his personal life, but Magic Girl is hoping to get him to come out of his shell before he burns out.
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  87. He has a huge crush on Meowing Midori but has no idea how to deal with his feelings. He appears doomed to be a herbivore man unless Magic Girl can convince him to work up the courage to ask her out.
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  89. He lives like a soldier. He eats exact portions. He gets up at dawn to train. He's never touched alcohol in his life.
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  91. He has enhanced human physicality to the point that he can catch bullets out of the air--not that regular bullets can even harm him. He can also read the aura of people to know exactly what they're going to do microseconds before they act. He can project a field of energy that becomes more powerful the closer the closer it is to his body. Normally he uses his energy field to create powerful swords that can bend and twist around obstacles to get at opponents.
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