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TheInsidiousOne

apr11

Apr 11th, 2020
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  1. Armorclad Harridan
  2. Stairs 7 DARK Winged Beast/Enchain+1/Effect
  3. 2400/1900
  4. 2+ Chains
  5. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. Once per turn (Quick Effect): You can target 2 Level 4 or lower Winged Beast monsters (1 you control and 1 in your GY); send that monster on the field to the GY, and if you do, Special Summon that other monster from your GY.
  6.  
  7. Innoculous Misdirection
  8. Normal Trap
  9. When an opponent's monster declares an attack: Target 1 Normal Monster in your GY; Special Summon that target, and if you do, change the attack target to it and proceed to damage calculation. The monster Special Summoned by this effect cannot be destroyed by that battle.
  10.  
  11. Ironbound Tome of the Magicians
  12. Equip Spell
  13. Equip only to a DARK Spellcaster monster. It gains 500 ATK and 400 DEF. During your Main Phase, if the equipped monster's original name is "Dark Magician": You can add 1 "The Eye of Timaeus" from your Deck to your hand. You can only use this effect of "Ironbound Tome of the Magicians" once per turn.
  14.  
  15. Timed Demolition
  16. Continuous Trap
  17. All Fiend monsters you control gain 100 ATK for each of your face-up banished cards. You can banish 1 Fiend monster from your GY; destroy 1 card your opponent controls, and if you do, inflict 500 damage to your opponent, but for the rest of this turn, you cannot banish monsters with the same name to activate the effect of "Timed Demolition".
  18.  
  19. Ancient Foul Wyvern
  20. Level 7 LIGHT Wyrm/Servant/Effect
  21. 2100/3000
  22. You can Servant Summon this card with "Hatchery of the Sacred Dragon". Once per turn: You can destroy as many Equip Spells on the field as possible, and if you do, gain 500 LP for each card destroyed this way, then you can add 1 Field Spell from your Deck to your hand.
  23.  
  24. Hatchery of the Sacred Dragon
  25. Relic Spell
  26. If you control a LIGHT Master: Servant Summon 1 "Ancient Foul Wyvern" from your Extra Deck, using monsters you control or in your hand as materials. You can only activate 1 "Hatchery of the Sacred Dragon" per turn.
  27.  
  28. Bewitcher of the Scorching Sands
  29. Level 5 FIRE Rock/Crypt/Effect
  30. 1000/2000
  31. When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
  32. [CRYPT]: When an opponent's monster declares an attack.
  33.  
  34. Theory of the Kozmos
  35. Normal Spell
  36. Banish 1 "Kozmo" monster from your Deck, face-down, and if you do, return that card to the GY when your Psychic "Kozmo" monster on the field is banished. You can only activate 1 "Theory of the Kozmos" per turn.
  37.  
  38. Kozmo Teacher
  39. Level 1 LIGHT Psychic/Effect
  40. 500/800
  41. (Quick Effect): You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Teacher" once per turn. Once per turn, during the End Phase: You can pay 500 LP; add 1 DARK "Kozmo" monster from your GY or 1 that is banished, to your hand.
  42.  
  43. Kozmo Dark Apprentice
  44. Link-2 DARK Psychic/Link/Effect
  45. 1800/BL BR
  46. 2 Effect Monsters with different Types or Attributes
  47. When this card is Link Summoned: You can add 1 "Kozmo" Spell/Trap from your Deck to your hand. (Quick Effect): You can banish this card; Special Summon 1 Machine "Kozmo" monster from your hand, but destroy it during the End Phase. You can only use this effect of "Kozmo Dark Apprentice" once per turn.
  48.  
  49. Cosmic Dark Strategist
  50. Level 4 DARK Spellcaster/Effect
  51. 1800/100
  52. If this card is added from the Deck to your hand: You can discard this card; Set 1 Continuous Trap directly from your Deck. If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 Continuous Trap in your GY; add it to your hand. You can only use 1 "Cosmic Dark Strategist" effect per turn, and only once that turn.
  53.  
  54. Sparkling Blue Tornado
  55. Normal Spell
  56. Pay 800 LP; destroy all monsters your opponent controls that cannot be changed to Defense Position. You can only activate 1 "Sparkling Blue Tornado" per turn.
  57.  
  58. Accelerated Decay
  59. Link-3 DARK Zombie/Link/Effect
  60. ?/BL B R
  61. 3 monsters, including a Level 5 or higher Zombie monster
  62. Must be Link Summoned. This card's ATK becomes half the opponent's LP. If you have 2000 or less LP, this card can make up to 2 attacks during each Battle Phase.
  63.  
  64. Refurbished Mechanical Chaser
  65. Level 4 DARK Machine/Master/Effect
  66. 1850/800
  67. Gains 100 ATK/DEF for each other Machine monster you control. You can only use each of the following effects of "Refurbished Mechanical Chaser" once per turn.
  68. ● If you control a Machine monster in the Extra Monster Zone: You can Special Summon this card from your hand.
  69. ● If this card is Normal or Special Summoned: You can add 1 Relic Spell from your Deck to your hand.
  70.  
  71. Cybernetic Harpie Lady
  72. Level 4 WIND Winged Beast/Enhance/Effect
  73. 1800/1300
  74. 1 non-Enhance "Harpie" monster equipped with an Equip Spell
  75. This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Cybernetic Harpie Lady" once per turn.
  76. ● If this card is Special Summoned: You can add 1 Spell/Trap from your Deck or GY to your hand that specifically lists the card "Harpie Lady Sisters" in its text
  77. ● When this card is targeted by a card effect (Quick Effect): You can Special Summon 1 "Harpie Lady Sisters" from your hand, Deck, or GY, ignoring its Summoning conditions.
  78.  
  79. Phosphorescent Leech
  80. Level 4 LIGHT Insect/Master/Effect
  81. 1400/1000
  82. You can Special Summon this card (from your hand) by discarding 1 other LIGHT monster. If Summoned this way, its Level becomes 7. If this card is Normal or Special Summoned: You can add 1 Relic Spell from your Deck to your hand. You can only use this effect of "Phosphorescent Leech" once per turn.
  83.  
  84. Cyberse Jar
  85. Level 1 LIGHT Cyberse/Flip/Effect
  86. 100/200
  87. FLIP: Reveal any number of Cyberse monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1.
  88. You can banish this card and 1 Link-3 or lower Cyberse Link Monster from your GY; Special Summon "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0), up to the Link Rating of the banished monster, also you cannot use "Link Tokens" as Link Material for the rest of this turn. You can only use each effect of "Cyberse Jar" once per turn.
  89.  
  90. Copper Chopper
  91. Level 1 EARTH Fiend/Flip/Effect
  92. 0/2000
  93. FLIP: Special Summon 1 Level 1 EARTH Fiend monster from your hand or Deck in face-down Defense Position, except "Copper Chopper".
  94.  
  95. Washed Out Wipeout
  96. Normal Spell
  97. Send 1 card from your hand to the GY; add 1 Level 4 or lower Master from your Deck to your hand. You can only activate 1 "Washed Out Wipeout" per turn.
  98.  
  99. Wayward Rogue
  100. Grade 8 FIRE Spellcaster/Rebirth/Effect
  101. 2800/1800
  102. 1+ Spellcaster Pendulum Monsters
  103. If this card is Rebirth Summoned using a monster(s) with a Spell Counter(s) as material, place its Spell Counters on this card. Gains 300 ATK for each Spell Counter on this card. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can remove 1 Spell Counter from this card, and if you do, negate that activation, and if you do that, destroy it. You can only use this effect of "Wayward Rogue" once per turn.
  104.  
  105. Despondent Demolition
  106. Continuous Trap
  107. All Fairy monsters you control gain 100 ATK for each Counter Trap in your GY. You can target 1 Fairy monster in your GY; shuffle it into the Deck, and if you do, draw 1 card. You can only use this effect of "Despondent Demolition" once per turn.
  108.  
  109. Lineage of Annihilation
  110. Normal Spell
  111. Target 1 Level 8 monster you control; the zone it is on the field becomes a Skill Zone with these effects.
  112. ● The monster in this zone can make up to 2 attacks during each Battle Phase.
  113. ● When the monster in this zone declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.
  114.  
  115. League of Dismissal
  116. Normal Spell
  117. Target 1 Level 8 monster you control; an adjacent zone from the zone the targeted monster is on the field becomes a Skill Zone with these effects.
  118. ● The monster in this zone cannot be destroyed by battle or card effects.
  119.  
  120. Jinxed Armory
  121. Normal Spell
  122. Banish 1 Spell from your GY; add 1 Level 4 or lower Arsenal monster from your Deck to your hand. You can only activate 1 "Jinxed Armory" per turn.
  123.  
  124. Armaments of the Sacred Slayer
  125. Level 1 LIGHT Zombie/Effect
  126. 500/0
  127. If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. An Arsenal monster Special Summoned using this card on the field as material gains this effect. You can only use the preceding effect of "Armaments of the Sacred Slayer" once per turn.
  128. ● Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls.
  129.  
  130. Black Battleship
  131. Level 10 DARK Machine/Effect
  132. 0/3000
  133. You can Special Summon this card (from your hand) by Tributing 2 Tokens. A Machine Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  134. ● If it is Xyz Summoned: You can attach 1 Level 10 or lower Machine monster from your hand or GY to this card as material, except "Black Battleship".
  135.  
  136. Powerful Alliance
  137. Equip Spell
  138. The equipped monster loses 1000 ATK for each monster their controller controls.
  139.  
  140. Bubble Wizard
  141. Level 4 Scale 8 WATER Spellcaster/Pendulum/Effect
  142. 800/2000
  143. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card, then target 1 Trap in your GY; add it to your hand. You can only use this effect of "Bubble Wizard" once per turn.
  144. ----
  145. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field, then target 1 Trap in your GY; Set that target to your field. You can only use this effect of "Bubble Wizard" once per turn.
  146.  
  147. Oberon the Master of the Enchanted Wood
  148. Level 6 EARTH Pixie/Effect
  149. 1000/2600
  150. If you own the Glory Zone, you can Normal Summon this card without Tributing. If this card is Tribute Summoned: You can target 1 monster in your GY, that was sent there for a Tribute Summon; Special Summon it.
  151.  
  152. Titania the Mistress of the Glamored Forest
  153. Level 6 Req. 3 EARTH Pixie/Glory/Effect
  154. 2600/1000
  155. If a Pixie monster(s) is Normal Summoned: You can place Glory Counters equal to half the Level of the Summoned monster.
  156. ----
  157. 1 Pixie monster
  158. If this card is Glory Summoned: You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). This card gains ATK equal to half that equipped monster's. While this card is equipped to a monster, this card cannot be destroyed by your opponent's card effects.
  159.  
  160. Super Quantal Hyper Fighter
  161. Level 1 FIRE Cyberse/Union/Effect
  162. 100/100
  163. Once per turn, you can either: Target 1 face-up "Super Quantal Mech Beast" Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can only use each of the following effects of "Super Quantal Hyper Fighter" once per turn.
  164. ● If this card is in your hand or GY: You can target 1 "Super Quantal Mech Beast" Xyz Monster you control; attach this card to it as material.
  165. ● If this card is destroyed and sent to the GY while equipped to a monster: You can target 1 "Super Quantal Mech Beast" Xyz Monster you control; attach 1 "Super Quant" card from your Deck to it as material, except "Super Quantal Hyper Fighter".
  166.  
  167. Blue-Eyes Chaos Plane Dragon
  168. Level 8 DARK Dragon/Ritual/Effect
  169. 2500/0
  170. You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster. If this card attacks a Defense Position monster, inflict piercing battle damage.
  171.  
  172. Kozmo Laser Soldier
  173. Level 6 DARK Machine/Effect
  174. 2300/1000
  175. Once per turn, during the Standby Phase: You can target 1 face-up card your opponent controls; it has its effects negated, until the end of this turn. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
  176.  
  177. Explosive Rocket Warrior
  178. Level 4 FIRE Warrior/Effect
  179. 1500/1300
  180. Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from attacks on this card, instead. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.
  181.  
  182. Vendread Mutant
  183. Level 3 DARK Zombie/Effect
  184. 1500/0
  185. If this card is in your GY: You can target 1 "Vendread" monster in your GY, except "Vendread Mutant"; return this card to the hand, and if you do, Special Summon the targeted monster, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Mutant" once per turn.
  186. ● Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects.
  187.  
  188. Vendread Scourge
  189. Level 1 DARK Zombie/Effect
  190. 500/0
  191. You can pay 500 LP; Special Summon this card from your hand. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Scourge" once per turn.
  192. ● Once per turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.
  193.  
  194. Revendread Lurker
  195. Level 4 DARK Zombie/Ritual/Effect
  196. 1400/0
  197. You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. At the start of the Damage Step, if this Ritual Summoned card battles a monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your GY to your hand, except "Revendread Lurker". You can only use this effect of "Revendread Lurker" once per turn.
  198.  
  199. Cave Gnoll
  200. Level 4 Scale 4 EARTH Fairy/Pendulum/Effect
  201. 1600/1800
  202. Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.
  203. ----
  204. If you have 2 cards in your Pendulum Zones with the same Pendulum Scale: You can Special Summon this card from your hand. You can only use this effect of "Cave Gnoll" once per turn.
  205.  
  206. Exposed Wires
  207. Normal Trap
  208. While this card is Set: Target 1 card on the field in this card's column; move it to an adjacent zone on its controller's field.
  209.  
  210. Double Dire Electrocutor
  211. Level 4 LIGHT Thunder/Effect
  212. 1300/2300
  213. Neither player can Special Summon monsters during the Battle Phase.
  214.  
  215. ====
  216.  
  217. Enchain Monsters
  218. -Stored in the Extra Deck
  219. -Have Stairs 8they are not specify if levels or not) ATK and DEF.
  220. -To summon them you have to conduct a determinate number of chains. You must start the chain. (so the second card effect must be yours)
  221. -Once per turn, when you reach the exact number of chains, you can special summon those monsters (even in your opponent's turn)
  222.  
  223. Servant Monsters
  224. -Stored in the Extra Deck (red frame as he was using Slifer)
  225. -Have Level ATK and DEF.
  226. -They need an enabler monster called "Master".
  227. -Once per turn, while you control a "Master" monster you can activate a Relic Spell type (like a ritual spell but diferent icon) You can then tribute monsters whose level is equal or higher to the servant monsters and summon it.
  228.  
  229. Rebirth
  230. -Have Grades
  231. -Stored in the Extra Deck
  232. -Needing a monster(s) to be sent from the field to the Burning Zone (BZ for short) whose Levels equal the monster's Grade.
  233.  
  234. Glory
  235. -Stored in the Extra Deck
  236. -OPT, you can place a Glory Monster to the Glory Zone, which only one Glory Monster can be there, and your opponent can use that Glory Zone.
  237. -It has a Glory Effect that places Glory Counters to specific cards listed on its materials.
  238. -When a card has reached a number of Glory Counters equal to the Glory Requirement, send 1 of them to the GY to Summon that Glory Monster to the Glory Zone.
  239.  
  240. Example:
  241. -Own the Glory Zone (by placing Titania to the Glory Zone)
  242. -Normal Summon Oberon.
  243. -The effect of Titania triggers, placing 3 (half of 6) Glory Counters to Pixie monsters you control.
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