Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Armorclad Harridan
- Stairs 7 DARK Winged Beast/Enchain+1/Effect
- 2400/1900
- 2+ Chains
- Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. Once per turn (Quick Effect): You can target 2 Level 4 or lower Winged Beast monsters (1 you control and 1 in your GY); send that monster on the field to the GY, and if you do, Special Summon that other monster from your GY.
- Innoculous Misdirection
- Normal Trap
- When an opponent's monster declares an attack: Target 1 Normal Monster in your GY; Special Summon that target, and if you do, change the attack target to it and proceed to damage calculation. The monster Special Summoned by this effect cannot be destroyed by that battle.
- Ironbound Tome of the Magicians
- Equip Spell
- Equip only to a DARK Spellcaster monster. It gains 500 ATK and 400 DEF. During your Main Phase, if the equipped monster's original name is "Dark Magician": You can add 1 "The Eye of Timaeus" from your Deck to your hand. You can only use this effect of "Ironbound Tome of the Magicians" once per turn.
- Timed Demolition
- Continuous Trap
- All Fiend monsters you control gain 100 ATK for each of your face-up banished cards. You can banish 1 Fiend monster from your GY; destroy 1 card your opponent controls, and if you do, inflict 500 damage to your opponent, but for the rest of this turn, you cannot banish monsters with the same name to activate the effect of "Timed Demolition".
- Ancient Foul Wyvern
- Level 7 LIGHT Wyrm/Servant/Effect
- 2100/3000
- You can Servant Summon this card with "Hatchery of the Sacred Dragon". Once per turn: You can destroy as many Equip Spells on the field as possible, and if you do, gain 500 LP for each card destroyed this way, then you can add 1 Field Spell from your Deck to your hand.
- Hatchery of the Sacred Dragon
- Relic Spell
- If you control a LIGHT Master: Servant Summon 1 "Ancient Foul Wyvern" from your Extra Deck, using monsters you control or in your hand as materials. You can only activate 1 "Hatchery of the Sacred Dragon" per turn.
- Bewitcher of the Scorching Sands
- Level 5 FIRE Rock/Crypt/Effect
- 1000/2000
- When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
- [CRYPT]: When an opponent's monster declares an attack.
- Theory of the Kozmos
- Normal Spell
- Banish 1 "Kozmo" monster from your Deck, face-down, and if you do, return that card to the GY when your Psychic "Kozmo" monster on the field is banished. You can only activate 1 "Theory of the Kozmos" per turn.
- Kozmo Teacher
- Level 1 LIGHT Psychic/Effect
- 500/800
- (Quick Effect): You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Teacher" once per turn. Once per turn, during the End Phase: You can pay 500 LP; add 1 DARK "Kozmo" monster from your GY or 1 that is banished, to your hand.
- Kozmo Dark Apprentice
- Link-2 DARK Psychic/Link/Effect
- 1800/BL BR
- 2 Effect Monsters with different Types or Attributes
- When this card is Link Summoned: You can add 1 "Kozmo" Spell/Trap from your Deck to your hand. (Quick Effect): You can banish this card; Special Summon 1 Machine "Kozmo" monster from your hand, but destroy it during the End Phase. You can only use this effect of "Kozmo Dark Apprentice" once per turn.
- Cosmic Dark Strategist
- Level 4 DARK Spellcaster/Effect
- 1800/100
- If this card is added from the Deck to your hand: You can discard this card; Set 1 Continuous Trap directly from your Deck. If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 Continuous Trap in your GY; add it to your hand. You can only use 1 "Cosmic Dark Strategist" effect per turn, and only once that turn.
- Sparkling Blue Tornado
- Normal Spell
- Pay 800 LP; destroy all monsters your opponent controls that cannot be changed to Defense Position. You can only activate 1 "Sparkling Blue Tornado" per turn.
- Accelerated Decay
- Link-3 DARK Zombie/Link/Effect
- ?/BL B R
- 3 monsters, including a Level 5 or higher Zombie monster
- Must be Link Summoned. This card's ATK becomes half the opponent's LP. If you have 2000 or less LP, this card can make up to 2 attacks during each Battle Phase.
- Refurbished Mechanical Chaser
- Level 4 DARK Machine/Master/Effect
- 1850/800
- Gains 100 ATK/DEF for each other Machine monster you control. You can only use each of the following effects of "Refurbished Mechanical Chaser" once per turn.
- ● If you control a Machine monster in the Extra Monster Zone: You can Special Summon this card from your hand.
- ● If this card is Normal or Special Summoned: You can add 1 Relic Spell from your Deck to your hand.
- Cybernetic Harpie Lady
- Level 4 WIND Winged Beast/Enhance/Effect
- 1800/1300
- 1 non-Enhance "Harpie" monster equipped with an Equip Spell
- This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Cybernetic Harpie Lady" once per turn.
- ● If this card is Special Summoned: You can add 1 Spell/Trap from your Deck or GY to your hand that specifically lists the card "Harpie Lady Sisters" in its text
- ● When this card is targeted by a card effect (Quick Effect): You can Special Summon 1 "Harpie Lady Sisters" from your hand, Deck, or GY, ignoring its Summoning conditions.
- Phosphorescent Leech
- Level 4 LIGHT Insect/Master/Effect
- 1400/1000
- You can Special Summon this card (from your hand) by discarding 1 other LIGHT monster. If Summoned this way, its Level becomes 7. If this card is Normal or Special Summoned: You can add 1 Relic Spell from your Deck to your hand. You can only use this effect of "Phosphorescent Leech" once per turn.
- Cyberse Jar
- Level 1 LIGHT Cyberse/Flip/Effect
- 100/200
- FLIP: Reveal any number of Cyberse monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1.
- You can banish this card and 1 Link-3 or lower Cyberse Link Monster from your GY; Special Summon "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0), up to the Link Rating of the banished monster, also you cannot use "Link Tokens" as Link Material for the rest of this turn. You can only use each effect of "Cyberse Jar" once per turn.
- Copper Chopper
- Level 1 EARTH Fiend/Flip/Effect
- 0/2000
- FLIP: Special Summon 1 Level 1 EARTH Fiend monster from your hand or Deck in face-down Defense Position, except "Copper Chopper".
- Washed Out Wipeout
- Normal Spell
- Send 1 card from your hand to the GY; add 1 Level 4 or lower Master from your Deck to your hand. You can only activate 1 "Washed Out Wipeout" per turn.
- Wayward Rogue
- Grade 8 FIRE Spellcaster/Rebirth/Effect
- 2800/1800
- 1+ Spellcaster Pendulum Monsters
- If this card is Rebirth Summoned using a monster(s) with a Spell Counter(s) as material, place its Spell Counters on this card. Gains 300 ATK for each Spell Counter on this card. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can remove 1 Spell Counter from this card, and if you do, negate that activation, and if you do that, destroy it. You can only use this effect of "Wayward Rogue" once per turn.
- Despondent Demolition
- Continuous Trap
- All Fairy monsters you control gain 100 ATK for each Counter Trap in your GY. You can target 1 Fairy monster in your GY; shuffle it into the Deck, and if you do, draw 1 card. You can only use this effect of "Despondent Demolition" once per turn.
- Lineage of Annihilation
- Normal Spell
- Target 1 Level 8 monster you control; the zone it is on the field becomes a Skill Zone with these effects.
- ● The monster in this zone can make up to 2 attacks during each Battle Phase.
- ● When the monster in this zone declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.
- League of Dismissal
- Normal Spell
- Target 1 Level 8 monster you control; an adjacent zone from the zone the targeted monster is on the field becomes a Skill Zone with these effects.
- ● The monster in this zone cannot be destroyed by battle or card effects.
- Jinxed Armory
- Normal Spell
- Banish 1 Spell from your GY; add 1 Level 4 or lower Arsenal monster from your Deck to your hand. You can only activate 1 "Jinxed Armory" per turn.
- Armaments of the Sacred Slayer
- Level 1 LIGHT Zombie/Effect
- 500/0
- If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. An Arsenal monster Special Summoned using this card on the field as material gains this effect. You can only use the preceding effect of "Armaments of the Sacred Slayer" once per turn.
- ● Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls.
- Black Battleship
- Level 10 DARK Machine/Effect
- 0/3000
- You can Special Summon this card (from your hand) by Tributing 2 Tokens. A Machine Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
- ● If it is Xyz Summoned: You can attach 1 Level 10 or lower Machine monster from your hand or GY to this card as material, except "Black Battleship".
- Powerful Alliance
- Equip Spell
- The equipped monster loses 1000 ATK for each monster their controller controls.
- Bubble Wizard
- Level 4 Scale 8 WATER Spellcaster/Pendulum/Effect
- 800/2000
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card, then target 1 Trap in your GY; add it to your hand. You can only use this effect of "Bubble Wizard" once per turn.
- ----
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field, then target 1 Trap in your GY; Set that target to your field. You can only use this effect of "Bubble Wizard" once per turn.
- Oberon the Master of the Enchanted Wood
- Level 6 EARTH Pixie/Effect
- 1000/2600
- If you own the Glory Zone, you can Normal Summon this card without Tributing. If this card is Tribute Summoned: You can target 1 monster in your GY, that was sent there for a Tribute Summon; Special Summon it.
- Titania the Mistress of the Glamored Forest
- Level 6 Req. 3 EARTH Pixie/Glory/Effect
- 2600/1000
- If a Pixie monster(s) is Normal Summoned: You can place Glory Counters equal to half the Level of the Summoned monster.
- ----
- 1 Pixie monster
- If this card is Glory Summoned: You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). This card gains ATK equal to half that equipped monster's. While this card is equipped to a monster, this card cannot be destroyed by your opponent's card effects.
- Super Quantal Hyper Fighter
- Level 1 FIRE Cyberse/Union/Effect
- 100/100
- Once per turn, you can either: Target 1 face-up "Super Quantal Mech Beast" Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can only use each of the following effects of "Super Quantal Hyper Fighter" once per turn.
- ● If this card is in your hand or GY: You can target 1 "Super Quantal Mech Beast" Xyz Monster you control; attach this card to it as material.
- ● If this card is destroyed and sent to the GY while equipped to a monster: You can target 1 "Super Quantal Mech Beast" Xyz Monster you control; attach 1 "Super Quant" card from your Deck to it as material, except "Super Quantal Hyper Fighter".
- Blue-Eyes Chaos Plane Dragon
- Level 8 DARK Dragon/Ritual/Effect
- 2500/0
- You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Kozmo Laser Soldier
- Level 6 DARK Machine/Effect
- 2300/1000
- Once per turn, during the Standby Phase: You can target 1 face-up card your opponent controls; it has its effects negated, until the end of this turn. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
- Explosive Rocket Warrior
- Level 4 FIRE Warrior/Effect
- 1500/1300
- Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from attacks on this card, instead. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.
- Vendread Mutant
- Level 3 DARK Zombie/Effect
- 1500/0
- If this card is in your GY: You can target 1 "Vendread" monster in your GY, except "Vendread Mutant"; return this card to the hand, and if you do, Special Summon the targeted monster, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Mutant" once per turn.
- ● Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects.
- Vendread Scourge
- Level 1 DARK Zombie/Effect
- 500/0
- You can pay 500 LP; Special Summon this card from your hand. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Scourge" once per turn.
- ● Once per turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.
- Revendread Lurker
- Level 4 DARK Zombie/Ritual/Effect
- 1400/0
- You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. At the start of the Damage Step, if this Ritual Summoned card battles a monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your GY to your hand, except "Revendread Lurker". You can only use this effect of "Revendread Lurker" once per turn.
- Cave Gnoll
- Level 4 Scale 4 EARTH Fairy/Pendulum/Effect
- 1600/1800
- Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.
- ----
- If you have 2 cards in your Pendulum Zones with the same Pendulum Scale: You can Special Summon this card from your hand. You can only use this effect of "Cave Gnoll" once per turn.
- Exposed Wires
- Normal Trap
- While this card is Set: Target 1 card on the field in this card's column; move it to an adjacent zone on its controller's field.
- Double Dire Electrocutor
- Level 4 LIGHT Thunder/Effect
- 1300/2300
- Neither player can Special Summon monsters during the Battle Phase.
- ====
- Enchain Monsters
- -Stored in the Extra Deck
- -Have Stairs 8they are not specify if levels or not) ATK and DEF.
- -To summon them you have to conduct a determinate number of chains. You must start the chain. (so the second card effect must be yours)
- -Once per turn, when you reach the exact number of chains, you can special summon those monsters (even in your opponent's turn)
- Servant Monsters
- -Stored in the Extra Deck (red frame as he was using Slifer)
- -Have Level ATK and DEF.
- -They need an enabler monster called "Master".
- -Once per turn, while you control a "Master" monster you can activate a Relic Spell type (like a ritual spell but diferent icon) You can then tribute monsters whose level is equal or higher to the servant monsters and summon it.
- Rebirth
- -Have Grades
- -Stored in the Extra Deck
- -Needing a monster(s) to be sent from the field to the Burning Zone (BZ for short) whose Levels equal the monster's Grade.
- Glory
- -Stored in the Extra Deck
- -OPT, you can place a Glory Monster to the Glory Zone, which only one Glory Monster can be there, and your opponent can use that Glory Zone.
- -It has a Glory Effect that places Glory Counters to specific cards listed on its materials.
- -When a card has reached a number of Glory Counters equal to the Glory Requirement, send 1 of them to the GY to Summon that Glory Monster to the Glory Zone.
- Example:
- -Own the Glory Zone (by placing Titania to the Glory Zone)
- -Normal Summon Oberon.
- -The effect of Titania triggers, placing 3 (half of 6) Glory Counters to Pixie monsters you control.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement