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- local c = LocalPlayer():Health() * ((ScrW()/8.97)/100)
- local ca = ( LocalPlayer():Health()- (c-(LocalPlayer():Health() * 2.14)))
- local ololol = ((ScrW()/8.97) - c) / 2 // Stabliliser a la base Zero sur mΓͺme point - Stay at the same poitn at 0HP base
- local a = ScrW() - (ScrW()/5.69) + ololol
- local b = ScrH() - (94 * (90 + 10 * c))
- -- local w = 100 - (0.1 * (-1 * c))
- local w = -1 * ( (100 - LocalPlayer():Health()) / 30)
- surface.SetTexture( hlt ) // HEALTH BAR
- surface.SetDrawColor(Color(100,164,27,alpha_ch[1]))
- surface.DrawTexturedRectRotated( a, ScrH() - (ScrW()/20) - w , c, (ScrW()/87.272727), -2.98 )
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