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StrikerDude09

config

Feb 6th, 2015
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  1. #Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1)
  2. #Enabledworlds are the worlds that infernal mobs can spawn in.
  3. #Enabledmobs are the mobs that can become infernal.
  4. #Loot is the items that are dropped when an infernal mob dies. (You can have up to 64)
  5. #Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged).
  6. #nameTagsLevel is the visibility level of the name tags, 0 = no tag,
  7. #1 = tag shown when your looking at the mob, 2 = tag always shown.
  8. #Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal.
  9. #If you want to enable the boss bar you must have BarAPI on your server.
  10. #nameTagsName and bossBarsName have these special tags: <mobLevel> = the amount of powers the boss has.
  11. #<abilities> = A list of about 3-5 (whatever can fit) names of abilities the boss has.
  12. #<mobName> = Name of the mob, so if the mob is a creeper the mobName will be "Creeper".
  13. chance: 100
  14. levelChance:
  15. 3: 1
  16. 4: 1
  17. 5: 1
  18. 6: 1
  19. 7: 1
  20. namePrefix: " "
  21. levelPrefixs:
  22. 3: "&fI"
  23. 4: "&bII"
  24. 5: "&aIII"
  25. 6: "&6IV"
  26. 7: "&4V"
  27. nameTagsLevel: 1
  28. nameTagsName: "<prefix> &c<mobName>"
  29. bossBarsName: "&fLevel <mobLevel> &f<prefix> <mobName>"
  30. #bossBarsName: "&f<prefix> <abilities><mobName>"
  31. enableBossBar: false
  32. enableScoreBoard: false
  33. showHealthOnScoreBoard: false
  34. #effectAllPlayerAttacks means that for example if the player damages a mob with the poison
  35. #power the player will be poisoned no mater how he did it, even if he was using a bow.
  36. effectAllPlayerAttacks: true
  37. enableParticles: true
  38. enableDeathMessages: false
  39. #A message from this list will be chosen randomly, player=Player's name, mob=Mob type, weapon=Weapon player is holding.
  40. deathMessages:
  41. - "&cplayer &chas killed an mob&c!"
  42. # - "&cAn mob &cwas slain by player&c!"
  43. # - "&cplayer &cowned an mob&c!"
  44. # - "&cAn mob &cwas beheaded by player&c's weapon!"
  45. # - "&cplayer&c's weapon &ckilled an mob&c!"
  46. # - "&cAn mob &cwas killed by player &cusing a weapon&c!"
  47. #spawnMessageRadius is the distance around the mob that players will get the message. -1 is everyone in that world, -2 is everyone on the server.
  48. enableSpawnMessages: true
  49. spawnMessageRadius: 100
  50. #A message from this list will be chosen randomly when a mob spawns, mob=Mob type.
  51. spawnMessages:
  52. - "&cSomething doesn't seem right..."
  53. - "&cI'm coming for you"
  54. enabledworlds:
  55. - world
  56. - world_nether
  57. enabledmobs:
  58. # - PigZombie
  59. # - Skeleton
  60. # - Zombie
  61. # - Spider
  62. # - LavaSlime
  63. # - Witch
  64. # - Creeper
  65. # - Ghast
  66. # - Giant
  67. # - EnderDragon
  68. # - WitherBoss
  69. # - CaveSpider
  70. # - SilverFish
  71. # - Blaze
  72. # - Enderman
  73. # - Slime
  74. # - WitherSkeleton
  75. # - ElderGuardian
  76. # - Endermite
  77. #Set a ability to false to disable it.
  78. poisonous: true
  79. armoured: true
  80. blinding: true
  81. withering: true
  82. tosser: true
  83. thief: true
  84. quicksand: true
  85. bullwark: true
  86. rust: true
  87. sapper: true
  88. 1up: true
  89. cloaked: false
  90. ender: true
  91. ghastly: true
  92. lifesteal: true
  93. sprint: true
  94. storm: true
  95. webber: false
  96. vengeance: true
  97. weakness: true
  98. berserk: true
  99. explode: false
  100. potions: true
  101. mama: true
  102. molten: true
  103. archer: true
  104. necromancer: true
  105. firework: false
  106. gravity: true
  107. flying: false
  108. mounted: always
  109. morph: true
  110. ghost: false
  111. confusing: true
  112. #Power configuration:
  113. mamaSpawnAmount: 3
  114. vengeanceDamage: 6
  115. berserkDamage: 3
  116. moltenBurnLength: 5
  117. gravityLevitateLength: 6
  118. horseMountsHaveSaddles: false
  119. armouredMountsHaveArmour: true
  120. enabledMagic:
  121. - blinding
  122. - withering
  123. - tosser
  124. - thief
  125. - quicksand
  126. - sapper
  127. - ender
  128. - ghastly
  129. - storm
  130. - webber
  131. - archer
  132. - necromancer
  133. - firework
  134. - gravity
  135. - confusing
  136. fireworkColour:
  137. red: 255
  138. green: 10
  139. blue: 10
  140. mobParticles:
  141. - "lavaSpark:1:10"
  142. # - "witchMagic:1:10"
  143. # - "mobSpawnerFire:0:64"
  144. # - "potionBrake:0:64"
  145. # - "smoke:4:64"
  146. # - "blockBrake:1:64"
  147. # - "hugeExplode:1:1"
  148. # - "angryVillager:10:1"
  149. # - "cloud:0:8"
  150. # - "criticalHit:1:8"
  151. # - "mobSpell:10:100"
  152. # - "enchantmentTable:1:25"
  153. # - "ender:1:25"
  154. # - "explode:0:7"
  155. # - "greenSparkle:10:10"
  156. # - "heart:10:1"
  157. # - "largeExplode:1:1"
  158. # - "splash:10:100"
  159. # - "largeSmoke:0:8"
  160. # - "magicCriticalHit:1:10"
  161. # - "noteBlock:10:1"
  162. # - "colouredDust:1:15"
  163. # - "tileDust:1:15"
  164. #mountFate is what will happen to mounts when their infernal master/rider dies, you can put: nothing, death, removal.
  165. mountFate: removal
  166. enabledMounts:
  167. # - Spider
  168. # - MushroomCow
  169. # - Cow
  170. # - Sheep
  171. # - Pig
  172. # - EntityHorse
  173. # - Slime
  174. # - Ghast
  175. # - Guardian
  176. # - Rabbit
  177. enabledRiders:
  178. # - PigZombie
  179. # - Skeleton
  180. # - Zombie
  181. # - Witch
  182. # - Creeper
  183. # - Blaze
  184. # - Enderman
  185. # - WitherSkeleton
  186. # - Endermite
  187. disabledBabyMobs:
  188. # - PigZombie
  189. # - Zombie
  190. # - Wolf
  191. # - MushroomCow
  192. # - Cow
  193. # - Sheep
  194. # - Pig
  195. # - Chicken
  196. # - Ozelot
  197. # - EntityHorse
  198. #The min/max amount of powers that a mob will get.
  199. #NOTE: the amount of enabled powers must not be less than the maxpowers.
  200. #healthMultiplier is what number the infernal mobs health will be multiplied by.
  201. #If you have healthByPower enabled then healthMultiplier will do nothing.
  202. #dropChance is the chance a dead mob will drop loot, the lower the higher the chance (min 1)
  203. #xpMultiplier is what the normal xp a mob drops will be multiplied by.
  204. minpowers: 1
  205. maxpowers: 5
  206. healthMultiplier: 4
  207. healthByPower: true
  208. enableDrops: true
  209. dropChance: 1
  210. xpMultiplier: 3
  211. enableFarmingDrops: false
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