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May 31st, 2012
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  1. 20:07 < Vaughan> http://seanmalstrom.wordpress.com/2012/05/31/email-on-the-diablo-server/
  2. 20:07 < Vaughan> "I think people who expect features from games like Starcraft
  3. 1 to be in Starcraft 2 such as LAN may be experiencing Time
  4. Lag. As you get older, it becomes more and more critical that
  5. you fight Time Lag. Time Lag is your grandmother not using the
  6. computer because a pen and paper will do. She is retro. She is
  7. out of the loop."
  8. 20:08 < Vaughan> Complete nonsense.
  9. 20:11 < Vaughan> A lot of gamers just want to play a stable action RPG and are
  10. hurt more by excessive online connectivity than they benefit
  11. from it.
  12. 20:11 < Vaughan> "So what is the problem? There is an alternative to people
  13. upset with Diablo 3?s online only issue: Torchlight 2.
  14. Everyone should be satisfied then. So why is there so much
  15. complaining on the Gaming Message Forums? ?The woman does
  16. protest too much!?"
  17. 20:11 < Vaughan> DONE
  18. 20:13 < Vaughan> There is an alternative to malstorm being upset with
  19. Nintendo's modern games: Nintendo's classic games. Everyone
  20. should be satisfied then. So why is there so much complaining
  21. on the Malstorm Blog? "The woman does protest too much!"
  22. 20:36 <+joehot> ?The woman does protest too much!?"
  23. 20:36 <+joehot> lost my shit
  24. 20:38 <%Steadfast> yeah
  25. 20:40 <%Steadfast> I feel as though Malstrom is dismissing the what players
  26. think about the Diablo series (which he hasn't even played
  27. before?), while he himself complains about the Super Mario
  28. Bros series in a similar way...
  29. 20:44 < Vaughan> He said he never played Diablo 1 nor Diablo 2
  30. 20:45 < Vaughan> He doesn't understand that Diablo's nature is totally
  31. different from WoW, and therefore the lack of offline single
  32. player is a critical omission.
  33. 20:46 <%Steadfast> Agreed
  34. 20:46 < Vaughan> Yes, you can call out someone for suffering from Time Lag if
  35. they complain that an MMO has no offline mode. But there's no
  36. persistent world in an action RPG like Diablo. It made sense
  37. to have offline back then and it makes sense to have it now.
  38. 20:47 <%Steadfast> 100% of my Diablo 1 playtime was offline, and so was ~95% of
  39. my Diablo 2 playtime. And one never needed to do much in the
  40. way of trading to advance in the game, either
  41. 20:47 < Vaughan> What if the next SMB game had cool persistent online features
  42. but then axed offline single player because of it?
  43. 20:47 < Vaughan> That's what everyone's complaining about.
  44. 20:47 <%Steadfast> Yup
  45. 20:48 < Vaughan> Yes, Diablo 3's online mode is far far superior to Diablo 2's.
  46. Doesn't excuse the lack of an offline mode.
  47. 20:48 < Vaughan> Which Ultima was it that Malstrom said came out slightly
  48. before Diablo? Ultima 8?
  49. 20:49 < Vaughan> What if THAT game required an online connection just because
  50. of social features and an auction house?
  51. 20:49 <%Steadfast> Might have been 7?
  52. 20:49 < Vaughan> btw, I'm convinced that the lack of offline features has more
  53. to do with Blizzard pushing their social vision with
  54. Battle.net and has less to do with the auction house
  55. 20:50 < Vaughan> the only reason they offered an offline campaign for SC2 was
  56. that there's no way to play that campaign socially
  57. 20:50 <%Steadfast> It's probably both, but you could very well be correct
  58. 20:50 < Vaughan> but they still motivate you to play on your online account
  59. through achievements and the Campaign Complete badges
  60. 20:51 < Vaughan> the auction house feels more like a response to existing
  61. demand. Diablo 2 had tons of people buying stuff with real
  62. money and it was very offline friendly
  63. 20:52 < Vaughan> blizzard stated that they didn't want players stuck with an
  64. offline character and being forced to make a separate offline
  65. character just to play along with friends
  66. 20:52 < Vaughan> separate online character*
  67. 20:53 < Vaughan> That's what makes me think it's about the social vision. SC2
  68. doesn't have an auction house but still very much funnelled
  69. players into being social butterflies.
  70. 20:54 <%Steadfast> I wouldn't know. I never bought SC2, as the lack of LAN
  71. meant it was not for the LAN-parties I used to have with my
  72. classmates
  73. 21:00 -!- Bofast [[email protected]] has joined
  74. #malstrom
  75. 21:00 -!- mode/#malstrom [+h Bofast] by ChanServ
  76. 21:00 -!- Steadfast [[email protected]] has quit
  77. [Read error: Connection reset by peer]
  78. 21:06 <%Bofast> http://www.youtube.com/watch?feature=endscreen&NR=1&v=u93ah3IsnBE
  79. 22:00 <%CoffeeZombie> Actually
  80. 22:00 <%CoffeeZombie> In a funny twist
  81. 22:00 <%CoffeeZombie> Warcraft 3's and Diablo 2's online implementations were
  82. more social than SC2's XD
  83. 22:00 <%CoffeeZombie> Which tends to leave people lonely
  84. 22:00 <%CoffeeZombie> Because the custom game system sucks ass
  85. 22:01 <%CoffeeZombie> There's no chatrooms as such
  86. 22:01 <%CoffeeZombie> And just discovering other people online is a hassle
  87. 22:01 <%CoffeeZombie> All that was needed for a highly social experience were
  88. chatrooms and a currently open games list
  89. 22:02 <%CoffeeZombie> So yeah
  90. 22:03 <%CoffeeZombie> Not-social SC2
  91. 22:03 <%CoffeeZombie> That hates small LANs because you don't get all the fancy
  92. treatment from Blizz and stuff
  93. 22:03 <%CoffeeZombie> And they take your ad money if the pot is too big
  94. 22:03 < Vaughan> <CoffeeZombie> There's no chatrooms as such
  95. 22:03 <%CoffeeZombie> (At which point it is probably not small anymore though)
  96. 22:03 < Vaughan> that's bullshit
  97. 22:03 <%CoffeeZombie> Not in the old sense as far as I know
  98. 22:04 < Vaughan> there are chat channels in sc2 and diablo 3, and they're just
  99. as full of spam as the old ones were
  100. 22:04 < Vaughan> i still have to find a way to shut off the auto-join general
  101. chat in Diablo 3
  102. 22:04 < Vaughan> because of all of the spammers
  103. 22:05 <%Bofast> I'm not sure if I ever get into any General Chat channel in D3,
  104. 'cause I never see messages from people I'm not in-game with :/
  105. 22:05 <%Bofast> I pretty much only used WC3's multiplayer for TD games, and
  106. only with friends over LAN. With D2 I did play a little
  107. BattleNet with some people I met at a game-related forum, but
  108. still mostly LAN with friends. Online with strangers is rather
  109. boring, imo
  110. 22:06 < Vaughan> I played D2 mostly for online multiplayer with friends, but
  111. there were a few times we LAN'd it up and played a mod.
  112. 22:07 < Vaughan> I couldn't push myself to finish D2 single player. I just
  113. found it too boring.
  114. 22:07 < Vaughan> I bought D3 for the same reason I bought Left 4 Dead: because
  115. I had friends that wanted to go through the game together
  116. 22:08 < Vaughan> If I wanted a single player game I would just hold out for
  117. torchlight 2
  118. 22:09 <%Bofast> I never beat D2 Hell in single player, either, though I got a
  119. lot of characters to that point. Never felt it was necessary to
  120. enjoy the game, though, and I only beat it once on BattleNet
  121. 22:10 < Vaughan> D2 is ridiculous in single player because of all the damn
  122. immunities
  123. 22:10 <%Bofast> On hell, occasionally
  124. 22:10 < Vaughan> sorry, yeah, I meant in hell
  125. 22:10 <%Bofast> yeah
  126. 22:11 < Vaughan> The D3 devs swore that even inferno would be solo-able. The
  127. biggest obstacle people have come across is certain trait
  128. combinations for elites and champions.
  129. 22:12 < Vaughan> I like how the random traits can make things very interesting,
  130. but shit like "Health link Vampiric Shielding" just makes me
  131. want to shut off the game
  132. 22:12 <%Bofast> I think it only happened to me twice, once with dual-immunes
  133. that matched my damage types and once with a physical immune
  134. when I played a summoner
  135. 22:13 < Vaughan> Immune Minions by itself is damn obnoxious
  136. 22:13 < Vaughan> I think they did that in D2 to encourage team play, but it was
  137. such a hackish way to do it.
  138. 22:14 <%Bofast> I think it was about 4 days ago that a friend and I ran into
  139. some elite pack in that Act 1 Hell Spider Cavern in D3 that we
  140. had to go around, after both of us had died about 5 times each
  141. :P
  142. 22:14 < Vaughan> There's already a motivation to playing together in D3: you
  143. and your fiends can trade loot amongst yourselves, which makes
  144. farming way more efficient.
  145. 22:15 <%Bofast> I do think the fact that a boss can have Invulnerable minions
  146. is crap, though
  147. 22:15 < Vaughan> They should just remove the trait
  148. 22:15 < Vaughan> Unless the minions have drastically reduced speed and attack
  149. power
  150. 22:16 <%Bofast> I seem to recall they had mostly the same traits as the boss,
  151. plus Invulnerable
  152. 22:16 <%Bofast> it was ridiculous
  153. 22:16 < Vaughan> shielding is pretty dumb too
  154. 22:16 < Vaughan> especially when minions can also shield
  155. 22:16 <%Bofast> Oh, agreed
  156. 22:17 < Vaughan> some other combos are borderline broken, but the game is
  157. probably more exciting with them
  158. 22:17 <%Bofast> TotalBiscuit showed a game which might turn out to be
  159. interesting http://www.youtube.com/watch?v=DuPwHYlrHCA
  160. 22:17 < Vaughan> like Walling Arcane/Desecrating
  161. 22:17 <%CoffeeZombie> http://diablo.incgamers.com/blog/comments/battle-net-2-0-threatens-the-success-of-diablo-3-opinion
  162. 22:19 < Vaughan> it's F2P
  163. 22:19 < Vaughan> with microtransactions
  164. 22:20 <%Bofast> Yeah, I know
  165. 22:20 < Vaughan> I just can't get excited over a game like that.
  166. 22:20 < Vaughan> I think you have to be online to play it as well.
  167. 22:22 <%Bofast> Yeah, it's online only. It's free, though, so I can live with
  168. that if it's good, like I did with Runescape for a while
  169. 22:24 <%Bofast> CoffeeZombie: Looks like that opinion piece had a couple of
  170. decent points, at least
  171. 22:25 < Vaughan> I'm also sick of the argument that D3 has no offline because
  172. of D2's hacking problems. Do these people (Malstrom included)
  173. not understand that offline D2 characters couldn't play on
  174. Battle.net? That D2's problems had to do with the online
  175. implementation itself?
  176. 22:26 <%Bofast> I think Malstrom is just clueless. As for other people, who
  177. knows?
  178. 22:27 < Vaughan> bnet 2 is a ghost town if that's what you choose to make it
  179. 22:29 < Vaughan> Custom games are completely broken though. That I agree with.
  180. 22:30 < Vaughan> SC2's custom game interface felt very much like a solution to
  181. a problem no one had.
  182. 22:32 <%CoffeeZombie> Yup
  183. 22:33 < Vaughan> They announced that they plan to fix the mess in Heart of the
  184. Swarm, mostly by making it more like SC1 and WC3.
  185. 22:34 <%Bofast> As much as I never liked Kerrigan being infested (though I
  186. suppose that was the whole point?), I'm not sure how they are
  187. gonna fix the story in Heart of the Swarm after turning her
  188. back :/
  189. 22:35 <%CoffeeZombie> http://www.teamliquid.net/forum/viewmessage.php?topic_id=308482
  190. 22:35 <%CoffeeZombie> It will be something pretty horrible methinks
  191. 22:37 < Vaughan> Oh god, the story
  192. 22:37 < Vaughan> It's going to be horrible
  193. 22:38 < Vaughan> Wings of Liberty had enough plot holes as it is (like how
  194. Tychus was being monitored by Mengsk while taking part in a
  195. rebellion against him).
  196. 22:40 <%CoffeeZombie> Yup
  197. 22:40 <%CoffeeZombie> Plus
  198. 22:40 <%CoffeeZombie> Poor zerg are victims of... something
  199. 22:40 <%CoffeeZombie> Dark space consciousness thing that seeks to devour all
  200. yay!
  201. 22:41 <%Bofast> Don't remember much of that. The whole 'vision' of
  202. more-protoss-than-we-even-knew-existed-and-still-losing was
  203. kind of crap, too
  204. 22:41 <%CoffeeZombie> Corrupting them zelnaga experiment things whii
  205. 22:41 <%CoffeeZombie> Which is why Kerrigan was made because retcons are fun
  206. 22:41 <%Bofast> Well, Zerg are victims of the hybrid race that was in the bonus
  207. mission in BroodWar, right?
  208. 22:42 <%CoffeeZombie> Gotta retcon the good stuff into something godawfully
  209. retarded
  210. 22:42 <%CoffeeZombie> Well no
  211. 22:42 <%CoffeeZombie> And yes
  212. 22:42 <%Bofast> But yeah, that had a lot of potential that ended up being
  213. wasted :P
  214. 22:43 <%CoffeeZombie> More like the hybrids are the servants of the Voice in
  215. the Darkness
  216. 22:43 <%CoffeeZombie> Or something
  217. 22:43 <%CoffeeZombie> Was much cooler when Duran was an enigmatic something
  218. trying to make the unholy hybrid things
  219. 22:43 <%CoffeeZombie> Also
  220. 22:43 <%Bofast> Oh, I guess someone must have behind Infested Duran being able
  221. to trick Kerrigan in the first place
  222. 22:43 <%CoffeeZombie> Why the hell aren't the Zerg perfect yet?
  223. 22:43 < Vaughan> zombie
  224. 22:43 < Vaughan> dr. narud is in sc2 you know?
  225. 22:44 <%CoffeeZombie> They have the purity of essence the xelnaga things sought
  226. 22:44 <%CoffeeZombie> And ate the goddamn Aiur
  227. 22:44 <%Bofast> CoffeeZombie: I'm sure it's for the reason of plot
  228. 22:44 <%CoffeeZombie> Yeah I know
  229. 22:44 <%CoffeeZombie> Bofast, undoubtedly
  230. 22:45 <%CoffeeZombie> Just saying Blizzard's plot writers have been churning
  231. out crap recently
  232. 22:45 < Vaughan> the moebius foundation is still involved with xel naga
  233. shenanigans
  234. 22:45 < Vaughan> it's still not nearly as unsettling as the Dark Origins
  235. mission in brood war, mind you
  236. 22:46 < Vaughan> They tried doing something similar in SC2 with the Piercing
  237. the Shroud mission but it came off as way too cheesy
  238. 22:46 <%Bofast> Well, nothing I've seen of SC2 has been unsettling in a good way
  239. 22:48 < Vaughan> The thing that bugs me most about SC2's story is how the
  240. protoss dialog is just so dull and cliched. Even the voice
  241. acting sounds really phony.
  242. 22:49 < Vaughan> I enjoyed most of the personalities on the Hyperion because
  243. the whole space cowboys slant made them seem silly and more
  244. human.
  245. 22:49 < Vaughan> I shudder to think what the characters in HotS and LotV will
  246. be like.
  247. 22:49 <%Bofast> Raynor used to be kind of a space sheriff, so that was neat.
  248. Not so anymore :(
  249. 22:51 < Vaughan> They retconned him into being a bandit who happened to take up
  250. a marshall job
  251. 22:51 < Vaughan> I'll admit that I like how they retconned in some hair,
  252. because otherwise he'd be another bald space marine.
  253. 22:51 <%Bofast> Wasn't that just propaganda from Arcturus after he took over?
  254. 22:52 < Vaughan> No, he really was a bandit
  255. 22:52 < Vaughan> at least according to sc2
  256. 22:52 < Vaughan> tychus was a partner in crime
  257. 22:52 <%Bofast> Oh. I did not know that
  258. 22:52 < Vaughan> who took the heat for raynor
  259. 22:52 <%CoffeeZombie> Although dunno if any of this manages to beat, say, the
  260. Draenei retcon
  261. 22:52 <%CoffeeZombie> Which not only slaughtered the lore
  262. 22:52 < Vaughan> what's that all about? I only know about the draenei from one
  263. of the wc3 missions, and I don't remember much
  264. 22:53 <%CoffeeZombie> But also inserted INTERDIMENSIONAL SPACESHIPS into
  265. Warcraft
  266. 22:53 <%CoffeeZombie> Well
  267. 22:53 <%CoffeeZombie> In WarCraft 3 era lore
  268. 22:53 <%CoffeeZombie> The Titans came to Azeroth, beat the Old Gods and
  269. ímprisoned them within the planet
  270. 22:53 <%CoffeeZombie> Then they brought order to said planet
  271. 22:54 <%CoffeeZombie> And instated the Dragon Aspects and whatnot
  272. 22:54 <%CoffeeZombie> On another world, called Draenor, lived shamanistic Orcs
  273. and human-like beings called Draenei
  274. 22:54 <%CoffeeZombie> One of the Titans, Sargeras, was tasked to scour evil
  275. from the world or something to that effect
  276. 22:55 <%CoffeeZombie> His job essentially consisted of traveling the Twisting
  277. Nether and finding stuff to smite
  278. 22:55 <%CoffeeZombie> Been long, so a bit fuzzy on his exact job description
  279. 22:55 <%CoffeeZombie> In one world he met the Eredar
  280. 22:56 <%CoffeeZombie> Scheming devils all, they managed to corrupt Sargeras who
  281. was already troubled by all the evil he had seen, turning
  282. him into the lord of the Burning Legion
  283. 22:56 <%CoffeeZombie> Then Legion went into Draenor and corrupted the Orcs and
  284. won and staged the invasion on Azeroth and stuff
  285. 22:57 <%CoffeeZombie> With the assistance of Medivh who was possessed by
  286. Sargeras because of his mother's previous (decidedly
  287. unfriendly) encounter with the demon lord
  288. 22:57 <%CoffeeZombie> Good
  289. 22:57 <%CoffeeZombie> Enter World of Retconcraft
  290. 22:57 <%CoffeeZombie> Eredar didn't corrupt Sargeras
  291. 22:57 <%CoffeeZombie> Actually, Sargeras corrupted the Draenei
  292. 22:58 <%CoffeeZombie> Who turned into the Eredar
  293. 22:58 <%CoffeeZombie> (The Eredar are the critters Kil'jaeden and Archimonde
  294. are, for example. The sorcerers and strategists of the
  295. Legion)
  296. 22:58 <%CoffeeZombie> Some fled
  297. 22:58 <%CoffeeZombie> In inter fucking dimensional spaceships
  298. 22:58 <%CoffeeZombie> And landed into Azeroth
  299. 22:59 < Vaughan> holy shit
  300. 22:59 <%CoffeeZombie> Also
  301. 22:59 < Vaughan> my friend complained about how the WoW plot ruined the WC
  302. universe by including space travel, but I had no idea
  303. 22:59 <%CoffeeZombie> At some point they whipped up creatures called the Naaru
  304. that are the literal source of the power of the Holy
  305. Light, the Humans' religion
  306. 22:59 <%CoffeeZombie> One such being being trapped was the explanation for the
  307. Blood Elf Paladins
  308. 23:00 <%CoffeeZombie> And there's more
  309. 23:00 <%CoffeeZombie> A lot more
  310. 23:00 <%CoffeeZombie> Basically, at the end of the Frozen Throne
  311. 23:00 <%CoffeeZombie> Blizzard had an amazing fantasy setting in their hands
  312. 23:01 <%CoffeeZombie> Then WoW happened and killed it all because everything is
  313. retarded and nothing makes any fucking sense anymore
  314. 23:02 <%CoffeeZombie> For example, WoW has physical portals into the Emerald
  315. Dream, a mirror dimension where people go when they sleep
  316. 23:02 <%Bofast> I did see the whole "trapped Naaru" thing in WoW, but I was not
  317. clear on how terribly massive the ret-conning was
  318. 23:02 <%CoffeeZombie> It is a green-hued image of what the world would've been
  319. had the intelligent races never appeared in the world
  320. 23:03 <%CoffeeZombie> The big point of druidism in the old lore was to be able
  321. to enter that dreamworld in a conscious state
  322. 23:03 <%CoffeeZombie> Not in body
  323. 23:03 <%CoffeeZombie> But just the spirit
  324. 23:03 <%CoffeeZombie> And to travel faraway in that manner
  325. 23:03 < Vaughan> so the emerald dream is just another dumb prophecy or
  326. something?
  327. 23:03 <%CoffeeZombie> No
  328. 23:03 <%CoffeeZombie> It was the world of dreams
  329. 23:04 <%CoffeeZombie> Where druids entered in meditation
  330. 23:04 <%CoffeeZombie> And where the green dragonflight, guardians of said
  331. place, lived halfway
  332. 23:04 <%CoffeeZombie> (Why they were ethereal in the first place)
  333. 23:04 <%CoffeeZombie> Again, they were special
  334. 23:04 <%CoffeeZombie> WoW has literal physical portals into the Dream
  335. 23:05 <%CoffeeZombie> Which just spits on basically everything that had been
  336. established beforehand about the place
  337. 23:05 < Vaughan> I find it silly how WoW even needs a progressing story
  338. 23:05 < Vaughan> MMO's are one of the few genres that barely even need a
  339. backstory
  340. 23:06 <%CoffeeZombie> WoW should've been an alternate timeline
  341. 23:06 <%CoffeeZombie> That way they can screw up whatever
  342. 23:06 <%CoffeeZombie> Now it's an abomination
  343. 23:07 <%CoffeeZombie> Another disatrously ridiculous thing
  344. 23:07 <%CoffeeZombie> You know how the Orcs were led by Thrall, an all around
  345. sane and peace loving guy?
  346. 23:07 <%CoffeeZombie> Well, in Cataclysm Thrall has to retire because his
  347. Shaman-ness is needed elsewhere
  348. 23:07 <%CoffeeZombie> He has a couple candidate followers
  349. 23:08 <%CoffeeZombie> HEY LET'S APPOINT THIS COMPLETELY OPENLY WARMONGERING
  350. DUDE WHO ALMOST MURDERED THE KING OF LORDAERON IN
  351. NEGOTIATIONS
  352. 23:08 <%CoffeeZombie> ...
  353. 23:08 <%CoffeeZombie> Sire
  354. 23:08 <%CoffeeZombie> *sure
  355. 23:08 <%CoffeeZombie> Ab-so-lute-y
  356. 23:08 <%CoffeeZombie> Makes sense
  357. 23:08 <%CoffeeZombie> Oh
  358. 23:09 <%CoffeeZombie> They also came up with brown orcs
  359. 23:09 <%CoffeeZombie> Who are apparently the ones who never drank demon blood
  360. 23:09 < Vaughan> um
  361. 23:09 <%CoffeeZombie> Said bloodthirsty warmonger is one of said brown orcs
  362. 23:09 < Vaughan> okay wait nm I was getting mixed up about something
  363. 23:12 <%Bofast> It seems Blizzard doesn't really care about previous lore
  364. anymore. Not just the WC3->WoW thing, but SC1->SC2 and some of
  365. the stuff from the D2->D3 transition :(
  366. 23:14 < Vaughan> The thing I hated most about D3's story is how the angels were
  367. so laughably pathetic and weak-willed just because of a stupid
  368. prophecy.
  369. 23:15 <%Bofast> Yeah
  370. 23:17 < Vaughan> The moment they gave up I knew it was going to be some dumb
  371. "mankind > immortals" bullshit
  372. 23:19 <%Bofast> It's also been what, 20 years since the events in D2? Somehow,
  373. Cain is still alive, he can suddenly restore angelic swords
  374. that have broken for no reason and there are already
  375. individuals returning to full Nephalem strength, even though
  376. the Sin War trilogy states that Uldyssian almost destroyed
  377. Sanctuary because he became too powerful, too fast :P
  378. 23:20 <%Bofast> Not to mention the whole Black Soulstone retcon :/
  379. 23:21 < Vaughan> What about the black soulstone was retconned?
  380. 23:21 <%CoffeeZombie> I liked how the original d1 d2 feel was humans telling
  381. BOTH the demons and the angels to GTFO from the mortal
  382. world
  383. 23:22 <%Bofast> Well, maybe not retconned, but I mean that destroying Mephistos
  384. soulstone was said to be the end of him in D2, yet it isn't in
  385. D3
  386. 23:22 < Vaughan> oh that
  387. 23:23 < Vaughan> yeah for some reason andariel, duriel, and mephisto ended up
  388. in that soulstone
  389. 23:23 < Vaughan> the game never explains that
  390. 23:24 < Vaughan> I was confused about why there were more than just belial and
  391. azmodan in that stone
  392. 23:24 <%Bofast> Technically, Diablo's and Baal's soulstones were never shown to
  393. be destroyed in-game, so they could have been brought in, but
  394. not Mephisto
  395. 23:24 < Vaughan> that's way too big of an omission in the story
  396. 23:25 <%Bofast> Having Adria go around and "marking" their souls for transfer
  397. beforehand is also weird
  398. 23:26 <%Bofast> It's like they took random elements from the previous games and
  399. just mixed them up to make something "cool"
  400. 23:28 <%Bofast> But yeah, I would recommend reading the Sin War trilogy for the
  401. lore. It's supposedly canon
  402. 23:35 <%Bofast> I wonder if Torchlight 2 will fix Torchlight's lack of a "world
  403. feeling". It really needs that to compete
  404. 23:35 <%CoffeeZombie> Bback
  405. 23:35 <%CoffeeZombie> Continuing with the WoW atrocities
  406. 23:35 <%CoffeeZombie> http://pastebin.com/cLY0QAjx
  407. 23:36 <%CoffeeZombie> Summary of major factions in the world of WarCraft after
  408. Frozen Throne
  409. 23:36 <%CoffeeZombie> Based on this, WoW makes the factions into:
  410. 23:36 <%CoffeeZombie> The Ugly: The Horde, the Forsaken
  411. 23:37 <%CoffeeZombie> The Pretty: Lordaeron, Theramore, Night Elves
  412. 23:37 <%CoffeeZombie> Zombie's poor mind: Blown
  413. 23:38 <%CoffeeZombie> Nope, it won't fix that
  414. 23:39 <%CoffeeZombie> The beginning is literally going around in a cartoony
  415. world swinging a huge wrench (or firing a cannon) at rats
  416. 23:39 <%CoffeeZombie> At some point you get a magic sword that's named... Hasty
  417. Sword
  418. 23:39 <%CoffeeZombie> (not even kidding)
  419. 23:39 <%CoffeeZombie> (It literally feels Munchkin Genericness: The game)
  420. 23:40 <%CoffeeZombie> So, to summarize: As-generic-as-possible world, slaying
  421. rats with Hasty Sword
  422. 23:41 <%CoffeeZombie> With goddamn motherfucking awful classes that score a
  423. full 10/10 on the Lame-o-Meter
  424. 23:42 <%Bofast> The Tauren were generally good guys before WoW, were they not?
  425. 23:45 <%Bofast> I guess many of the orcs were, too, actually
  426. 23:46 <%CoffeeZombie> Still are, really
  427. 23:46 <%CoffeeZombie> It's not like the Horde is suddenly omgevil
  428. 23:46 <%CoffeeZombie> Just that the way they did the factions made absolutely
  429. no goddamn sense
  430. 23:49 <%Bofast> Well, the Horde still feels more like "the bad guys", but yeah
  431. 23:50 <%CoffeeZombie> They're more like the not-pretty guys
  432. 23:50 <%CoffeeZombie> Cause seriously
  433. 23:50 <%CoffeeZombie> We have shamanistic-y/druidsy Tauren things
  434. 23:50 <%CoffeeZombie> That are peaceful as hell
  435. 23:51 <%CoffeeZombie> Orcs who want to live in peace and be shamanistic and
  436. stuff
  437. 23:51 <%CoffeeZombie> Plus some voodoo trolls who are a bit shady but generally
  438. happy folk (ja, mon?)
  439. 23:51 <%CoffeeZombie> There IS antagonism left at the end of TFT
  440. 23:52 <%Bofast> They don't feel quite like that in WoW, though, at least not to
  441. me. In WC3, definitely
  442. 23:52 <%CoffeeZombie> And real threats to the world, like Deathwing
  443. 23:52 <%CoffeeZombie> Well
  444. 23:52 <%CoffeeZombie> In WoW
  445. 23:52 <%CoffeeZombie> We have Orc Warlock PCs
  446. 23:52 <%CoffeeZombie> See what I wrote about Orcs in the faction summary?
  447. 23:53 <%CoffeeZombie> Oops
  448. 23:53 <%CoffeeZombie> Was in the old version
  449. 23:53 <%CoffeeZombie> Basically
  450. 23:53 <%CoffeeZombie> Orcs when they came to their senses
  451. 23:53 <%CoffeeZombie> Banned necromancy and demon-related things on pain of
  452. death
  453. 23:53 <%Bofast> yeah
  454. 23:54 <%Bofast> Oh well, I should sleep now. Talk to you guys later
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