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- if window:KeyHit(Key.ControlKey) then
- crouched = not crouched
- end
- self.entity:SetInput(self.camRotation.y, playerMovement.z, playerMovement.x, jump , crouched, 1.0, 0.5, true)
- if self.entity:GetCrouched() then
- playerMovement = playerMovement / 2.5
- if self.entity:GetCrouched() then
- self.camera:SetPosition(self.entity:GetPosition()+Vec3(0,1,0))
- end
- end ]]-- Old crouch script. It was on a toggle.
- --[[if window:KeyDown(Key.ControlKey) then
- self.crouched = true
- else
- self.crouched = false
- end
- self.entity:SetInput(self.camRotation.y, playerMovement.z, playerMovement.x, jump , self.crouched, 1.0, 0.5, true)
- if self.entity:GetCrouched() then
- self.crouchtime = self.crouchTime+(Time:GetSpeed()/60)
- playerMovement = playerMovement / 2.5
- if self.entity:GetCrouched() then
- self.camera:SetPosition(self.entity:GetPosition()+Vec3(0,0.5,0))
- end
- end
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