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Feb 26th, 2016
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  1. if window:KeyHit(Key.ControlKey) then
  2. crouched = not crouched
  3. end
  4.  
  5. self.entity:SetInput(self.camRotation.y, playerMovement.z, playerMovement.x, jump , crouched, 1.0, 0.5, true)
  6.  
  7. if self.entity:GetCrouched() then
  8. playerMovement = playerMovement / 2.5
  9. if self.entity:GetCrouched() then
  10. self.camera:SetPosition(self.entity:GetPosition()+Vec3(0,1,0))
  11. end
  12. end ]]-- Old crouch script. It was on a toggle.
  13.  
  14. --[[if window:KeyDown(Key.ControlKey) then
  15. self.crouched = true
  16. else
  17. self.crouched = false
  18. end
  19.  
  20. self.entity:SetInput(self.camRotation.y, playerMovement.z, playerMovement.x, jump , self.crouched, 1.0, 0.5, true)
  21.  
  22. if self.entity:GetCrouched() then
  23. self.crouchtime = self.crouchTime+(Time:GetSpeed()/60)
  24. playerMovement = playerMovement / 2.5
  25. if self.entity:GetCrouched() then
  26. self.camera:SetPosition(self.entity:GetPosition()+Vec3(0,0.5,0))
  27. end
  28. end
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