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  1. GMOTA 2: The Soul Blazers
  2.  
  3. A sequel/remake of the original GMOTA, featuring a tighter, more arcade focused gameplay, with balanced characters.
  4.  
  5. ===LORD BLAZ===
  6. Our hero, Blaz retains his sword, buster, and subweapons from the original, but loses the ability to use item crashes and can no longer power up his arm cannon.
  7.  
  8. STATS:
  9.  
  10. MELEE ****
  11. HP ***
  12. RANGED *
  13. SPECIAL ****
  14. (special being subweapons, items, and extra abilities)
  15.  
  16. +++++++++++++++
  17. +++THE SWORD+++
  18. +++++++++++++++
  19.  
  20. Blaz's main weapon, Zarach is still capable of delivering a 4 hit combo, and is still the best melee weapon compared to the other heroes. Hitting reload will POWER UP the sword, allowing Blaz to unleash an augmented sword combo, landing blows with this will heal his wounds. draws from his only resource pool, SPIRIT. Spirit can be regained from striking enemies with subweapons or Zarach, as well picking up gems.
  21.  
  22. Special moves:
  23. Holding attack will ready Blaz's sword to be thrown, throwing the sword does a lot of damage but Blaz will have to retrieve his weapon, or wait for his magic scabbard to kick in and call his sword back (takes 20 seconds), throwing the sword when it's powered is far more devastating, but it can NOT be recovered, forcing Blaz to wait. When unarmed, Blaz is capable of throwing devastating punches, keeping him still in the fight, but punching will NOT generate spirit gauge.
  24.  
  25. Blaz is also capable of using his throw chain to pull in distant foes with the zoom key, this will be his most reliable solution when it comes to ranged targets
  26.  
  27. SUBWEAPONS
  28. All of Blaz's subweapons return, albeit with a new nuance to them: They are no longer unlimited in use (technically), each subweapon will have a set amount of uses before needing to be restocked, Blaz's enchanted pouch is capable of doing this, it just takes time, restocking times vary between subweapons. Picking up the same subweapon up will give Blaz extra subweapons to throw before needing to restock.
  29.  
  30. Instead of item crashes, when Blaz powers his sword up, he can unleash SWORD TECHNIQUES, depending on his currently equipped subweapon, these don't consume spirit but each has a cooldown after being used and are mainly there to offer additional utility while Blaz's sword is powered up
  31.  
  32. DAGGER: 1000 CUTS
  33. Blaz unleashes a flurry of strikes that inflict rapid flinch before ending with a dramatic sweep, blasting his foes back
  34.  
  35. AXE: CRESCENT MOON SLASH
  36. Powerul upwards slash that fires a wave of energy out in front of Blaz, if performed in the air, Blaz will ascend upwards
  37.  
  38. TORCH: FIREBRAND
  39. Close range flaming sword strike, leaves small lingering flames even if Blaz misses, if he lands with this, an intense plume of flame erupts out, burning everything within a small radius
  40.  
  41. SHIELD: GALEFORCE
  42. Powerful spin attack, primarily a defensive move, blasts projectiles and monsters away
  43.  
  44. LANCE: THUNDERSTRIKE
  45. Blaz slides forward at high speeds, plunging forward with his sword, (essentially the stinger from Devil May Cry), if Blaz slides forward long enough, the strike will cause an explosion on hit, useful for sliding around at high speeds as well
  46.  
  47. ++++++++++++++++
  48. +++THE BLAZTER+++
  49. ++++++++++++++++
  50.  
  51. Even though Blaz has lost the ability to power his arm cannon up, it's still a useful and flexible ranged weapon, though somewhere along the way, Blaz lost his immunity to his subshots, so caution will need to be exercised
  52.  
  53. tapping primary fire will unleash weak buster pellets that travel a short distance before vanishing, after firing 3 shots the fourth shot will be slightly stronger and travel a greater distance. The weapon can still be charged but it has a bit of a kick now, this can be used to Blaz's advantage as firing it in the air and aiming downwards will propel him up.
  54.  
  55. (NOT SURE WHAT TO DO ABOUT RELOAD AND ZOOM RIGHT NOW, considering making reload toggle between two charge modes, HYPER and CHARGE, HYPER would be the super charge mode seen in R-type 3, where the main cannon is overloaded to fire bursting projectiles before cooling down, unable to charge or fire subshots for a set time. Zoom could perhaps prep a single spike like the charge shot for the dart mode in old GMOTA, allowing for a slow, slightly cumbersome long ranged attack if the player needs it!)
  56.  
  57. Blaz's subshots all return but they're nerfed quite heavily, as well as inflicting self damage. They too operate on an ammo system, needing time to be restocked before Blaz can fire
  58.  
  59. ROLLING BOMB: Still lobs out a big nasty bomb that clatters along the ground, but now it no longer pierces through monsters, idles for a few moments before exploding, giving Blaz time to get the hell out of the blast radius
  60.  
  61. CLUSTER MISSILE: Now on hit it explodes rapidly in the air in a tight clustered pattern, no longer scatters bomblets.
  62.  
  63. SCATTERSHOT: the only real buff, increased range, a tighter spread.
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