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- /*
- For DayZ Epoch
- Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
- */
- //Server settings
- dayZ_instance = 11; //Instance ID of this server
- dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
- //Game settings
- dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
- dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
- dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
- dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
- dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
- dayz_POIs = true;
- dayz_infectiousWaterholes = true;
- dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
- dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
- //DayZMod presets
- dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
- //Only need to edit if you are running a custom server.
- if (dayz_presets == "Custom") then {
- dayz_enableGhosting = false; //Enable disable the ghosting system.
- dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
- dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
- dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
- dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
- dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
- dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
- dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
- dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
- dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
- };
- //Temp settings
- dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
- dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
- dayz_temperature_override = false; // Set to true to disable all temperature changes.
- enableRadio false;
- enableSentences false;
- // EPOCH CONFIG VARIABLES START //
- #include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
- // See the above file for a full list including descriptions and default values
- // Uncomment the lines below to change the default loadout
- DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","30Rnd_9x19_UZI","30Rnd_9x19_UZI"];
- DefaultWeapons = ["PDW_DZ","ItemFlashlight"];
- DefaultBackpack = "DZ_Patrol_Pack_EP1";
- //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
- dayz_paraSpawn = false; // Halo spawn
- DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
- DZE_BuildOnRoads = false; // Allow building on roads
- DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
- DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
- DZE_slowZombies = false; // Force zombies to always walk
- DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
- DZE_GodModeBase = false; // Make player built base objects indestructible
- DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
- DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
- DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
- DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
- DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
- MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
- MaxVehicleLimit = 500; // Max number of random vehicles to spawn around the map
- spawnArea = 1400; // Distance around markers to find a safe spawn position
- spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
- EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
- EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
- // EPOCH CONFIG VARIABLES END //
- diag_log 'dayz_preloadFinished reset';
- dayz_preloadFinished=nil;
- onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
- onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
- with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
- if (!isDedicated) then {
- enableSaving [false, false];
- startLoadingScreen ["","RscDisplayLoadCustom"];
- progressLoadingScreen 0;
- dayz_loadScreenMsg = localize 'str_login_missionFile';
- progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
- 0 cutText ['','BLACK',0];
- 0 fadeSound 0;
- 0 fadeMusic 0;
- };
- initialized = false;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
- progressLoadingScreen 0.05;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
- progressLoadingScreen 0.15;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
- progressLoadingScreen 0.25;
- call compile preprocessFileLineNumbers "server_traders.sqf";
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
- call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file
- call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables
- initialized = true;
- setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
- if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
- execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
- if (isServer) then {
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
- //Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
- if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
- //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
- if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
- };
- // Lootable objects from CfgTownGeneratorDefault.hpp
- if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
- if (!isDedicated) then {
- if (dayz_antiWallHack != 0) then {
- //Enables Map Plug items
- execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
- //Enables Plant lib fixes
- // Epoch Admin Tools
- if (!((getPlayerUID player) in EAT_adminModList)) then
- {
- call compile preprocessFileLineNumbers "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass
- };
- if (toLower(worldName) == "chernarus") then {
- diag_log "WARNING: Clearing annoying benches from Chernarus";
- ([4654,9595,0] nearestObject 145259) setDamage 1;
- ([4654,9595,0] nearestObject 145260) setDamage 1;
- };
- if (dayz_enableRules && (profileNamespace getVariable ["streamerMode",0] == 0)) then { dayz_rulesHandle = execVM "rules.sqf"; };
- if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
- execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
- execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
- //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
- if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
- waitUntil {scriptDone progress_monitor};
- cutText ["","BLACK IN", 3];
- 3 fadeSound 1;
- 3 fadeMusic 1;
- endLoadingScreen;
- };
- [] execVM "admintools\Activate.sqf"; // Epoch admin tools
- // Debug Monitor
- [] execVM "custom\debug\debug_init.sqf";
- [] execVM "custom\debug\custom_monitor.sqf";
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