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- float fAimAngles[3];
- float vAimVector[3];
- float vForward[3];
- float vRight[3];
- float vUp[3];
- float fNearestTarget;
- int iNearestTarget;
- //lol
- int zero = 0;
- int one = 1;
- int two = 2;
- int three = 3;
- int four = 4;
- int five = 5;
- int six = 6;
- int seven = 7;
- int eight = 8;
- int nine = 9;
- int ten = 10;
- void SetViewAngles( float *pfAngles )
- {
- float fNewViewAngles[3];
- memcpy((void*)fNewViewAngles,(void*)pfAngles,12);
- WriteProcessMemory(gProcess.hProcess, (LPVOID)(gProcess.dwEngine + 0x43140C), &fNewViewAngles, 12, NULL);
- }
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