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- /*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef _ITEMPROTOTYPE_H
- #define _ITEMPROTOTYPE_H
- #include "Common.h"
- #include "SharedDefines.h"
- enum ItemModType
- {
- ITEM_MOD_MANA = 0,
- ITEM_MOD_HEALTH = 1,
- ITEM_MOD_AGILITY = 3,
- ITEM_MOD_STRENGTH = 4,
- ITEM_MOD_INTELLECT = 5,
- ITEM_MOD_SPIRIT = 6,
- ITEM_MOD_STAMINA = 7,
- ITEM_MOD_DEFENSE_SKILL_RATING = 12,
- ITEM_MOD_DODGE_RATING = 13,
- ITEM_MOD_PARRY_RATING = 14,
- ITEM_MOD_BLOCK_RATING = 15,
- ITEM_MOD_HIT_MELEE_RATING = 16,
- ITEM_MOD_HIT_RANGED_RATING = 17,
- ITEM_MOD_HIT_SPELL_RATING = 18,
- ITEM_MOD_CRIT_MELEE_RATING = 19,
- ITEM_MOD_CRIT_RANGED_RATING = 20,
- ITEM_MOD_CRIT_SPELL_RATING = 21,
- ITEM_MOD_HIT_TAKEN_MELEE_RATING = 22,
- ITEM_MOD_HIT_TAKEN_RANGED_RATING = 23,
- ITEM_MOD_HIT_TAKEN_SPELL_RATING = 24,
- ITEM_MOD_CRIT_TAKEN_MELEE_RATING = 25,
- ITEM_MOD_CRIT_TAKEN_RANGED_RATING = 26,
- ITEM_MOD_CRIT_TAKEN_SPELL_RATING = 27,
- ITEM_MOD_HASTE_MELEE_RATING = 28,
- ITEM_MOD_HASTE_RANGED_RATING = 29,
- ITEM_MOD_HASTE_SPELL_RATING = 30,
- ITEM_MOD_HIT_RATING = 31,
- ITEM_MOD_CRIT_RATING = 32,
- ITEM_MOD_HIT_TAKEN_RATING = 33,
- ITEM_MOD_CRIT_TAKEN_RATING = 34,
- ITEM_MOD_RESILIENCE_RATING = 35,
- ITEM_MOD_HASTE_RATING = 36,
- ITEM_MOD_EXPERTISE_RATING = 37,
- ITEM_MOD_ATTACK_POWER = 38,
- ITEM_MOD_RANGED_ATTACK_POWER = 39,
- //ITEM_MOD_FERAL_ATTACK_POWER = 40, not in 3.3
- ITEM_MOD_SPELL_HEALING_DONE = 41, // deprecated
- ITEM_MOD_SPELL_DAMAGE_DONE = 42, // deprecated
- ITEM_MOD_MANA_REGENERATION = 43,
- ITEM_MOD_ARMOR_PENETRATION_RATING = 44,
- ITEM_MOD_SPELL_POWER = 45,
- ITEM_MOD_HEALTH_REGEN = 46,
- ITEM_MOD_SPELL_PENETRATION = 47,
- ITEM_MOD_BLOCK_VALUE = 48
- };
- #define MAX_ITEM_MOD 49
- enum ItemSpelltriggerType
- {
- ITEM_SPELLTRIGGER_ON_USE = 0, // use after equip cooldown
- ITEM_SPELLTRIGGER_ON_EQUIP = 1,
- ITEM_SPELLTRIGGER_CHANCE_ON_HIT = 2,
- ITEM_SPELLTRIGGER_SOULSTONE = 4,
- /*
- * ItemSpelltriggerType 5 might have changed on 2.4.3/3.0.3: Such auras
- * will be applied on item pickup and removed on item loss - maybe on the
- * other hand the item is destroyed if the aura is removed ("removed on
- * death" of spell 57348 makes me think so)
- */
- ITEM_SPELLTRIGGER_ON_NO_DELAY_USE = 5, // no equip cooldown
- ITEM_SPELLTRIGGER_LEARN_SPELL_ID = 6 // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1
- };
- #define MAX_ITEM_SPELLTRIGGER 7
- enum ItemBondingType
- {
- NO_BIND = 0,
- BIND_WHEN_PICKED_UP = 1,
- BIND_WHEN_EQUIPED = 2,
- BIND_WHEN_USE = 3,
- BIND_QUEST_ITEM = 4,
- BIND_QUEST_ITEM1 = 5 // not used in game
- };
- #define MAX_BIND_TYPE 6
- /* /// @todo: Requiring actual cases in which using (an) item isn't allowed while shapeshifted. Else, this flag would need an implementation.
- ITEM_PROTO_FLAG_USABLE_WHEN_SHAPESHIFTED = 0x00800000, // Item can be used in shapeshift forms */
- enum ItemProtoFlags
- {
- ITEM_PROTO_FLAG_UNK1 = 0x00000001, // ?
- ITEM_PROTO_FLAG_CONJURED = 0x00000002, // Conjured item
- ITEM_PROTO_FLAG_OPENABLE = 0x00000004, // Item can be right clicked to open for loot
- ITEM_PROTO_FLAG_HEROIC = 0x00000008, // Makes green "Heroic" text appear on item
- ITEM_PROTO_FLAG_DEPRECATED = 0x00000010, // Cannot equip or use
- ITEM_PROTO_FLAG_INDESTRUCTIBLE = 0x00000020, // Item can not be destroyed, except by using spell (item can be reagent for spell)
- ITEM_PROTO_FLAG_UNK2 = 0x00000040, // ?
- ITEM_PROTO_FLAG_NO_EQUIP_COOLDOWN = 0x00000080, // No default 30 seconds cooldown when equipped
- ITEM_PROTO_FLAG_UNK3 = 0x00000100, // ?
- ITEM_PROTO_FLAG_WRAPPER = 0x00000200, // Item can wrap other items
- ITEM_PROTO_FLAG_UNK4 = 0x00000400, // ?
- ITEM_PROTO_FLAG_PARTY_LOOT = 0x00000800, // Looting this item does not remove it from available loot
- ITEM_PROTO_FLAG_REFUNDABLE = 0x00001000, // Item can be returned to vendor for its original cost (extended cost)
- ITEM_PROTO_FLAG_CHARTER = 0x00002000, // Item is guild or arena charter
- ITEM_PROTO_FLAG_UNK5 = 0x00004000, // Only readable items have this (but not all)
- ITEM_PROTO_FLAG_UNK6 = 0x00008000, // ?
- ITEM_PROTO_FLAG_UNK7 = 0x00010000, // ?
- ITEM_PROTO_FLAG_UNK8 = 0x00020000, // ?
- ITEM_PROTO_FLAG_PROSPECTABLE = 0x00040000, // Item can be prospected
- ITEM_PROTO_FLAG_UNIQUE_EQUIPPED = 0x00080000, // You can only equip one of these
- ITEM_PROTO_FLAG_UNK9 = 0x00100000, // ?
- ITEM_PROTO_FLAG_USEABLE_IN_ARENA = 0x00200000, // Item can be used during arena match
- ITEM_PROTO_FLAG_THROWABLE = 0x00400000, // Some Thrown weapons have it (and only Thrown) but not all
- ITEM_PROTO_FLAG_USABLE_WHEN_SHAPESHIFTED = 0x00800000, // Item can be used in shapeshift forms
- ITEM_PROTO_FLAG_UNK10 = 0x01000000, // ?
- ITEM_PROTO_FLAG_SMART_LOOT = 0x02000000, // Profession recipes: can only be looted if you meet requirements and don't already know it
- ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA = 0x04000000, // Item cannot be used in arena
- ITEM_PROTO_FLAG_BIND_TO_ACCOUNT = 0x08000000, // Item binds to account and can be sent only to your own characters
- ITEM_PROTO_FLAG_TRIGGERED_CAST = 0x10000000, // Spell is cast with triggered flag
- ITEM_PROTO_FLAG_MILLABLE = 0x20000000, // Item can be milled
- ITEM_PROTO_FLAG_UNK11 = 0x40000000, // ?
- ITEM_PROTO_FLAG_UNK12 = 0x80000000 // ?
- };
- enum ItemFieldFlags
- {
- ITEM_FLAG_SOULBOUND = 0x00000001, // Item is soulbound and cannot be traded <<--
- ITEM_FLAG_UNK1 = 0x00000002, // ?
- ITEM_FLAG_UNLOCKED = 0x00000004, // Item had lock but can be opened now
- ITEM_FLAG_WRAPPED = 0x00000008, // Item is wrapped and contains another item
- ITEM_FLAG_UNK2 = 0x00000010, // ?
- ITEM_FLAG_UNK3 = 0x00000020, // ?
- ITEM_FLAG_UNK4 = 0x00000040, // ?
- ITEM_FLAG_UNK5 = 0x00000080, // ?
- ITEM_FLAG_BOP_TRADEABLE = 0x00000100, // Allows trading soulbound items
- ITEM_FLAG_READABLE = 0x00000200, // Opens text page when right clicked
- ITEM_FLAG_UNK6 = 0x00000400, // ?
- ITEM_FLAG_UNK7 = 0x00000800, // ?
- ITEM_FLAG_REFUNDABLE = 0x00001000, // Item can be returned to vendor for its original cost (extended cost)
- ITEM_FLAG_UNK8 = 0x00002000, // ?
- ITEM_FLAG_UNK9 = 0x00004000, // ?
- ITEM_FLAG_UNK10 = 0x00008000, // ?
- ITEM_FLAG_UNK11 = 0x00010000, // ?
- ITEM_FLAG_UNK12 = 0x00020000, // ?
- ITEM_FLAG_UNK13 = 0x00040000, // ?
- ITEM_FLAG_UNK14 = 0x00080000, // ?
- ITEM_FLAG_UNK15 = 0x00100000, // ?
- ITEM_FLAG_UNK16 = 0x00200000, // ?
- ITEM_FLAG_UNK17 = 0x00400000, // ?
- ITEM_FLAG_UNK18 = 0x00800000, // ?
- ITEM_FLAG_UNK19 = 0x01000000, // ?
- ITEM_FLAG_UNK20 = 0x02000000, // ?
- ITEM_FLAG_UNK21 = 0x04000000, // ?
- ITEM_FLAG_UNK22 = 0x08000000, // ?
- ITEM_FLAG_UNK23 = 0x10000000, // ?
- ITEM_FLAG_UNK24 = 0x20000000, // ?
- ITEM_FLAG_UNK25 = 0x40000000, // ?
- ITEM_FLAG_UNK26 = 0x80000000, // ?
- ITEM_FLAG_MAIL_TEXT_MASK = ITEM_FLAG_READABLE | ITEM_FLAG_UNK13 | ITEM_FLAG_UNK14
- };
- enum ItemFlagsExtra
- {
- ITEM_FLAGS_EXTRA_HORDE_ONLY = 0x00000001,
- ITEM_FLAGS_EXTRA_ALLIANCE_ONLY = 0x00000002,
- ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD = 0x00000004, // when item uses extended cost, gold is also required
- ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED = 0x00000100
- };
- enum ItemFlagsCustom
- {
- ITEM_FLAGS_CU_DURATION_REAL_TIME = 0x0001, // Item duration will tick even if player is offline
- ITEM_FLAGS_CU_IGNORE_QUEST_STATUS = 0x0002, // No quest status will be checked when this item drops
- ITEM_FLAGS_CU_FOLLOW_LOOT_RULES = 0x0004 // Item will always follow group/master/need before greed looting rules
- };
- enum BAG_FAMILY_MASK
- {
- BAG_FAMILY_MASK_NONE = 0x00000000,
- BAG_FAMILY_MASK_ARROWS = 0x00000001,
- BAG_FAMILY_MASK_BULLETS = 0x00000002,
- BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004,
- BAG_FAMILY_MASK_LEATHERWORKING_SUPP = 0x00000008,
- BAG_FAMILY_MASK_INSCRIPTION_SUPP = 0x00000010,
- BAG_FAMILY_MASK_HERBS = 0x00000020,
- BAG_FAMILY_MASK_ENCHANTING_SUPP = 0x00000040,
- BAG_FAMILY_MASK_ENGINEERING_SUPP = 0x00000080,
- BAG_FAMILY_MASK_KEYS = 0x00000100,
- BAG_FAMILY_MASK_GEMS = 0x00000200,
- BAG_FAMILY_MASK_MINING_SUPP = 0x00000400,
- BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT = 0x00000800,
- BAG_FAMILY_MASK_VANITY_PETS = 0x00001000,
- BAG_FAMILY_MASK_CURRENCY_TOKENS = 0x00002000,
- BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000
- };
- enum SocketColor
- {
- SOCKET_COLOR_META = 1,
- SOCKET_COLOR_RED = 2,
- SOCKET_COLOR_YELLOW = 4,
- SOCKET_COLOR_BLUE = 8
- };
- #define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)
- enum InventoryType
- {
- INVTYPE_NON_EQUIP = 0,
- INVTYPE_HEAD = 1,
- INVTYPE_NECK = 2,
- INVTYPE_SHOULDERS = 3,
- INVTYPE_BODY = 4,
- INVTYPE_CHEST = 5,
- INVTYPE_WAIST = 6,
- INVTYPE_LEGS = 7,
- INVTYPE_FEET = 8,
- INVTYPE_WRISTS = 9,
- INVTYPE_HANDS = 10,
- INVTYPE_FINGER = 11,
- INVTYPE_TRINKET = 12,
- INVTYPE_WEAPON = 13,
- INVTYPE_SHIELD = 14,
- INVTYPE_RANGED = 15,
- INVTYPE_CLOAK = 16,
- INVTYPE_2HWEAPON = 17,
- INVTYPE_BAG = 18,
- INVTYPE_TABARD = 19,
- INVTYPE_ROBE = 20,
- INVTYPE_WEAPONMAINHAND = 21,
- INVTYPE_WEAPONOFFHAND = 22,
- INVTYPE_HOLDABLE = 23,
- INVTYPE_AMMO = 24,
- INVTYPE_THROWN = 25,
- INVTYPE_RANGEDRIGHT = 26,
- INVTYPE_QUIVER = 27,
- INVTYPE_RELIC = 28
- };
- #define MAX_INVTYPE 29
- enum ItemClass
- {
- ITEM_CLASS_CONSUMABLE = 0,
- ITEM_CLASS_CONTAINER = 1,
- ITEM_CLASS_WEAPON = 2,
- ITEM_CLASS_GEM = 3,
- ITEM_CLASS_ARMOR = 4,
- ITEM_CLASS_REAGENT = 5,
- ITEM_CLASS_PROJECTILE = 6,
- ITEM_CLASS_TRADE_GOODS = 7,
- ITEM_CLASS_GENERIC = 8,
- ITEM_CLASS_RECIPE = 9,
- ITEM_CLASS_MONEY = 10,
- ITEM_CLASS_QUIVER = 11,
- ITEM_CLASS_QUEST = 12,
- ITEM_CLASS_KEY = 13,
- ITEM_CLASS_PERMANENT = 14,
- ITEM_CLASS_MISC = 15,
- ITEM_CLASS_GLYPH = 16
- };
- #define MAX_ITEM_CLASS 17
- enum ItemSubclassConsumable
- {
- ITEM_SUBCLASS_CONSUMABLE = 0,
- ITEM_SUBCLASS_POTION = 1,
- ITEM_SUBCLASS_ELIXIR = 2,
- ITEM_SUBCLASS_FLASK = 3,
- ITEM_SUBCLASS_SCROLL = 4,
- ITEM_SUBCLASS_FOOD = 5,
- ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6,
- ITEM_SUBCLASS_BANDAGE = 7,
- ITEM_SUBCLASS_CONSUMABLE_OTHER = 8
- };
- #define MAX_ITEM_SUBCLASS_CONSUMABLE 9
- enum ItemSubclassContainer
- {
- ITEM_SUBCLASS_CONTAINER = 0,
- ITEM_SUBCLASS_SOUL_CONTAINER = 1,
- ITEM_SUBCLASS_HERB_CONTAINER = 2,
- ITEM_SUBCLASS_ENCHANTING_CONTAINER = 3,
- ITEM_SUBCLASS_ENGINEERING_CONTAINER = 4,
- ITEM_SUBCLASS_GEM_CONTAINER = 5,
- ITEM_SUBCLASS_MINING_CONTAINER = 6,
- ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7,
- ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8
- };
- #define MAX_ITEM_SUBCLASS_CONTAINER 9
- enum ItemSubclassWeapon
- {
- ITEM_SUBCLASS_WEAPON_AXE = 0,
- ITEM_SUBCLASS_WEAPON_AXE2 = 1,
- ITEM_SUBCLASS_WEAPON_BOW = 2,
- ITEM_SUBCLASS_WEAPON_GUN = 3,
- ITEM_SUBCLASS_WEAPON_MACE = 4,
- ITEM_SUBCLASS_WEAPON_MACE2 = 5,
- ITEM_SUBCLASS_WEAPON_POLEARM = 6,
- ITEM_SUBCLASS_WEAPON_SWORD = 7,
- ITEM_SUBCLASS_WEAPON_SWORD2 = 8,
- ITEM_SUBCLASS_WEAPON_obsolete = 9,
- ITEM_SUBCLASS_WEAPON_STAFF = 10,
- ITEM_SUBCLASS_WEAPON_EXOTIC = 11,
- ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12,
- ITEM_SUBCLASS_WEAPON_FIST = 13,
- ITEM_SUBCLASS_WEAPON_MISC = 14,
- ITEM_SUBCLASS_WEAPON_DAGGER = 15,
- ITEM_SUBCLASS_WEAPON_THROWN = 16,
- ITEM_SUBCLASS_WEAPON_SPEAR = 17,
- ITEM_SUBCLASS_WEAPON_CROSSBOW = 18,
- ITEM_SUBCLASS_WEAPON_WAND = 19,
- ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
- };
- #define ITEM_SUBCLASS_MASK_WEAPON_RANGED (\
- (1 << ITEM_SUBCLASS_WEAPON_BOW) | (1 << ITEM_SUBCLASS_WEAPON_GUN) |\
- (1 << ITEM_SUBCLASS_WEAPON_CROSSBOW) | (1 << ITEM_SUBCLASS_WEAPON_THROWN))
- #define MAX_ITEM_SUBCLASS_WEAPON 21
- enum ItemSubclassGem
- {
- ITEM_SUBCLASS_GEM_RED = 0,
- ITEM_SUBCLASS_GEM_BLUE = 1,
- ITEM_SUBCLASS_GEM_YELLOW = 2,
- ITEM_SUBCLASS_GEM_PURPLE = 3,
- ITEM_SUBCLASS_GEM_GREEN = 4,
- ITEM_SUBCLASS_GEM_ORANGE = 5,
- ITEM_SUBCLASS_GEM_META = 6,
- ITEM_SUBCLASS_GEM_SIMPLE = 7,
- ITEM_SUBCLASS_GEM_PRISMATIC = 8
- };
- #define MAX_ITEM_SUBCLASS_GEM 9
- enum ItemSubclassArmor
- {
- ITEM_SUBCLASS_ARMOR_MISC = 0,
- ITEM_SUBCLASS_ARMOR_CLOTH = 1,
- ITEM_SUBCLASS_ARMOR_LEATHER = 2,
- ITEM_SUBCLASS_ARMOR_MAIL = 3,
- ITEM_SUBCLASS_ARMOR_PLATE = 4,
- ITEM_SUBCLASS_ARMOR_BUCKLER = 5,
- ITEM_SUBCLASS_ARMOR_SHIELD = 6,
- ITEM_SUBCLASS_ARMOR_LIBRAM = 7,
- ITEM_SUBCLASS_ARMOR_IDOL = 8,
- ITEM_SUBCLASS_ARMOR_TOTEM = 9,
- ITEM_SUBCLASS_ARMOR_SIGIL = 10
- };
- #define MAX_ITEM_SUBCLASS_ARMOR 11
- enum ItemSubclassReagent
- {
- ITEM_SUBCLASS_REAGENT = 0
- };
- #define MAX_ITEM_SUBCLASS_REAGENT 1
- enum ItemSubclassProjectile
- {
- ITEM_SUBCLASS_WAND = 0, // ABS
- ITEM_SUBCLASS_BOLT = 1, // ABS
- ITEM_SUBCLASS_ARROW = 2,
- ITEM_SUBCLASS_BULLET = 3,
- ITEM_SUBCLASS_THROWN = 4 // ABS
- };
- #define MAX_ITEM_SUBCLASS_PROJECTILE 5
- enum ItemSubclassTradeGoods
- {
- ITEM_SUBCLASS_TRADE_GOODS = 0,
- ITEM_SUBCLASS_PARTS = 1,
- ITEM_SUBCLASS_EXPLOSIVES = 2,
- ITEM_SUBCLASS_DEVICES = 3,
- ITEM_SUBCLASS_JEWELCRAFTING = 4,
- ITEM_SUBCLASS_CLOTH = 5,
- ITEM_SUBCLASS_LEATHER = 6,
- ITEM_SUBCLASS_METAL_STONE = 7,
- ITEM_SUBCLASS_MEAT = 8,
- ITEM_SUBCLASS_HERB = 9,
- ITEM_SUBCLASS_ELEMENTAL = 10,
- ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11,
- ITEM_SUBCLASS_ENCHANTING = 12,
- ITEM_SUBCLASS_MATERIAL = 13,
- ITEM_SUBCLASS_ARMOR_ENCHANTMENT = 14,
- ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15
- };
- #define MAX_ITEM_SUBCLASS_TRADE_GOODS 16
- enum ItemSubclassGeneric
- {
- ITEM_SUBCLASS_GENERIC = 0
- };
- #define MAX_ITEM_SUBCLASS_GENERIC 1
- enum ItemSubclassRecipe
- {
- ITEM_SUBCLASS_BOOK = 0,
- ITEM_SUBCLASS_LEATHERWORKING_PATTERN = 1,
- ITEM_SUBCLASS_TAILORING_PATTERN = 2,
- ITEM_SUBCLASS_ENGINEERING_SCHEMATIC = 3,
- ITEM_SUBCLASS_BLACKSMITHING = 4,
- ITEM_SUBCLASS_COOKING_RECIPE = 5,
- ITEM_SUBCLASS_ALCHEMY_RECIPE = 6,
- ITEM_SUBCLASS_FIRST_AID_MANUAL = 7,
- ITEM_SUBCLASS_ENCHANTING_FORMULA = 8,
- ITEM_SUBCLASS_FISHING_MANUAL = 9,
- ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10
- };
- #define MAX_ITEM_SUBCLASS_RECIPE 11
- enum ItemSubclassMoney
- {
- ITEM_SUBCLASS_MONEY = 0
- };
- #define MAX_ITEM_SUBCLASS_MONEY 1
- enum ItemSubclassQuiver
- {
- ITEM_SUBCLASS_QUIVER0 = 0, // ABS
- ITEM_SUBCLASS_QUIVER1 = 1, // ABS
- ITEM_SUBCLASS_QUIVER = 2,
- ITEM_SUBCLASS_AMMO_POUCH = 3
- };
- #define MAX_ITEM_SUBCLASS_QUIVER 4
- enum ItemSubclassQuest
- {
- ITEM_SUBCLASS_QUEST = 0
- };
- #define MAX_ITEM_SUBCLASS_QUEST 1
- enum ItemSubclassKey
- {
- ITEM_SUBCLASS_KEY = 0,
- ITEM_SUBCLASS_LOCKPICK = 1
- };
- #define MAX_ITEM_SUBCLASS_KEY 2
- enum ItemSubclassPermanent
- {
- ITEM_SUBCLASS_PERMANENT = 0
- };
- #define MAX_ITEM_SUBCLASS_PERMANENT 1
- enum ItemSubclassJunk
- {
- ITEM_SUBCLASS_JUNK = 0,
- ITEM_SUBCLASS_JUNK_REAGENT = 1,
- ITEM_SUBCLASS_JUNK_PET = 2,
- ITEM_SUBCLASS_JUNK_HOLIDAY = 3,
- ITEM_SUBCLASS_JUNK_OTHER = 4,
- ITEM_SUBCLASS_JUNK_MOUNT = 5
- };
- #define MAX_ITEM_SUBCLASS_JUNK 6
- enum ItemSubclassGlyph
- {
- ITEM_SUBCLASS_GLYPH_WARRIOR = 1,
- ITEM_SUBCLASS_GLYPH_PALADIN = 2,
- ITEM_SUBCLASS_GLYPH_HUNTER = 3,
- ITEM_SUBCLASS_GLYPH_ROGUE = 4,
- ITEM_SUBCLASS_GLYPH_PRIEST = 5,
- ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT = 6,
- ITEM_SUBCLASS_GLYPH_SHAMAN = 7,
- ITEM_SUBCLASS_GLYPH_MAGE = 8,
- ITEM_SUBCLASS_GLYPH_WARLOCK = 9,
- ITEM_SUBCLASS_GLYPH_DRUID = 11
- };
- #define MAX_ITEM_SUBCLASS_GLYPH 12
- const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS] =
- {
- MAX_ITEM_SUBCLASS_CONSUMABLE,
- MAX_ITEM_SUBCLASS_CONTAINER,
- MAX_ITEM_SUBCLASS_WEAPON,
- MAX_ITEM_SUBCLASS_GEM,
- MAX_ITEM_SUBCLASS_ARMOR,
- MAX_ITEM_SUBCLASS_REAGENT,
- MAX_ITEM_SUBCLASS_PROJECTILE,
- MAX_ITEM_SUBCLASS_TRADE_GOODS,
- MAX_ITEM_SUBCLASS_GENERIC,
- MAX_ITEM_SUBCLASS_RECIPE,
- MAX_ITEM_SUBCLASS_MONEY,
- MAX_ITEM_SUBCLASS_QUIVER,
- MAX_ITEM_SUBCLASS_QUEST,
- MAX_ITEM_SUBCLASS_KEY,
- MAX_ITEM_SUBCLASS_PERMANENT,
- MAX_ITEM_SUBCLASS_JUNK,
- MAX_ITEM_SUBCLASS_GLYPH
- };
- inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
- {
- switch (ItemClass)
- {
- case ITEM_CLASS_WEAPON: return ItemSubClass;
- case ITEM_CLASS_ARMOR: return ItemSubClass + 21;
- }
- return 0;
- }
- // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
- #if defined(__GNUC__)
- #pragma pack(1)
- #else
- #pragma pack(push, 1)
- #endif
- struct _Damage
- {
- float DamageMin;
- float DamageMax;
- uint32 DamageType; // id from Resistances.dbc
- };
- struct _ItemStat
- {
- uint32 ItemStatType;
- int32 ItemStatValue;
- };
- struct _Spell
- {
- int32 SpellId; // id from Spell.dbc
- uint32 SpellTrigger;
- int32 SpellCharges;
- float SpellPPMRate;
- int32 SpellCooldown;
- uint32 SpellCategory; // id from SpellCategory.dbc
- int32 SpellCategoryCooldown;
- };
- struct _Socket
- {
- uint32 Color;
- uint32 Content;
- };
- // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
- #if defined(__GNUC__)
- #pragma pack()
- #else
- #pragma pack(pop)
- #endif
- #define MAX_ITEM_PROTO_DAMAGES 2 // changed in 3.1.0
- #define MAX_ITEM_PROTO_SOCKETS 3
- #define MAX_ITEM_PROTO_SPELLS 5
- #define MAX_ITEM_PROTO_STATS 10
- struct ItemTemplate
- {
- uint32 ItemId;
- uint32 Class; // id from ItemClass.dbc
- uint32 SubClass; // id from ItemSubClass.dbc
- int32 SoundOverrideSubclass; // < 0: id from ItemSubClass.dbc, used to override weapon sound from actual SubClass
- std::string Name1;
- uint32 DisplayInfoID; // id from ItemDisplayInfo.dbc
- uint32 Quality;
- uint32 Flags;
- uint32 Flags2;
- uint32 BuyCount;
- int32 BuyPrice;
- uint32 SellPrice;
- uint32 InventoryType;
- uint32 AllowableClass;
- uint32 AllowableRace;
- uint32 ItemLevel;
- uint32 RequiredLevel;
- uint32 RequiredSkill; // id from SkillLine.dbc
- uint32 RequiredSkillRank;
- uint32 RequiredSpell; // id from Spell.dbc
- uint32 RequiredHonorRank;
- uint32 RequiredCityRank;
- uint32 RequiredReputationFaction; // id from Faction.dbc
- uint32 RequiredReputationRank;
- int32 MaxCount; // <= 0: no limit
- int32 Stackable; // 0: not allowed, -1: put in player coin info tab and don't limit stacking (so 1 slot)
- uint32 ContainerSlots;
- uint32 StatsCount;
- _ItemStat ItemStat[MAX_ITEM_PROTO_STATS];
- uint32 ScalingStatDistribution; // id from ScalingStatDistribution.dbc
- uint32 ScalingStatValue; // mask for selecting column in ScalingStatValues.dbc
- _Damage Damage[MAX_ITEM_PROTO_DAMAGES];
- uint32 Armor;
- uint32 HolyRes;
- uint32 FireRes;
- uint32 NatureRes;
- uint32 FrostRes;
- uint32 ShadowRes;
- uint32 ArcaneRes;
- uint32 Delay;
- uint32 AmmoType;
- float RangedModRange;
- _Spell Spells[MAX_ITEM_PROTO_SPELLS];
- uint32 Bonding;
- std::string Description;
- uint32 PageText;
- uint32 LanguageID;
- uint32 PageMaterial;
- uint32 StartQuest; // id from QuestCache.wdb
- uint32 LockID;
- int32 Material; // id from Material.dbc
- uint32 Sheath;
- int32 RandomProperty; // id from ItemRandomProperties.dbc
- int32 RandomSuffix; // id from ItemRandomSuffix.dbc
- uint32 Block;
- uint32 ItemSet; // id from ItemSet.dbc
- uint32 MaxDurability;
- uint32 Area; // id from AreaTable.dbc
- uint32 Map; // id from Map.dbc
- uint32 BagFamily; // bit mask (1 << id from ItemBagFamily.dbc)
- uint32 TotemCategory; // id from TotemCategory.dbc
- _Socket Socket[MAX_ITEM_PROTO_SOCKETS];
- uint32 socketBonus; // id from SpellItemEnchantment.dbc
- uint32 GemProperties; // id from GemProperties.dbc
- uint32 RequiredDisenchantSkill;
- float ArmorDamageModifier;
- uint32 Duration;
- uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc
- uint32 HolidayId; // id from Holidays.dbc
- uint32 ScriptId;
- uint32 DisenchantID;
- uint32 FoodType;
- uint32 MinMoneyLoot;
- uint32 MaxMoneyLoot;
- uint32 FlagsCu;
- // helpers
- bool CanChangeEquipStateInCombat() const
- {
- switch (InventoryType)
- {
- case INVTYPE_RELIC:
- case INVTYPE_SHIELD:
- case INVTYPE_HOLDABLE:
- return true;
- }
- switch (Class)
- {
- case ITEM_CLASS_WEAPON:
- case ITEM_CLASS_PROJECTILE:
- return true;
- }
- return false;
- }
- bool IsCurrencyToken() const { return BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS; }
- uint32 GetMaxStackSize() const
- {
- return (Stackable == 2147483647 || Stackable <= 0) ? uint32(0x7FFFFFFF-1) : uint32(Stackable);
- }
- float getDPS() const
- {
- if (Delay == 0)
- return 0;
- float temp = 0;
- for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
- temp+=Damage[i].DamageMin + Damage[i].DamageMax;
- return temp*500/Delay;
- }
- int32 getFeralBonus(int32 extraDPS = 0) const
- {
- // 0x02A5F3 - is mask for Melee weapon from ItemSubClassMask.dbc
- if (Class == ITEM_CLASS_WEAPON && (1<<SubClass)&0x02A5F3)
- {
- int32 bonus = int32((extraDPS + getDPS())*14.0f) - 767;
- if (bonus < 0)
- return 0;
- return bonus;
- }
- return 0;
- }
- float GetItemLevelIncludingQuality() const
- {
- float itemLevel = (float)ItemLevel;
- switch (Quality)
- {
- case ITEM_QUALITY_POOR:
- case ITEM_QUALITY_NORMAL:
- case ITEM_QUALITY_UNCOMMON:
- case ITEM_QUALITY_ARTIFACT:
- case ITEM_QUALITY_HEIRLOOM:
- itemLevel -= 13; // leaving this as a separate statement since we do not know the real behavior in this case
- break;
- case ITEM_QUALITY_RARE:
- itemLevel -= 13;
- break;
- case ITEM_QUALITY_EPIC:
- case ITEM_QUALITY_LEGENDARY:
- default:
- break;
- }
- return itemLevel;
- }
- bool IsPotion() const { return Class == ITEM_CLASS_CONSUMABLE && SubClass == ITEM_SUBCLASS_POTION; }
- bool IsWeaponVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_WEAPON_ENCHANTMENT; }
- bool IsArmorVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ARMOR_ENCHANTMENT; }
- bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_PROTO_FLAG_CONJURED); }
- };
- // Benchmarked: Faster than std::map (insert/find)
- typedef std::unordered_map <uint32, std::map;> <uint32, int32> > ItemFakeStatContainer; // custom
- struct ItemLocale
- {
- StringVector Name;
- StringVector Description;
- };
- struct ItemSetNameEntry
- {
- std::string name;
- uint32 InventoryType;
- };
- struct ItemSetNameLocale
- {
- StringVector Name;
- };
- #endif
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