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Card-Making Tips

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Nov 29th, 2015
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  1. Here's a rough list of Energy-Damage ratios (for attacks with no useful effect):
  2.  
  3. 1 C: 10
  4. 1 Typed: 20
  5. 2 C: 20
  6.  
  7. Typed + C: 30
  8. 2 Typed: 30
  9. 2 different Types: 40
  10.  
  11. 3C: 40
  12. Typed + 2C: 50
  13. 2 Typed + C: 50
  14. 2 different Types + C: 60
  15. 3 Typed: 70
  16. 3 different Types: 80
  17.  
  18. Subtract -10 for attacks with a beneficial effect
  19. Add +10 for each Evolution
  20. Add +10 for attacks with a drawback
  21.  
  22. Anyone else think maybe we should make some kind of guideline for making the Pokemon HP more consistent? We have some bulky and frail stage 2s and i think itd b better if it was a little more consistent.
  23.  
  24. Something along the lines of:
  25. Baby Pokemon - 30HP
  26. Piss weak mons - 30-50HP
  27. average basics that will evolve - 40-60HP
  28. Single stage or pixie 60-80HP
  29. Legendary non pixie 80-120HP
  30. Piss weak midstage s1 50-70HP
  31. Midstage s1 70-90HP
  32. Fully evolved s1 70-100HP
  33. Piss weak s2 (bugs etc) 70-100HP
  34. Normal s2 100-120HP
  35. Pseudo Legendaries 110-120HP
  36.  
  37. or
  38.  
  39. Baby: 40 (too many donks for 30, so it's probably better to treat them as weak basics)
  40. Basic w/ Evo: 40-60
  41. Basic w/o Evo: 60-100
  42. Stage 1 w/ Evo: 60-80
  43. Stage 1 w/o Evo: 70-90
  44. Stage 2: 80-120
  45. Legendary: 90-120
  46. Psuedo Legend: 80-100
  47.  
  48. If there's something like Wailord, HP can be higher. It's probably a good rule of thumb to increase retreat cost if HP is on the higher end of its range.
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