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Mar 1st, 2013
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  1. COMMUNITY PLATFORM
  2.  
  3. WHEN WILL THE COMMUNITY PLATFORM HAPPEN?
  4.  
  5. The Community platform will come at the same time that the second game arrives, in a few months.
  6.  
  7. New developers are actively working on these two projects. Meli and Tigrounette will deal exclusively with Transformice.
  8.  
  9. A new standalone is planned for the implementation of the community platform.
  10.  
  11. Because of difficulties experienced by some players with Adobe Air, the community platform will be a standalone equivalent to the earlier version of Tig's Transformice standalone. it will probably be coded in java and will add more functionality.
  12.  
  13. WHAT IS THE COMMUNITY PLATFORM?
  14.  
  15. On the community platform, you will only have one account, your Transformice account. it will allow you to connect to all available games with the same account.
  16.  
  17. To play Transformice or another game from Atelier 801, you will connect to the Community platform. From there, you will reach your account (when creating the platform, all Transformice accounts already created will automatically become part of the platform community) and you can either start a game or chat with your friends or tribe. if you choose to start a game, you will be able to join a friend directly (as is the case with the choice of living before connecting on Transformice).
  18.  
  19. This community platform should eventually be accessible via mobile.
  20.  
  21. ADDITIONS OF THE COMMUNITY PLATFORM
  22.  
  23. Discuss with friends or tribe without having to log in.
  24. Possibility to join a friend directly when connecting to a game
  25. Friends list: it will be expanded (can be added more than 200 friends) and complete including a blacklist.
  26. Profile system personalisation
  27.  
  28. Transformice
  29.  
  30. THE GAME
  31.  
  32. Interface
  33.  
  34. A new emote is planned. We would also like to add interactive emotes between mice (as tickle or slap).
  35.  
  36. Soon a new community!
  37.  
  38. An Arab community will soon arrive.
  39.  
  40. Fairs and game modes
  41.  
  42. The first entry in the mouse hole in bootcamp does not count. This is deliberate to help prevent players changing rooms to find easy maps.
  43.  
  44. We want to establish a system of a private room with a password. So to get there, you must enter the correct password not just know the name of the room.
  45.  
  46. The Mulodrome won't happen any time soon. We wanted to make a system with ranking but it encourages too much cheating.
  47.  
  48. Shaman mode may be formalized.
  49.  
  50. Shaman
  51.  
  52. The ice
  53.  
  54. The ice may be nerfed to make it accessible only after the first. (Translator Note: this has already happened!)
  55.  
  56. A system for XP Shaman
  57.  
  58. We intend to set up a system of Experience: More mouse on save, the more XP gained. There will be a skill tree for his shaman to specialize and improve items such as its board or ball for example.
  59.  
  60. Tutorial Shaman
  61.  
  62. Getting used to the Shaman mode is often long and difficult for new players.
  63. A tutorial to learn how to control the shaman will be implemented. It will be scripted and present in the form of quests to complete.
  64. To play as a shaman, new players and guests must do the tutorial.
  65.  
  66. PROFILE
  67.  
  68. Nicknames
  69.  
  70. Modify a name
  71.  
  72. It will be possible to change change your name by paying Fraises (between 500 and 1000). this should be rare, it will not be possible to do this with cheese.
  73.  
  74. Add the numbers in the pseudo
  75.  
  76. It may be possible to add numbers in usernames, but we aren't sure whether this will happen or not at the moment.
  77.  
  78. Titles
  79.  
  80. We will not add new titles in the near future. This kind of added incentive leads to too much cheating.
  81.  
  82. Ranking
  83.  
  84. The integration of a ranking is expected.
  85.  
  86. Maybe a profile of a mouse?
  87.  
  88. We are considering the possibility to provide players a list of tools that will create a small profile linked to the mouse.
  89.  
  90. ITEMS SHOP
  91.  
  92. The items below the neck will never be added. Indeed, because of the animation of the mouse, it is not possible for it to wear as a cape, a dress, a pants etc..
  93. weekly hats will make their return soon!
  94. The item "Turkish hat" will be re-available. All donations will be donated to the Red Cross.
  95.  
  96. Shop
  97.  
  98. Redesign store to be able to sort the items purchasable with cheese and / or strawberries.
  99. You will be able to save several outfits.
  100. We are considering the possibility to implement a feature to provide a suit
  101.  
  102. MAPS
  103.  
  104. We want to add vanilla maps, but time is running out.
  105. No improvements planned for the map editor. It may improve the interface make it more user-friendly.
  106. Old grounds will never return.
  107. New grounds - hose and ladders!
  108. Added a new category and a new map rotation for racing.
  109.  
  110. TRIBE
  111. There will be more and more rights tools to manage the tribes.
  112.  
  113. Tribe house
  114.  
  115. We want to improve the tribe house and make it accessible from any game on the community platform. We would like to ensure that the mouse and characters other games can be seen at the same time in the Tribe house.
  116.  
  117. Tribe ranks
  118. It is planned to make the ranks of tribe more easily customisable. However, spiritual leader and stooge rankings won't be customisable.
  119.  
  120. New game
  121.  
  122. It will be called CELOUSCO. Deer, otters and Scorpions will be the three main entities of the game, the Celousco team is progressing well. A beta version will be released next summer!
  123.  
  124. FORUM
  125.  
  126. An update is planned, but it will not be in place before a certain time. A new forum is planned. This forum will be a classic HTML. Due to the arrival of this new forum, Nara will improve the current forum but won't add new features (such as email).
  127.  
  128. Titles
  129. Forum titles can be obtained.
  130.  
  131. EXTINCTION
  132. The project is progressing well. However, Tigrounette is busy with other projects and cannot go as quickly as he would like.
  133.  
  134. SOON ON PHONE GAME!
  135. Two mobile games are currently in production. We can not say more at the moment because they are still developing. (Projects are done in parallel major projects, they are progressing very slowly.)
  136.  
  137. SOUND IN Transformice!
  138.  
  139. A sound designer was hired to make sound effects on Celousco and Transformice.
  140.  
  141. JAPAN EXPO
  142.  
  143. Lots of things are planned for Japan Expo! Plushies, goodies, and presentation of new games (including beta Celousco). And this is just a little taste ;)
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