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- #Autosave/Autozapis
- #Autor : Narzew
- #About 03.2011 (March 2011)
- #Use event: Wait (#Framerate), $scene=Autosave.save
- #To load use $scene=Scene_Autoload.load
- #Zapis: Czekaj: (Ile?), Autosave.save
- #Wczytanie: Autoload.load
- #Part I - Saver
- module Autosave
- def main
- Autosave.save
- $scene = Scene_Map.new
- end
- def self.save
- file = File.open("Data/Save.dll", "wb")
- characters = []
- for i in 0...$game_party.actors.size
- actor = $game_party.actors[i]
- characters.push([actor.character_name, actor.character_hue])
- end
- Marshal.dump(characters, file)
- Marshal.dump(Graphics.frame_count, file)
- $game_system.save_count += 1
- $game_system.magic_number = $data_system.magic_number
- Marshal.dump($game_system, file)
- Marshal.dump($game_switches, file)
- Marshal.dump($game_variables, file)
- Marshal.dump($game_self_switches, file)
- Marshal.dump($game_screen, file)
- Marshal.dump($game_actors, file)
- Marshal.dump($game_party, file)
- Marshal.dump($game_troop, file)
- Marshal.dump($game_map, file)
- Marshal.dump($game_player, file)
- #ADD NEW/DODAJ NOWE
- end
- end
- module Autoload
- def main
- #Make file's format
- Autoload.load
- $scene = Scene_Map.new
- end
- def self.load
- file = File.open("Data/Save.dll", "rb")
- characters = Marshal.load(file)
- Graphics.frame_count = Marshal.load(file)
- $game_system = Marshal.load(file)
- $game_switches = Marshal.load(file)
- $game_variables = Marshal.load(file)
- $game_self_switches = Marshal.load(file)
- $game_screen = Marshal.load(file)
- $game_actors = Marshal.load(file)
- $game_party = Marshal.load(file)
- $game_troop = Marshal.load(file)
- $game_map = Marshal.load(file)
- $game_player = Marshal.load(file)
- #ADD NEW/DODAJ NOWE
- if $game_system.magic_number != $data_system.magic_number
- $game_map.setup($game_map.map_id)
- $game_player.center($game_player.x, $game_player.y)
- end
- $game_party.refresh
- end
- end
- Sl.add("Autosave")
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