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- if (ForceTaken > 0)
- {
- const float Alpha = ForceRecoveryTime == 0.f ? 1.f : FMath::Clamp(RecoveryTimer / ForceRecoveryTime, 0.f, 1.f);
- if (RecoveryTimer < ForceRecoveryTime)
- {
- RecoveryTimer += DeltaTime;
- }
- ForceTaken = FMath::Lerp(ForceTaken, 0.f, Alpha);
- }
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