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Dec 14th, 2015
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  1. *Documented by Skelux*
  2.  
  3. Byte 3 Camera Settings:
  4. 4 - Camera rotates to match direction
  5. 3 - Camera does not rotate to match direction
  6.  
  7. Normal Hard Surface:
  8. 196 15 3 0 255 0 0 0
  9. 196 15 1 0 255 0 0 0 - higher angle
  10. 196 143 5 0 255 0 0 0 - close up, fixed
  11. 196 0 4 0 255 0 0 0 - sticks to ff05, indoor camera
  12. *5 0 3 0 255 0 0 0 - revolves around ff00, ff01, most others (must be view id 0)
  13.  
  14. * - this part seems to effect behavior of cameras based off a fixed point
  15.  
  16. Normal Path Surface:
  17. 193 15 3 0 255 0 0 0
  18.  
  19. Wood:
  20. 197 15 3 0 255 0 0 0
  21.  
  22. Mesh Floor:
  23. 204 15 3 0 255 0 0 0
  24.  
  25. Grass:
  26. 194 15 3 0 255 0 0 0
  27.  
  28. Sand:
  29. 200 15 3 0 255 0 0 0
  30.  
  31. Leaves:
  32. 201 15 3 0 255 0 0 0
  33.  
  34. Water:
  35. 244 15 0 0 255 0 0 0
  36. 35 0 4 0 255 0 0 0
  37.  
  38. Climbable Hill:
  39. 196 47 115 0 255 0 0 0; Normal
  40. 197 47 115 0 255 0 0 0; Wood
  41.  
  42. Slide:
  43. 196 223 3 0 255 0 0 0
  44.  
  45. Unclimbable Hill:
  46. 196 63 3 0 255 0 0 0
  47.  
  48. Unclimbable Grass Hill:
  49. 194 63 4 0 255 0 0 0
  50.  
  51. Vanish Cap Wall:
  52. 76 128 140 1 255 0 0 0 (adding the 1 to anything lets camera pass through)
  53.  
  54. Death Floor:
  55. 192 15 32 0 255 0 0 0
  56. 192 15 37 0 255 0 0 0; No Drop
  57.  
  58. Death Floor (Wind):
  59. 192 15 155 0 255 0 0 0
  60.  
  61. Lethal Lava:
  62. 192 143 8 0 255 0 0 0
  63.  
  64. Lethal Ice:
  65. 199 15 12 0 255 0 0 0
  66.  
  67. Lethal Zone:
  68. 192 15 1 3 255 0 0 0
  69.  
  70. Instant-Death Sand:
  71. 8 15 76 0 255 0 0 0
  72.  
  73. No-Death Sand:
  74. 8 0 60 0 255 0 0 0
  75.  
  76. Snow:
  77. 198 63 4 0 255 0 0 0
  78.  
  79. Peach's Slide Starting Line:
  80. 196 223 120 0 255 0 0 0
  81.  
  82. Peach's Slide Finish Line:
  83. 196 223 128 0 255 0 0 0
  84.  
  85. Hang From Ceiling (Mesh):
  86. 204 15 27 1 255 0 0 0 0
  87.  
  88. Hang From Ceiling (Wood):
  89. 197 15 27 0 255 0 0 0 0
  90.  
  91. Normal Wind (Uses paths):
  92. 192 143 92 0 1 0 0 0
  93.  
  94. King Bob-Omb Mountain Top:
  95. 196 143 3 0 255 0 0 0
  96.  
  97. Level Boundary:
  98. 192 63 4 1 255 0 0 0
  99.  
  100. --------CAMERA TYPES--------
  101. 104 - fixed point, always face player
  102. FF00 - point directly inwards to view
  103. FF01 - point away from a point, pans
  104. FF02 - normal, lock when entering level
  105. FF03 - normal?
  106. FF04 - lock and rotate away from set point
  107. FF05 - point outwards to player
  108. FF06 - distant camera, eg fight with Big Bob-omb
  109. FF07 - controls camera position when paused
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