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- *Documented by Skelux*
- Byte 3 Camera Settings:
- 4 - Camera rotates to match direction
- 3 - Camera does not rotate to match direction
- Normal Hard Surface:
- 196 15 3 0 255 0 0 0
- 196 15 1 0 255 0 0 0 - higher angle
- 196 143 5 0 255 0 0 0 - close up, fixed
- 196 0 4 0 255 0 0 0 - sticks to ff05, indoor camera
- *5 0 3 0 255 0 0 0 - revolves around ff00, ff01, most others (must be view id 0)
- * - this part seems to effect behavior of cameras based off a fixed point
- Normal Path Surface:
- 193 15 3 0 255 0 0 0
- Wood:
- 197 15 3 0 255 0 0 0
- Mesh Floor:
- 204 15 3 0 255 0 0 0
- Grass:
- 194 15 3 0 255 0 0 0
- Sand:
- 200 15 3 0 255 0 0 0
- Leaves:
- 201 15 3 0 255 0 0 0
- Water:
- 244 15 0 0 255 0 0 0
- 35 0 4 0 255 0 0 0
- Climbable Hill:
- 196 47 115 0 255 0 0 0; Normal
- 197 47 115 0 255 0 0 0; Wood
- Slide:
- 196 223 3 0 255 0 0 0
- Unclimbable Hill:
- 196 63 3 0 255 0 0 0
- Unclimbable Grass Hill:
- 194 63 4 0 255 0 0 0
- Vanish Cap Wall:
- 76 128 140 1 255 0 0 0 (adding the 1 to anything lets camera pass through)
- Death Floor:
- 192 15 32 0 255 0 0 0
- 192 15 37 0 255 0 0 0; No Drop
- Death Floor (Wind):
- 192 15 155 0 255 0 0 0
- Lethal Lava:
- 192 143 8 0 255 0 0 0
- Lethal Ice:
- 199 15 12 0 255 0 0 0
- Lethal Zone:
- 192 15 1 3 255 0 0 0
- Instant-Death Sand:
- 8 15 76 0 255 0 0 0
- No-Death Sand:
- 8 0 60 0 255 0 0 0
- Snow:
- 198 63 4 0 255 0 0 0
- Peach's Slide Starting Line:
- 196 223 120 0 255 0 0 0
- Peach's Slide Finish Line:
- 196 223 128 0 255 0 0 0
- Hang From Ceiling (Mesh):
- 204 15 27 1 255 0 0 0 0
- Hang From Ceiling (Wood):
- 197 15 27 0 255 0 0 0 0
- Normal Wind (Uses paths):
- 192 143 92 0 1 0 0 0
- King Bob-Omb Mountain Top:
- 196 143 3 0 255 0 0 0
- Level Boundary:
- 192 63 4 1 255 0 0 0
- --------CAMERA TYPES--------
- 104 - fixed point, always face player
- FF00 - point directly inwards to view
- FF01 - point away from a point, pans
- FF02 - normal, lock when entering level
- FF03 - normal?
- FF04 - lock and rotate away from set point
- FF05 - point outwards to player
- FF06 - distant camera, eg fight with Big Bob-omb
- FF07 - controls camera position when paused
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