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  1. #These are Global Settings for Residence.
  2. Global:
  3. # This loads the <language>.yml file in the Residence Language folder
  4. # All Residence text comes from this file. (NOT DONE YET)
  5. Language: English
  6. # Wooden Axe is the default selection tool for Residence.
  7. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  8. SelectionToolId: 280
  9. # This determins which tool you can use to see info on residences, default is String.
  10. # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  11. InfoToolId: 287
  12. # The interval, in milliseconds, between movement checks.
  13. # Reducing this will increase the load on the server.
  14. # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  15. MoveCheckInterval: 500
  16. # The interval, in minutes, between residence saves.
  17. SaveInterval: 30
  18. # The default group to use if Permissions fails to attach or your not using Permissions.
  19. DefaultGroup: default
  20. # Enable / Disable the Lease System.
  21. UseLeaseSystem: true
  22. # The interval, in minutes, between residence lease checks (if leases are enabled).
  23. LeaseCheckInterval: 30
  24. # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  25. LeaseAutoRenew: false
  26. # Whether or not to use the Permissions system in conjunction with this config.
  27. EnablePermissions: true
  28. # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
  29. LegacyPermissions: true
  30. # Enable / Disable Residence's Economy System.
  31. EnableEconomy: true
  32. # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  33. EconomySystem: iConomy
  34. # Enables or disables the Rent System
  35. EnableRentSystem: true
  36. # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  37. RentCheckInterval: 30
  38. # Enable or disable residence chat channels.
  39. ResidenceChatEnable: false
  40. # Color of residence chat.
  41. ResidenceChatColor: DARK_PURPLE
  42. # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  43. AdminOnlyCommands: false
  44. # Setting this to true makes server OPs admins.
  45. AdminOPs: true
  46. # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  47. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  48. MultiWorldPlugin: MultiVerse
  49. # Setting this to true causes subzones to inherit flags from their parent zones.
  50. ResidenceFlagsInherit: true
  51. # Setting this to false will allow rented residences to be modified by the renting player.
  52. PreventRentModify: false
  53. # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  54. StopOnSaveFault: true
  55. # These are world flags that are applied when the player is NOT within a residence.
  56. Flags:
  57. Global: #these are default for all worlds unless specified below, they can be overridden per group
  58. use: true
  59. build: true
  60. ignite: true
  61. firespread: true
  62. damage: true
  63. creeper: true
  64. tnt: true
  65. pvp: true
  66. WorldNameHere: #here you can set flags for individual worlds, these override Global
  67. #build: true
  68. # This gives permission to change certain flags to all groups, unless specifically denied to the group.
  69. FlagPermission:
  70. move: true
  71. build: true
  72. place: true
  73. destroy: true
  74. use: true
  75. container: true
  76. pvp: true
  77. tp: false
  78. ignite: true
  79. firespread: false
  80. bucket: true
  81. flow: true
  82. lavaflow: true
  83. waterflow: true
  84. creeper: true
  85. tnt: true
  86. monsters: true
  87. animals: true
  88. subzone: true
  89. healing: false
  90. # These are default flags applied to all residences from any user group.
  91. ResidenceDefault:
  92. build: false
  93. use: true
  94. container: true
  95. pvp: false
  96. tnt: false
  97. creeper: false
  98. flow: true
  99. piston: false
  100. ignite: true
  101. firespread: false
  102. # These are default flags applied to the residence creator of any group.
  103. CreatorDefault:
  104. build: true
  105. move: true
  106. use: true
  107. ignite: true
  108. container: true
  109. # These are default group flags applied to a residence made by a user of any group.
  110. GroupDefault:
  111. #default: #group name
  112. #build: true
  113.  
  114. # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
  115. Groups:
  116. Default: #group name
  117. # Information about the Residence zone that the player can define.
  118. Residence:
  119. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  120. CanCreate: true
  121. # The maximum number of Residences a player can have.
  122. MaxResidences: 3000
  123. # The maximum number of physical areas a residence can have.
  124. MaxAreasPerResidence: 2000
  125. # The maximum number of blocks a Residence can be, East to West (X).
  126. MaxEastWest: 500
  127. # The maximum number of blocks a Residence can be, North to South (Z).
  128. MaxNorthSouth: 500
  129. # The maximum number of blocks a Residence can be, High to Low (Y).
  130. MaxUpDown: 128
  131. # The lowest altitude this group is allowed to protect.
  132. MinHeight: 0
  133. # The highest altitude this group is allowed to protect.
  134. MaxHeight: 127
  135. # The maximum recursive depth that subzones can go.
  136. # A subzone within a subzone within the Residence zone would be a depth of 2.
  137. # Set to 0 to disable subzones.
  138. SubzoneDepth: 3
  139. # Whether or not to allow teleporting to Residences.
  140. CanTeleport: true
  141. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  142. Unstuck: false
  143. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  144. SelectCommandAccess: true
  145. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  146. ItemListAccess: true
  147. # Options relating to enter and leave messages on the residence.
  148. Messaging:
  149. # Whether or not the player can change the Residence enter and leave messages.
  150. CanChange: true
  151. # The default enter message to apply to new Residences created by players in this group.
  152. # Leaving the message blank will disable it.
  153. #DefaultEnter: Welcome %player to %residence, owned by %owner.
  154. DefaultEnter: Welcome %player to %residence.
  155. # The default leave message to apply to new Residences created by players in this group.
  156. # Leaving the message blank will disable it.
  157. DefaultLeave: Now leaving %residence.
  158. # Options relating to the Lease system.
  159. Lease:
  160. # The maximum number of days to allow leases.
  161. MaxDays: 25
  162. # The number of days to add to the lease following a '/res lease renew' command.
  163. RenewIncrement: 5
  164. #Options related to the rent system
  165. Rent:
  166. #determines how many residences can be rented by players of this group at once
  167. MaxRents: 2
  168. #determines how many residences can be set for rent by players of this group at once
  169. MaxRentables: 3
  170. # Options relating to the Residence Economy.
  171. Economy:
  172. # Whether or not players in this group can buy other Residences that are for sale.
  173. CanBuy: true
  174. # Whether or not players in this group can sell their Residences.
  175. CanSell: false
  176. # Whether or not to ignore the Residence size/count limits when buying a residence.
  177. IgnoreLimits: false
  178. # The cost, per block, of making a new Residence or adding a area to it.
  179. BuyCost: 0.05
  180. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  181. RenewCost: 0.02
  182. # Flags are checked in the order:
  183. # 1: Player
  184. # 2: Group
  185. # 3: Owner
  186. # 4: If all others are undefined, reverts to default value (usually true).
  187. # Flag permissions default to false.
  188. # These flags settings override the globals.
  189. Flags:
  190. # Specifically allow or deny this group from changing certain flags.
  191. Permission:
  192. #build: true
  193. # Specifys the flags that are applied at residence creation for players of this group.
  194. Default:
  195. #build: true
  196. # Specifys the flags that are applied at to the creator at residence creation.
  197. CreatorDefault:
  198. #build: true
  199. # Specifys the flags that are applied to other groups for this residence, at creation.
  200. GroupDefault:
  201. #default: #group name
  202. #build: false
  203. #these flags are applied specifically to this group whenever they are outside a residence
  204. #these flags will override the flags at the top, under the Global section.
  205. World:
  206. Global: #these flags will apply to all worlds
  207. #build: false
  208. WorldNameHere: #or you can apply them by each individual world
  209. #build: false
  210.  
  211. # You can manually specify the group a player is in below, this overrides their permissions group.
  212. GroupAssigments:
  213. bekvon: default
  214. player: default
  215.  
  216. ItemList: #this is where you can create blacklists / whitelists
  217. DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
  218. #type of the list, can be blacklist, whitelist, or ignorelist
  219. Type: blacklist
  220. #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
  221. #World: world
  222. #You can also have the list apply only to one group, otherwise it applys for all groups
  223. #Group: default
  224. #this is the actual list of material names that this list allows or dissallows
  225. #You can look up the material name by item ID in game by typing /res material <id>
  226. #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
  227. Items:
  228. - 'BEDROCK'
  229. - 'LAVA'
  230. - 'MOB_SPAWNER'
  231. # Used to determine which major revision of Residence this config is from, dont change this.
  232. ResidenceVersion: 2
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