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Nov 25th, 2014
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  1. local BLUEPRINT = Clockwork.item:New("blueprint_base");
  2.  
  3. BLUEPRINT.name = "Handheld Radio Blueprint";
  4. BLUEPRINT.model = "models/deadbodies/dead_male_civilian_radio.mdl";
  5. BLUEPRINT.weight = 0.5;
  6. BLUEPRINT.category = "Communication";
  7. BLUEPRINT.crafting = true;
  8. BLUEPRINT.overrideDesc = false;
  9. BLUEPRINT.description = "A shiny handheld radio with a frequency tuner.";
  10.  
  11. -- A function to check for the required materials for a craft.
  12. function BLUEPRINT:HasMaterials(player)
  13. return
  14. {
  15. {"Electronics", 1},
  16. {"Reclaimed Metal", 1},
  17. {"Plastic", 1},
  18. {"Scrap Electronics", 2},
  19. {"Cable", 1},
  20. {"Screwdriver", 1}
  21. }
  22. end;
  23.  
  24. -- A function to take the required materials for a craft.
  25. function BLUEPRINT:TakeMaterials(player)
  26. return
  27. {
  28. {"Electronics", 1},
  29. {"Reclaimed Metal", 1},
  30. {"Plastic", 1},
  31. {"Scrap Electronics", 2},
  32. {"Cable", 1}
  33. }
  34. end;
  35.  
  36. -- A function to give a player a crafted item.
  37. function BLUEPRINT:GiveCraft(player)
  38. return
  39. {
  40. {"handheld_radio", 1}
  41. }
  42. end;
  43.  
  44. BLUEPRINT:Register();
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