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- local BLUEPRINT = Clockwork.item:New("blueprint_base");
- BLUEPRINT.name = "Handheld Radio Blueprint";
- BLUEPRINT.model = "models/deadbodies/dead_male_civilian_radio.mdl";
- BLUEPRINT.weight = 0.5;
- BLUEPRINT.category = "Communication";
- BLUEPRINT.crafting = true;
- BLUEPRINT.overrideDesc = false;
- BLUEPRINT.description = "A shiny handheld radio with a frequency tuner.";
- -- A function to check for the required materials for a craft.
- function BLUEPRINT:HasMaterials(player)
- return
- {
- {"Electronics", 1},
- {"Reclaimed Metal", 1},
- {"Plastic", 1},
- {"Scrap Electronics", 2},
- {"Cable", 1},
- {"Screwdriver", 1}
- }
- end;
- -- A function to take the required materials for a craft.
- function BLUEPRINT:TakeMaterials(player)
- return
- {
- {"Electronics", 1},
- {"Reclaimed Metal", 1},
- {"Plastic", 1},
- {"Scrap Electronics", 2},
- {"Cable", 1}
- }
- end;
- -- A function to give a player a crafted item.
- function BLUEPRINT:GiveCraft(player)
- return
- {
- {"handheld_radio", 1}
- }
- end;
- BLUEPRINT:Register();
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