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Jul 13th, 2014
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  1. var weapon = WEAPON_DOUBLE_GUN;
  2. var enemy = getNearestEnemy();
  3. var enemycell = getCell(enemy);
  4. var cell = getCell();
  5. var distance = getCellDistance(enemycell, cell);
  6.  
  7. if(getWeapon() != weapon && distance > 1) {
  8. setWeapon(weapon);
  9. }
  10.  
  11. if(distance > 8) {
  12. moveToward(enemy);
  13. }
  14. if(distance == 1) {
  15. var mp = moveAwayFrom(enemy);
  16. if(mp == 0) {
  17. setWeapon(WEAPON_SHOTGUN);
  18. }
  19. }
  20.  
  21. enemycell = getCell(enemy);
  22. cell = getCell();
  23. distance = getCellDistance(enemycell, cell);
  24.  
  25. if(getLife(enemy) > 46 && getLife() < getTotalLife()/2) {
  26. useChip(CHIP_BANDAGE, getLeek());
  27. }
  28. useChip(CHIP_HELMET, getLeek());
  29.  
  30. while(getTP() >= getWeaponCost(getWeapon())) {
  31. var used = useWeapon(enemy);
  32. if(used == USE_INVALID_POSITION && getTP() > getChipCost(CHIP_SPARK)) {
  33. useChip(CHIP_SPARK, enemy);
  34. }
  35. }
  36.  
  37. if(getTP() > getChipCost(CHIP_SPARK)) {
  38. useChip(CHIP_SPARK, enemy);
  39. }
  40.  
  41. if(distance < 9) {
  42. moveAwayFrom(enemy);
  43. }
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