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- var weapon = WEAPON_DOUBLE_GUN;
- var enemy = getNearestEnemy();
- var enemycell = getCell(enemy);
- var cell = getCell();
- var distance = getCellDistance(enemycell, cell);
- if(getWeapon() != weapon && distance > 1) {
- setWeapon(weapon);
- }
- if(distance > 8) {
- moveToward(enemy);
- }
- if(distance == 1) {
- var mp = moveAwayFrom(enemy);
- if(mp == 0) {
- setWeapon(WEAPON_SHOTGUN);
- }
- }
- enemycell = getCell(enemy);
- cell = getCell();
- distance = getCellDistance(enemycell, cell);
- if(getLife(enemy) > 46 && getLife() < getTotalLife()/2) {
- useChip(CHIP_BANDAGE, getLeek());
- }
- useChip(CHIP_HELMET, getLeek());
- while(getTP() >= getWeaponCost(getWeapon())) {
- var used = useWeapon(enemy);
- if(used == USE_INVALID_POSITION && getTP() > getChipCost(CHIP_SPARK)) {
- useChip(CHIP_SPARK, enemy);
- }
- }
- if(getTP() > getChipCost(CHIP_SPARK)) {
- useChip(CHIP_SPARK, enemy);
- }
- if(distance < 9) {
- moveAwayFrom(enemy);
- }
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