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- new LoadInv[24];
- new LoadInvQuant[24];
- new LoadInvArmour[24];
- for(new t=0; t < 15; t++)
- {
- format(LoadInv, sizeof(LoadInv), "Slot%d", t);
- format(LoadInvQuant, sizeof(LoadInvQuant), "Slot%dQuant", t);
- format(LoadInvArmour, sizeof(LoadInvArmour), "Slot%dArmour", t);
- orm_addvar_int(ormid, pInventory[playerid][invSlot][t], LoadInv);
- orm_addvar_int(ormid, pInventory[playerid][invSlotAmount][t], LoadInvQuant);
- orm_addvar_float(ormid, pInventory[playerid][invArmourStatus][t], LoadInvArmour);
- }
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