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Mar 28th, 2016
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  1. #include "zcommon.acs"
  2.  
  3. script 1 ENTER
  4. {
  5. Thing_ChangeTID(0, 1000);
  6. }
  7.  
  8. script "Havegasmask" (void)
  9. {
  10. if (CheckInventory("Gasmaskammo") > 0)
  11. {
  12. SetActorState(1000, "Pain2");
  13. ACS_Execute(2,0);
  14. Delay(1);
  15. }
  16. Else
  17. {
  18. SetActorState(1000, "Spawn");
  19. }
  20. }
  21.  
  22.  
  23.  
  24. Script 2 (void)
  25. {
  26. while(true)
  27. {
  28. If (CheckActorInventory(1000, "GasMaskDamagetracker" > 12))
  29. {
  30. Print(s:"Gas mask broken!");
  31. Delay(1);
  32. ACS_Terminate(2,0);
  33. }
  34. Else
  35. {
  36. SetActorState(1000, "Spawn");
  37. }
  38. delay(2); // this could be 1 if you really want to save frames
  39. }
  40. }
  41.  
  42. script "DamageCheck" (void)
  43. {
  44. GiveActorInventory(1000, "GasMaskDamagetracker", 1);
  45. }
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