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- DotA v6.78 - 100% legit leaked changelog
- Heroes:
- Batrider
- - Sticky Napalm can now be purged and is removed on Magic Immunity.
- - Neutral creeps do not ignore being Sticky Napalmed anymore.
- - Disallowed Batrider access to impassable areas on the map borders when using Firefly.
- Bane
- - Nightmare mechanics tweaked:
- |
- | The nightmared unit is now completely invulnerable and
- | doesn't wake up from spell damage, except from Bane's
- | own spells.
- |
- | Bane also has the ability to wake the unit up at any
- | time through his sub-ability.
- |
- | Other units can still transfer the debuff to
- | themselves. Any attack order from less than
- | 400 units will instantly transfer it, even from
- | non-adjacent melee units.
- - Brain Sap now heals Bane for the amount of damage it actually dealt.
- Butcher
- - Armor increased by 1.
- - Meat Hook's damage tweaked:
- |
- | Deals 100/160/220/280 pure damage on impact + 10 per | 100 units dragged.
- Chaos Knight
- - Chaos Bolt tweaked: the damage is now always inversely proportional to the stun duration.
- - Reality Rift now rotates both heroes by a random angle (doesn't always guarantee a Tether stun).
- - Reality Rift now destroys trees around it.
- - Reality Rift now dodges projectiles.
- Chen
- - Remade Test of Faith's nuke:
- |
- | old: deals random 200-400 pure damage
- |
- | new: The Holy Knight punishes the unrepentant
- | for each mortal sin they committed.
- |
- | Deals 20/80/140/200 pure damage + bonus damage
- | depending on the number of allied units that the
- | enemy hero killed in the last 30 seconds.
- |
- | Lane/neutral creep: +10 damage
- | Persuaded creep: +40 damage
- | Hero: +100 damage
- - Test of Faith's teleport now dodges projectiles.
- Clockwerk
- - Tweaks to Power Cogs: slightly reduced their size, increased count from 8 to 10, added animation when they are ejected from Clockwerk, now deployed in a circle shape. Behavior stays almost the same, but it is easier now to see and predict how the spell will react.
- - Hookshot now dodges projectiles.
- Crystal Maiden
- - Movespeed increased by 5
- - Brillance Aura increased by 0.5 at all levels.
- Dazzle
- - Shallow Grave can now be cast on magic immune allies.
- - Weave also affects creeps.
- Drow Ranger
- - Marksmanship reworked:
- |
- | "The Drow ranger has refined her archery prowess
- | along her solitary existence. Whether this is now
- | habit or shyness, she is only able to focus when
- | left alone."
- |
- | Passively grants 40/60/80 agility, but bonus
- | is lost if any allied hero is within 400 aoe.
- Enigma
- - Demonic Conversion can be cast on any item left on the ground, apart from Divine Rapier.
- Gyrocopter
- - Flak cannon reduces Gyrocopter's attack speed by 40%.
- - Base intelligence decreased by 3.
- Huskar
- - Berserker Blood now gives bonus strength and agility in lieu of damage and attack speed.
- - Added a mini-stun on Life Break (pierces magic immunity).
- Kunkka
- - Removed Return manacost.
- - X Marks the Spot's now dodges projectiles.
- Magnus
- - Skewer is interrupted if Magnus gets disabled.
- - Empower cooldown increased from 12 to 20.
- Morphling
- [Partial remake, emphasis on making him truer to his morphling theme, and sort of a unique anti-carry]
- - Stats reworked:
- |
- | BAT nerfed from 1.7 to 1.8
- | Strength changed to 20+2
- | Agility changed to 20+2
- | Intelligence changed to 20+2
- - Morph reworked:
- |
- | Rate increased from 1/2/3/4 to 2/3/4/5 per second.
- | Shifting stats keeps Morphling's hp proportional.
- | Manacost removed.
- - Replicate reworked:
- |
- | Morphling assumes the shape of another unit. Can be any
- | hero or creep. Morphling assumes every particularity of
- | the unit: damage, range, movespeed, animations, stats,
- | etc. He retains his own items and his own spells (he
- | can Morph his new stats if he replicated a hero).
- Nature's Prophet
- - Agility gain decreased from 1.9 to 1.4.
- - Treants gold bounty increased from 12-16 to 22-26. Experience increased from 20 to 30.
- Lina
- - Fiery Soul max stacks increased to 4.
- - Aghanim's Scepter upgrade tweaked:
- |
- | Doesn't increase damage nor range anymore.
- | Damage type is changed to pure.
- | (note: this effectively gives the same damage
- | increase as before against targets with 25% magic
- | resistance)
- Lifestealer
- - Infest AoE damage now only occurs when consuming a creep (allied or enemy).
- - Rage can be purged.
- Lion
- - Mana Drain can now increase Lion's mana beyond his max pool, in similar fashion to Soul Ring. Lasts a maximum of 15 seconds.
- - Mana Drain can be cast on allies to transfer mana.
- - New Aghanim's Scepter upgrade:
- |
- | If Finger of Death deals the killing blow, the unit is
- | successfully turned inside out in a gory explosion,
- | dealing mixed damage equivalent to 25% of the target's
- | max hp in a 700 aoe.
- Lone Druid
- - Spirit Bear tweaked:
- |
- | Spirit Bear's hp rescaled from 1400/1800/2300/2700 to
- | 1000/1600/2200/2800.
- |
- | The death of the Spirit Bear now inflicts damage to the
- | Lone Druid equivalent to 20% of his own max hp instead
- | of fixed damage.
- |
- | Spirit Bear's mana pool changed from 0 to 0/0/150/300.
- |
- | Entangle changed to an active ability. 14 seconds
- | cooldown, 150 manacost.
- - Spirit Bear now uses the hero version of Armlet of Mordiggian (receives correct damage and attack speed bonuses, health is drained).
- Ogre Magi
- - Multicast now works on (some) items!
- Phantom Assassin
- - Phantom Strike now dodges projectiles.
- Pugna
- - Strength gain from 1.2 to 1.7
- - Armor increased by 3
- - Decrepify can now be cast on allied Healing Ward, Frozen Sigil, Tombstone, Psionic Trap and Homing Missile.
- Razor
- - Strength gain increased from 1.7 to 2.4
- - Reworked how Unstable Current's purge works:
- |
- | The purge is only activated once, when an enemy hero
- | damages Razor through a spell or an attack, or when
- | Razor damages an enemy hero through a spell or attack.
- |
- | The purge is ready after a 24/18/12/6 seconds cooldown
- | or after Razor travels 1800/1400/1000/600 units.
- - Eye of the Storm is now passive (can be toggled off).
- Riki
- - Smoke Screen now slows turning speed by 50% (doesn't stack with Sticky Napalm).
- - Blink Strike now dodges projectiles
- Slardar
- - Sprint can now be stopped prematurely by pressing the key again (after a minimum duration of 1 second).
- Spectre
- - Reality can now be cast on any illusion of Spectre.
- - Reality cooldown from 10 to 3.
- - Using Reality now dodges projectiles.
- - Dispersion reworked with a new active part:
- |
- | Passive: Reflects 8/12/16/20% of damage.
- |
- | Active: When cast, damage inflicted to Spectre is
- | silently stored for a short duration. When the duration
- | ends, 50% of the total damage count is dispersed around
- | Spectre while Spectre is healed for the other 50%.
- |
- | Lasts 4 seconds, 30 seconds cooldown, no manacost.
- |
- | (note: using the active doesn't disable the
- | passive part. It is indistinguishable for
- | enemies.)
- Spirit Breaker
- - Nether Strike now always hits in a AoE (previously Aghanim's Scepter only).
- - Aghanim's Scepter cooldown reduction from 20 seconds to 14.
- Tauren Chieftain (Elder Titan)
- - Earth Splitter AoE gets slightly wider with additional levels.
- Timbersaw (Goblin Shredder)
- - Reactive Armor also grants 1% magic resistance per stack.
- - Timber Chain now dodges projectiles.
- - Timber Chain no longer destroys the tree it targeted.
- Tiny
- - Toss prioritizes the closest unit around Tiny instead of a random one.
- - Being tossed now dodges projectiles.
- Treant Protector
- - Nature's Guise doesn't get dispelled if the unit becomes visible. The unit can re-cloak as many times as the duration allows.
- - Living Armor mana cost increased from 25 to 40.
- Tuskarr
- - Snowball's minimum speed increased from 200 to 400 (only relevant when Tusk is slowed).
- Visage
- - Revenants tweaked:
- |
- | Hitpoints increased from 300/450/600 to 500/600/700.
- | Armor decreased from 0/1/2 to 0.
- | Magic resistance decreased from 96.25% to 30%.
- | Movespeed decreased from 380/390/400 to 370.
- | Gravekeeper's Cloak now also applies to Revenants.
- | Grave Chill now also applies to Revenants.
- - Soul Assumption now also considers damage dealt by enemy heroes to Revenants.
- Vengeful Spirit
- - Nether Swap range increased from 600/900/1200 to 700/950/1200.
- Witch Doctor
- - Reverted the 1.5 second stun on the first Paralyzing Cask bounce.
- - Voodoo Restoration initial manacost rescaled from 25/50/75/100 to 40.
- - Death Ward cast range rescaled from 300/350/400 to 400.
- Items:
- Armlet of Mordiggian:
- - Cooldown now applies between deactivation and reactivation.
- - Cooldown reduced to 1 second.
- Blademail
- - Cooldown reduced from 22 to 15.
- Diffusal Blade
- - Mana burned is now equal to 0.6 (0.8 for level 2) times the wielder's agility.
- - Feedback doesn't work anymore on melee illusions.
- Eul's Scepter of Divinity
- - Can be cast on any non-magic immune unit owned by the bearer.
- - Cycloning one's own unit or hero grants flying vision.
- Eye of Skadi
- - Attack speed slow increased from 20% to 50%
- Janggo of Endurance:
- - Attribute bonus decreased from 9 to 8.
- - Can now use Null Talisman or Wraith Band instead of Bracer.
- Quelling Blade
- - Range increased to 350
- - Can be used on observer and sentry wards.
- Sange
- - Maim doesn't slow attack speed anymore.
- - Maim has an additional effect: Reduces heals by 40% (Greater Maim: 50%) for the maimed unit. This includes every healing ability, regeneration and lifesteal.
- Smoke of Deceit
- - New alternative ability: Can be used to obfuscate one of your item slots. The enemy team will see a special icon instead of the item contained in the slot of your choice.
- This consumes the Smoke of Deceit. Only hides the item icon, not its bonuses. The effect lasts 60 seconds, and can be used on an empty slot.
- | In DotA: type "-smoke #slotnumber".
- | In DOTA2: right-click on smoke to choose slot.
- Tango of Essification
- - If left on the ground for 20 seconds, will spawn a tree. (cannot block creeps movement)
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