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- 01:36:20: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
- 01:36:20: -------------------------------
- 01:36:20: CPU Name: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz
- 01:36:20: CPU Speed: 3399MHz
- 01:36:20: Physical Memory: 4095MB Total, 4095MB Free
- 01:36:20: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
- 01:36:20: monitor 1: pos={0, 0}, size={1920, 1080}
- 01:36:20: Windows Version: 10.0 Build 10240 (revision 16384)
- 01:36:20: Aero is Enabled
- 01:36:20: -------------------------------
- 01:36:20: OBS Modules:
- 01:36:20: Base Address Module
- 01:36:20: 00CD0000 OBS.exe
- 01:36:20: 0FD50000 OBSApi.dll
- 01:36:20: 50010000 DShowPlugin.dll
- 01:36:20: 51460000 GraphicsCapture.dll
- 01:36:20: 0F350000 NoiseGate.dll
- 01:36:20: 63160000 PSVPlugin.dll
- 01:36:20: 55AA0000 scenesw.dll
- 01:36:20: ------------------------------------------
- 01:36:20: Adapter 1
- 01:36:20: Video Adapter: AMD Radeon (TM) R9 390 Series
- 01:36:20: Video Adapter Dedicated Video Memory: 3221225472
- 01:36:20: Video Adapter Shared System Memory: 1073676288
- 01:36:20: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 01:36:20: =====Stream Start: 2015-10-25, 01:36:20===============================================
- 01:36:20: Multithreaded optimizations: On
- 01:36:20: Base resolution: 1920x1080
- 01:36:20: Output resolution: 1920x1080
- 01:36:20: ------------------------------------------
- 01:36:20: Loading up D3D10 on AMD Radeon (TM) R9 390 Series (Adapter 1)...
- 01:36:20: ------------------------------------------
- 01:36:20: Audio Format: 48000 Hz
- 01:36:20: ------------------------------------------
- 01:36:20: Audio Channels: 2 Ch
- 01:36:20: Playback device Default
- 01:36:20: ------------------------------------------
- 01:36:20: Using desktop audio input: Klinke (Realtek High Definition Audio)
- 01:36:20: Global Audio time adjust: 0
- 01:36:20: ------------------------------------------
- 01:36:20: Using auxilary audio input: Mikrofon (3- Anua Mic CM 900)
- 01:36:20: Mic time offset: 0
- 01:36:20: ------------------------------------------
- 01:36:20: Audio Encoding: AAC
- 01:36:20: bitrate: 128
- 01:36:20: Using graphics capture
- 01:36:20: Trying to hook process: League of Legends.exe
- 01:36:20: Scene buffering time set to 700
- 01:36:20: ------------------------------------------
- 01:36:20: Video Encoding: x264
- 01:36:20: fps: 30
- 01:36:20: width: 1920, height: 1080
- 01:36:20: preset: veryfast
- 01:36:20: profile: high
- 01:36:20: keyint: 250
- 01:36:20: CBR: yes
- 01:36:20: CFR: yes
- 01:36:20: max bitrate: 1000
- 01:36:20: buffer size: 1000
- 01:36:20: ------------------------------------------
- 01:36:20: SharedTexCapture hooked
- 01:36:23: GraphicsCaptureSource::NewCapture: eliminating old capture
- 01:36:23: SharedTexCapture hooked
- 01:36:28: Total frames encoded: 194, total frames duplicated: 4 (2.06%)
- 01:36:28: Total frames rendered: 219, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 01:36:28:
- 01:36:28: Profiler time results:
- 01:36:28:
- 01:36:28: ==============================================================
- 01:36:28: video thread frame - [100%] [avg time: 1.189 ms] [children: 10.4%] [unaccounted: 89.6%]
- 01:36:28: | scene->Preprocess - [0.168%] [avg time: 0.002 ms]
- 01:36:28: | GPU download and conversion - [10.3%] [avg time: 0.122 ms] [children: 8.49%] [unaccounted: 1.77%]
- 01:36:28: | | flush - [6.64%] [avg time: 0.079 ms]
- 01:36:28: | | CopyResource - [1.51%] [avg time: 0.018 ms]
- 01:36:28: | | conversion to 4:2:0 - [0.336%] [avg time: 0.004 ms]
- 01:36:28: Convert444Threads - [100%] [avg time: 1.033 ms] [children: 99.2%] [unaccounted: 0.774%]
- 01:36:28: | Convert444toNV12 - [99.2%] [avg time: 1.025 ms]
- 01:36:28: encoder thread frame - [100%] [avg time: 2.746 ms] [children: 0.146%] [unaccounted: 99.9%]
- 01:36:28: | sending stuff out - [0.146%] [avg time: 0.004 ms]
- 01:36:28: ==============================================================
- 01:36:28:
- 01:36:28:
- 01:36:28: Profiler CPU results:
- 01:36:28:
- 01:36:28: ==============================================================
- 01:36:28: video thread frame - [cpu time: avg 0.142 ms, total 31.25 ms] [avg calls per frame: 1]
- 01:36:28: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 01:36:28: | GPU download and conversion - [cpu time: avg 0.071 ms, total 15.625 ms] [avg calls per frame: 1]
- 01:36:28: | | flush - [cpu time: avg 0.071 ms, total 15.625 ms] [avg calls per frame: 1]
- 01:36:28: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 01:36:28: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 01:36:28: Convert444Threads - [cpu time: avg 1.121 ms, total 437.5 ms] [avg calls per frame: 2]
- 01:36:28: | Convert444toNV12 - [cpu time: avg 1.121 ms, total 437.5 ms] [avg calls per frame: 2]
- 01:36:28: encoder thread frame - [cpu time: avg 2.013 ms, total 390.625 ms] [avg calls per frame: 1]
- 01:36:28: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 01:36:28: ==============================================================
- 01:36:28:
- 01:36:28: =====Stream End: 2015-10-25, 01:36:28=================================================
- 01:36:45: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
- 01:36:45: Failed loading CUDA dll
- 02:08:00: =====Stream Start: 2015-10-25, 02:08:00===============================================
- 02:08:00: Multithreaded optimizations: On
- 02:08:00: Base resolution: 1920x1080
- 02:08:00: Output resolution: 1920x1080
- 02:08:00: ------------------------------------------
- 02:08:00: Loading up D3D10 on AMD Radeon (TM) R9 390 Series (Adapter 1)...
- 02:08:00: ------------------------------------------
- 02:08:00: Audio Format: 48000 Hz
- 02:08:00: ------------------------------------------
- 02:08:00: Audio Channels: 2 Ch
- 02:08:00: Playback device Default
- 02:08:00: ------------------------------------------
- 02:08:00: Using desktop audio input: Klinke (Realtek High Definition Audio)
- 02:08:00: Global Audio time adjust: 0
- 02:08:00: ------------------------------------------
- 02:08:00: Using auxilary audio input: Mikrofon (3- Anua Mic CM 900)
- 02:08:00: Mic time offset: 0
- 02:08:00: ------------------------------------------
- 02:08:00: Audio Encoding: AAC
- 02:08:00: bitrate: 128
- 02:08:00: Using text output
- 02:08:00: Using graphics capture
- 02:08:00: Using bitmap image
- 02:08:00: Scene buffering time set to 700
- 02:08:00: ------------------------------------------
- 02:08:00: Video Encoding: x264
- 02:08:00: fps: 30
- 02:08:00: width: 1920, height: 1080
- 02:08:00: preset: veryfast
- 02:08:00: profile: main
- 02:08:00: keyint: 60
- 02:08:00: CBR: yes
- 02:08:00: CFR: yes
- 02:08:00: max bitrate: 1000
- 02:08:00: buffer size: 1000
- 02:08:00: ------------------------------------------
- 02:08:16: Total frames encoded: 445, total frames duplicated: 0 (0.00%)
- 02:08:16: Total frames rendered: 471, number of late frames: 1 (0.21%) (it's okay for some frames to be late)
- 02:08:16:
- 02:08:16: Profiler time results:
- 02:08:16:
- 02:08:16: ==============================================================
- 02:08:16: video thread frame - [100%] [avg time: 0.832 ms] [children: 20.9%] [unaccounted: 79.1%]
- 02:08:16: | scene->Preprocess - [4.69%] [avg time: 0.039 ms]
- 02:08:16: | GPU download and conversion - [16.2%] [avg time: 0.135 ms] [children: 13.7%] [unaccounted: 2.52%]
- 02:08:16: | | flush - [11.2%] [avg time: 0.093 ms]
- 02:08:16: | | CopyResource - [2.04%] [avg time: 0.017 ms]
- 02:08:16: | | conversion to 4:2:0 - [0.481%] [avg time: 0.004 ms]
- 02:08:16: Convert444Threads - [100%] [avg time: 1.126 ms] [children: 99.1%] [unaccounted: 0.888%]
- 02:08:16: | Convert444toNV12 - [99.1%] [avg time: 1.116 ms]
- 02:08:16: encoder thread frame - [100%] [avg time: 2.933 ms] [children: 0.17%] [unaccounted: 99.8%]
- 02:08:16: | sending stuff out - [0.17%] [avg time: 0.005 ms]
- 02:08:16: ==============================================================
- 02:08:16:
- 02:08:16:
- 02:08:16: Profiler CPU results:
- 02:08:16:
- 02:08:16: ==============================================================
- 02:08:16: video thread frame - [cpu time: avg 0.331 ms, total 156.25 ms] [avg calls per frame: 1]
- 02:08:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 02:08:16: | GPU download and conversion - [cpu time: avg 0.033 ms, total 15.625 ms] [avg calls per frame: 1]
- 02:08:16: | | flush - [cpu time: avg 0.033 ms, total 15.625 ms] [avg calls per frame: 1]
- 02:08:16: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 02:08:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 02:08:16: Convert444Threads - [cpu time: avg 1.103 ms, total 984.375 ms] [avg calls per frame: 2]
- 02:08:16: | Convert444toNV12 - [cpu time: avg 1.103 ms, total 984.375 ms] [avg calls per frame: 2]
- 02:08:16: encoder thread frame - [cpu time: avg 2.668 ms, total 1187.5 ms] [avg calls per frame: 1]
- 02:08:16: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 02:08:16: ==============================================================
- 02:08:16:
- 02:08:16: =====Stream End: 2015-10-25, 02:08:16=================================================
- 02:08:17: =====Stream Start: 2015-10-25, 02:08:17===============================================
- 02:08:17: Multithreaded optimizations: On
- 02:08:17: Base resolution: 1920x1080
- 02:08:17: Output resolution: 1920x1080
- 02:08:17: ------------------------------------------
- 02:08:17: Loading up D3D10 on AMD Radeon (TM) R9 390 Series (Adapter 1)...
- 02:08:17: ------------------------------------------
- 02:08:17: Audio Format: 48000 Hz
- 02:08:17: ------------------------------------------
- 02:08:17: Audio Channels: 2 Ch
- 02:08:17: Playback device Default
- 02:08:17: ------------------------------------------
- 02:08:17: Using desktop audio input: Klinke (Realtek High Definition Audio)
- 02:08:17: Global Audio time adjust: 0
- 02:08:17: ------------------------------------------
- 02:08:17: Using auxilary audio input: Mikrofon (3- Anua Mic CM 900)
- 02:08:17: Mic time offset: 0
- 02:08:17: ------------------------------------------
- 02:08:17: Audio Encoding: AAC
- 02:08:17: bitrate: 128
- 02:08:17: Using text output
- 02:08:17: Using graphics capture
- 02:08:17: Using bitmap image
- 02:08:17: Scene buffering time set to 700
- 02:08:17: ------------------------------------------
- 02:08:17: Video Encoding: x264
- 02:08:17: fps: 30
- 02:08:17: width: 1920, height: 1080
- 02:08:17: preset: veryfast
- 02:08:17: profile: main
- 02:08:17: keyint: 60
- 02:08:17: CBR: yes
- 02:08:17: CFR: yes
- 02:08:17: max bitrate: 1000
- 02:08:17: buffer size: 1000
- 02:08:17: ------------------------------------------
- 02:09:19: Total frames encoded: 1828, total frames duplicated: 3 (0.16%)
- 02:09:19: Total frames rendered: 1854, number of late frames: 1 (0.05%) (it's okay for some frames to be late)
- 02:09:19:
- 02:09:19: Profiler time results:
- 02:09:19:
- 02:09:19: ==============================================================
- 02:09:19: video thread frame - [100%] [avg time: 0.965 ms] [children: 35.1%] [unaccounted: 64.9%]
- 02:09:19: | scene->Preprocess - [20.9%] [avg time: 0.202 ms]
- 02:09:19: | GPU download and conversion - [14.2%] [avg time: 0.137 ms] [children: 11.9%] [unaccounted: 2.28%]
- 02:09:19: | | flush - [9.74%] [avg time: 0.094 ms]
- 02:09:19: | | CopyResource - [1.66%] [avg time: 0.016 ms]
- 02:09:19: | | conversion to 4:2:0 - [0.518%] [avg time: 0.005 ms]
- 02:09:19: Convert444Threads - [100%] [avg time: 1.116 ms] [children: 99.1%] [unaccounted: 0.896%]
- 02:09:19: | Convert444toNV12 - [99.1%] [avg time: 1.106 ms]
- 02:09:19: encoder thread frame - [100%] [avg time: 2.708 ms] [children: 0.185%] [unaccounted: 99.8%]
- 02:09:19: | sending stuff out - [0.185%] [avg time: 0.005 ms]
- 02:09:19: ==============================================================
- 02:09:19:
- 02:09:19:
- 02:09:19: Profiler CPU results:
- 02:09:19:
- 02:09:19: ==============================================================
- 02:09:19: video thread frame - [cpu time: avg 0.455 ms, total 843.75 ms] [avg calls per frame: 1]
- 02:09:19: | scene->Preprocess - [cpu time: avg 0.151 ms, total 281.25 ms] [avg calls per frame: 1]
- 02:09:19: | GPU download and conversion - [cpu time: avg 0.084 ms, total 156.25 ms] [avg calls per frame: 1]
- 02:09:19: | | flush - [cpu time: avg 0.033 ms, total 62.5 ms] [avg calls per frame: 1]
- 02:09:19: | | CopyResource - [cpu time: avg 0.025 ms, total 46.875 ms] [avg calls per frame: 1]
- 02:09:19: | | conversion to 4:2:0 - [cpu time: avg 0.008 ms, total 15.625 ms] [avg calls per frame: 1]
- 02:09:19: Convert444Threads - [cpu time: avg 1.059 ms, total 3875 ms] [avg calls per frame: 2]
- 02:09:19: | Convert444toNV12 - [cpu time: avg 1.059 ms, total 3875 ms] [avg calls per frame: 2]
- 02:09:19: encoder thread frame - [cpu time: avg 2.273 ms, total 4156.25 ms] [avg calls per frame: 1]
- 02:09:19: | sending stuff out - [cpu time: avg 0.008 ms, total 15.625 ms] [avg calls per frame: 1]
- 02:09:19: ==============================================================
- 02:09:19:
- 02:09:19: =====Stream End: 2015-10-25, 02:09:19=================================================
- 02:09:20: Terminating 0x17e4
- 02:09:20: Terminating 0x1acc
- 02:09:20: Terminating 0x3128
- Last game capture log:
- 2015-10-25, 01:36:20: we're booting up:
- 01:36:20: CaptureThread: attached to process League of Legends.exe
- 01:36:20: D3D9 Present
- 01:36:20: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
- 01:36:20: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
- 01:36:20: DXGI Present
- 01:36:20: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
- 01:36:20: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
- 01:36:20: GL Present
- 01:36:20: DirectDraw capture: Windows 8 not supported yet
- 01:36:20: (half life scientist) everything.. seems to be in order
- 01:36:20: D3D9EndScene called
- 01:36:20: D3DPRESENT_PARAMETERS {
- 01:36:20: BackBufferWidth: 1920
- 01:36:20: BackBufferHeight: 1080
- 01:36:20: BackBufferFormat: D3DFMT_X8R8G8B8
- 01:36:20: BackBufferCount: 1
- 01:36:20: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:36:20: MultiSampleQuality: 0
- 01:36:20: SwapEffect: D3DSWAPEFFECT_DISCARD
- 01:36:20: hDeviceWindow: 1312168
- 01:36:20: Windowed: false
- 01:36:20: EnableAutoDepthStencil: false
- 01:36:20: AutoDepthStencilFormat: D3DFMT_D24S8
- 01:36:20: Flags: None
- 01:36:20: FullScreen_RefreshRateInHz: 60
- 01:36:20: PresentationInterval: 2147483648
- 01:36:20: };
- 01:36:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 01:36:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 01:36:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
- 01:36:20: successfully set up d3d9 hooks
- 01:36:20: D3D9Present called
- 01:36:20: DoD3D9GPUHook: success
- 01:36:21: D3DSURFACE_DESC {
- 01:36:21: Format: D3DFMT_X8R8G8B8
- 01:36:21: Type: D3DRTYPE_SURFACE
- 01:36:21: Usage: D3DUSAGE_RENDERTARGET
- 01:36:21: Pool: D3DPOOL_DEFAULT
- 01:36:21: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:36:21: MultiSampleQuality: 0
- 01:36:21: Width: 1920
- 01:36:21: Height: 1080
- 01:36:21: };
- 01:36:21: successfully capturing d3d9 frames via GPU
- 01:36:22: D3D9Reset called
- 01:36:22: ---------------------- Cleared D3D9 Capture ----------------------
- 01:36:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 01:36:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 01:36:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
- 01:36:23: successfully set up d3d9 hooks
- 01:36:23: D3D9Present called
- 01:36:23: DoD3D9GPUHook: success
- 01:36:23: D3D9EndScene called
- 01:36:23: D3DSURFACE_DESC {
- 01:36:23: Format: D3DFMT_X8R8G8B8
- 01:36:23: Type: D3DRTYPE_SURFACE
- 01:36:23: Usage: D3DUSAGE_RENDERTARGET
- 01:36:23: Pool: D3DPOOL_DEFAULT
- 01:36:23: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:36:23: MultiSampleQuality: 0
- 01:36:23: Width: 1920
- 01:36:23: Height: 1080
- 01:36:23: };
- 01:36:23: successfully capturing d3d9 frames via GPU
- 01:36:24: DirectDraw capture: Windows 8 not supported yet
- 01:36:28: ---------------------- Cleared D3D9 Capture ----------------------
- 01:36:28: D3D9EndScene called
- 01:36:28: D3D9Present called
- 01:36:28: DirectDraw capture: Windows 8 not supported yet
- 01:37:00: D3D9Reset called
- 01:37:00: ---------------------- Cleared D3D9 Capture ----------------------
- 01:37:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 01:37:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 01:37:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
- 01:37:01: successfully set up d3d9 hooks
- 01:37:01: D3D9EndScene called
- 01:37:01: D3D9Present called
- 01:37:04: DirectDraw capture: Windows 8 not supported yet
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