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  1. 01:36:20: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
  2. 01:36:20: -------------------------------
  3. 01:36:20: CPU Name: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz
  4. 01:36:20: CPU Speed: 3399MHz
  5. 01:36:20: Physical Memory: 4095MB Total, 4095MB Free
  6. 01:36:20: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 01:36:20: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 01:36:20: Windows Version: 10.0 Build 10240 (revision 16384)
  9. 01:36:20: Aero is Enabled
  10. 01:36:20: -------------------------------
  11. 01:36:20: OBS Modules:
  12. 01:36:20: Base Address Module
  13. 01:36:20: 00CD0000 OBS.exe
  14. 01:36:20: 0FD50000 OBSApi.dll
  15. 01:36:20: 50010000 DShowPlugin.dll
  16. 01:36:20: 51460000 GraphicsCapture.dll
  17. 01:36:20: 0F350000 NoiseGate.dll
  18. 01:36:20: 63160000 PSVPlugin.dll
  19. 01:36:20: 55AA0000 scenesw.dll
  20. 01:36:20: ------------------------------------------
  21. 01:36:20: Adapter 1
  22. 01:36:20: Video Adapter: AMD Radeon (TM) R9 390 Series
  23. 01:36:20: Video Adapter Dedicated Video Memory: 3221225472
  24. 01:36:20: Video Adapter Shared System Memory: 1073676288
  25. 01:36:20: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 01:36:20: =====Stream Start: 2015-10-25, 01:36:20===============================================
  27. 01:36:20: Multithreaded optimizations: On
  28. 01:36:20: Base resolution: 1920x1080
  29. 01:36:20: Output resolution: 1920x1080
  30. 01:36:20: ------------------------------------------
  31. 01:36:20: Loading up D3D10 on AMD Radeon (TM) R9 390 Series (Adapter 1)...
  32. 01:36:20: ------------------------------------------
  33. 01:36:20: Audio Format: 48000 Hz
  34. 01:36:20: ------------------------------------------
  35. 01:36:20: Audio Channels: 2 Ch
  36. 01:36:20: Playback device Default
  37. 01:36:20: ------------------------------------------
  38. 01:36:20: Using desktop audio input: Klinke (Realtek High Definition Audio)
  39. 01:36:20: Global Audio time adjust: 0
  40. 01:36:20: ------------------------------------------
  41. 01:36:20: Using auxilary audio input: Mikrofon (3- Anua Mic CM 900)
  42. 01:36:20: Mic time offset: 0
  43. 01:36:20: ------------------------------------------
  44. 01:36:20: Audio Encoding: AAC
  45. 01:36:20: bitrate: 128
  46. 01:36:20: Using graphics capture
  47. 01:36:20: Trying to hook process: League of Legends.exe
  48. 01:36:20: Scene buffering time set to 700
  49. 01:36:20: ------------------------------------------
  50. 01:36:20: Video Encoding: x264
  51. 01:36:20: fps: 30
  52. 01:36:20: width: 1920, height: 1080
  53. 01:36:20: preset: veryfast
  54. 01:36:20: profile: high
  55. 01:36:20: keyint: 250
  56. 01:36:20: CBR: yes
  57. 01:36:20: CFR: yes
  58. 01:36:20: max bitrate: 1000
  59. 01:36:20: buffer size: 1000
  60. 01:36:20: ------------------------------------------
  61. 01:36:20: SharedTexCapture hooked
  62. 01:36:23: GraphicsCaptureSource::NewCapture: eliminating old capture
  63. 01:36:23: SharedTexCapture hooked
  64. 01:36:28: Total frames encoded: 194, total frames duplicated: 4 (2.06%)
  65. 01:36:28: Total frames rendered: 219, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  66. 01:36:28:
  67. 01:36:28: Profiler time results:
  68. 01:36:28:
  69. 01:36:28: ==============================================================
  70. 01:36:28: video thread frame - [100%] [avg time: 1.189 ms] [children: 10.4%] [unaccounted: 89.6%]
  71. 01:36:28: | scene->Preprocess - [0.168%] [avg time: 0.002 ms]
  72. 01:36:28: | GPU download and conversion - [10.3%] [avg time: 0.122 ms] [children: 8.49%] [unaccounted: 1.77%]
  73. 01:36:28: | | flush - [6.64%] [avg time: 0.079 ms]
  74. 01:36:28: | | CopyResource - [1.51%] [avg time: 0.018 ms]
  75. 01:36:28: | | conversion to 4:2:0 - [0.336%] [avg time: 0.004 ms]
  76. 01:36:28: Convert444Threads - [100%] [avg time: 1.033 ms] [children: 99.2%] [unaccounted: 0.774%]
  77. 01:36:28: | Convert444toNV12 - [99.2%] [avg time: 1.025 ms]
  78. 01:36:28: encoder thread frame - [100%] [avg time: 2.746 ms] [children: 0.146%] [unaccounted: 99.9%]
  79. 01:36:28: | sending stuff out - [0.146%] [avg time: 0.004 ms]
  80. 01:36:28: ==============================================================
  81. 01:36:28:
  82. 01:36:28:
  83. 01:36:28: Profiler CPU results:
  84. 01:36:28:
  85. 01:36:28: ==============================================================
  86. 01:36:28: video thread frame - [cpu time: avg 0.142 ms, total 31.25 ms] [avg calls per frame: 1]
  87. 01:36:28: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  88. 01:36:28: | GPU download and conversion - [cpu time: avg 0.071 ms, total 15.625 ms] [avg calls per frame: 1]
  89. 01:36:28: | | flush - [cpu time: avg 0.071 ms, total 15.625 ms] [avg calls per frame: 1]
  90. 01:36:28: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  91. 01:36:28: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  92. 01:36:28: Convert444Threads - [cpu time: avg 1.121 ms, total 437.5 ms] [avg calls per frame: 2]
  93. 01:36:28: | Convert444toNV12 - [cpu time: avg 1.121 ms, total 437.5 ms] [avg calls per frame: 2]
  94. 01:36:28: encoder thread frame - [cpu time: avg 2.013 ms, total 390.625 ms] [avg calls per frame: 1]
  95. 01:36:28: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  96. 01:36:28: ==============================================================
  97. 01:36:28:
  98. 01:36:28: =====Stream End: 2015-10-25, 01:36:28=================================================
  99. 01:36:45: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  100. 01:36:45: Failed loading CUDA dll
  101. 02:08:00: =====Stream Start: 2015-10-25, 02:08:00===============================================
  102. 02:08:00: Multithreaded optimizations: On
  103. 02:08:00: Base resolution: 1920x1080
  104. 02:08:00: Output resolution: 1920x1080
  105. 02:08:00: ------------------------------------------
  106. 02:08:00: Loading up D3D10 on AMD Radeon (TM) R9 390 Series (Adapter 1)...
  107. 02:08:00: ------------------------------------------
  108. 02:08:00: Audio Format: 48000 Hz
  109. 02:08:00: ------------------------------------------
  110. 02:08:00: Audio Channels: 2 Ch
  111. 02:08:00: Playback device Default
  112. 02:08:00: ------------------------------------------
  113. 02:08:00: Using desktop audio input: Klinke (Realtek High Definition Audio)
  114. 02:08:00: Global Audio time adjust: 0
  115. 02:08:00: ------------------------------------------
  116. 02:08:00: Using auxilary audio input: Mikrofon (3- Anua Mic CM 900)
  117. 02:08:00: Mic time offset: 0
  118. 02:08:00: ------------------------------------------
  119. 02:08:00: Audio Encoding: AAC
  120. 02:08:00: bitrate: 128
  121. 02:08:00: Using text output
  122. 02:08:00: Using graphics capture
  123. 02:08:00: Using bitmap image
  124. 02:08:00: Scene buffering time set to 700
  125. 02:08:00: ------------------------------------------
  126. 02:08:00: Video Encoding: x264
  127. 02:08:00: fps: 30
  128. 02:08:00: width: 1920, height: 1080
  129. 02:08:00: preset: veryfast
  130. 02:08:00: profile: main
  131. 02:08:00: keyint: 60
  132. 02:08:00: CBR: yes
  133. 02:08:00: CFR: yes
  134. 02:08:00: max bitrate: 1000
  135. 02:08:00: buffer size: 1000
  136. 02:08:00: ------------------------------------------
  137. 02:08:16: Total frames encoded: 445, total frames duplicated: 0 (0.00%)
  138. 02:08:16: Total frames rendered: 471, number of late frames: 1 (0.21%) (it's okay for some frames to be late)
  139. 02:08:16:
  140. 02:08:16: Profiler time results:
  141. 02:08:16:
  142. 02:08:16: ==============================================================
  143. 02:08:16: video thread frame - [100%] [avg time: 0.832 ms] [children: 20.9%] [unaccounted: 79.1%]
  144. 02:08:16: | scene->Preprocess - [4.69%] [avg time: 0.039 ms]
  145. 02:08:16: | GPU download and conversion - [16.2%] [avg time: 0.135 ms] [children: 13.7%] [unaccounted: 2.52%]
  146. 02:08:16: | | flush - [11.2%] [avg time: 0.093 ms]
  147. 02:08:16: | | CopyResource - [2.04%] [avg time: 0.017 ms]
  148. 02:08:16: | | conversion to 4:2:0 - [0.481%] [avg time: 0.004 ms]
  149. 02:08:16: Convert444Threads - [100%] [avg time: 1.126 ms] [children: 99.1%] [unaccounted: 0.888%]
  150. 02:08:16: | Convert444toNV12 - [99.1%] [avg time: 1.116 ms]
  151. 02:08:16: encoder thread frame - [100%] [avg time: 2.933 ms] [children: 0.17%] [unaccounted: 99.8%]
  152. 02:08:16: | sending stuff out - [0.17%] [avg time: 0.005 ms]
  153. 02:08:16: ==============================================================
  154. 02:08:16:
  155. 02:08:16:
  156. 02:08:16: Profiler CPU results:
  157. 02:08:16:
  158. 02:08:16: ==============================================================
  159. 02:08:16: video thread frame - [cpu time: avg 0.331 ms, total 156.25 ms] [avg calls per frame: 1]
  160. 02:08:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  161. 02:08:16: | GPU download and conversion - [cpu time: avg 0.033 ms, total 15.625 ms] [avg calls per frame: 1]
  162. 02:08:16: | | flush - [cpu time: avg 0.033 ms, total 15.625 ms] [avg calls per frame: 1]
  163. 02:08:16: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  164. 02:08:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  165. 02:08:16: Convert444Threads - [cpu time: avg 1.103 ms, total 984.375 ms] [avg calls per frame: 2]
  166. 02:08:16: | Convert444toNV12 - [cpu time: avg 1.103 ms, total 984.375 ms] [avg calls per frame: 2]
  167. 02:08:16: encoder thread frame - [cpu time: avg 2.668 ms, total 1187.5 ms] [avg calls per frame: 1]
  168. 02:08:16: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  169. 02:08:16: ==============================================================
  170. 02:08:16:
  171. 02:08:16: =====Stream End: 2015-10-25, 02:08:16=================================================
  172. 02:08:17: =====Stream Start: 2015-10-25, 02:08:17===============================================
  173. 02:08:17: Multithreaded optimizations: On
  174. 02:08:17: Base resolution: 1920x1080
  175. 02:08:17: Output resolution: 1920x1080
  176. 02:08:17: ------------------------------------------
  177. 02:08:17: Loading up D3D10 on AMD Radeon (TM) R9 390 Series (Adapter 1)...
  178. 02:08:17: ------------------------------------------
  179. 02:08:17: Audio Format: 48000 Hz
  180. 02:08:17: ------------------------------------------
  181. 02:08:17: Audio Channels: 2 Ch
  182. 02:08:17: Playback device Default
  183. 02:08:17: ------------------------------------------
  184. 02:08:17: Using desktop audio input: Klinke (Realtek High Definition Audio)
  185. 02:08:17: Global Audio time adjust: 0
  186. 02:08:17: ------------------------------------------
  187. 02:08:17: Using auxilary audio input: Mikrofon (3- Anua Mic CM 900)
  188. 02:08:17: Mic time offset: 0
  189. 02:08:17: ------------------------------------------
  190. 02:08:17: Audio Encoding: AAC
  191. 02:08:17: bitrate: 128
  192. 02:08:17: Using text output
  193. 02:08:17: Using graphics capture
  194. 02:08:17: Using bitmap image
  195. 02:08:17: Scene buffering time set to 700
  196. 02:08:17: ------------------------------------------
  197. 02:08:17: Video Encoding: x264
  198. 02:08:17: fps: 30
  199. 02:08:17: width: 1920, height: 1080
  200. 02:08:17: preset: veryfast
  201. 02:08:17: profile: main
  202. 02:08:17: keyint: 60
  203. 02:08:17: CBR: yes
  204. 02:08:17: CFR: yes
  205. 02:08:17: max bitrate: 1000
  206. 02:08:17: buffer size: 1000
  207. 02:08:17: ------------------------------------------
  208. 02:09:19: Total frames encoded: 1828, total frames duplicated: 3 (0.16%)
  209. 02:09:19: Total frames rendered: 1854, number of late frames: 1 (0.05%) (it's okay for some frames to be late)
  210. 02:09:19:
  211. 02:09:19: Profiler time results:
  212. 02:09:19:
  213. 02:09:19: ==============================================================
  214. 02:09:19: video thread frame - [100%] [avg time: 0.965 ms] [children: 35.1%] [unaccounted: 64.9%]
  215. 02:09:19: | scene->Preprocess - [20.9%] [avg time: 0.202 ms]
  216. 02:09:19: | GPU download and conversion - [14.2%] [avg time: 0.137 ms] [children: 11.9%] [unaccounted: 2.28%]
  217. 02:09:19: | | flush - [9.74%] [avg time: 0.094 ms]
  218. 02:09:19: | | CopyResource - [1.66%] [avg time: 0.016 ms]
  219. 02:09:19: | | conversion to 4:2:0 - [0.518%] [avg time: 0.005 ms]
  220. 02:09:19: Convert444Threads - [100%] [avg time: 1.116 ms] [children: 99.1%] [unaccounted: 0.896%]
  221. 02:09:19: | Convert444toNV12 - [99.1%] [avg time: 1.106 ms]
  222. 02:09:19: encoder thread frame - [100%] [avg time: 2.708 ms] [children: 0.185%] [unaccounted: 99.8%]
  223. 02:09:19: | sending stuff out - [0.185%] [avg time: 0.005 ms]
  224. 02:09:19: ==============================================================
  225. 02:09:19:
  226. 02:09:19:
  227. 02:09:19: Profiler CPU results:
  228. 02:09:19:
  229. 02:09:19: ==============================================================
  230. 02:09:19: video thread frame - [cpu time: avg 0.455 ms, total 843.75 ms] [avg calls per frame: 1]
  231. 02:09:19: | scene->Preprocess - [cpu time: avg 0.151 ms, total 281.25 ms] [avg calls per frame: 1]
  232. 02:09:19: | GPU download and conversion - [cpu time: avg 0.084 ms, total 156.25 ms] [avg calls per frame: 1]
  233. 02:09:19: | | flush - [cpu time: avg 0.033 ms, total 62.5 ms] [avg calls per frame: 1]
  234. 02:09:19: | | CopyResource - [cpu time: avg 0.025 ms, total 46.875 ms] [avg calls per frame: 1]
  235. 02:09:19: | | conversion to 4:2:0 - [cpu time: avg 0.008 ms, total 15.625 ms] [avg calls per frame: 1]
  236. 02:09:19: Convert444Threads - [cpu time: avg 1.059 ms, total 3875 ms] [avg calls per frame: 2]
  237. 02:09:19: | Convert444toNV12 - [cpu time: avg 1.059 ms, total 3875 ms] [avg calls per frame: 2]
  238. 02:09:19: encoder thread frame - [cpu time: avg 2.273 ms, total 4156.25 ms] [avg calls per frame: 1]
  239. 02:09:19: | sending stuff out - [cpu time: avg 0.008 ms, total 15.625 ms] [avg calls per frame: 1]
  240. 02:09:19: ==============================================================
  241. 02:09:19:
  242. 02:09:19: =====Stream End: 2015-10-25, 02:09:19=================================================
  243. 02:09:20: Terminating 0x17e4
  244. 02:09:20: Terminating 0x1acc
  245. 02:09:20: Terminating 0x3128
  246.  
  247.  
  248. Last game capture log:
  249. 2015-10-25, 01:36:20: we're booting up:
  250. 01:36:20: CaptureThread: attached to process League of Legends.exe
  251. 01:36:20: D3D9 Present
  252. 01:36:20: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
  253. 01:36:20: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
  254. 01:36:20: DXGI Present
  255. 01:36:20: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
  256. 01:36:20: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
  257. 01:36:20: GL Present
  258. 01:36:20: DirectDraw capture: Windows 8 not supported yet
  259. 01:36:20: (half life scientist) everything.. seems to be in order
  260. 01:36:20: D3D9EndScene called
  261. 01:36:20: D3DPRESENT_PARAMETERS {
  262. 01:36:20: BackBufferWidth: 1920
  263. 01:36:20: BackBufferHeight: 1080
  264. 01:36:20: BackBufferFormat: D3DFMT_X8R8G8B8
  265. 01:36:20: BackBufferCount: 1
  266. 01:36:20: MultiSampleType: D3DMULTISAMPLE_NONE
  267. 01:36:20: MultiSampleQuality: 0
  268. 01:36:20: SwapEffect: D3DSWAPEFFECT_DISCARD
  269. 01:36:20: hDeviceWindow: 1312168
  270. 01:36:20: Windowed: false
  271. 01:36:20: EnableAutoDepthStencil: false
  272. 01:36:20: AutoDepthStencilFormat: D3DFMT_D24S8
  273. 01:36:20: Flags: None
  274. 01:36:20: FullScreen_RefreshRateInHz: 60
  275. 01:36:20: PresentationInterval: 2147483648
  276. 01:36:20: };
  277. 01:36:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  278. 01:36:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  279. 01:36:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
  280. 01:36:20: successfully set up d3d9 hooks
  281. 01:36:20: D3D9Present called
  282. 01:36:20: DoD3D9GPUHook: success
  283. 01:36:21: D3DSURFACE_DESC {
  284. 01:36:21: Format: D3DFMT_X8R8G8B8
  285. 01:36:21: Type: D3DRTYPE_SURFACE
  286. 01:36:21: Usage: D3DUSAGE_RENDERTARGET
  287. 01:36:21: Pool: D3DPOOL_DEFAULT
  288. 01:36:21: MultiSampleType: D3DMULTISAMPLE_NONE
  289. 01:36:21: MultiSampleQuality: 0
  290. 01:36:21: Width: 1920
  291. 01:36:21: Height: 1080
  292. 01:36:21: };
  293. 01:36:21: successfully capturing d3d9 frames via GPU
  294. 01:36:22: D3D9Reset called
  295. 01:36:22: ---------------------- Cleared D3D9 Capture ----------------------
  296. 01:36:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  297. 01:36:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  298. 01:36:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
  299. 01:36:23: successfully set up d3d9 hooks
  300. 01:36:23: D3D9Present called
  301. 01:36:23: DoD3D9GPUHook: success
  302. 01:36:23: D3D9EndScene called
  303. 01:36:23: D3DSURFACE_DESC {
  304. 01:36:23: Format: D3DFMT_X8R8G8B8
  305. 01:36:23: Type: D3DRTYPE_SURFACE
  306. 01:36:23: Usage: D3DUSAGE_RENDERTARGET
  307. 01:36:23: Pool: D3DPOOL_DEFAULT
  308. 01:36:23: MultiSampleType: D3DMULTISAMPLE_NONE
  309. 01:36:23: MultiSampleQuality: 0
  310. 01:36:23: Width: 1920
  311. 01:36:23: Height: 1080
  312. 01:36:23: };
  313. 01:36:23: successfully capturing d3d9 frames via GPU
  314. 01:36:24: DirectDraw capture: Windows 8 not supported yet
  315. 01:36:28: ---------------------- Cleared D3D9 Capture ----------------------
  316. 01:36:28: D3D9EndScene called
  317. 01:36:28: D3D9Present called
  318. 01:36:28: DirectDraw capture: Windows 8 not supported yet
  319. 01:37:00: D3D9Reset called
  320. 01:37:00: ---------------------- Cleared D3D9 Capture ----------------------
  321. 01:37:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  322. 01:37:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  323. 01:37:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\PROGRA~2\Raptr\ltc_game32-103398.dll. If you experience crashes, try disabling the other hooking application
  324. 01:37:01: successfully set up d3d9 hooks
  325. 01:37:01: D3D9EndScene called
  326. 01:37:01: D3D9Present called
  327. 01:37:04: DirectDraw capture: Windows 8 not supported yet
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