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- Window::Window(void)
- {
- [...]
- renderer = NULL;
- renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
- if(renderer == NULL)
- {
- cout << "Renderer wasn't created" << endl;
- }
- }
- [...]
- //*********************************************************************
- //Getters
- SDL_Renderer * Window::GetRenderer()
- {
- return renderer;
- }
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