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- <?xml version="1.0" ?>
- <spellcast>
- <config RequireVersion="2.44" />
- <variables>
- <var name="AutoDefenseGear">0</var>
- <var name="LightDefenseGear">0</var>
- <var name="DefenseGear">0</var>
- <var name="MagicDefenseGear">0</var>
- <var name="RefreshGear">0</var>
- <var name="ReraiseGear">0</var>
- <var name="KitingGear">0</var>
- <var name="SleepID">0</var>
- <var name="SleepTwoID">0</var>
- <var name="DarkObi">1</var>
- </variables>
- <sets>
- <group name="Main" default="yes">
- <set name="Idle">
- <ammo>Demonry Stone</ammo>
- <head>Twilight Helm</head>
- <neck>Orochi Nodowa</neck>
- <lear>Ethereal Earring</lear>
- <rear>Morukaka Earring</rear>
- <body>Valk. Breastplate</body>
- <hands>Melaco Mittens</hands>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Shadow Mantle</back>
- <waist>Nierenschutz</waist>
- <legs>Stearc Subligar</legs>
- <feet>Askar Gambieras</feet>
- </set>
- <set name="Melee">
- <ammo>Bomb Core</ammo>
- <head>Bale Burgeonet +2</head>
- <neck>Bale Choker</neck>
- <lear>Ethereal Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Bale Cuirass +2</body>
- <hands>Bale Gauntlets +2</hands>
- <lring>Rajas Ring</lring>
- <rring>Mars's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Ninurta's Sash</waist>
- <legs>Blitzer Poleyn</legs>
- <feet>Homam Gambieras</feet>
- </set>
- <set name="MeleeAftermath">
- <ammo>Bomb Core</ammo>
- <head>Bale Burgeonet +2</head>
- <neck>Bale Choker</neck>
- <lear>Ethereal Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Bale Cuirass +2</body>
- <hands>Bale Gauntlets +2</hands>
- <lring>Rajas Ring</lring>
- <rring>Mars's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Anguinus Belt</waist>
- <legs>Blitzer Poleyn</legs>
- <feet>Bale Sollerets +2</feet>
- </set>
- <set name="Souleater">
- <ammo>Bomb Core</ammo>
- <head>Bale Burgeonet +2</head>
- <neck>Bale Choker</neck>
- <lear>Ethereal Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Bale Cuirass +2</body>
- <hands>Bale Gauntlets +2</hands>
- <lring>Rajas Ring</lring>
- <rring>Blitz Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Ninurta's Sash</waist>
- <legs>Sable Cuisses</legs>
- <feet>Homam Gambieras</feet>
- </set>
- <set name="SouleaterAftermath">
- <ammo>Bomb Core</ammo>
- <head>Bale Burgeonet +2</head>
- <neck>Bale Choker</neck>
- <lear>Ethereal Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Bale Cuirass +2</body>
- <hands>Bale Gauntlets +2</hands>
- <lring>Rajas Ring</lring>
- <rring>Blitz Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Anguinus Belt</waist>
- <legs>Sable Cuisses</legs>
- <feet>Bale Sollerets +2</feet>
- </set>
- <set name="Catastrophe">
- <ammo>Bomb Core</ammo>
- <head>Twilight Helm</head>
- <neck>Soil Gorget</neck>
- <lear>Bale Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Twilight Mail</body>
- <hands>Onyx Gadlings</hands>
- <lring>Rajas Ring</lring>
- <rring>Strigoi Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Shadow Belt</waist>
- <legs>Bale Flanchard +1</legs>
- <feet>Bale Sollerets +2</feet>
- </set>
- <set name="Guillotine">
- <ammo>Bomb Core</ammo>
- <head>Twilight Helm</head>
- <neck>Bale Choker</neck>
- <lear>Bale Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Twilight Mail</body>
- <hands>Onyx Gadlings</hands>
- <lring>Rajas Ring</lring>
- <rring>Strigoi Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Snow Belt</waist>
- <legs>Bale Flanchard +1</legs>
- <feet>Bale Sollerets +2</feet>
- </set>
- <set name="Insurgency">
- <ammo>Bomb Core</ammo>
- <head>Twilight Helm</head>
- <neck>Bale Choker</neck>
- <lear>Bale Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Twilight Mail</body>
- <hands>Onyx Gadlings</hands>
- <lring>Rajas Ring</lring>
- <rring>Strigoi Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Shadow Belt</waist>
- <legs>Bale Flanchard +1</legs>
- <feet>Bale Sollerets +2</feet>
- </set>
- <set name="GenericWSGear">
- <ammo>Bomb Core</ammo>
- <head>Twilight Helm</head>
- <neck>Bale Choker</neck>
- <lear>Bale Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Twilight Mail</body>
- <hands>Onyx Gadlings</hands>
- <lring>Rajas Ring</lring>
- <rring>Strigoi Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Anguinus Belt</waist>
- <legs>Bale Flanchard +1</legs>
- <feet>Bale Sollerets +2</feet>
- </set>
- <set name="EnfeeblingMagic">
- <ammo>Sturm's Report</ammo>
- <head>Blood Mask</head>
- <neck>Enfeebling Torque</neck>
- <lear>Cass. Earring</lear>
- <rear>Helenus's Earring</rear>
- <hands>Nebula Cuffs</hands>
- <!-- <hands>Nebula Cuffs +1</hands> Replace NQ when you get this. -->
- <rring>Balrahn's Ring</rring>
- <lring>Omega Ring</lring>
- <back>Abyss Cape</back>
- <waist>Ninurta's Sash</waist>
- <legs>Nebula Slops</legs>
- <!-- <legs>Nebula Slops +1</legs> Replace NQ when you get this. -->
- <feet>Bale Sollerets +2</feet>
- <body>Corselet</body>
- </set>
- <set name="Fastcast">
- <head lock="yes">Champion's Galea</head>
- <neck lock="yes">Jeweled Collar</neck>
- <body lock="yes">Nuevo Coselete</body>
- <!-- <hands lock="yes">Nebula Cuffs +1</hands> Use when you get this. -->
- <rear lock="yes">Loquac. Earring</rear>
- <legs lock="yes">Homam Cosciales</legs>
- </set>
- <set name="FastcastStun">
- <head lock="yes">Champion's Galea</head>
- <body lock="yes">Nuevo Coselete</body>
- <lear lock="yes">Ethereal Earring</lear>
- <rear lock="yes">Loquac. Earring</rear>
- <legs lock="yes">Homam Cosciales</legs>
- <ammo lock="yes">Impatiens</ammo>
- <hands lock="yes">Bale Gauntlets +2</hands>
- <!-- <hands lock="yes">Nebula Cuffs +1</hands> Replace Bale Gauntlets +2 when you get this. -->
- <rring lock="yes">Blitz Ring</rring>
- <lring lock="yes">Omega Ring</lring>
- <back lock="yes">Abyss Cape</back>
- <waist lock="yes">Ninurta's Sash</waist>
- <feet lock="yes">Homam Gambieras</feet>
- <neck lock="yes">Jeweled Collar</neck>
- </set>
- <set name="QuickCast">
- <ammo lock="yes">Impatiens</ammo>
- </set>
- <set name="DarkMagic">
- <ammo>Sturm's Report</ammo>
- <head>Chs. Burgeonet +1</head>
- <neck>Aesir Torque</neck>
- <lear>Cass. Earring</lear>
- <rear>Helenus's Earring</rear>
- <hands>Crimson Fng. Gnt.</hands>
- <rring>Balrahn's Ring</rring>
- <lring>Omega Ring</lring>
- <back>Abyss Cape</back>
- <waist>Ninurta's Sash</waist>
- <legs>Bale Flanchard +1</legs>
- <feet>Bale Sollerets +2</feet>
- <body>Corselet</body>
- </set>
- <set name="Stun">
- <ammo lock="yes">Impatiens</ammo>
- <head lock="yes">Zelus Tiara</head>
- <lear lock="yes">Ethereal Earring</lear>
- <rear lock="yes">Loquac. Earring</rear>
- <hands lock="yes">Bale Gauntlets +2</hands>
- <rring lock="yes">Blitz Ring</rring>
- <lring lock="yes">Omega Ring</lring>
- <back lock="yes">Abyss Cape</back>
- <waist lock="yes">Ninurta's Sash</waist>
- <legs lock="yes">Homam Cosciales</legs>
- <feet lock="yes">Homam Gambieras</feet>
- <neck lock="yes">Jeweled Collar</neck>
- <body lock="yes">Nuevo Coselete</body>
- </set>
- <set name="DreadSpikes">
- <ammo lock="yes">Verthandi's Gem</ammo>
- <head lock="yes">Walahra Turban</head>
- <neck lock="yes">Ritter Gorget</neck>
- <rear lock="yes">Morukaka Earring</rear>
- <lear lock="yes">Cassie Earring</lear>
- <body lock="yes">Bale Cuirass +2</body>
- <hands lock="yes">Bale Gauntlets +2</hands>
- <lring lock="yes">Meridian Ring</lring>
- <rring lock="yes">Bomb Queen Ring</rring>
- <back lock="yes">Aenotherus Mantle</back>
- <waist lock="yes">Steppe Sash</waist>
- <legs lock="yes">Homam Cosciales</legs>
- <feet lock="yes">Homam Gambieras</feet>
- </set>
- <set name="ElementalMagic">
- <ammo>Sturm's Report</ammo>
- <head>Champion's Galea</head>
- <!-- <head>Twilight Helm</head> Replace Champion's Galea when you get this. -->
- <neck>Aesir Torque</neck>
- <lear>Cass. Earring</lear>
- <rear>Helenus's Earring</rear>
- <hands>Nebula Cuffs</hands>
- <!-- <hands>Nebula Cuffs +1</hands> Replace NQ when you get this. -->
- <rring>Balrahn's Ring</rring>
- <lring>Omega Ring</lring>
- <back>Abyss Cape</back>
- <waist>Ninurta's Sash</waist>
- <legs>Nebula Slops</legs>
- <!-- <legs>Nebula Slops +1</legs> Replace NQ when you get this. -->
- <feet>Bale Sollerets +2</feet>
- <body>Twilight Mail</body>
- </set>
- <set name="Reraise">
- <head lock="yes">Twilight Helm</head>
- <body lock="yes">Twilight Mail</body>
- </set>
- <set name="LightDefense">
- <neck lock="yes">Twilight Torque</neck>
- <lring lock="yes">Dark Ring</lring>
- <rring lock="yes">Dark Ring</rring>
- <back lock="yes">Shadow Mantle</back>
- </set>
- <set name="Defense">
- <ammo lock="yes">Demonry Stone</ammo>
- <head lock="yes">Valhalla Helm</head>
- <neck lock="yes">Twilight Torque</neck>
- <lear lock="yes">Ethereal Earring</lear>
- <rear lock="yes">Brutal Earring</rear>
- <body lock="yes">Valhalla Brstplate</body>
- <hands lock="yes">Melaco Mittens</hands>
- <lring lock="yes">Dark Ring</lring>
- <rring lock="yes">Dark Ring</rring>
- <back lock="yes">Shadow Mantle</back>
- <waist lock="yes">Nierenschutz</waist>
- <legs lock="yes">Crimson Cuisses</legs>
- <feet lock="yes">Askar Gambieras</feet>
- </set>
- <set name="MagicDef">
- <ammo lock="yes">Demonry Stone</ammo>
- <head lock="yes">Valhalla Helm</head>
- <neck lock="yes">Twilight Torque</neck>
- <lear lock="yes">Ethereal Earring</lear>
- <rear lock="yes">Brutal Earring</rear>
- <body lock="yes">Valhalla Brstplate</body>
- <hands lock="yes">Melaco Mittens</hands>
- <lring lock="yes">Dark Ring</lring>
- <rring lock="yes">Shadow Ring</rring>
- <back lock="yes">Lamia Mantle +1</back>
- <waist lock="yes">Nierenschutz</waist>
- <legs lock="yes">Crimson Cuisses</legs>
- <feet lock="yes">Askar Gambieras</feet>
- </set>
- <set name="Kite">
- <ammo lock="yes">Demonry Stone</ammo>
- <head lock="yes">Valhalla Helm</head>
- <neck lock="yes">Twilight Torque</neck>
- <lear lock="yes">Ethereal Earring</lear>
- <rear lock="yes">Brutal Earring</rear>
- <body lock="yes">Valhalla Brstplate</body>
- <hands lock="yes">Melaco Mittens</hands>
- <lring lock="yes">Dark Ring</lring>
- <rring lock="yes">Shadow Ring</rring>
- <back lock="yes">Shadow Mantle</back>
- <waist lock="yes">Nierenschutz</waist>
- <legs lock="yes">Crimson Cuisses</legs>
- <feet lock="yes">Askar Gambieras</feet>
- </set>
- <set name="Utsusemi">
- <ammo lock="yes">Impatiens</ammo>
- <head lock="yes">Zelus Tiara</head>
- <neck lock="yes">Twilight Torque</neck>
- <lear lock="yes">Ethereal Earring</lear>
- <rear lock="yes">Loquac. Earring</rear>
- <body lock="yes">Nuevo Coselete</body>
- <hands lock="yes">Bale Gauntlets +2</hands>
- <lring lock="yes">Shadow Ring</lring>
- <rring lock="yes">Blitz Ring</rring>
- <back lock="yes">Shadow Mantle</back>
- <waist lock="yes">Ninurta's Sash</waist>
- <legs lock="yes">Homam Cosciales</legs>
- <feet lock="yes">Homam Gambieras</feet>
- </set>
- <set name="GearCollector">
- <main>Apocalypse</main>
- <sub>Pole Grip</sub>
- <hands>Garden Bangles</hands>
- <waist>Anrin Obi</waist>
- </set>
- </group>
- </sets>
- <rules>
- <!-- Don't parse this file if under level 73. -->
- <if MLVLLT="73">
- <action type="return" />
- </if>
- <!-- Visual variable check. -->
- <if Spell="Libra">
- <if advanced='"$ReraiseGear"="1"'>
- <command when="precast">input /echo -Reraise Gear: Active</command>
- </if>
- <if advanced='"$KitingGear"="1"'>
- <command when="precast">input /echo -Kiting Gear: Active</command>
- </if>
- <if advanced='"$DefenseGear"="1"'>
- <command when="precast">input /echo -Defense Gear: Active</command>
- </if>
- <if advanced='"$MagicDefenseGear"="1"'>
- <command when="precast">input /echo -Magic Defense Gear: Active</command>
- </if>
- <if advanced='"$AutoDefenseGear">"0"'>
- <command when="precast">input /echo -Auto-Defense: Active</command>
- </if>
- <if advanced='"$RefreshGear"="1"'>
- <command when="precast">input /echo -Refresh Gear: Active</command>
- </if>
- <action type="cancelspell"/>
- <action type="return"/>
- </if>
- <!-- Dummy Spell for AutoExec to fire off a gear assessment check when Souleater or Aftermath wears off while in combat. -->
- <if spell="Water V">
- <if status="engaged">
- <action type="ChangeSpell" Spell="Fire V" />
- </if>
- <else>
- <action type="cancelspell"/>
- <action type="return"/>
- </else>
- </if>
- <!-- Variable spells for Auto Defense set. -->
- <if spell="Animus*|Reraise III">
- <if spell="Animus Augeo">
- <command when="precast">spellcast var inc AutoDefenseGear</command>
- <command when="precast">input /ma "Stonega V"</command>
- </if>
- <if spell="Animus Minuo">
- <command when="precast">spellcast var dec AutoDefenseGear</command>
- <command when="precast">input /ma "Fire V"</command>
- </if>
- <!-- Twilight Set toggle trigger. Cast Reraise III to turn on and off. -->
- <if spell="Reraise III">
- <if advanced='"$ReraiseGear"="0"'>
- <action type="equip" when="precast" set="Reraise" />
- <command when="precast">spellcast var inc ReraiseGear</command>
- </if>
- <if advanced='"$ReraiseGear"="1"'>
- <command when="precast">spellcast var dec ReraiseGear</command>
- <command when="precast">input /ma "Fire V"</command>
- </if>
- </if>
- <action type="cancelspell"/>
- <action type="return"/>
- </if>
- <!-- Check for Reraise variable. If active, will lock in Twilight set for any actions performed below this check. -->
- <if advanced='"$ReraiseGear"="1"'>
- <action type="equip" set="Reraise" when="precast|midcast|aftercast|engaged|idle|done" />
- </if>
- <!-- Defensive Gear trigger. Cast Stone V to turn on and off. -->
- <if spell="Stone IV|Stone V|Stonega V|Aero V|Blizzard V|Refresh II">
- <if spell="Stone IV">
- <if advanced='"$LightDefenseGear"="0"'>
- <action type="equip" when="precast" set="LightDefense" />
- <command when="precast">spellcast var inc LightDefenseGear</command>
- </if>
- <if advanced='"$LightDefenseGear"="1"'>
- <command when="precast">spellcast var dec LightDefenseGear</command>
- <command when="precast">input /ma "Fire V"</command>
- </if>
- </if>
- <if spell="Stone V">
- <if advanced='"$DefenseGear"="0"'>
- <action type="equip" when="precast" set="Defense" />
- <command when="precast">spellcast var inc DefenseGear</command>
- </if>
- <if advanced='"$DefenseGear"="1"'>
- <command when="precast">spellcast var dec DefenseGear</command>
- <command when="precast">input /ma "Fire V"</command>
- </if>
- </if>
- <!-- AutoDefensive trigger used by AutoExec. To download the autoexec script I use, go to http://pastebin.com/aVhag5K5 -->
- <if spell="Stonega V">
- <action type="equip" when="precast" set="Defense" />
- </if>
- <!-- Kiting Gear trigger. Cast Aero V to turn on and off. -->
- <if spell="Aero V">
- <if advanced='"$KitingGear"="0"'>
- <action type="equip" when="precast" set="Kite" />
- <command when="precast">spellcast var inc KitingGear</command>
- </if>
- <if advanced='"$KitingGear"="1"'>
- <command when="precast">spellcast var dec KitingGear</command>
- <command when="precast">input /ma "Fire V"</command>
- </if>
- </if>
- <!-- Magic Defense Gear trigger. Cast Blizzard V to turn on and off. -->
- <if spell="Blizzard V">
- <if advanced='"$MagicDefenseGear"="0"'>
- <action type="equip" when="precast" set="MagicDef" />
- <command when="precast">spellcast var inc MagicDefenseGear</command>
- </if>
- <if advanced='"$MagicDefenseGear"="1"'>
- <command when="precast">spellcast var dec MagicDefenseGear</command>
- <command when="precast">input /ma "Fire V"</command>
- </if>
- </if>
- <!-- Refresh gear toggle. This will idle you in refresh gear while engaged when active. Cast Refresh II to toggle. -->
- <if spell="Refresh II">
- <if advanced='"$RefreshGear"="0"'>
- <command when="precast">spellcast var inc RefreshGear</command>
- </if>
- <if advanced='"$RefreshGear"="1"'>
- <command when="precast">spellcast var dec RefreshGear</command>
- </if>
- </if>
- <action type="cancelspell"/>
- <action type="return"/>
- </if>
- <!-- Manual trigger for Movement Speed. -->
- <if spell="Thunder V">
- <action type="equip" when="precast">
- <feet lock="yes">Crimson Cuisses</feet>
- </action>
- <action type="cancelspell"/>
- </if>
- <!-- Any actions below this line will have Twilight set locked in when Reraise check is true. -->
- <if advanced='"$AutoDefenseGear">"0"'>
- <action type="equip" set="Defense" when="precast|midcast|aftercast|engaged|idle|done" />
- </if>
- <!-- AutoDefense overwrites any checks below this point. -->
- <if Spell="Stun" NotBuffActive="Silence|Mute|Sleep|Petrification|Stun|Charm|Terror|Lullaby|Chocobo|Impairment">
- <action type="equip" set="Fastcaststun" when="precast" />
- <action type="equip" set="Stun" when="midcast" />
- </if>
- <if Spell="Utsusemi*" NotBuffActive="Silence|Mute|Sleep|Petrification|Stun|Charm|Terror|Lullaby|Chocobo|Impairment">
- <action type="equip" set="Fastcast" when="Precast" />
- <action type="equip" set="Utsusemi" when="precast|midcast" />
- </if>
- <!-- Weapon Skills. -->
- <if CommandPrefix="/ws|/weaponskill" NotTPLT="100" NotBuffActive="Amnesia|Sleep|Petrification|Stun|Charm|Terror|Lullaby|Chocobo|Impairment">
- <if Spell="Catastrophe">
- <action type="Equip" when="Precast" set="Catastrophe" />
- </if>
- <elseif Spell="Guillotine">
- <action type="Equip" when="Precast" set="Guillotine" />
- </elseif>
- <elseif Spell="Insurgency">
- <action type="Equip" when="Precast" set="Insurgency" />
- </elseif>
- <else>
- <action type="Equip" when="Precast" set="GenericWSGear" />
- </else>
- <command when="done">input /ma "Fire V"</command> <!-- This allows a finishing check, despite the stop process request next line. -->
- <action type="return"/> <!-- This prevents defensive checks from overwriting any WS commands. Due to Reraise check being before this, Twilight Set will be in the WS if true. -->
- </if>
- <!-- Check for various gear set toggles. -->
- <if advanced='"$KitingGear"="1"'>
- <action type="equip" set="Kite" when="precast|midcast|aftercast|engaged|idle|done" />
- </if>
- <if advanced='"$DefenseGear"="1"'>
- <action type="equip" set="Defense" when="precast|midcast|aftercast|engaged|idle|done" />
- </if>
- <if advanced='"$MagicDefenseGear"="1"'>
- <action type="equip" set="MagicDef" when="precast|midcast|aftercast|engaged|idle|done" />
- </if>
- <!-- Check for various get set toggles completed. If you want an ability to ignore a check, place it above the check and lock the gear in. -->
- <if Spell="Dread Spikes" NotBuffActive="Silence|Mute|Sleep|Petrification|Stun|Charm|Terror|Lullaby|Chocobo|Impairment">
- <action type="equip" set="Quickcast" when="Precast" />
- <action type="equip" set="Fastcast" when="precast" />
- <action type="equip" set="DreadSpikes" when="precast|midcast" />
- </if>
- <if Skill="DarkMagic" NotBuffActive="Silence|Mute|Sleep|Petrification|Stun|Charm|Terror|Lullaby|Chocobo|Impairment">
- <if NotSpell="Stun|Dread Spikes">
- <if spell="Absorb-TP">
- <equip when="precast|midcast">
- <hands lock="yes">Bale Gauntlets +2</hands>
- </equip>
- </if>
- <action type="equip" set="Quickcast" when="Precast" />
- <action type="equip" set="Fastcast" when="precast" />
- <action type="equip" set="DarkMagic" when="precast|midcast" />
- <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
- <if Element="Dark">
- <action type="equip" when="midcast">
- <waist lock="yes">Anrin Obi</waist>
- </action>
- </if>
- </if>
- </if>
- </if>
- <if Skill="EnfeeblingMagic" NotBuffActive="Silence|Mute|Sleep|Petrification|Stun|Charm|Terror|Lullaby|Chocobo|Impairment">
- <action type="equip" when="precast" Set="Fastcast" />
- <action type="equip" when="midcast" Set="EnfeeblingMagic" />
- <if Spell="Sleep II">
- <action type="command" when="aftercast">spellcast var inc SleepTwoID;wait 45;input /echo [$SleepTwoID:%spell] <%target> Sleep II wearing off in 45sec</action>
- <action type="command" when="aftercast">wait 60;input /echo [$SleepTwoID:%spell] <%target> Sleep II wearing off in 30sec</action>
- <action type="command" when="aftercast">wait 75;input /echo [$SleepTwoID:%spell] <%target> Sleep II wearing off in 15sec</action>
- <action type="command" when="aftercast">wait 85;input /echo [$SleepTwoID:%spell] <%target> Sleep II wearing off in 5sec</action>
- <action type="command" when="aftercast">wait 90;spellcast var dec SleepTwoID</action>
- </if>
- <elseif Spell="Sleep|Sleepga">
- <action type="command" when="aftercast">spellcast var inc SleepID;wait 30;input /echo [$SleepID:%spell] <%target> Sleep wearing off in 30sec</action>
- <action type="command" when="aftercast">wait 45;input /echo [$SleepID:%spell] <%target> Sleep wearing off in 15sec</action>
- <action type="command" when="aftercast">wait 55;input /echo [$SleepID:%spell] <%target> Sleep wearing off in 5sec</action>
- <action type="command" when="aftercast">wait 60;spellcast var dec SleepID</action>
- </elseif>
- <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
- <if Element="Dark">
- <action type="equip" when="midcast">
- <waist lock="yes">Anrin Obi</waist>
- </action>
- </if>
- </if>
- </if>
- <if Skill="ElementalMagic" NotBuffActive="Silence|Mute|Sleep|Petrification|Stun|Charm|Terror|Lullaby|Chocobo|Impairment">
- <if NotSpell="Stone IV|Stone V|Aero V|Blizzard V|Fire V|Thunder V|Stonega V">
- <action type="equip" when="precast" Set="Fastcast" />
- <action type="equip" when="midcast" Set="ElementalMagic" />
- </if>
- </if>
- <if Spell="Souleater" NotBuffActive="Amnesia|Sleep|Petrification|Stun|Charm|Terror|Lullaby|Chocobo|Impairment">
- <if BuffActive="Aftermath">
- <action type="equip" Set="SouleaterAftermath" />
- </if>
- <else>
- <action type="equip" Set="Souleater" />
- </else>
- </if>
- <!-- Idle/Engaged Gear assessment trigger used by AutoExec and after WS. Cast Fire V to manually trigger a gear assessment. -->
- <if spell="Fire V">
- <if status="engaged">
- <if advanced='"$RefreshGear"="1"'>
- <action type="equip" when="precast">
- <neck lock="yes">Bale Choker</neck>
- <body lock="yes">Twilight Mail</body>
- </action>
- </if>
- <if advanced='"$LightDefenseGear"="1"'>
- <action type="equip" when="precast" set="LightDefense" />
- </if>
- <if BuffActive="Aftermath">
- <if BuffActive="Souleater">
- <action type="equip" when="precast" set="SouleaterAftermath" />
- </if>
- <else>
- <action type="equip" when="precast" set="MeleeAftermath" />
- </else>
- </if>
- <else>
- <if BuffActive="Souleater">
- <action type="equip" when="precast" set="Souleater" />
- </if>
- <else>
- <action type="equip" when="precast" set="Melee" />
- </else>
- </else>
- </if>
- <if status="idle">
- <action type="equip" when="precast" set="Idle" />
- <if Advanced='"%IsInCombat"="0"'>
- <action type="equip" when="precast">
- <legs lock="yes">Crimson Cuisses</legs>
- </action>
- </if>
- <if TimeGT="5.59" TimeLT="18.00" HPPLT="90">
- <action type="equip" when="precast">
- <hands>Garden Bangles</hands>
- </action>
- </if>
- <if mpplt="40">
- <action type="equip" when="precast">
- <neck>Bale Choker</neck>
- <body>Twilight Mail</body>
- </action>
- </if>
- <if hppgt="90" mppgt="90">
- <action type="equip" when="precast">
- <body>Valhalla Brstplate</body>
- <head>Valhalla Helm</head>
- <hands>Melaco Mittens</hands>
- <neck>Twilight Torque</neck>
- </action>
- </if>
- <if hppgt="50" mpplt="10">
- <action type="equip" when="precast">
- <body>Twilight Mail</body>
- </action>
- </if>
- <if hppgt="90" mpplt="90">
- <action type="equip" when="precast">
- <body>Twilight Mail</body>
- <neck>Bale Choker</neck>
- <head>Valhalla Helm</head>
- </action>
- </if>
- </if>
- <action type="cancelspell"/>
- <action type="return"/>
- </if>
- <!-- Completion of the spell or ability -->
- <if status="engaged">
- <if advanced='"$RefreshGear"="1"'>
- <action type="equip" when="engaged|done">
- <neck lock="yes">Bale Choker</neck>
- <body lock="yes">Twilight Mail</body>
- </action>
- </if>
- <if advanced='"$LightDefenseGear"="1"'>
- <action type="equip" when="engaged|done" set="LightDefense" />
- </if>
- <if BuffActive="Aftermath">
- <if BuffActive="Souleater">
- <action type="equip" when="engaged|done" set="SouleaterAftermath" />
- </if>
- <else>
- <action type="equip" when="engaged|done" set="MeleeAftermath" />
- </else>
- </if>
- <else>
- <if BuffActive="Souleater">
- <action type="equip" when="engaged|done" set="Souleater" />
- </if>
- <else>
- <action type="equip" when="engaged|done" set="Melee" />
- </else>
- </else>
- </if>
- <if status="idle">
- <action type="equip" when="idle|done" set="Idle" />
- <if Advanced='"%IsInCombat"="0"'>
- <action type="equip" when="idle|done">
- <legs lock="yes">Crimson Cuisses</legs>
- </action>
- </if>
- <if TimeGT="5.59" TimeLT="18.00" HPPLT="90">
- <action type="equip" when="idle|done">
- <hands>Garden Bangles</hands>
- </action>
- </if>
- <if mpplt="40">
- <action type="equip" when="idle|done">
- <neck>Bale Choker</neck>
- <body>Twilight Mail</body>
- </action>
- </if>
- <if hppgt="90" mppgt="90">
- <action type="equip" when="idle|done">
- <body>Valhalla Brstplate</body>
- <head>Valhalla Helm</head>
- <hands>Melaco Mittens</hands>
- <neck>Twilight Torque</neck>
- </action>
- </if>
- <if hppgt="50" mpplt="10">
- <action type="equip" when="idle|done">
- <body>Twilight Mail</body>
- </action>
- </if>
- <if hppgt="90" mpplt="90">
- <action type="equip" when="idle|done">
- <body>Twilight Mail</body>
- <neck>Bale Choker</neck>
- <head>Valhalla Helm</head>
- </action>
- </if>
- </if>
- </rules>
- </spellcast>
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