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  1. #東方弾幕風[Package]
  2. #Title["Yumemi Okazaki Boss Fight by Lunarethic"]
  3. #System["./ds_system/S_System.txt"]
  4. #Text["Yumemi Okazaki"]
  5. #Player["./player/Lunar_Marisa/MarisaA.dnh"]
  6.  
  7. #include "./lib/EV_const.dnh"
  8. let song = ObjSound_Create;
  9. @Initialize{
  10. LoadScene();
  11. StartScript(LoadScriptInThread(GetCurrentScriptDirectory~"./lib/Music_Menu.dnh"));
  12. StartScript(LoadScriptInThread(GetCurrentScriptDirectory~"./menus/MenuBG.dnh"));
  13. }
  14.  
  15.  
  16. @MainLoop{
  17. //SetSkipModeKey(KEY_INVALID);
  18. yield;
  19. }
  20.  
  21. @Finalize{
  22. }
  23.  
  24. //----------------------------------------------------
  25. // タイトルシーン
  26. //----------------------------------------------------
  27. #include"./menus/Package_LoadScene.dnh"
  28.  
  29.  
  30. //----------------------------------------------------
  31. // タイトルシーン
  32. //----------------------------------------------------
  33. #include"./menus/Package_TitleScene.dnh"
  34.  
  35.  
  36.  
  37. //----------------------------------------------------
  38. // ステージシーン
  39. //----------------------------------------------------
  40. #include"./menus/Package_StageScene.dnh"
  41.  
  42.  
  43.  
  44. //----------------------------------------------------
  45. // 終了シーン
  46. //----------------------------------------------------
  47. task TEndScene()
  48. {
  49. if(IsReplay())
  50. {
  51. TTitleScene();
  52. return;
  53. }
  54.  
  55. //--------------------------------
  56. //ステージ終了処理
  57. FinalizeStageScene();
  58.  
  59. //--------------------------------
  60. //終了シーンスクリプト起動
  61. let dirModule = GetModuleDirectory();
  62. let pathScript = GetCurrentScriptDirectory ~ "lunar_system/EndScene.dnh";
  63. let idScript = LoadScript(pathScript);
  64. StartScript(idScript);
  65.  
  66. while(!IsCloseScript(idScript))
  67. {
  68. yield;
  69. }
  70.  
  71. //--------------------------------
  72. //終了シーン結果処理
  73. let result = GetScriptResult(idScript);
  74. alternative(result)
  75. case(RESULT_SAVE_REPLAY)
  76. {
  77. //リプレイ保存
  78. TReplaySaveScene();
  79. }
  80. case(RESULT_END)
  81. {
  82. //再生終了
  83. TTitleScene();
  84. }
  85. case(RESULT_RETRY)
  86. {
  87. //リトライ
  88. TStageScene("");
  89. }
  90. }
  91.  
  92. //----------------------------------------------------
  93. // 一時停止シーン
  94. //----------------------------------------------------
  95. function RunPauseScene()
  96. {
  97. RenderSceneToTransitionTexture();
  98. PauseStageScene(true);
  99.  
  100. let dirModule = GetModuleDirectory();
  101. let pathScript = GetCurrentScriptDirectory ~ "lunar_system/Pause.dnh";
  102.  
  103. //--------------------------------
  104. //一時停止シーンンスクリプト起動
  105. let idScript = LoadScript(pathScript);
  106. StartScript(idScript);
  107.  
  108. while(!IsCloseScript(idScript))
  109. {
  110. yield;
  111. }
  112.  
  113. PauseStageScene(false);
  114.  
  115. let res = GetScriptResult(idScript);
  116. return res;
  117. }
  118.  
  119.  
  120. //----------------------------------------------------
  121. // リプレイ選択シーン
  122. //----------------------------------------------------
  123. #include"./menus/Package_ReplaySaveScene.dnh"
  124. #include"./menus/Package_OptionScene.dnh"
  125. #include"./menus/Package_RankSelectScene.dnh"
  126.  
  127. //----------------------------------------------------
  128. // リプレイ保存シーン
  129. //----------------------------------------------------
  130. task TReplaySaveScene()
  131. {
  132. let dirModule = GetModuleDirectory();
  133. let pathScript = GetCurrentScriptDirectory ~ "./menus/Default_ReplaySaveScene.txt";
  134.  
  135. //--------------------------------
  136. //リプレイ保存シーンスクリプト起動
  137. let idScript = LoadScript(pathScript);
  138. StartScript(idScript);
  139.  
  140. while(!IsCloseScript(idScript))
  141. {
  142. yield;
  143. }
  144.  
  145.  
  146. //--------------------------------
  147. //タイトルシーンへ遷移
  148. TTitleScene();
  149. }
  150.  
  151.  
  152. //----------------------------------------------------
  153. // 画面遷移エフェクト
  154. //----------------------------------------------------
  155. function RenderSceneToTransitionTexture()
  156. {
  157. //現在のシーン内容を画面遷移用テクスチャに描画
  158. let textureName = GetTransitionRenderTargetName();
  159. RenderToTextureA1(textureName, 0, 100, true);
  160. }
  161.  
  162. task TTransition
  163. {
  164.  
  165. let textureName = GetTransitionRenderTargetName();
  166.  
  167. let objImage = ObjPrim_Create(OBJ_SPRITE_2D); //2Dスプライトオブジェクト生成
  168. Obj_SetRenderPriorityI(objImage, 100); //描画優先度を設定
  169. ObjPrim_SetTexture(objImage, textureName); //テクスチャを設定
  170. ObjSprite2D_SetSourceRect(objImage, 0, 0, 640, 480);
  171. ObjSprite2D_SetDestRect(objImage, 0, 0, 640, 480);
  172.  
  173. let alpha = 255;
  174. while(alpha > 0)
  175. {
  176. ObjRender_SetAlpha(objImage, alpha);
  177. alpha -= 16;
  178. yield;
  179. }
  180. Obj_Delete(objImage);
  181. }
  182.  
  183. //----------------------------------------------------
  184. // Extra Function for Effect Objects
  185. //----------------------------------------------------
  186. function CreateEffectObject(px,py,img,blendtype,left,top,right,bottom){
  187. let obj=ObjPrim_Create(OBJ_SPRITE_2D);
  188. LoadTexture(img);
  189. ObjPrim_SetTexture(obj,img);
  190. ObjSprite2D_SetSourceRect(obj,left,top,right,bottom);
  191. ObjSprite2D_SetDestCenter(obj);
  192. //ObjSprite2D_SetDestRect(obj,-left/2,-top/2,right/2,bottom/2);
  193. if(blendtype=="ALPHA"){
  194. ObjRender_SetBlendType(obj,BLEND_ALPHA);
  195. }
  196. if(blendtype=="RGB"){
  197. ObjRender_SetBlendType(obj,BLEND_ADD_RGB);
  198. }
  199. if(blendtype=="ARGB"){
  200. ObjRender_SetBlendType(obj,BLEND_ADD_ARGB);
  201. }
  202. ObjRender_SetPosition(obj,px,py,0);
  203. return obj;
  204. }
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