Advertisement
KujiUn

Untitled

Jan 27th, 2012
118
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.50 KB | None | 0 0
  1. ||~ Name ||~ Freq ||~ AC ||||~ Damage ||~ Range ||~ Special Effect ||~ Contest ||
  2. ||~ Attack Order || Battle || 2 || 3d12+14 || [[image A.png]] || Ranged (10), 1 Target || Attack Order is a Critical Hit on 18-20 during Accuracy Check. || Smart - 2d4 - Incentives ||
  3. ||~ Bug Bite || EOT || 2 || 2d10+8 || [[image A.png]] || Melee, 1 Target || If the target has a consumable Held Item, Bug Bite destroys the Item and Bug Bite’s user may use the Item’s effect. || Tough - None - Attention Grabber ||
  4. ||~ Bug Buzz || Battle || 2 || 3d12+14 || [[image S.png]] || Ranged (3), No Target, Burst || Bug Buzz creates a 3-meter Burst. Bug Buzz lowers the target’s Special Defense 1 Combat Stage on 19-20 during Accuracy Check. || Cute - 2d4 - Incentives ||
  5. ||~ Defend Order || EOT || - || - || [[image N.png]] || Self, No Target || Raise the user’s Defense 1 Combat Stage and raise the user’s Special Defense 1 Combat Stage. || Smart - None - Get Ready! ||
  6. ||~ Fury Cutter || At-Will || 3 || 1d4 || [[image A.png]] || Melee, 1 Target || If Fury Cutter is used successfully and consecutively on the same target, on the round immediately after the last, use 1d12+6 on the second hit instead, 2d12+12 on the third hit instead, 3d12+18 on the fourth hit instead and 4d12+24 on the fifth hit and any successful hits following the fifth hit instead for Fury Cutter’s Damage Dice Roll. || Cool - 2d4 - Reliable ||
  7. ||~ Heal Order || Center || - || - || [[image N.png]] || Self, No Target || The user regains HP equal to half of its full HP. || Smart - None - Reflective Appeal ||
  8. ||~ Leech Life || EOT || 2 || 1d6+1 || [[image A.png]] || Melee, 1 Target || After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. || Smart - 1d4 - Good Show! ||
  9. ||~ Megahorn || Battle || 5 || 5d12+18 || [[image A.png]] || Melee, 1 Target, Push || The target is Pushed 3-meters. The target takes an additional 1d6 if it is Pushed into Blocking Terrain. If the target is pushed into another Legal Target, instead, both take 1d6. || Cool - 2d4 - Round Ender ||
  10. ||~ Pin Missile || EOT || 4 || 1d6+1 || [[image A.png]] || Ranged (10), 1 Target, Scatter || Pin Missile can hit up to 5 times. Once the user misses, they cannot attempt to make another Pin Missile attack on that turn. || Cool - 2d4 - Reliable ||
  11. ||~ Quiver Dance || EOT || - || - || [[image N.png]] || Self, No Target || Raise the user’s Special Attack 1 Combat Stage, raise the user’s Special Defense 1 Combat Stage and raise the user’s Speed 1 Combat Stage. || Cool - None - Get Ready! ||
  12. ||~ Rage Powder || Center || - || - || [[image N.png]] || Ranged (5), No Target, Column, Intercept || Rage Powder creates a Column 1 meter wide. All legal targets may only target the user when using a Move until the user is knocked out or switched out. This Effect lasts for one round of combat. || Smart - 2d4 - Scrambler ||
  13. ||~ Signal Beam || EOT || 2 || 3d10+12 || [[image S.png]] || Ranged (8), 1 Target, Column || Signal Beam creates a Column 1 meter wide. Signal Beam confuses the target and any Legal Targets on 19-20 during Accuracy Check. || Beauty - None - Incentives ||
  14. ||~ Silver Wind || Center || 2 || 2d10+8 || [[image S.png]] || Ranged (15), 1 Target, Column, Spirit Surge || Silver Wind creates a Column that is 2-meters wide. If you rolled 11-20 during Accuracy Check for Silver Wind, the user has each of its stats raised 1 Combat Stage. If you rolled 16-20 on the Accuracy Roll, all allies in the Column also have each of their stats raised 1 Combat Stage and are not damaged by Silver Wind. || Beauty - 2d4 - Incentives ||
  15. ||~ Spider Web || Center || - || - || [[image N.png]] || Ranged (5), 1 Target, Trap || Spider Web cannot miss. *Grants: Threaded || Smart - 2d4 - Hold That Thought ||
  16. ||~ Steamroller || EOT || 2 || 3d8+10 || [[image A.png]] || Melee, 1 Target, Pass || Steamroller Flinches the target on 15-20 during Accuracy Check. If the target is Small, Steamroller deals an additional 1d10. || Tough - 3d4 - No Effect ||
  17. ||~ String Shot || At-Will || 3 || - || [[image N.png]] || Ranged (6), 1 Target, Column || String Shot creates a Column 2-meters wide. All Legal Targets within the Column lower their Speed 1 Combat Stage. If a target is hit by String Shot 5 times within 5 rounds of combat, they are Trapped. If a target’s Speed Combat Stage has already been lowered 6 times, String Shot Traps them. *Grants: Threaded || Smart - 2d4 - Excitement ||
  18. ||~ Struggle Bug || EOT || 2 || 1d10+4 || [[image S.png]] || Ranged (3), 1 Target, Column || Struggle Bug creates a Column 1 meter wide. Struggle Bug lowers all Legal Targets Special Attack 1 Combat Stage on 14-20 during Accuracy Check. || Smart - 2d4 - Excitement ||
  19. ||~ Tail Glow || Battle || - || - || [[image N.png]] || Self, No Target || Raise the user’s Special Attack 3 Combat Stages. *Grants: Glow || Beauty - None - Get Ready!||
  20. ||~ Twineedle || EOT || 3 || 1d8+3 || [[image A.png]] || Melee, 1 Target, Scatter || Twineedle can hit up to 2 times. If Twineedle misses its first target, you may still use it a second time. If you rolled an 18-20 on either Accuracy Check, the target is Poisoned. || Cool - 2d4 - Reliable ||
  21. ||~ U-Turn || Battle || 2 || 3d8+10 || [[image A.png]] || Melee, 1 Target, Dash || If U-Turn successfully hits its target, the user deals damage and then immediately is returned to its Poke Ball in the same turn. A New Pokemon may immediately be sent out. || Cute - None - Inversed Appeal ||
  22. ||~ X-Scissor || EOT || 2 || 3d10+12 || [[image A.png]] || Melee, 1 Target, Dash || - || Beauty - 2d4 - Round Starter ||
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement