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Unity 4.6.1p3 il2cpp bug

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Jan 20th, 2015
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  1. 2015-01-20 12:02:47.534 appname[379:69872] -> registered mono modules 0xe61bb0
  2. -> applicationDidFinishLaunching()
  3. -> applicationDidBecomeActive()
  4. Requesting Resolution: 1024x768
  5. Renderer: PowerVR SGX 543
  6. Vendor: Imagination Technologies
  7. Version: OpenGL ES 2.0 IMGSGX543-113.3
  8. GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_comp
  9. ression_pvrtc
  10. Creating OpenGLES2.0 graphics device
  11. Initialize engine version: 4.6.1p3 (f86f15b5d5ee)
  12. Unable to find type [UnityEngine.dll]UnityEngine.ResourceRequest
  13.  
  14. (Filename: Line: 43)
  15.  
  16. Unable to find type [UnityEngine.dll]UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
  17.  
  18. (Filename: Line: 43)
  19.  
  20. Unable to find type [UnityEngine.dll]UnityEngine.SocialPlatforms.GameCenter.GcAchievementData
  21.  
  22. (Filename: Line: 43)
  23.  
  24. Unable to find type [UnityEngine.dll]UnityEngine.SocialPlatforms.GameCenter.GcAchievementDescriptionData
  25.  
  26. (Filename: Line: 43)
  27.  
  28. Unable to find type [UnityEngine.dll]UnityEngine.SocialPlatforms.GameCenter.GcScoreData
  29.  
  30. (Filename: Line: 43)
  31.  
  32. Unable to find type [UnityEngine.dll]UnityEngine.SocialPlatforms.GameCenter.GcUserProfileData
  33.  
  34. (Filename: Line: 43)
  35.  
  36. MissingMethodException: Method not found: 'Default constructor not found...ctor() of Parse.PlatformHooks'.
  37. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  38. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  39. at Parse.ParseClient..cctor () [0x00000] in <filename unknown>:0
  40. at Parse.ParseInitializeBehaviour.Awake () [0x00000] in <filename unknown>:0
  41. Rethrow as TypeInitializationException: The type initializer for 'Parse.ParseClient' threw an exception.
  42. at Parse.ParseInitializeBehaviour.Awake () [0x00000] in <filename unknown>:0
  43.  
  44. (Filename: currently not available on il2cpp Line: -1)
  45.  
  46. Exception loading data: System.Runtime.Serialization.SerializationException: Could not find type 'System.Collections.Generic.List`1[[LevelInfo, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]'.
  47. at LevelLoader.Start () [0x00000] in <filename unknown>:0
  48. at LevelLoader.Start () [0x00000] in <filename unknown>:0
  49. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  50. UnityEngine.Debug:LogWarning(Object)
  51. LevelLoader:Start()
  52. LevelLoader:Start()
  53.  
  54. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
  55.  
  56. NullReferenceException: A null value was found where an object instance was required.
  57. at LevelLoader.Start () [0x00000] in <filename unknown>:0
  58.  
  59. (Filename: currently not available on il2cpp Line: -1)
  60.  
  61. Cannot find Facebook SDK Version
  62. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  63. UnityEngine.Debug:LogWarning(Object)
  64. FbDebug:Warn(String)
  65. FB:Init(InitDelegate, String, Boolean, Boolean, Boolean, Boolean, Boolean, HideUnityDelegate, String)
  66. FB:Init(InitDelegate, HideUnityDelegate, String)
  67. <InitialiseFacebook>c__Iterator35:MoveNext()
  68. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  69. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  70. Login:Start()
  71.  
  72. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
  73.  
  74. Exception loading data: System.Runtime.Serialization.SerializationException: Could not find type 'System.Collections.Generic.List`1[[TimeRecord, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]'.
  75. at TimeDataManager.Start () [0x00000] in <filename unknown>:0
  76. at TimeDataManager.Start () [0x00000] in <filename unknown>:0
  77. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  78. UnityEngine.Debug:LogWarning(Object)
  79. TimeDataManager:Start()
  80. TimeDataManager:Start()
  81.  
  82. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
  83.  
  84. NullReferenceException: A null value was found where an object instance was required.
  85. at TimeDataManager.RecalculateStarsAchieved () [0x00000] in <filename unknown>:0
  86. at TimeDataManager.Start () [0x00000] in <filename unknown>:0
  87.  
  88. (Filename: currently not available on il2cpp Line: -1)
  89.  
  90. 2015-01-20 12:03:01.711 appname[379:69872] [#284] +[Everyplay initWithDelegate:] initializing
  91. 2015-01-20 12:03:02.633 appname[379:69872] Everyplay SDK build: 1940
  92.  
  93. NullReferenceException: A null value was found where an object instance was required.
  94. at Parse.ParseUser.get_CurrentUser () [0x00000] in <filename unknown>:0
  95. at Login.UpdateGameThrivePlayerID () [0x00000] in <filename unknown>:0
  96. at Login.OnGameThriveIDsAvailable (System.String playerID, System.String pushToken) [0x00000] in <filename unknown>:0
  97. at GameThrive+IdsAvailable.Invoke (System.String playerID, System.String pushToken) [0x00000] in <filename unknown>:0
  98. at GameThrive.onIdsAvailable (System.String jsonString) [0x00000] in <filename unknown>:0
  99.  
  100. (Filename: currently not available on il2cpp Line: -1)
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