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  1. version=11;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "miroslavl",
  7. "ca_modules_animals",
  8. "dayz_code",
  9. "dayz_weapons",
  10. "dayz_equip",
  11. "dayz_vehicles",
  12. "cacharacters_pmc",
  13. "ca_modules_functions",
  14. "glt_m300t",
  15. "csj_gyroac",
  16. "map_eu",
  17. "jetskiyanahuiaddon",
  18. "pook_h13"
  19. };
  20. addOnsAuto[]=
  21. {
  22. "dayz_weapons",
  23. "ca_modules_functions",
  24. "miroslavl"
  25. };
  26. randomSeed=11171215;
  27. class Intel
  28. {
  29. briefingName="DayZ Epoch Miroslavl";
  30. briefingDescription="DayZ Epoch Miroslavl Private Server";
  31. startWeather=0.067362607;
  32. forecastWeather=0.52341133;
  33. year=2008;
  34. month=10;
  35. day=1;
  36. hour=12;
  37. };
  38. class Groups
  39. {
  40. items=2;
  41. class Item0
  42. {
  43. side="WEST";
  44. class Vehicles
  45. {
  46. items=100;
  47. class Item0
  48. {
  49. position[]={12000.893,0.25716898,-4596.6191};
  50. azimut=-17.0839;
  51. id=11;
  52. side="WEST";
  53. vehicle="Survivor1_DZ";
  54. player="PLAY CDG";
  55. skill=0.60000002;
  56. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  57. };
  58. class Item1
  59. {
  60. position[]={12000.607,0.24714553,-4595.8247};
  61. azimut=-17.0839;
  62. id=0;
  63. side="WEST";
  64. vehicle="Survivor1_DZ";
  65. player="PLAYER COMMANDER";
  66. leader=1;
  67. rank="SERGEANT";
  68. skill=0.60000002;
  69. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  70. };
  71. class Item2
  72. {
  73. position[]={11999.842,0.25294074,-4596.2598};
  74. azimut=-17.083944;
  75. id=5;
  76. side="WEST";
  77. vehicle="Survivor1_DZ";
  78. player="PLAY CDG";
  79. skill=0.60000002;
  80. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  81. };
  82. class Item3
  83. {
  84. position[]={12000.049,0.24141403,-4594.9863};
  85. azimut=-17.083944;
  86. id=8;
  87. side="WEST";
  88. vehicle="Survivor1_DZ";
  89. player="PLAY CDG";
  90. skill=0.60000002;
  91. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  92. };
  93. class Item4
  94. {
  95. position[]={12000.324,0.24766466,-4595.8418};
  96. azimut=-17.083944;
  97. id=18;
  98. side="WEST";
  99. vehicle="Survivor1_DZ";
  100. player="PLAY CDG";
  101. skill=0.60000002;
  102. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  103. };
  104. class Item5
  105. {
  106. position[]={11999.576,0.25844413,-4596.6548};
  107. azimut=-17.083944;
  108. id=2;
  109. side="WEST";
  110. vehicle="Survivor1_DZ";
  111. player="PLAY CDG";
  112. skill=0.60000002;
  113. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  114. };
  115. class Item6
  116. {
  117. position[]={12001.145,0.25137407,-4596.2222};
  118. azimut=-17.083937;
  119. id=9;
  120. side="WEST";
  121. vehicle="Survivor1_DZ";
  122. player="PLAY CDG";
  123. skill=0.60000002;
  124. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  125. };
  126. class Item7
  127. {
  128. position[]={12001.717,0.24112105,-4595.3618};
  129. azimut=-17.083944;
  130. id=21;
  131. side="WEST";
  132. vehicle="Survivor1_DZ";
  133. player="PLAY CDG";
  134. skill=0.60000002;
  135. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  136. };
  137. class Item8
  138. {
  139. position[]={12001.607,0.25952935,-4596.7847};
  140. azimut=-17.083944;
  141. id=13;
  142. side="WEST";
  143. vehicle="Survivor1_DZ";
  144. player="PLAY CDG";
  145. skill=0.60000002;
  146. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  147. };
  148. class Item9
  149. {
  150. position[]={12000.242,0.25480965,-4596.4272};
  151. azimut=-17.083944;
  152. id=7;
  153. side="WEST";
  154. vehicle="Survivor1_DZ";
  155. player="PLAY CDG";
  156. skill=0.60000002;
  157. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  158. };
  159. class Item10
  160. {
  161. position[]={12000.221,0.24234308,-4595.2017};
  162. azimut=-17.0839;
  163. id=36;
  164. side="WEST";
  165. vehicle="Survivor1_DZ";
  166. player="PLAY CDG";
  167. skill=0.60000002;
  168. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  169. };
  170. class Item11
  171. {
  172. position[]={12000.324,0.2524305,-4596.2534};
  173. azimut=-17.083944;
  174. id=25;
  175. side="WEST";
  176. vehicle="Survivor1_DZ";
  177. player="PLAY CDG";
  178. skill=0.60000002;
  179. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  180. };
  181. class Item12
  182. {
  183. position[]={12000.777,0.26006976,-4596.8013};
  184. azimut=-17.083944;
  185. id=43;
  186. side="WEST";
  187. vehicle="Survivor1_DZ";
  188. player="PLAY CDG";
  189. skill=0.60000002;
  190. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  191. };
  192. class Item13
  193. {
  194. position[]={12001.566,0.25382796,-4596.4199};
  195. azimut=-17.083944;
  196. id=30;
  197. side="WEST";
  198. vehicle="Survivor1_DZ";
  199. player="PLAY CDG";
  200. skill=0.60000002;
  201. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  202. };
  203. class Item14
  204. {
  205. position[]={12001.119,0.23923661,-4594.9727};
  206. azimut=-17.083944;
  207. id=33;
  208. side="WEST";
  209. vehicle="Survivor1_DZ";
  210. player="PLAY CDG";
  211. skill=0.60000002;
  212. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  213. };
  214. class Item15
  215. {
  216. position[]={12001.305,0.24392018,-4595.5957};
  217. azimut=-17.083944;
  218. id=1;
  219. side="WEST";
  220. vehicle="Survivor1_DZ";
  221. player="PLAY CDG";
  222. skill=0.60000002;
  223. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  224. };
  225. class Item16
  226. {
  227. position[]={11999.629,0.24659455,-4595.6353};
  228. azimut=-17.083944;
  229. id=4;
  230. side="WEST";
  231. vehicle="Survivor1_DZ";
  232. player="PLAY CDG";
  233. skill=0.60000002;
  234. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  235. };
  236. class Item17
  237. {
  238. position[]={12001.551,0.23972255,-4595.1582};
  239. azimut=-17.083944;
  240. id=3;
  241. side="WEST";
  242. vehicle="Survivor1_DZ";
  243. player="PLAY CDG";
  244. skill=0.60000002;
  245. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  246. };
  247. class Item18
  248. {
  249. position[]={12000.063,0.24786881,-4595.8325};
  250. azimut=-17.083944;
  251. id=6;
  252. side="WEST";
  253. vehicle="Survivor1_DZ";
  254. player="PLAY CDG";
  255. skill=0.60000002;
  256. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  257. };
  258. class Item19
  259. {
  260. position[]={11999.803,0.24827172,-4595.8413};
  261. azimut=-17.083944;
  262. id=10;
  263. side="WEST";
  264. vehicle="Survivor1_DZ";
  265. player="PLAY CDG";
  266. skill=0.60000002;
  267. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  268. };
  269. class Item20
  270. {
  271. position[]={12001.176,0.25687364,-4596.6079};
  272. azimut=-17.083944;
  273. id=16;
  274. side="WEST";
  275. vehicle="Survivor1_DZ";
  276. player="PLAY CDG";
  277. skill=0.60000002;
  278. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  279. };
  280. class Item21
  281. {
  282. position[]={12000.727,0.24134165,-4595.186};
  283. azimut=-17.083944;
  284. id=19;
  285. side="WEST";
  286. vehicle="Survivor1_DZ";
  287. player="PLAY CDG";
  288. skill=0.60000002;
  289. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  290. };
  291. class Item22
  292. {
  293. position[]={12001.434,0.24166292,-4595.373};
  294. azimut=-17.083944;
  295. id=15;
  296. side="WEST";
  297. vehicle="Survivor1_DZ";
  298. player="PLAY CDG";
  299. skill=0.60000002;
  300. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  301. };
  302. class Item23
  303. {
  304. position[]={12000.723,0.25472426,-4596.4453};
  305. azimut=-17.083944;
  306. id=23;
  307. side="WEST";
  308. vehicle="Survivor1_DZ";
  309. player="PLAY CDG";
  310. skill=0.60000002;
  311. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  312. };
  313. class Item24
  314. {
  315. position[]={12001.844,0.24321041,-4595.5981};
  316. azimut=-17.083944;
  317. id=26;
  318. side="WEST";
  319. vehicle="Survivor1_DZ";
  320. player="PLAY CDG";
  321. skill=0.60000002;
  322. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  323. };
  324. class Item25
  325. {
  326. position[]={12001.877,0.2535252,-4596.4146};
  327. azimut=-17.083944;
  328. id=29;
  329. side="WEST";
  330. vehicle="Survivor1_DZ";
  331. player="PLAY CDG";
  332. skill=0.60000002;
  333. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  334. };
  335. class Item26
  336. {
  337. position[]={12001.254,0.25407079,-4596.4243};
  338. azimut=-17.083944;
  339. id=31;
  340. side="WEST";
  341. vehicle="Survivor1_DZ";
  342. player="PLAY CDG";
  343. skill=0.60000002;
  344. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  345. };
  346. class Item27
  347. {
  348. position[]={12001.039,0.24429953,-4595.6001};
  349. azimut=-17.083944;
  350. id=28;
  351. side="WEST";
  352. vehicle="Survivor1_DZ";
  353. player="PLAY CDG";
  354. skill=0.60000002;
  355. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  356. };
  357. class Item28
  358. {
  359. position[]={12001.121,0.24645308,-4595.8188};
  360. azimut=-17.083944;
  361. id=35;
  362. side="WEST";
  363. vehicle="Survivor1_DZ";
  364. player="PLAY CDG";
  365. skill=0.60000002;
  366. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  367. };
  368. class Item29
  369. {
  370. position[]={12001.736,0.25654557,-4596.605};
  371. azimut=-17.083944;
  372. id=27;
  373. side="WEST";
  374. vehicle="Survivor1_DZ";
  375. player="PLAY CDG";
  376. skill=0.60000002;
  377. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  378. };
  379. class Item30
  380. {
  381. position[]={12000.102,0.25782275,-4596.6333};
  382. azimut=-17.083937;
  383. id=34;
  384. side="WEST";
  385. vehicle="Survivor1_DZ";
  386. player="PLAY CDG";
  387. skill=0.60000002;
  388. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  389. };
  390. class Item31
  391. {
  392. position[]={12001.34,0.259758,-4596.7974};
  393. azimut=-17.083944;
  394. id=46;
  395. side="WEST";
  396. vehicle="Survivor1_DZ";
  397. player="PLAY CDG";
  398. skill=0.60000002;
  399. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  400. };
  401. class Item32
  402. {
  403. position[]={12000.836,0.23976846,-4594.9692};
  404. azimut=-17.083944;
  405. id=38;
  406. side="WEST";
  407. vehicle="Survivor1_DZ";
  408. player="PLAY CDG";
  409. skill=0.60000002;
  410. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  411. };
  412. class Item33
  413. {
  414. position[]={12001.281,0.24017173,-4595.1587};
  415. azimut=-17.083944;
  416. id=32;
  417. side="WEST";
  418. vehicle="Survivor1_DZ";
  419. player="PLAY CDG";
  420. skill=0.60000002;
  421. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  422. };
  423. class Item34
  424. {
  425. position[]={12000.73,0.2448495,-4595.6138};
  426. azimut=-17.083944;
  427. id=47;
  428. side="WEST";
  429. vehicle="Survivor1_DZ";
  430. player="PLAY CDG";
  431. skill=0.60000002;
  432. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  433. };
  434. class Item35
  435. {
  436. position[]={11999.855,0.25819901,-4596.6504};
  437. azimut=-17.083944;
  438. id=41;
  439. side="WEST";
  440. vehicle="Survivor1_DZ";
  441. player="PLAY CDG";
  442. skill=0.60000002;
  443. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  444. };
  445. class Item36
  446. {
  447. position[]={12001.672,0.2381531,-4594.9658};
  448. azimut=-17.083944;
  449. id=40;
  450. side="WEST";
  451. vehicle="Survivor1_DZ";
  452. player="PLAY CDG";
  453. skill=0.60000002;
  454. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  455. };
  456. class Item37
  457. {
  458. position[]={12000.266,0.26065901,-4596.8247};
  459. azimut=-17.083944;
  460. id=44;
  461. side="WEST";
  462. vehicle="Survivor1_DZ";
  463. player="PLAY CDG";
  464. skill=0.60000002;
  465. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  466. };
  467. class Item38
  468. {
  469. position[]={12000.996,0.24075411,-4595.1694};
  470. azimut=-17.083944;
  471. id=48;
  472. side="WEST";
  473. vehicle="Survivor1_DZ";
  474. player="PLAY CDG";
  475. skill=0.60000002;
  476. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  477. };
  478. class Item39
  479. {
  480. position[]={11999.789,0.24197309,-4594.9956};
  481. azimut=-17.083944;
  482. id=39;
  483. side="WEST";
  484. vehicle="Survivor1_DZ";
  485. player="PLAY CDG";
  486. skill=0.60000002;
  487. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  488. };
  489. class Item40
  490. {
  491. position[]={12001.84,0.23930143,-4595.1699};
  492. azimut=-17.083944;
  493. id=37;
  494. side="WEST";
  495. vehicle="Survivor1_DZ";
  496. player="PLAY CDG";
  497. skill=0.60000002;
  498. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  499. };
  500. class Item41
  501. {
  502. position[]={11999.967,0.25514835,-4596.439};
  503. azimut=-17.083944;
  504. id=45;
  505. side="WEST";
  506. vehicle="Survivor1_DZ";
  507. player="PLAY CDG";
  508. skill=0.60000002;
  509. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  510. };
  511. class Item42
  512. {
  513. position[]={11999.303,0.24925366,-4595.8755};
  514. azimut=-17.0839;
  515. id=49;
  516. side="WEST";
  517. vehicle="Survivor1_DZ";
  518. player="PLAY CDG";
  519. skill=0.60000002;
  520. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  521. };
  522. class Item43
  523. {
  524. position[]={12001.426,0.2568047,-4596.6118};
  525. azimut=-17.083944;
  526. id=42;
  527. side="WEST";
  528. vehicle="Survivor1_DZ";
  529. player="PLAY CDG";
  530. skill=0.60000002;
  531. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  532. };
  533. class Item44
  534. {
  535. position[]={12000.629,0.25742435,-4596.6245};
  536. azimut=-17.083944;
  537. id=22;
  538. side="WEST";
  539. vehicle="Survivor1_DZ";
  540. player="PLAY CDG";
  541. skill=0.60000002;
  542. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  543. };
  544. class Item45
  545. {
  546. position[]={12001.154,0.24209243,-4595.3735};
  547. azimut=-17.083944;
  548. id=12;
  549. side="WEST";
  550. vehicle="Survivor1_DZ";
  551. player="PLAY CDG";
  552. skill=0.60000002;
  553. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  554. };
  555. class Item46
  556. {
  557. position[]={12001.266,0.24884211,-4596.0366};
  558. azimut=-17.083944;
  559. id=14;
  560. side="WEST";
  561. vehicle="Survivor1_DZ";
  562. player="PLAY CDG";
  563. skill=0.60000002;
  564. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  565. };
  566. class Item47
  567. {
  568. position[]={11999.918,0.24618301,-4595.6362};
  569. azimut=-17.0839;
  570. id=24;
  571. side="WEST";
  572. vehicle="Survivor1_DZ";
  573. player="PLAY CDG";
  574. skill=0.60000002;
  575. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  576. };
  577. class Item48
  578. {
  579. position[]={12000.199,0.24566701,-4595.6216};
  580. azimut=-17.083944;
  581. id=20;
  582. side="WEST";
  583. vehicle="Survivor1_DZ";
  584. player="PLAY CDG";
  585. skill=0.60000002;
  586. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  587. };
  588. class Item49
  589. {
  590. position[]={12001.398,0.24617742,-4595.8208};
  591. azimut=-17.083944;
  592. id=17;
  593. side="WEST";
  594. vehicle="Survivor1_DZ";
  595. player="PLAY CDG";
  596. skill=0.60000002;
  597. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  598. };
  599. class Item50
  600. {
  601. position[]={12000.859,0.25190732,-4596.2466};
  602. azimut=-17.0839;
  603. id=51;
  604. side="WEST";
  605. vehicle="Survivor1_DZ";
  606. player="PLAY CDG";
  607. skill=0.60000002;
  608. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  609. };
  610. class Item51
  611. {
  612. position[]={12001.385,0.23872402,-4594.9712};
  613. azimut=-17.0839;
  614. id=52;
  615. side="WEST";
  616. vehicle="Survivor1_DZ";
  617. player="PLAY CDG";
  618. skill=0.60000002;
  619. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  620. };
  621. class Item52
  622. {
  623. position[]={11999.66,0.24329698,-4595.1938};
  624. azimut=-17.0839;
  625. id=55;
  626. side="WEST";
  627. vehicle="Survivor1_DZ";
  628. player="PLAY CDG";
  629. skill=0.60000002;
  630. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  631. };
  632. class Item53
  633. {
  634. position[]={11999.387,0.24706073,-4595.6489};
  635. azimut=-17.0839;
  636. id=53;
  637. side="WEST";
  638. vehicle="Survivor1_DZ";
  639. player="PLAY CDG";
  640. skill=0.60000002;
  641. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  642. };
  643. class Item54
  644. {
  645. position[]={12000.469,0.24188206,-4595.1978};
  646. azimut=-17.0839;
  647. id=54;
  648. side="WEST";
  649. vehicle="Survivor1_DZ";
  650. player="PLAY CDG";
  651. skill=0.60000002;
  652. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  653. };
  654. class Item55
  655. {
  656. position[]={11999.701,0.25566927,-4596.4614};
  657. azimut=-17.0839;
  658. id=70;
  659. side="WEST";
  660. vehicle="Survivor1_DZ";
  661. player="PLAY CDG";
  662. skill=0.60000002;
  663. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  664. };
  665. class Item56
  666. {
  667. position[]={11999.518,0.24500826,-4595.4131};
  668. azimut=-17.0839;
  669. id=60;
  670. side="WEST";
  671. vehicle="Survivor1_DZ";
  672. player="PLAY CDG";
  673. skill=0.60000002;
  674. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  675. };
  676. class Item57
  677. {
  678. position[]={12000.463,0.25476354,-4596.4346};
  679. azimut=-17.0839;
  680. id=68;
  681. side="WEST";
  682. vehicle="Survivor1_DZ";
  683. player="PLAY CDG";
  684. skill=0.60000002;
  685. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  686. };
  687. class Item58
  688. {
  689. position[]={11999.691,0.2506595,-4596.0527};
  690. azimut=-17.0839;
  691. id=66;
  692. side="WEST";
  693. vehicle="Survivor1_DZ";
  694. player="PLAY CDG";
  695. skill=0.60000002;
  696. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  697. };
  698. class Item59
  699. {
  700. position[]={11999.316,0.25866908,-4596.6606};
  701. azimut=-17.0839;
  702. id=61;
  703. side="WEST";
  704. vehicle="Survivor1_DZ";
  705. player="PLAY CDG";
  706. skill=0.60000002;
  707. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  708. };
  709. class Item60
  710. {
  711. position[]={12000.098,0.25247672,-4596.2412};
  712. azimut=-17.0839;
  713. id=63;
  714. side="WEST";
  715. vehicle="Survivor1_DZ";
  716. player="PLAY CDG";
  717. skill=0.60000002;
  718. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  719. };
  720. class Item61
  721. {
  722. position[]={12000.83,0.24673493,-4595.812};
  723. azimut=-17.0839;
  724. id=72;
  725. side="WEST";
  726. vehicle="Survivor1_DZ";
  727. player="PLAY CDG";
  728. skill=0.60000002;
  729. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  730. };
  731. class Item62
  732. {
  733. position[]={12000.516,0.26047421,-4596.8198};
  734. azimut=-17.0839;
  735. id=57;
  736. side="WEST";
  737. vehicle="Survivor1_DZ";
  738. player="PLAY CDG";
  739. skill=0.60000002;
  740. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  741. };
  742. class Item63
  743. {
  744. position[]={11999.318,0.25352842,-4596.269};
  745. azimut=-17.0839;
  746. id=58;
  747. side="WEST";
  748. vehicle="Survivor1_DZ";
  749. player="PLAY CDG";
  750. skill=0.60000002;
  751. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  752. };
  753. class Item64
  754. {
  755. position[]={12000.307,0.24367064,-4595.4063};
  756. azimut=-17.0839;
  757. id=62;
  758. side="WEST";
  759. vehicle="Survivor1_DZ";
  760. player="PLAY CDG";
  761. skill=0.60000002;
  762. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  763. };
  764. class Item65
  765. {
  766. position[]={11999.566,0.25322604,-4596.2612};
  767. azimut=-17.0839;
  768. id=75;
  769. side="WEST";
  770. vehicle="Survivor1_DZ";
  771. player="PLAY CDG";
  772. skill=0.60000002;
  773. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  774. };
  775. class Item66
  776. {
  777. position[]={11999.445,0.25099874,-4596.0601};
  778. azimut=-17.0839;
  779. id=56;
  780. side="WEST";
  781. vehicle="Survivor1_DZ";
  782. player="PLAY CDG";
  783. skill=0.60000002;
  784. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  785. };
  786. class Item67
  787. {
  788. position[]={11999.402,0.24382576,-4595.2036};
  789. azimut=-17.0839;
  790. id=73;
  791. side="WEST";
  792. vehicle="Survivor1_DZ";
  793. player="PLAY CDG";
  794. skill=0.60000002;
  795. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  796. };
  797. class Item68
  798. {
  799. position[]={12001.891,0.25937366,-4596.7817};
  800. azimut=-17.0839;
  801. id=69;
  802. side="WEST";
  803. vehicle="Survivor1_DZ";
  804. player="PLAY CDG";
  805. skill=0.60000002;
  806. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  807. };
  808. class Item69
  809. {
  810. position[]={11999.309,0.24548319,-4595.4312};
  811. azimut=-17.0839;
  812. id=67;
  813. side="WEST";
  814. vehicle="Survivor1_DZ";
  815. player="PLAY CDG";
  816. skill=0.60000002;
  817. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  818. };
  819. class Item70
  820. {
  821. position[]={12001.061,0.2600219,-4596.8042};
  822. azimut=-17.0839;
  823. id=65;
  824. side="WEST";
  825. vehicle="Survivor1_DZ";
  826. player="PLAY CDG";
  827. skill=0.60000002;
  828. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  829. };
  830. class Item71
  831. {
  832. position[]={12000.625,0.25231209,-4596.2627};
  833. azimut=-17.0839;
  834. id=74;
  835. side="WEST";
  836. vehicle="Survivor1_DZ";
  837. player="PLAY CDG";
  838. skill=0.60000002;
  839. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  840. };
  841. class Item72
  842. {
  843. position[]={12000.201,0.25004497,-4596.0449};
  844. azimut=-17.0839;
  845. id=71;
  846. side="WEST";
  847. vehicle="Survivor1_DZ";
  848. player="PLAY CDG";
  849. skill=0.60000002;
  850. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  851. };
  852. class Item73
  853. {
  854. position[]={12001.008,0.25418279,-4596.4189};
  855. azimut=-17.0839;
  856. id=59;
  857. side="WEST";
  858. vehicle="Survivor1_DZ";
  859. player="PLAY CDG";
  860. skill=0.60000002;
  861. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  862. };
  863. class Item74
  864. {
  865. position[]={12001.709,0.25094065,-4596.2251};
  866. azimut=-17.0839;
  867. id=64;
  868. side="WEST";
  869. vehicle="Survivor1_DZ";
  870. player="PLAY CDG";
  871. skill=0.60000002;
  872. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  873. };
  874. class Item75
  875. {
  876. position[]={12001.826,0.24818306,-4596.0229};
  877. azimut=-17.0839;
  878. id=81;
  879. side="WEST";
  880. vehicle="Survivor1_DZ";
  881. player="PLAY CDG";
  882. skill=0.60000002;
  883. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  884. };
  885. class Item76
  886. {
  887. position[]={12001.406,0.25137219,-4596.2393};
  888. azimut=-17.0839;
  889. id=83;
  890. side="WEST";
  891. vehicle="Survivor1_DZ";
  892. player="PLAY CDG";
  893. skill=0.60000002;
  894. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  895. };
  896. class Item77
  897. {
  898. position[]={11999.297,0.24303979,-4595.0142};
  899. azimut=-17.0839;
  900. id=82;
  901. side="WEST";
  902. vehicle="Survivor1_DZ";
  903. player="PLAY CDG";
  904. skill=0.60000002;
  905. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  906. };
  907. class Item78
  908. {
  909. position[]={12000.313,0.24084502,-4594.98};
  910. azimut=-17.0839;
  911. id=84;
  912. side="WEST";
  913. vehicle="Survivor1_DZ";
  914. player="PLAY CDG";
  915. skill=0.60000002;
  916. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  917. };
  918. class Item79
  919. {
  920. position[]={11999.982,0.2609334,-4596.8359};
  921. azimut=-17.0839;
  922. id=85;
  923. side="WEST";
  924. vehicle="Survivor1_DZ";
  925. player="PLAY CDG";
  926. skill=0.60000002;
  927. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  928. };
  929. class Item80
  930. {
  931. position[]={11999.934,0.24281952,-4595.1968};
  932. azimut=-17.0839;
  933. id=77;
  934. side="WEST";
  935. vehicle="Survivor1_DZ";
  936. player="PLAY CDG";
  937. skill=0.60000002;
  938. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  939. };
  940. class Item81
  941. {
  942. position[]={11999.43,0.25588429,-4596.4639};
  943. azimut=-17.0839;
  944. id=78;
  945. side="WEST";
  946. vehicle="Survivor1_DZ";
  947. player="PLAY CDG";
  948. skill=0.60000002;
  949. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  950. };
  951. class Item82
  952. {
  953. position[]={11999.742,0.26100618,-4596.832};
  954. azimut=-17.0839;
  955. id=79;
  956. side="WEST";
  957. vehicle="Survivor1_DZ";
  958. player="PLAY CDG";
  959. skill=0.60000002;
  960. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  961. };
  962. class Item83
  963. {
  964. position[]={12000.332,0.25773573,-4596.6353};
  965. azimut=-17.0839;
  966. id=76;
  967. side="WEST";
  968. vehicle="Survivor1_DZ";
  969. player="PLAY CDG";
  970. skill=0.60000002;
  971. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  972. };
  973. class Item84
  974. {
  975. position[]={12000.594,0.24320698,-4595.4048};
  976. azimut=-17.0839;
  977. id=80;
  978. side="WEST";
  979. vehicle="Survivor1_DZ";
  980. player="PLAY CDG";
  981. skill=0.60000002;
  982. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  983. };
  984. class Item85
  985. {
  986. position[]={12000.447,0.2498458,-4596.0503};
  987. azimut=-17.0839;
  988. id=97;
  989. side="WEST";
  990. vehicle="Survivor1_DZ";
  991. player="PLAY CDG";
  992. skill=0.60000002;
  993. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  994. };
  995. class Item86
  996. {
  997. position[]={11999.955,0.25041413,-4596.0566};
  998. azimut=-17.0839;
  999. id=98;
  1000. side="WEST";
  1001. vehicle="Survivor1_DZ";
  1002. player="PLAY CDG";
  1003. skill=0.60000002;
  1004. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1005. };
  1006. class Item87
  1007. {
  1008. position[]={12000.984,0.24917726,-4596.0381};
  1009. azimut=-17.0839;
  1010. id=99;
  1011. side="WEST";
  1012. vehicle="Survivor1_DZ";
  1013. player="PLAY CDG";
  1014. skill=0.60000002;
  1015. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1016. };
  1017. class Item88
  1018. {
  1019. position[]={12001.684,0.24572466,-4595.8096};
  1020. azimut=-17.0839;
  1021. id=100;
  1022. side="WEST";
  1023. vehicle="Survivor1_DZ";
  1024. player="PLAY CDG";
  1025. skill=0.60000002;
  1026. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1027. };
  1028. class Item89
  1029. {
  1030. position[]={11999.539,0.24867597,-4595.8491};
  1031. azimut=-17.0839;
  1032. id=96;
  1033. side="WEST";
  1034. vehicle="Survivor1_DZ";
  1035. player="PLAY CDG";
  1036. skill=0.60000002;
  1037. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1038. };
  1039. class Item90
  1040. {
  1041. position[]={11999.463,0.26133537,-4596.8477};
  1042. azimut=-17.0839;
  1043. id=87;
  1044. side="WEST";
  1045. vehicle="Survivor1_DZ";
  1046. player="PLAY CDG";
  1047. skill=0.60000002;
  1048. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1049. };
  1050. class Item91
  1051. {
  1052. position[]={11999.525,0.24251032,-4594.9951};
  1053. azimut=-17.0839;
  1054. id=92;
  1055. side="WEST";
  1056. vehicle="Survivor1_DZ";
  1057. player="PLAY CDG";
  1058. skill=0.60000002;
  1059. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1060. };
  1061. class Item92
  1062. {
  1063. position[]={12000.055,0.2441003,-4595.4111};
  1064. azimut=-17.0839;
  1065. id=88;
  1066. side="WEST";
  1067. vehicle="Survivor1_DZ";
  1068. player="PLAY CDG";
  1069. skill=0.60000002;
  1070. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1071. };
  1072. class Item93
  1073. {
  1074. position[]={12000.846,0.24261184,-4595.3818};
  1075. azimut=-17.0839;
  1076. id=89;
  1077. side="WEST";
  1078. vehicle="Survivor1_DZ";
  1079. player="PLAY CDG";
  1080. skill=0.60000002;
  1081. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1082. };
  1083. class Item94
  1084. {
  1085. position[]={12001.594,0.24348214,-4595.5933};
  1086. azimut=-17.0839;
  1087. id=90;
  1088. side="WEST";
  1089. vehicle="Survivor1_DZ";
  1090. player="PLAY CDG";
  1091. skill=0.60000002;
  1092. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1093. };
  1094. class Item95
  1095. {
  1096. position[]={12000.699,0.24936867,-4596.0327};
  1097. azimut=-17.0839;
  1098. id=86;
  1099. side="WEST";
  1100. vehicle="Survivor1_DZ";
  1101. player="PLAY CDG";
  1102. skill=0.60000002;
  1103. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1104. };
  1105. class Item96
  1106. {
  1107. position[]={12000.578,0.24030304,-4594.9756};
  1108. azimut=-17.0839;
  1109. id=93;
  1110. side="WEST";
  1111. vehicle="Survivor1_DZ";
  1112. player="PLAY CDG";
  1113. skill=0.60000002;
  1114. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1115. };
  1116. class Item97
  1117. {
  1118. position[]={12000.463,0.24534141,-4595.6255};
  1119. azimut=-17.0839;
  1120. id=94;
  1121. side="WEST";
  1122. vehicle="Survivor1_DZ";
  1123. player="PLAY CDG";
  1124. skill=0.60000002;
  1125. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1126. };
  1127. class Item98
  1128. {
  1129. position[]={12001.543,0.24847873,-4596.0269};
  1130. azimut=-17.0839;
  1131. id=91;
  1132. side="WEST";
  1133. vehicle="Survivor1_DZ";
  1134. player="PLAY CDG";
  1135. skill=0.60000002;
  1136. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1137. };
  1138. class Item99
  1139. {
  1140. position[]={11999.766,0.24467346,-4595.4233};
  1141. azimut=-17.0839;
  1142. id=95;
  1143. side="WEST";
  1144. vehicle="Survivor1_DZ";
  1145. player="PLAY CDG";
  1146. skill=0.60000002;
  1147. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1148. };
  1149. };
  1150. };
  1151. class Item1
  1152. {
  1153. side="LOGIC";
  1154. class Vehicles
  1155. {
  1156. items=1;
  1157. class Item0
  1158. {
  1159. position[]={-143.93861,0.52647489,2319.5012};
  1160. id=50;
  1161. side="LOGIC";
  1162. vehicle="FunctionsManager";
  1163. leader=1;
  1164. lock="UNLOCKED";
  1165. skill=0.60000002;
  1166. };
  1167. };
  1168. };
  1169. };
  1170. class Markers
  1171. {
  1172. items=10;
  1173. class Item0
  1174. {
  1175. position[]={6840.2437,13,9970.4014};
  1176. name="centre";
  1177. type="Empty";
  1178. };
  1179. class Item1
  1180. {
  1181. position[]={492.83868,79,8994.4102};
  1182. name="repsawn_west";
  1183. type="Empty";
  1184. };
  1185. class Item2
  1186. {
  1187. position[]={3876.9275,6.4873071,1144.6724};
  1188. name="spawn0";
  1189. type="Empty";
  1190. };
  1191. class Item3
  1192. {
  1193. position[]={5848.394,12.570674,2446.8413};
  1194. name="spawn1";
  1195. type="Empty";
  1196. };
  1197. class Item4
  1198. {
  1199. position[]={7270.7437,80.366272,2738.6116};
  1200. name="spawn2";
  1201. type="Empty";
  1202. };
  1203. class Item5
  1204. {
  1205. position[]={8714.8027,51.822411,1261.5416};
  1206. name="spawn3";
  1207. type="Empty";
  1208. };
  1209. class Item6
  1210. {
  1211. position[]={10504.185,9.8896637,2819.0437};
  1212. name="spawn4";
  1213. type="Empty";
  1214. };
  1215. class Item7
  1216. {
  1217. position[]={11110.946,9.6839838,4030.532};
  1218. name="spawn5";
  1219. type="Empty";
  1220. };
  1221. class Item8
  1222. {
  1223. position[]={12425.343,9.9923868,5098.0049};
  1224. name="spawn6";
  1225. type="Empty";
  1226. };
  1227. class Item9
  1228. {
  1229. position[]={5078.5293,12.858826,1637.0155};
  1230. name="spawn7";
  1231. type="Empty";
  1232. };
  1233. };
  1234. class Sensors
  1235. {
  1236. items=4;
  1237. class Item0
  1238. {
  1239. position[]={12555.938,41.838242,8357.666};
  1240. a=100;
  1241. b=100;
  1242. activationBy="WEST";
  1243. repeating=1;
  1244. interruptable=1;
  1245. age="UNKNOWN";
  1246. name="zone3";
  1247. expCond="(player distance zone3) < 100;";
  1248. expActiv="[""trader city Corazol"",true,""enter""] spawn player_traderCity;";
  1249. expDesactiv="[""trader city Corazol"",true,""leave""] spawn player_traderCity;";
  1250. class Effects
  1251. {
  1252. };
  1253. };
  1254. class Item1
  1255. {
  1256. position[]={14274.979,40.538948,12408.225};
  1257. a=100;
  1258. b=100;
  1259. activationBy="WEST";
  1260. repeating=1;
  1261. interruptable=1;
  1262. age="UNKNOWN";
  1263. name="zone2";
  1264. expCond="(player distance zone2) < 100;";
  1265. expActiv="[""trader city Bag"",true,""enter""] spawn player_traderCity;";
  1266. expDesactiv="[""trader city Bag"",true,""leave""] spawn player_traderCity;";
  1267. class Effects
  1268. {
  1269. };
  1270. };
  1271. class Item2
  1272. {
  1273. position[]={17182.676,40.195862,13597.488};
  1274. a=100;
  1275. b=100;
  1276. activationBy="WEST";
  1277. repeating=1;
  1278. interruptable=1;
  1279. age="UNKNOWN";
  1280. name="zone1";
  1281. expCond="(player distance zone1) < 100;";
  1282. expActiv="[""trader city Ixel"",true,""enter""] spawn player_traderCity;";
  1283. expDesactiv="[""trader city Ixel"",true,""leave""] spawn player_traderCity;";
  1284. class Effects
  1285. {
  1286. };
  1287. };
  1288. class Item3
  1289. {
  1290. position[]={13241.491,25.951698,11188.463};
  1291. activationBy="WEST";
  1292. repeating=1;
  1293. interruptable=1;
  1294. age="UNKNOWN";
  1295. name="bmarket";
  1296. expCond="(player distance bmarket) < 50;";
  1297. expActiv="[""Black Market"",true,""enter""] spawn player_traderCity;";
  1298. expDesactiv="[""Black Market"",true,""leave""] spawn player_traderCity;";
  1299. class Effects
  1300. {
  1301. };
  1302. };
  1303. };
  1304. };
  1305. class Intro
  1306. {
  1307. addOns[]=
  1308. {
  1309. "miroslavl"
  1310. };
  1311. addOnsAuto[]=
  1312. {
  1313. "miroslavl"
  1314. };
  1315. randomSeed=6913869;
  1316. class Intel
  1317. {
  1318. startWeather=0.25;
  1319. forecastWeather=0.25;
  1320. year=2008;
  1321. month=10;
  1322. day=11;
  1323. hour=9;
  1324. minute=20;
  1325. };
  1326. };
  1327. class OutroWin
  1328. {
  1329. addOns[]=
  1330. {
  1331. "miroslavl"
  1332. };
  1333. addOnsAuto[]=
  1334. {
  1335. "miroslavl"
  1336. };
  1337. randomSeed=4081731;
  1338. class Intel
  1339. {
  1340. startWeather=0.25;
  1341. forecastWeather=0.25;
  1342. year=2008;
  1343. month=10;
  1344. day=11;
  1345. hour=9;
  1346. minute=20;
  1347. };
  1348. };
  1349. class OutroLoose
  1350. {
  1351. addOns[]=
  1352. {
  1353. "miroslavl"
  1354. };
  1355. addOnsAuto[]=
  1356. {
  1357. "miroslavl"
  1358. };
  1359. randomSeed=4975929;
  1360. class Intel
  1361. {
  1362. startWeather=0.25;
  1363. forecastWeather=0.25;
  1364. year=2008;
  1365. month=10;
  1366. day=11;
  1367. hour=9;
  1368. minute=20;
  1369. };
  1370. };
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