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Jun 16th, 2013
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  1. #include "carradio\description.h"
  2. respawn = "BASE";
  3. respawndelay = 5;
  4. onLoadMission= "DayZ Test";
  5. OnLoadIntro = "Thank you for helping";
  6. OnLoadIntroTime = False;
  7. OnLoadMissionTime = False;
  8. disabledAI = true;
  9. disableChannels[]={0,1,2,6};
  10. enableItemsDropping = 0;
  11. onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
  12.  
  13. loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
  14.  
  15. class Header
  16. {
  17. gameType = COOP; //DM, Team, Coop, ...
  18. minPlayers = 1; //min # of players the mission supports
  19. maxPlayers = 100; //Max # of players the mission supports
  20. };
  21.  
  22. aiKills = 1;
  23. diagRadio = 1;
  24. diagHit = 1;
  25.  
  26. class RscText
  27. {
  28. type = 0;
  29. idc = -1;
  30. x = 0;
  31. y = 0;
  32. h = 0.037;
  33. w = 0.3;
  34. style = 0x100;
  35. font = Zeppelin32;
  36. SizeEx = 0.03921;
  37. colorText[] = {1,1,1,1};
  38. colorBackground[] = {0, 0, 0, 0};
  39. linespacing = 1;
  40. };
  41. class RscPicture
  42. {
  43. access=0;
  44. type=0;
  45. idc=-1;
  46. style=48;
  47. colorBackground[]={0,0,0,0};
  48. colorText[]={1,1,1,1};
  49. font="TahomaB";
  50. sizeEx=0;
  51. lineSpacing=0;
  52. text="";
  53. };
  54. class RscLoadingText : RscText
  55. {
  56. style = 2;
  57. x = 0.323532;
  58. y = 0.666672;
  59. w = 0.352944;
  60. h = 0.039216;
  61. sizeEx = 0.03921;
  62. colorText[] = {0.543,0.5742,0.4102,1.0};
  63. };
  64. class RscProgress
  65. {
  66. x = 0.344;
  67. y = 0.619;
  68. w = 0.313726;
  69. h = 0.0261438;
  70. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  71. colorFrame[] = {0,0,0,0};
  72. colorBar[] = {1,1,1,1};
  73. };
  74. class RscProgressNotFreeze
  75. {
  76. idc = -1;
  77. type = 45;
  78. style = 0;
  79. x = 0.022059;
  80. y = 0.911772;
  81. w = 0.029412;
  82. h = 0.039216;
  83. texture = "#(argb,8,8,3)color(0,0,0,0)";
  84. };
  85. //
  86. // the loading screen itself
  87. //
  88. class DayZ_loadingScreen
  89. {
  90. idd = -1;
  91. duration = 10e10;
  92. fadein = 0;
  93. fadeout = 0;
  94. name = "loading screen";
  95. class controlsBackground
  96. {
  97. class blackBG : RscText
  98. {
  99. x = safezoneX;
  100. y = safezoneY;
  101. w = safezoneW;
  102. h = safezoneH;
  103. text = "";
  104. colorText[] = {0,0,0,0};
  105. colorBackground[] = {0,0,0,1};
  106. };
  107. /*
  108. class nicePic : RscPicture
  109. {
  110. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  111. x = safezoneX + safezoneW/2 - 0.25;
  112. y = safezoneY + safezoneH/2 - 0.2;
  113. w = 0.5;
  114. h = 0.4;
  115. text = "img\nicePic.paa";
  116. };
  117. */
  118. };
  119. class controls
  120. {
  121. class Title1 : RscLoadingText
  122. {
  123. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  124. };
  125. class CA_Progress : RscProgress // progress bar, has to have idc 104
  126. {
  127. idc = 104;
  128. type = 8; // CT_PROGRESS
  129. style = 0; // ST_SINGLE
  130. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  131. };
  132. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  133. {
  134. idc = 103;
  135. };
  136. class Name2: RscText // the text on the top-left
  137. {
  138. idc = 101;
  139. x = 0.05;
  140. y = 0.029412;
  141. w = 0.9;
  142. h = 0.04902;
  143. text = "";
  144. sizeEx = 0.05;
  145. colorText[] = {0.543,0.5742,0.4102,1.0};
  146. };
  147. };
  148. };
  149.  
  150. #include "addons\SARGE\SAR_define.hpp"
  151.  
  152. //sounds
  153. class CfgSounds
  154. {
  155. sounds[]={nam,eve,puk};
  156. class nam
  157. {
  158. name = "Siren1";
  159. sound[] = {\sound\SirenLoopMono.ogg, db-4, 1.0};
  160. titles[] = {""};
  161. };
  162. };
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