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Jan 22nd, 2017
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using
UnityEngine
;
using
System.Collections
;
public
class
EscapeQuit
:
MonoBehaviour
{
void
Update
(
)
{
if
(
Input
.
GetKey
(
"escape"
)
)
{
Application
.
LoadLevel
(
"Menu"
)
;
}
}
}
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