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- Fallen Empire: Legions - 12/18/2010 - 22:49:15
- Checking for unused arguments...
- Checking switch "log-mode"...
- Checking switch "uid"...
- Checking switch "sessid"...
- Checking switch "nick"...
- Error: Unknown command line switch: "nick".
- Loading game scripts...
- Loading Legions common scripts...
- Loading client scripts...
- Loading gui scripts...
- Loading script path "client/gui/profiles/" with extensions "cs^ts^gui"
- Built pattern client/gui/profiles/*.cs^client/gui/profiles/*.ts^client/gui/profiles/*.gui^
- Compiling files...
- Executing compiled dso files...
- - Executing client/gui/profiles/serverBrowser.cs.dso
- - Executing client/gui/profiles/scoreboard.cs.dso
- - Executing client/gui/profiles/menus.cs.dso
- - Executing client/gui/profiles/loading.cs.dso
- - Executing client/gui/profiles/gameHud.cs.dso
- - Executing client/gui/profiles/fpsDisplay.cs.dso
- - Executing client/gui/profiles/console.cs.dso
- Loading script path "client/gui/scripts/" with extensions "cs^ts^gui"
- Built pattern client/gui/scripts/*.cs^client/gui/scripts/*.ts^client/gui/scripts/*.gui^
- Compiling files...
- Executing compiled dso files...
- - Executing client/gui/scripts/videoOptions.cs.dso
- - Executing client/gui/scripts/serverQuery.cs.dso
- - Executing client/gui/scripts/serverBrowser.cs.dso
- - Executing client/gui/scripts/scoreboard.cs.dso
- - Executing client/gui/scripts/pause.cs.dso
- - Executing client/gui/scripts/messageBox.cs.dso
- - Executing client/gui/scripts/mainMenu.cs.dso
- - Executing client/gui/scripts/loading.cs.dso
- - Executing client/gui/scripts/keybindings.cs.dso
- - Executing client/gui/scripts/hudElements.cs.dso
- - Executing client/gui/scripts/gameOptions.cs.dso
- - Executing client/gui/scripts/gameHud.cs.dso
- - Executing client/gui/scripts/fpsDisplay.cs.dso
- - Executing client/gui/scripts/connect.cs.dso
- - Executing client/gui/scripts/classSelection.cs.dso
- Initializing game...
- Network Init:
- Binding server port to default IP
- UDP initialized on port 0
- DirectX Init:
- Version 10.0.0
- Creating GFX device NVIDIA GeForce 6150SE nForce 430 (D3D9)
- Using 'd3dx9_42.dll' for D3DX
- D3DDevice ref count is 1
- Pixel shader version: 3.000000
- Vertex shader version: 3.000000
- Texture samplers: 8
- Initializing GFXCardProfiler (D3D9)
- o Description: 'NVIDIA GeForce 6150SE nForce 430'
- o Vendor : '4318'
- o Product : '8'
- o Version : '17'
- o Subversion : '12'
- o Build : '5896'
- o DeviceId : '{D7B71E3E-4090-11CF-8464-570A1CC2C535}'
- - Scanning card capabilities...
- GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 4096.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 4096.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 4096.
- GFXCardProfiler (D3D9) - Setting capability 'maxRenderTargets' to 4.
- GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'R8G8B8_Fmt_Ok' to 0.
- GFXCardProfiler (D3D9) - Setting capability 'A8_Fmt_Ok' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'DXT1_Fmt_Ok' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'DXT2_Fmt_Ok' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'DXT3_Fmt_Ok' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'DXT4_Fmt_Ok' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'DXT5_Fmt_Ok' to 1.
- Missing file: C:/Users/Prince/Pictures/Tommy/LegionsLauncher/Legions Overdrive/live/profile/profile.cs!
- SFX Init
- ConsoleDetail::Print - Invalid level argument: "".
- ConsoleDetail::Print - Invalid level argument: "".
- ConsoleDetail::Print - Invalid level argument: "".
- ConsoleDetail::Print - Invalid level argument: "".
- Initializing volume settings...
- Setting master volume to 0.8
- Setting channel 1 volume to 0.8
- Setting channel 2 volume to 0.8
- Setting channel 3 volume to 0.45
- Setting channel 4 volume to 0.5
- Setting channel 5 volume to 0
- Setting channel 6 volume to 0
- Setting channel 7 volume to 0
- Setting channel 8 volume to 0
- Loading audio scripts...
- Loading guis...
- Loading script path "client/gui/guis/" with extensions "cs^ts^gui"
- Built pattern client/gui/guis/*.cs^client/gui/guis/*.ts^client/gui/guis/*.gui^
- Compiling files...
- Executing compiled dso files...
- - Executing client/gui/guis/videoOptions.gui.dso
- Texture Manager
- - Approx. Available VRAM: 320864256
- - Threshold VRAM: 67108864
- - Max Texture Size: 0
- - Amount used since last Texture Manager validation: 0 (0.00 MB)
- Quality mode: high
- - Executing client/gui/guis/serverBrowser.gui.dso
- - Executing client/gui/guis/scoreboard.gui.dso
- - Executing client/gui/guis/remap.gui.dso
- - Executing client/gui/guis/pause.gui.dso
- - Executing client/gui/guis/messageBoxes/messagePopup.gui.dso
- - Executing client/gui/guis/messageBoxes/messageBoxYesNoCancel.gui.dso
- - Executing client/gui/guis/messageBoxes/messageBoxYesNo.gui.dso
- - Executing client/gui/guis/messageBoxes/MessageBoxOKCancelDetailsDlg.gui.dso
- - Executing client/gui/guis/messageBoxes/messageBoxOkCancel.gui.dso
- - Executing client/gui/guis/messageBoxes/messageBoxOk.gui.dso
- - Executing client/gui/guis/menuBackground.gui.dso
- - Executing client/gui/guis/mainMenuBackground.gui.dso
- - Executing client/gui/guis/mainMenu.gui.dso
- Namespace::unlinkClass - cannot unlink namespace parent linkage for OptionsButton for GuiBitmapButtonCtrl.
- Error: cannot change namespace parent linkage of OptionsButton from GuiBitmapButtonCtrl to GuiBitmapButtonTextCtrl.
- - Executing client/gui/guis/loadingBackground.gui.dso
- - Executing client/gui/guis/loading.gui.dso
- - Executing client/gui/guis/keybindings.gui.dso
- - Executing client/gui/guis/gameOptions.gui.dso
- - Executing client/gui/guis/gameHud.gui.dso
- - Executing client/gui/guis/fpsDisplay.gui.dso
- - Executing client/gui/guis/console.gui.dso
- - Executing client/gui/guis/connect.gui.dso
- - Executing client/gui/guis/chat.gui.dso
- Loading script path "client/shaders/" with extensions "cs^ts^gui"
- Built pattern client/shaders/*.cs^client/shaders/*.ts^client/shaders/*.gui^
- Compiling files...
- Executing compiled dso files...
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