Advertisement
Guest User

Console Commands - privilege level: gamedev/hacker

a guest
Jun 4th, 2013
821
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 169.01 KB | None | 0 0
  1. void adClickManager.openURL( std::string ); 2
  2. void adClickManager.queueURL( std::string ); 2
  3. bool animationBundle.abruptPlayback( bool ); 2
  4. void animationBundle.addAnimation( std::string ); 2
  5. void animationBundle.addEvent( std::string ); 2
  6. std::string animationBundle.attachObject( std::string ); 2
  7. bool animationBundle.blockInput( bool ); 2
  8. std::string animationBundle.fadeInSpeedKeyPoints( std::string ); 2
  9. float animationBundle.fadeInTime( float ); 2
  10. std::string animationBundle.fadeOutSpeedKeyPoints( std::string ); 2
  11. float animationBundle.fadeOutTime( float ); 2
  12. std::string animationBundle.forceStopPoints( std::string ); 2
  13. float animationBundle.getAnimationLength( std::string ); 2
  14. float animationBundle.getAnimationStartTime( std::string ); 2
  15. float animationBundle.getEventStartTime( std::string ); 2
  16. bool animationBundle.hideWeapon( bool ); 2
  17. bool animationBundle.hideWeaponWhenFading( bool ); 2
  18. bool animationBundle.isLooping( bool ); 2
  19. bool animationBundle.jumpToLastAnimationAtStop( bool ); 2
  20. float animationBundle.length( float ); 2
  21. std::string animationBundle.listAnimations( void ); 2
  22. std::string animationBundle.listEvents( void ); 2
  23. bool animationBundle.playBackward( bool ); 2
  24. bool animationBundle.playForever( bool ); 2
  25. dice::anim::SoundType animationBundle.playSound( dice::anim::SoundType ); 2
  26. void animationBundle.removeAnimation( std::string ); 2
  27. void animationBundle.removeEvent( std::string ); 2
  28. void animationBundle.setAnimationLength( std::string, float ); 2
  29. void animationBundle.setAnimationStartTime( std::string, float ); 2
  30. void animationBundle.setEventStartTime( std::string, float ); 2
  31. std::string animationBundle.speedKeyPoints( std::string ); 2
  32. float animationBundle.stickAround( float ); 2
  33. bool animationBundle.useNewSystem( bool ); 2
  34. bool animationBundle.useSpeedAsTime( bool ); 2
  35. float animationManager.fadeInTime( float ); 2
  36. int animationManager.ignoreMotherOrientation( int ); 2
  37. float animationManager.length( float ); 2
  38. bool animationManager.looping( bool ); 2
  39. float animationManager.noiceAmplitude( float ); 2
  40. int animationManager.noiceFreq( int ); 2
  41. float animationManager.originalLength( void ); 2
  42. std::string animationSystem.active( std::string ); 2
  43. std::string animationSystem.activeAnimation( std::string ); 2
  44. std::string animationSystem.activeBundle( std::string ); 2
  45. std::string animationSystem.activeTrigger( std::string ); 2
  46. std::string animationSystem.activeValueHolder( std::string ); 2
  47. Vec3 animationSystem.cameraSpring.amplitude( Vec3 ); 2
  48. Vec3 animationSystem.cameraSpring.fire( Vec3 ); 2
  49. Vec3 animationSystem.cameraSpring.hit( Vec3 ); 2
  50. Vec2 animationSystem.cameraSpring.look( Vec2 ); 2
  51. Vec3 animationSystem.cameraSpring.move( Vec3 ); 2
  52. Vec3 animationSystem.cameraSpring.stiffness( Vec3 ); 2
  53. bool animationSystem.cameraSpring.use( bool ); 2
  54. Vec3 animationSystem.cameraSpring.zoomDamping( Vec3 ); 2
  55. void animationSystem.create( std::string ); 2
  56. anim::BoneAnimation* animationSystem.createAnimation( std::string ); 2
  57. anim::Bundle* animationSystem.createBundle( std::string ); 2
  58. anim::Trigger* animationSystem.createTrigger( std::string, std::string ); 2
  59. void animationSystem.createValueHolder( std::string ); 2
  60. void animationSystem.deleteActiveBundle( void ); 2
  61. void animationSystem.deleteActiveTrigger( void ); 2
  62. void animationSystem.hide( void ); 2
  63. std::string animationSystem.list( void ); 2
  64. std::string animationSystem.listAnimations( void ); 2
  65. std::string animationSystem.listBundles( void ); 2
  66. std::string animationSystem.listTriggers( void ); 2
  67. std::string AnimationSystem.listTriggerTypes( void ); 2
  68. std::string animationSystem.listValueHolders( void ); 2
  69. float animationSystem.playbackModifier( float ); 2
  70. void animationSystem.reloadScript( void ); 2
  71. void animationSystem.save( std::string ); 2
  72. void animationSystem.saveActive( void ); 2
  73. void animationSystem.saveValueHolders( void ); 2
  74. int animationSystem.toggleIgnoreMother( int ); 2
  75. void animationTrigger.addBundle( std::string ); 2
  76. void animationTrigger.addChild( std::string ); 2
  77. void animationTrigger.clearValueHolder( void ); 2
  78. uint animationTrigger.count( uint ); 2
  79. float animationTrigger.fadeInTime( float ); 2
  80. std::string animationTrigger.getTypeName( void ); 2
  81. Vec2 animationTrigger.idleTime( Vec2 ); 2
  82. std::string animationTrigger.listBundles( void ); 2
  83. int animationTrigger.message( int ); 2
  84. int animationTrigger.overridePrio( int ); 2
  85. void animationTrigger.removeBundle( std::string ); 2
  86. void animationTrigger.removeChild( std::string ); 2
  87. uint animationTrigger.switchId( uint ); 2
  88. bool animationTrigger.triggerOnAcceleration( bool ); 2
  89. bool animationTrigger.useDirection( bool ); 2
  90. std::string animationTrigger.valueHolder( std::string ); 2
  91. Vec2 animationValueHolder.clamp( Vec2 ); 2
  92. std::string animationValueHolder.getFilename( void ); 2
  93. float animationValueHolder.max( float ); 2
  94. float animationValueHolder.min( float ); 2
  95. float animationValueHolder.normal( float ); 2
  96. unsigned int animationValueHolder.passOnMessage( unsigned int ); 2
  97. unsigned int animationValueHolder.stopOnMessage( unsigned int ); 2
  98. void animationValueHolder.values( float, float, float ); 2
  99. bool audioSettings.alwaysAllowSystemOpenAL( bool ); 2
  100. float audioSettings.effectsVolume( float ); 2
  101. bool audioSettings.enableEAX( bool ); 2
  102. bool audioSettings.englishOnlyVoices( bool ); 2
  103. int audioSettings.forceNumberOfVoices( int ); 2
  104. float audioSettings.helpVoiceVolume( float ); 2
  105. float audioSettings.musicVolume( float ); 2
  106. std::string audioSettings.provider( std::string ); 2
  107. std::string audioSettings.soundQuality( std::string ); 2
  108. void backendClient.addDesiredCommunityName( std::string ); 2
  109. void backendClient.clearDesiredCommunityNameList( void ); 2
  110. void backend.setAutoLoginTimeout( float ); 2
  111. void bf2Engine.playMovie( std::string, int ); 2
  112. bool cameraInterface.selectOrder( std::string ); 2
  113. void cameraInterface.setStringMap( std::string, std::string, std::string ); 2
  114. void cameraInterface.setVariableMap( std::string, std::string, std::string ); 2
  115. void chat.sayAll( std::string ); 2
  116. void chat.sayTeam( std::string ); 2
  117. void collisionManager.attachActiveToObjectInFocus( void ); 2
  118. void collisionManager.buildDebugCollisionMeshes( void ); 2
  119. void collisionManager.create( std::string ); 2
  120. void collisionManager.createTemplate( std::string ); 2
  121. void collisionManager.drawBoundingBoxes( bool ); 2
  122. void collisionManager.drawMeshes( bool ); 2
  123. void collisionManager.drawPivots( bool ); 2
  124. void collisionManager.drawPrimitives( bool ); 2
  125. void collisionManager.drawSoldierCollision( bool ); 2
  126. void collisionManager.drawSoldierMesh( bool ); 2
  127. void collisionManager.getNameOfObjectInFocus( void ); 2
  128. void collisionManager.identityRotateObjectInFocus( void ); 2
  129. void collisionManager.rotateObjectInFocusAroundAxis( uint, float ); 2
  130. void collisionManager.rotateObjectInFocusAroundVector( Vec3, float ); 2
  131. void collisionManager.setActiveLod( int ); 2
  132. bool collisionManager.useDeferredLoading( bool ); 2
  133. void combatArea.active( std::string ); 2
  134. void combatArea.addAreaPoint( Vec2 ); 2
  135. Vec3ColorFloat combatArea.color( Vec3ColorFloat ); 2
  136. void combatArea.create( std::string ); 2
  137. void combatArea.deleteActiveCombatArea( void ); 2
  138. std::string combatArea.getActiveCombatAreaName( void ); 2
  139. int combatArea.layer( int ); 2
  140. float combatAreaManager.damage( float ); 2
  141. float combatAreaManager.timeAllowedOutside( float ); 2
  142. void combatAreaManager.use( bool ); 2
  143. Vec2 combatArea.max( Vec2 ); 2
  144. Vec2 combatArea.min( Vec2 ); 2
  145. int combatArea.rushStage( int ); 2
  146. int combatArea.team( int ); 2
  147. bool combatArea.usedByPathFinding( bool ); 2
  148. int combatArea.vehicles( int ); 2
  149. bool Console.allowMultipleFileLoad( bool ); 2
  150. std::string Console.dumpAllConsoleMethods( std::string ); 2
  151. std::string Console.getActiveMethods( std::string ); 2
  152. std::string Console.getArgumentTypes( std::string, std::string ); 2
  153. std::string Console.getCategory( std::string, std::string ); 2
  154. std::string Console.getDelta( std::string, std::string ); 2
  155. std::string Console.getEnumName( std::string, std::string, int ); 2
  156. std::string Console.getRange( std::string, std::string ); 2
  157. std::string Console.getReturnType( std::string, std::string ); 2
  158. std::string Console.getTypeDescription( std::string, std::string ); 2
  159. std::string Console.hasBundledType( std::string, std::string ); 2
  160. std::string Console.hasRange( std::string, std::string ); 2
  161. std::string Console.isDynamic( std::string, std::string ); 2
  162. std::string Console.isSetGet( std::string, std::string ); 2
  163. bool Console.useRelativePaths( bool ); 2
  164. void customization.addGeomDependency( std::string ); 2
  165. void customization.addInputMesh( std::string ); 2
  166. void customization.addInputSlot( int ); 2
  167. void customization.addRemoveGroup( void ); 2
  168. void customization.addReplacementGroup( void ); 2
  169. void customization.addSlotDependency( int ); 2
  170. void customization.createMeshRule( std::string ); 2
  171. void customization.finalizeMeshRules( void ); 2
  172. void customization.setFrontendCamDistDefault( float ); 2
  173. void customization.setFrontendFov( float ); 2
  174. void customization.setReplacementMesh( std::string ); 2
  175. float decalManager.decalGeomClipAngle( float ); 2
  176. float decalManager.decalNormalOffset( float ); 2
  177. bool decalManager.drawStats( bool ); 2
  178. float decalManager.fadeDistance( float ); 2
  179. float decalManager.fadeOutAtPercentageOfTimeToLive( float ); 2
  180. float decalManager.startFadePercentageOfFadeDistancel( float ); 2
  181. float decalManager.timeToLive( float ); 2
  182. bool demoCameraInterface.selectOrder( std::string ); 2
  183. void demoCameraInterface.setStringMap( std::string, std::string, std::string ); 2
  184. void demoCameraInterface.setVariableMap( std::string, std::string, std::string ); 2
  185. bool demoRecorderInterface.selectOrder( std::string ); 2
  186. void demoRecorderInterface.setStringMap( std::string, std::string, std::string ); 2
  187. void demoRecorderInterface.setVariableMap( std::string, std::string, std::string ); 2
  188. void demo.restartDemo( void ); 2
  189. void demo.toggleCameraDemo( void ); 2
  190. void demo.toggleDemoPauseOrPlay( void ); 2
  191. void demo.togglePlayerDemo( bool ); 2
  192. bool emoteInterface.mouseOver( int ); 2
  193. bool emoteInterface.selectOrder( std::string ); 2
  194. void emoteInterface.setStringMap( std::string, std::string, std::string ); 2
  195. void emoteInterface.setVariableMap( std::string, std::string, std::string ); 2
  196. void emoteInterface.useEmote( int ); 2
  197. void envmapManager.generateEnvMaps( int ); 2
  198. void envmapManager.loadEMIFile( std::string ); 2
  199. void envmapManager.save( void ); 2
  200. void fileManager.mountArchive( std::string, std::string ); 2
  201. void fileManager.mountArchive( std::string, std::string, bool ); 2
  202. void freeCam.changeTeam( int ); 2
  203. void freeCam.toggleCamera( void ); 2
  204. void freeCam.togglePlayer( bool ); 2
  205. void gameLogic.addWeaponAttachmentLocalPlayer( std::string, uint ); 2
  206. void gameLogic.addWeaponAttachmentToPlayers( int, std::string, uint ); 2
  207. void gameLogic.addWeaponAttachmentToPlayersUsingNameVariations( int, std::string, uint ); 2
  208. bool gameLogic.becomeSquadLeader( bool ); 2
  209. void gameLogic.createObject( std::string ); 2
  210. float gameLogic.defaultTimeToNextAIWave( float ); 2
  211. bool gameLogic.enableVoHelp( bool ); 2
  212. int gameLogic.endOfRoundBaseCredits( int ); 2
  213. int gameLogic.endOfRoundWinCredits( int ); 2
  214. float gameLogic.extraUAVVehicleFlightHeight( float ); 2
  215. U32 gameLogic.getDefaultNumberOfTickets( U32 ); 2
  216. U32 gameLogic.getDefaultNumberOfTicketsEx( U32, U32 ); 2
  217. float gameLogic.getForceTakeableFlagAtTickets( void ); 2
  218. float gameLogic.getLowTicketWarningAtTickets( void ); 2
  219. float gameLogic.getMinSpawnTimeModifierAttackers( void ); 2
  220. float gameLogic.getMinSpawnTimeModifierDefenders( void ); 2
  221. U32 gameLogic.getNumberOfTickets( U32 ); 2
  222. Vec3 gameLogic.getOverHeadCamDirAtDeathForTeam( int ); 2
  223. Vec3 gameLogic.getOverHeadCamDirAtEndOfRoundLoseTeam( int ); 2
  224. Vec3 gameLogic.getOverHeadCamDirAtEndOfRoundWinTeam( int ); 2
  225. Vec3 gameLogic.getOverHeadCamPosAtDeathForTeam( int ); 2
  226. Vec3 gameLogic.getOverHeadCamPosAtEndOfRoundLoseTeam( int ); 2
  227. Vec3 gameLogic.getOverHeadCamPosAtEndOfRoundWinTeam( int ); 2
  228. int gameLogic.getRushAttackingTeam( void ); 2
  229. int gameLogic.getRushDestroyObjectives( void ); 2
  230. int gameLogic.getShowOverHeadCamWhenDeadAtTime( void ); 2
  231. float gameLogic.getSpawnTimeModifierAttackers( void ); 2
  232. float gameLogic.getSpawnTimeModifierDefenders( void ); 2
  233. float gameLogic.getSpawnWaveTime( void ); 2
  234. std::string gameLogic.getTeamLanguage( int ); 2
  235. std::string gameLogic.getTeamName( int ); 2
  236. float gameLogic.getTicketLossAtEndPerMin( void ); 2
  237. float gameLogic.getTicketLossPerMin( U32 ); 2
  238. float gameLogic.getTicketUpdateInterval( void ); 2
  239. bool gameLogic.getUseSpawnWaveAttackers( void ); 2
  240. bool gameLogic.getUseSpawnWaveDefenders( void ); 2
  241. U32 gameLogic.getVehiclePrioAndMax( U32, U32, U32 ); 2
  242. float gameLogic.mapSize( float ); 2
  243. float gameLogic.maximumLevelViewDistance( float ); 2
  244. void gameLogic.messages.addEmoteTrigger( std::string ); 2
  245. int gameLogic.messages.addHelpMessage( std::string, std::string ); 2
  246. int gameLogic.messages.addMessage( std::string ); 2
  247. int gameLogic.messages.addRadioFilter( std::string, std::string ); 2
  248. int gameLogic.messages.addRadioVoice( std::string, std::string, std::string, std::string, int ); 2
  249. void gameLogic.messages.setVolumes( float, float ); 2
  250. float gameLogic.orbitalBombardmentHeight( float ); 2
  251. void gameLogic.printActiveWeaponBoneIds( void ); 2
  252. void gameLogic.printLocalPlayerEquipment( void ); 2
  253. void gameLogic.printPlayerCamCoords( void ); 2
  254. bool gameLogic.remoteCommand( int, int, int, int, int ); 2
  255. void gameLogic.removeAllWeaponAttachmentsFromPlayers( int ); 2
  256. void gameLogic.removeAllWeaponAttachmentsLocalPlayer( void ); 2
  257. void gameLogic.removeWeaponAttachmentLocalPlayer( uint ); 2
  258. float gameLogic.satelliteScanReloadTime( float ); 2
  259. void gameLogic.setBeforeSpawnCamera( Vec3, Vec3 ); 2
  260. void gameLogic.setDefaultNumberOfTickets( U32, U32 ); 2
  261. void gameLogic.setDefaultNumberOfTicketsEx( U32, U32, U32 ); 2
  262. void gameLogic.setForceTakeableFlagAtTickets( float ); 2
  263. void gameLogic.setKit( int, KitType, std::string, std::string, std::string ); 2
  264. void gameLogic.setLowTicketWarningAtTickets( float ); 2
  265. void gameLogic.setMinSpawnTimeModifierAttackers( float ); 2
  266. void gameLogic.setMinSpawnTimeModifierDefenders( float ); 2
  267. void gameLogic.setNumberOfTickets( U32, U32 ); 2
  268. void gameLogic.setOverheadCamAtDeath( int, Vec3, Vec3 ); 2
  269. void gameLogic.setOverheadCamAtEndOfRoundLoseTeam( int, Vec3, Vec3 ); 2
  270. void gameLogic.setOverheadCamAtEndOfRoundWinTeam( int, Vec3, Vec3 ); 2
  271. void gameLogic.setOverrideTickets( U32, U32, U32 ); 2
  272. void gameLogic.setRushAttackingTeam( int ); 2
  273. void gameLogic.setRushDestroyObjectives( int ); 2
  274. void gameLogic.setRushKeepRemainingTicketsNextStage( int ); 2
  275. void gameLogic.setRushStageInfo( int, int, int, int ); 2
  276. void gameLogic.setShowOverHeadCamWhenDeadAtTime( int ); 2
  277. void gameLogic.setSpawnTimeModifierAttackers( float ); 2
  278. void gameLogic.setSpawnTimeModifierDefenders( float ); 2
  279. void gameLogic.setSpawnWaveTime( float ); 2
  280. void gameLogic.setTeamFlag( int, std::string ); 2
  281. void gameLogic.setTeamLanguage( int, std::string ); 2
  282. void gameLogic.setTeamName( int, std::string ); 2
  283. void gameLogic.setTicketLossAtEndPerMin( float ); 2
  284. void gameLogic.setTicketLossPerMin( U32, float ); 2
  285. void gameLogic.setTicketUpdateInterval( float ); 2
  286. void gameLogic.setUseSpawnWaveAttackers( bool ); 2
  287. void gameLogic.setUseSpawnWaveDefenders( bool ); 2
  288. void gameLogic.setValorPointsAwarded( int, int ); 2
  289. void gameLogic.setVehiclePrioAndMax( U32, U32, world::VehicleType, U32 ); 2
  290. bool gameLogic.spawnAtCameraPosition( bool ); 2
  291. float gameLogic.spawnObjectSpeed( float ); 2
  292. float gameLogic.supplyDropHeight( float ); 2
  293. float gameLogic.supplyDropNumSecsToLive( float ); 2
  294. float gameLogic.uavReloadTime( float ); 2
  295. bool gameLogic.useColdBreath( bool ); 2
  296. void Game.radioMessage( TargetChannel, std::string ); 2
  297. void gameServerSettings.setAdminScript( std::string ); 2
  298. void gameServerSettings.setAllowNATNegotation( bool ); 2
  299. void gameServerSettings.setAutoBalanceTeam( bool ); 2
  300. void gameServerSettings.setAutoRecord( bool ); 2
  301. void gameServerSettings.setAutoRecordRounds( int ); 2
  302. void gameServerSettings.setBandwidthChoke( int ); 2
  303. void gameServerSettings.setCommunityLogoURL( std::string ); 2
  304. void gameServerSettings.setDemoDownloadURL( std::string ); 2
  305. void gameServerSettings.setDemoHook( std::string ); 2
  306. void gameServerSettings.setDemoIndexURL( std::string ); 2
  307. void gameServerSettings.setEndDelay( int ); 2
  308. void gameServerSettings.setGameMode( std::string ); 2
  309. void gameServerSettings.setInterfaceIP( std::string ); 2
  310. void gameServerSettings.setInternet( bool ); 2
  311. void gameServerSettings.setManDownTime( float ); 2
  312. void gameServerSettings.setMaxPlayers( int ); 2
  313. void gameServerSettings.setMinPlayersForVoting( int ); 2
  314. void gameServerSettings.setPassword( std::string ); 2
  315. void gameServerSettings.setPunishTeamKills( bool ); 2
  316. void gameServerSettings.setRanked( bool ); 2
  317. void gameServerSettings.setRoundsPerMap( int ); 2
  318. void gameServerSettings.setScoreLimit( int ); 2
  319. void gameServerSettings.setServerName( std::string ); 2
  320. void gameServerSettings.setSoldierFF( int ); 2
  321. void gameServerSettings.setSoldierSplashFF( int ); 2
  322. void gameServerSettings.setSpawnTime( float ); 2
  323. void gameServerSettings.setSponsorLogoURL( std::string ); 2
  324. void gameServerSettings.setSponsorText( std::string ); 2
  325. void gameServerSettings.setStartDelay( int ); 2
  326. void gameServerSettings.setSvPunkBuster( bool ); 2
  327. void gameServerSettings.setTeamRatio( float ); 2
  328. void gameServerSettings.setTicketRatio( int ); 2
  329. void gameServerSettings.setTimeBeforeRestartMap( float ); 2
  330. void gameServerSettings.setTimeLimit( int ); 2
  331. void gameServerSettings.setVehicleFF( int ); 2
  332. void gameServerSettings.setVehicleSplashFF( int ); 2
  333. void gameServerSettings.setVoteTime( int ); 2
  334. int game.simulationRate( int ); 2
  335. void generalSettings.setAutoReload( bool ); 2
  336. void generalSettings.setCameraShake( int ); 2
  337. void generalSettings.setChatMessagesFilter( int ); 2
  338. void generalSettings.setConnectionType( int ); 2
  339. void generalSettings.setHelpPopups( int ); 2
  340. void generalSettings.setHUDTransparency( float ); 2
  341. void generalSettings.setKillMessagesFilter( int ); 2
  342. void generalSettings.setMapIconAlphaTransparency( float ); 2
  343. void generalSettings.setMinimapRotate( bool ); 2
  344. void generalSettings.setMinimapTransparency( float ); 2
  345. void generalSettings.setOutOfVoting( bool ); 2
  346. void generalSettings.setPlayedVOHelp( std::string ); 2
  347. void generalSettings.setRadioMessagesFilter( int ); 2
  348. void generalSettings.setUseArrowHelp( bool ); 2
  349. void generalSettings.setUseToolTip( bool ); 2
  350. IGeometryTemplate* geometryTemplate.active( IGeometryTemplate* ); 2
  351. float geometryTemplate.boundingRadiusModifier( float ); 2
  352. std::string geometryTemplate.bumpTextureFileName( std::string ); 2
  353. bool geometryTemplate.compressVertexData( bool ); 2
  354. IGeometryTemplate* GeometryTemplate.create( std::string, std::string ); 2
  355. std::string geometryTemplate.diffuseTextureFileName( std::string ); 2
  356. bool geometryTemplate.doNotGenerateLightmaps( bool ); 2
  357. void geometryTemplate.dump( void ); 2
  358. void geometryTemplate.dumpInstances( void ); 2
  359. std::string geometryTemplate.FileName( std::string ); 2
  360. bool geometryTemplate.hasAdditiveAlpha( bool ); 2
  361. bool geometryTemplate.is1p( bool ); 2
  362. bool geometryTemplate.is1p( bool ); 2
  363. bool geometryTemplate.isSuperLowTerrain( bool ); 2
  364. bool geometryTemplate.isTitanExterior( bool ); 2
  365. bool geometryTemplate.isTitanInterior( bool ); 2
  366. hfe::CustomItemType geometryTemplate.itemType( hfe::CustomItemType ); 2
  367. hfe::CustomItemType geometryTemplate.itemType( hfe::CustomItemType ); 2
  368. float geometryTemplate.layerId( float ); 2
  369. bool geometryTemplate.lightmapOverride( bool ); 2
  370. uint geometryTemplate.maxSkip3pLods( uint ); 2
  371. uint geometryTemplate.maxSkipWreckLods( uint ); 2
  372. int geometryTemplate.maxTextureRepeat( int ); 2
  373. std::string geometryTemplate.name( void ); 2
  374. int geometryTemplate.nrOfAnimatedUVMatrix( int ); 2
  375. std::string GeometryTemplate.printInfo( bool ); 2
  376. void geometryTemplate.setColor( Vec3 ); 2
  377. void geometryTemplate.setCoordinate( Vec2 ); 2
  378. void geometryTemplate.setLightmapSizeAll( int, int, int ); 2
  379. void geometryTemplate.setMaterialParallaxHeightScale( int, int, int, float ); 2
  380. void geometryTemplate.setMaterialReflectionScale( int, int, int, float ); 2
  381. void geometryTemplate.setMeshName( std::string ); 2
  382. void geometryTemplate.setReplacementTexture( std::string, std::string ); 2
  383. void geometryTemplate.setSpecularStaticGloss( int, int, int, float ); 2
  384. void geometryTemplate.setSubGeometryLodDistance( int, int, float ); 2
  385. void geometryTemplate.setVisibleLodDistance( int, float ); 2
  386. Vec2 geometryTemplate.simpleUVTranslation( Vec2 ); 2
  387. int geometryTemplate.titanExteriorPartIndex( int ); 2
  388. bool geometryTemplate.useRadiusForShadowDepth( bool ); 2
  389. bool geometryTemplate.useRadiusForShadowSpatial( bool ); 2
  390. bool geometryTemplate.useRimEffect( bool ); 2
  391. void heightmapcluster.addHeightmap( std::string, int, int ); 2
  392. void heightmapcluster.create( std::string ); 2
  393. void heightmapcluster.debugCheckMaterials( void ); 2
  394. bool heightmapcluster.importSurroundingRawHeightMap( std::string ); 2
  395. void heightmapcluster.setClusterSize( int ); 2
  396. void heightmapcluster.setHeightmapSize( int ); 2
  397. void heightmapcluster.setSeaWaterLevel( float ); 2
  398. float heightmapcluster.simulatedWaterDepth( float ); 2
  399. bool heightmapcluster.simulateWater( bool ); 2
  400. void heightmapcluster.smoothEdges( int, float, float ); 2
  401. void heightmapcluster.stitchEdges( void ); 2
  402. void heightmap.loadHeightData( std::string ); 2
  403. void heightmap.loadMaterialData( std::string ); 2
  404. void heightmap.setBitResolution( int ); 2
  405. void heightmap.setMaterialScale( int ); 2
  406. void heightmap.setModified( bool ); 2
  407. void heightmap.setScale( Vec3 ); 2
  408. void heightmap.setSize( int, int ); 2
  409. Vec3 hemiMapManager.hemiConstantColor( Vec3 ); 2
  410. float hemiMapManager.hemiLerpBias( float ); 2
  411. void hemiMapManager.loadTitanHemiMap( std::string, Vec3, int ); 2
  412. bool hemiMapManager.makeHemiMap( unsigned long, std::string, Vec3, float ); 2
  413. bool hemiMapManager.setBaseHemiMap( std::string, Vec3, float ); 2
  414. bool hemiMapManager.useCurrentSetting( bool ); 2
  415. bool hudBuilder.addNodeAlphaShowEffect( void ); 2
  416. bool hudBuilder.addNodeBlendEffect( int, int ); 2
  417. bool hudBuilder.addNodeMoveShowEffect( float, int ); 2
  418. bool hudBuilder.addNodeVariableMoveShowEffect( std::string, std::string ); 2
  419. bool hudBuilder.addObjectMarkerNodeLockTextNode( std::string ); 2
  420. bool hudBuilder.addTransformListNode( std::string ); 2
  421. bool hudBuilder.createAnimationNode( std::string, std::string, int, int, int, int ); 2
  422. bool hudBuilder.createBarNode( std::string, std::string, int, int, int, int ); 2
  423. bool hudBuilder.createButtonNode( std::string, std::string, int, int, int, int ); 2
  424. bool hudBuilder.createCompassNode( std::string, std::string, int, int, int, int ); 2
  425. bool hudBuilder.createEditNode( std::string, std::string, int, int, int, int ); 2
  426. bool hudBuilder.createHoverNode( std::string, std::string, int, int, int, int ); 2
  427. bool hudBuilder.createListNode( std::string, std::string, int, int, int, int ); 2
  428. bool hudBuilder.createMapNode( std::string, std::string ); 2
  429. bool hudBuilder.createMiniMapNode( std::string, std::string, int, int, int, int ); 2
  430. bool hudBuilder.createMouseOverNode( std::string, std::string, int, int, int, int ); 2
  431. bool hudBuilder.createObjectMarkerNode( std::string, std::string, int, int, int, int ); 2
  432. bool hudBuilder.createObjectSelectionNode( std::string, std::string, int, int, int, int ); 2
  433. bool hudBuilder.createOccupiedNode( std::string, std::string, int, int, int, int ); 2
  434. bool hudBuilder.createPictureNode( std::string, std::string, int, int, int, int ); 2
  435. bool hudBuilder.createSliderNode( std::string, std::string, float, float, float, float ); 2
  436. bool hudBuilder.createSplitNode( std::string, std::string ); 2
  437. bool hudBuilder.createTextNode( std::string, std::string, int, int, int, int ); 2
  438. bool hudBuilder.createTileNode( std::string, std::string, int, int, int, int ); 2
  439. bool hudBuilder.createTransformListNode( std::string, std::string, int, int, int, int ); 2
  440. int hudBuilder.createTransformNode( std::string, std::string, int, int, int, int ); 2
  441. bool hudBuilder.createWebViewNode( std::string, std::string, int, int, int, int ); 2
  442. bool hudBuilder.deleteNode( void ); 2
  443. bool hudBuilder.newLayer( void ); 2
  444. meme::Node* hudBuilder.searchNodes( std::string, std::string ); 2
  445. bool hudBuilder.setActiveObject( std::string, std::string ); 2
  446. void hudBuilder.setAlphaMask( std::string ); 2
  447. bool hudBuilder.setAnimationNodeFrames( int ); 2
  448. bool hudBuilder.setAnimationNodeLoopCounts( int ); 2
  449. bool hudBuilder.setAnimationNodeLooping( bool ); 2
  450. bool hudBuilder.setAnimationNodeRotation( int ); 2
  451. bool hudBuilder.setAnimationNodeSpeed( int ); 2
  452. bool hudBuilder.setAnimationNodeTexture( std::string ); 2
  453. bool hudBuilder.setAnimationNodeVariableTexture( std::string ); 2
  454. bool hudBuilder.setBarNodeAnim( int, int, int ); 2
  455. bool hudBuilder.setBarNodeBorder( int, int, int, int ); 2
  456. bool hudBuilder.setBarNodeEffect( int, int, int, int, int ); 2
  457. bool hudBuilder.setBarNodeIncreaseShow( int ); 2
  458. bool hudBuilder.setBarNodeInverse( bool ); 2
  459. bool hudBuilder.setBarNodeMove( int ); 2
  460. bool hudBuilder.setBarNodeRotation( int ); 2
  461. bool hudBuilder.setBarNodeRound( int, float, float ); 2
  462. bool hudBuilder.setBarNodeSnap( float ); 2
  463. bool hudBuilder.setBarNodeSnapDir( bool ); 2
  464. bool hudBuilder.setBarNodeSpanValues( float, float ); 2
  465. bool hudBuilder.setBarNodeTexture( int, std::string ); 2
  466. bool hudBuilder.setBarNodeValueVariable( std::string ); 2
  467. bool hudBuilder.setBarNodeVariableTexture( int, std::string ); 2
  468. bool hudBuilder.setButtonNodeAltConCmd( std::string, int ); 2
  469. bool hudBuilder.setButtonNodeConCmd( std::string, int ); 2
  470. bool hudBuilder.setButtonNodeDebug( bool ); 2
  471. bool hudBuilder.setButtonNodeFunction( std::string, int ); 2
  472. bool hudBuilder.setButtonNodeMouseArea( int, int, int, int ); 2
  473. bool hudBuilder.setButtonNodeMouseOverColor( float, float, float, float ); 2
  474. bool hudBuilder.setButtonNodeTexture( int, std::string ); 2
  475. bool hudBuilder.setCommanderPos( Vec2 ); 2
  476. bool hudBuilder.setCommanderSize( Vec2 ); 2
  477. bool hudBuilder.setCompassNodeBorder( int, int, int, int ); 2
  478. bool hudBuilder.setCompassNodeOffset( int ); 2
  479. bool hudBuilder.setCompassNodeSnapOffset( int, int, int, int ); 2
  480. bool hudBuilder.setCompassNodeSnapTexture( bool, std::string ); 2
  481. bool hudBuilder.setCompassNodeTexture( int, std::string ); 2
  482. bool hudBuilder.setCompassNodeTextureSize( int, int ); 2
  483. bool hudBuilder.setCompassNodeTiltValues( int, int ); 2
  484. bool hudBuilder.setCompassNodeValueVariable( std::string ); 2
  485. bool hudBuilder.setCompassNodeVariableTexture( int, std::string ); 2
  486. void hudBuilder.setCPFont( std::string ); 2
  487. void hudBuilder.setCPFontColor( float, float, float, float ); 2
  488. bool hudBuilder.setEditNodeColor( float, float, float, float ); 2
  489. bool hudBuilder.setEditNodeData( int ); 2
  490. bool hudBuilder.setEditNodeFont( std::string, bool ); 2
  491. bool hudBuilder.setEditNodeMaxLength( int ); 2
  492. bool hudBuilder.setEditNodeRotation( int ); 2
  493. bool hudBuilder.setEditNodeString( int ); 2
  494. bool hudBuilder.setEditNodeTtfFont( int ); 2
  495. bool hudBuilder.setHoverInMiddlePos( int, int ); 2
  496. bool hudBuilder.setHoverMaxValue( float ); 2
  497. bool hudBuilder.setHoverWidthLength( float, float ); 2
  498. bool hudBuilder.setListNodeBackgroundColor( float, float, float, float ); 2
  499. bool hudBuilder.setListNodeBorder( int, int, int, int ); 2
  500. bool hudBuilder.setListNodeBorderColor( float, float, float, float ); 2
  501. bool hudBuilder.setListNodeConCmd( int, std::string ); 2
  502. bool hudBuilder.setListNodeData( int ); 2
  503. bool hudBuilder.setListNodeFont( std::string, int ); 2
  504. bool hudBuilder.setListNodeOutline( bool ); 2
  505. bool hudBuilder.setListNodeRotation( int ); 2
  506. bool hudBuilder.setListNodeRowSpacing( int ); 2
  507. bool hudBuilder.setListNodeScrollbar( int, int ); 2
  508. bool hudBuilder.setListNodeScrollbarBackgroundColor( float, float, float, float ); 2
  509. bool hudBuilder.setListNodeScrollbarColor( float, float, float, float ); 2
  510. bool hudBuilder.setListNodeSelectColor( float, float, float, float ); 2
  511. bool hudBuilder.setListNodeUseTtfStyle( int ); 2
  512. bool hudBuilder.setMaxiPos( Vec2 ); 2
  513. bool hudBuilder.setMaxiSize( Vec2 ); 2
  514. bool hudBuilder.setMiniPos( Vec2 ); 2
  515. bool hudBuilder.setMiniSize( Vec2 ); 2
  516. void hudBuilder.setModifyer( float ); 2
  517. bool hudBuilder.setMouseOverNodeConCmd( std::string, int ); 2
  518. bool hudBuilder.setMouseOverNodeTexture( int, std::string ); 2
  519. bool hudBuilder.setNodeAlphaVariable( std::string ); 2
  520. bool hudBuilder.setNodeColor( float, float, float, float ); 2
  521. bool hudBuilder.setNodeIntervalBlink( float ); 2
  522. bool hudBuilder.setNodeInTime( float ); 2
  523. bool hudBuilder.setNodeLogicShowVariable( std::string, std::string, int ); 2
  524. bool hudBuilder.setNodeOffset( int, int ); 2
  525. bool hudBuilder.setNodeOutTime( float ); 2
  526. bool hudBuilder.setNodePos( int, int ); 2
  527. bool hudBuilder.setNodePosVariable( int, std::string ); 2
  528. bool hudBuilder.setNodeRGBVariables( std::string, std::string, std::string ); 2
  529. bool hudBuilder.setNodeShowConCmd( std::string, int ); 2
  530. bool hudBuilder.setNodeShowVariable( std::string ); 2
  531. bool hudBuilder.setNodeSize( int, int ); 2
  532. bool hudBuilder.setNodeTimesBlink( int, int ); 2
  533. bool hudBuilder.setObjectMarkerNodeLockOnType( int ); 2
  534. bool hudBuilder.setObjectMarkerNodeLockText( bool, std::string ); 2
  535. bool hudBuilder.setObjectMarkerNodeLockTextOffset( int, int ); 2
  536. bool hudBuilder.setObjectMarkerNodeObjects( int ); 2
  537. bool hudBuilder.setObjectMarkerNodeRC( int ); 2
  538. bool hudBuilder.setObjectMarkerNodeTexture( int, std::string ); 2
  539. bool hudBuilder.setObjectMarkerNodeTextureSize( int, int, int ); 2
  540. bool hudBuilder.setObjectMarkerNodeWeapon( int ); 2
  541. bool hudBuilder.setObjectSelectionNodePointerSize( int, int ); 2
  542. bool hudBuilder.setOccupiedNodeData( int ); 2
  543. bool hudBuilder.setOccupiedNodePosVariable( int, std::string ); 2
  544. bool hudBuilder.setOccupiedNodeUseText( std::string ); 2
  545. bool hudBuilder.setPictureNodeAlphaMask( std::string ); 2
  546. bool hudBuilder.setPictureNodeBorder( int, int, int, int ); 2
  547. bool hudBuilder.setPictureNodeBorderColor( float, float, float, float ); 2
  548. bool hudBuilder.setPictureNodeCenterPoint( int, int ); 2
  549. bool hudBuilder.setPictureNodeDx9Texture( std::string ); 2
  550. bool hudBuilder.setPictureNodeExpandTimeAndSize( float, float, int, int, int ); 2
  551. bool hudBuilder.setPictureNodeRotateVariable( std::string ); 2
  552. bool hudBuilder.setPictureNodeRotation( int ); 2
  553. bool hudBuilder.setPictureNodeTexture( std::string ); 2
  554. bool hudBuilder.setPictureNodeVariableTexture( std::string ); 2
  555. bool hudBuilder.setRoundBarStartAndSweepAngle( int, int ); 2
  556. bool hudBuilder.setSliderNodeChild( std::string ); 2
  557. bool hudBuilder.setSliderNodeData( std::string ); 2
  558. bool hudBuilder.setTextNodeExpandTimeAndSize( int, float, float, int, int ); 2
  559. bool hudBuilder.setTextNodeKerningPx( int ); 2
  560. bool hudBuilder.setTextNodeOutLine( std::string ); 2
  561. bool hudBuilder.setTextNodeOutLineOffset( float, float ); 2
  562. bool hudBuilder.setTextNodeRotation( int ); 2
  563. bool hudBuilder.setTextNodeShakeTimeAndFrames( int, float, float, int, int ); 2
  564. bool hudBuilder.setTextNodeShowSadAnim( int ); 2
  565. bool hudBuilder.setTextNodeString( std::string ); 2
  566. bool hudBuilder.setTextNodeStringVariable( std::string ); 2
  567. bool hudBuilder.setTextNodeStyle( std::string, int ); 2
  568. bool hudBuilder.setTextNodeTiltTimeAndFrames( float, float, int, int ); 2
  569. bool hudBuilder.setTextNodeUseTtfStyle( int ); 2
  570. bool hudBuilder.setTileNodeOptions( int, int, int ); 2
  571. bool hudBuilder.setTranformListNodeOffset( int, int ); 2
  572. bool hudBuilder.setTranformListNodePosVariable( int, std::string ); 2
  573. bool hudBuilder.setTransformNodeLayer( int ); 2
  574. bool hudBuilder.setTruncate( bool ); 2
  575. bool hudBuilder.setZoomIcons( bool ); 2
  576. void hudItems.setBool( std::string, bool ); 2
  577. void hudItems.setFloat( std::string, float ); 2
  578. void hudItems.setString( std::string, std::string ); 2
  579. void hudManager.addTextureAtlas( std::string ); 2
  580. void hudManager.closeGame( void ); 2
  581. void hudManager.enableSayAllChatBox( bool ); 2
  582. void hudManager.enableSayPlayerChatBox( bool ); 2
  583. void hudManager.enableSaySquadChatBox( bool ); 2
  584. void hudManager.enableSayTeamChatBox( bool ); 2
  585. void hudManager.mouseOverEscapeMenuExitButton( bool ); 2
  586. void hudManager.mouseOverEscapeMenuResumeButton( bool ); 2
  587. void hudManager.mouseOverEscapeMenuSuicideButton( bool ); 2
  588. void hudManager.mouseOverSpawnMenuHomeBaseButton( bool ); 2
  589. void hudManager.mouseOverSpawnMenuNormalButton( bool ); 2
  590. void hudManager.normalSpawnSelected( bool ); 2
  591. void hudManager.setChatBlockedDurationTime( int ); 2
  592. void hudManager.setChatMaxSpamFlagCount( int ); 2
  593. void hudManager.setChatSpamInterval( float ); 2
  594. bool hudManager.setCommMousePos( int, int ); 2
  595. bool hudManager.setCommMouseSensitivity( int ); 2
  596. bool hudManager.setCommPos( int, int ); 2
  597. bool hudManager.setCommSize( int, int ); 2
  598. void hudManager.setControlPointLetterOffset( int ); 2
  599. void hudManager.setDisplayControlpoints( bool ); 2
  600. void hudManager.setDisplayTickets( bool ); 2
  601. void hudManager.setDone( bool ); 2
  602. void hudManager.setMapStatic( bool ); 2
  603. void hudManager.setMaximumNrOfCPs( int ); 2
  604. bool hudManager.setMouseTextureArtillery( std::string ); 2
  605. bool hudManager.setMouseTextureEmpty( std::string ); 2
  606. bool hudManager.setMouseTextureFull( std::string ); 2
  607. bool hudManager.setMouseTextureMoveTitan( std::string ); 2
  608. bool hudManager.setMouseTextureOrbitalStrike( std::string ); 2
  609. bool hudManager.setMouseTextureSupply( std::string ); 2
  610. bool hudManager.setMouseTextureUAV( std::string ); 2
  611. void hudManager.setNameTagFontNameIndices( int, int ); 2
  612. void hudManager.setNameTagFontPrestigeIndices( int, int ); 2
  613. void hudManager.setPaint( bool ); 2
  614. bool hudManager.setPointerMouseSensitivity( int ); 2
  615. bool hudManager.setPointerSize( int, int ); 2
  616. void hudManager.setSpottedAngle( float ); 2
  617. bool hudManager.setSpottedMenuPos( int, int ); 2
  618. bool hudManager.setSpottedMenuSize( int, int ); 2
  619. bool hudManager.setSpottedMousePos( int, int ); 2
  620. void hudManager.setTargetTop( float ); 2
  621. void hudManager.setUpdate( bool ); 2
  622. void hudManager.showIngameEscPopup( bool ); 2
  623. void inGameEventManager.addBlacklistId( int ); 2
  624. void inGameEventManager.addCustomizationId( int ); 2
  625. void inGameEventManager.addToGameMode( std::string ); 2
  626. void inGameEventManager.broadcastEvent( bool ); 2
  627. void inGameEventManager.createInGameEvent( InGameEventId ); 2
  628. float inGameEventManager.hudDisplayTime( float ); 2
  629. float inGameEventManager.overrideHudDisplayTime( float ); 2
  630. void inGameEventManager.requiredDistance( float ); 2
  631. void inGameEventManager.setEventPriority( InGameEventId, int ); 2
  632. void inGameEventManager.setGenericVarValue( float ); 2
  633. void inGameEventManager.setHudString( std::string ); 2
  634. void inGameEventManager.setName( std::string ); 2
  635. void inGameEventManager.setSound( std::string ); 2
  636. void inGameEventManager.setXPScore( int ); 2
  637. void ingameHelp.showIngameHelp( std::string, float ); 2
  638. void kitInterface.chooseKitCustom( int, int ); 2
  639. void kitInterface.chooseKitSelection( int, int ); 2
  640. void kitInterface.closeCustomInterface( int ); 2
  641. void kitInterface.resetInformationString( int ); 2
  642. void kitInterface.resetMousePic( int ); 2
  643. void kitInterface.selectDroppedItem( int ); 2
  644. void kitInterface.setHeavyArmor( int ); 2
  645. void kitInterface.setInformationString( int, int ); 2
  646. void levelsList.setVoteMapShow( int ); 2
  647. void levelsList.singleClick( int ); 2
  648. Vec3 lightManager.ambientColor( Vec3 ); 2
  649. float lightManager.defaultEffectLightAffectionFactor( float ); 2
  650. Vec3 lightManager.effectShadowColor( Vec3 ); 2
  651. Vec3 lightManager.effectSunColor( Vec3 ); 2
  652. bool lightManager.enableStencilCullerReset( bool ); 2
  653. bool lightManager.enableSun( bool ); 2
  654. std::string lightManager.groundHemi( std::string ); 2
  655. float lightManager.hemiLerpBias( float ); 2
  656. void lightManager.init( void ); 2
  657. float lightManager.lightCullDistance( float ); 2
  658. Vec2 lightManager.lightMapAmbientAlphaCutoffRange( Vec2 ); 2
  659. int lightManager.maxLightsPerBundledMesh( int ); 2
  660. int lightManager.maxLightsPerSkinnedMesh( int ); 2
  661. int lightManager.maxLightsPerStaticMesh( int ); 2
  662. int lightManager.maxLightsPerTerrainPatch( int ); 2
  663. Vec3 lightManager.singlePointColor( Vec3 ); 2
  664. float lightManager.skinnedMeshShaderLodDistance( float ); 2
  665. Vec3 lightManager.skyColor( Vec3 ); 2
  666. Vec3 lightManager.staticSkyColor( Vec3 ); 2
  667. Vec3 lightManager.staticSpecularColor( Vec3 ); 2
  668. Vec3 lightManager.staticSunColor( Vec3 ); 2
  669. Vec3 lightManager.sunColor( Vec3 ); 2
  670. Vec3 lightManager.sunDirection( Vec3 ); 2
  671. Vec3 lightManager.sunSpecColor( Vec3 ); 2
  672. Vec3 lightManager.treeAmbientColor( Vec3 ); 2
  673. Vec3 lightManager.treeSkyColor( Vec3 ); 2
  674. Vec3 lightManager.treeSunColor( Vec3 ); 2
  675. Vec3 lightmapGeneration.ambientColor( Vec3 ); 2
  676. int lightmapGeneration.blockSize( int ); 2
  677. float lightmapGeneration.cameraNearPlane( float ); 2
  678. float lightmapGeneration.directlyLightedThreshold( float ); 2
  679. bool lightmapGeneration.doOvergrowth( bool ); 2
  680. bool lightmapGeneration.enableBackfaceCulling( bool ); 2
  681. bool lightmapGeneration.enableIntensityLightmaps( bool ); 2
  682. bool lightmapGeneration.flush( void ); 2
  683. int lightmapGeneration.generationMethod( int ); 2
  684. float lightmapGeneration.getWaterSunIntensity( void ); 2
  685. Vec3 lightmapGeneration.GILightColor( Vec3 ); 2
  686. Vec3 lightmapGeneration.GILightsBaseDir( Vec3 ); 2
  687. float lightmapGeneration.GILightsFov( float ); 2
  688. float lightmapGeneration.GILightsIntensity( float ); 2
  689. float lightmapGeneration.GILightsShadowIntensity( float ); 2
  690. float lightmapGeneration.GILightsViewDistance( float ); 2
  691. float lightmapGeneration.GITopLightIntensity( float ); 2
  692. float lightmapGeneration.globalSoftness( float ); 2
  693. void LightmapGeneration.init( void ); 2
  694. void lightmapGeneration.light.create( void ); 2
  695. Vec3 lightmapGeneration.light.direction( Vec3 ); 2
  696. float lightmapGeneration.light.fov( float ); 2
  697. float lightmapGeneration.light.intensity( float ); 2
  698. bool lightmapGeneration.light.objectShadows( bool ); 2
  699. bool lightmapGeneration.light.selfShadowing( bool ); 2
  700. float lightmapGeneration.light.shadowIntensity( float ); 2
  701. float lightmapGeneration.light.softness( float ); 2
  702. float lightmapGeneration.light.viewDistance( float ); 2
  703. int lightmapGeneration.lightmapFormat( int ); 2
  704. bool lightmapGeneration.noPhongAngle( bool ); 2
  705. uint lightmapGeneration.numberOfGILights( uint ); 2
  706. float lightmapGeneration.objectPointScale( float ); 2
  707. bool lightmapGeneration.onlyNearest( bool ); 2
  708. int lightmapGeneration.phongAngleMode( int ); 2
  709. bool lightmapGeneration.renderTerrain( bool ); 2
  710. float lightmapGeneration.resolutionModifier( float ); 2
  711. float lightmapGeneration.sampleOffset( float ); 2
  712. float lightmapGeneration.shadowsNearCamera( float ); 2
  713. Vec3 lightmapGeneration.skyColor( Vec3 ); 2
  714. float lightmapGeneration.skyWhite( float ); 2
  715. float lightmapGeneration.sunLightFov( float ); 2
  716. float lightmapGeneration.sunLightIntensity( float ); 2
  717. float lightmapGeneration.sunLightShadowIntensity( float ); 2
  718. float lightmapGeneration.terrainPointScale( float ); 2
  719. bool lightmapGeneration.traceActiveObject( void ); 2
  720. bool lightmapGeneration.traceActiveObjectProgress( int, int ); 2
  721. bool lightmapGeneration.traceAllObjects( void ); 2
  722. bool lightmapGeneration.traceTerrain( void ); 2
  723. bool lightmapGeneration.useGITopLight( bool ); 2
  724. std::string lightmapGeneration.useLog( std::string ); 2
  725. unsigned int material.active( unsigned int ); 2
  726. float material.damageLoss( float ); 2
  727. float material.elasticity( float ); 2
  728. float material.friction( float ); 2
  729. bool material.hasWaterPhysics( bool ); 2
  730. bool material.isOneSided( bool ); 2
  731. bool material.isSeeThrough( bool ); 2
  732. void materialManager.createCell( unsigned int, unsigned int ); 2
  733. float materialManager.damageMod( float ); 2
  734. void materialManager.setDecalTemplate( unsigned int, IObjectTemplate_ptrproxy ); 2
  735. void materialManager.setEffectTemplate( unsigned int, IObjectTemplate_ptrproxy ); 2
  736. void materialManager.setRadioMessage( unsigned int, std::string, double ); 2
  737. void materialManager.setSoundTemplate( unsigned int, IObjectTemplate_ptrproxy ); 2
  738. float material.maxDamageLoss( float ); 2
  739. float material.minDamageLoss( float ); 2
  740. bool material.multiplyFriction( bool ); 2
  741. std::string material.name( std::string ); 2
  742. bool material.overrideNeverPenetrate( bool ); 2
  743. float material.penetrationDeviation( float ); 2
  744. float material.projectileCollisionHardness( float ); 2
  745. int material.pythonEvent( int ); 2
  746. float material.resistance( float ); 2
  747. bool material.triggerRadio( bool ); 2
  748. int material.type( int ); 2
  749. void minimap.setCommanderOffset( Vec2 ); 2
  750. void minimap.setCurrOrderList( int ); 2
  751. void minimap.setDestinationBlend( int ); 2
  752. void minimap.setFilterColor( float, float, float, float ); 2
  753. void minimap.setFullScreenZoom( int ); 2
  754. void minimap.setPaintAllKits( void ); 2
  755. void minimap.setPaintAllVehicles( void ); 2
  756. void minimap.setPaintKit( int ); 2
  757. void minimap.setPaintVehicle( int ); 2
  758. void minimap.setSourceBlend( int ); 2
  759. void minimap.setZoom( void ); 2
  760. void minimap.toggleShowKits( void ); 2
  761. void miscellaneousSettings.enableMugshotUpload( bool ); 2
  762. void miscellaneousSettings.setMatchMakingOption( int ); 2
  763. void nametags.createBar( NametagItemIDs, int, int ); 2
  764. void nametags.createIcon( NametagItemIDs ); 2
  765. float nametags.deathFadeOutTime( float ); 2
  766. double nametags.deployableDistance( double ); 2
  767. Vec2 nametags.getCullDistance( TagType ); 2
  768. float nametags.manDownFadeOutTime( float ); 2
  769. float nametags.maxCallDistance( float ); 2
  770. float nametags.maxFriendlyDistance( float ); 2
  771. void nametags.setCullDistance( TagType, Vec2 ); 2
  772. void nametags.setTexture( int, std::string, int, int, int, int ); 2
  773. float nametags.vehicleNametagOffset( float ); 2
  774. float nametags.vehicleNametagOffsetFactor( float ); 2
  775. void networkableInfo.createNewInfo( std::string ); 2
  776. void networkableInfo.setBasePriority( float ); 2
  777. void networkableInfo.setForceNetworkableId( bool ); 2
  778. void networkableInfo.setIsUnique( bool ); 2
  779. void networkableInfo.setPredictionMode( PredictionMode ); 2
  780. void network.dumpNetworkDescriptors( void ); 2
  781. void network.dumpScopableDescriptors( void ); 2
  782. void network.makeStatisticsMark( void ); 2
  783. void network.saveStats( void ); 2
  784. Vec3 object.absolutePosition( Vec3 ); 2
  785. Vec3 object.absolutePositionSecondary( Vec3 ); 2
  786. Mat4 object.absoluteTransformation( Mat4 ); 2
  787. world::IObject_ptrproxy Object.active( world::IObject_ptrproxy ); 2
  788. float object.attenuationRange1( float ); 2
  789. float object.attenuationRange2( float ); 2
  790. Vec3 object.color( Vec3 ); 2
  791. float object.coneAngle1( float ); 2
  792. float object.coneAngle2( float ); 2
  793. world::IObject_ptrproxy Object.create( world::IObjectTemplate_ptrproxy, Vec3, Vec3 ); 2
  794. Vec3 object.direction( Vec3 ); 2
  795. bool object.disableChildren( bool ); 2
  796. float objectDrawer.collectPlanesDistance( float ); 2
  797. bool objectDrawer.drawDebugPlanes( bool ); 2
  798. float objectDrawer.faceForwardThreshold( float ); 2
  799. bool objectDrawer.isInsideTitanOverride( bool ); 2
  800. bool objectDrawer.showAllTitanParts( bool ); 2
  801. bool objectDrawer.showCullStats( bool ); 2
  802. bool objectDrawer.useExactTest( bool ); 2
  803. bool objectDrawer.useOcclusion( bool ); 2
  804. void Object.forceStart( world::IObject_ptrproxy ); 2
  805. void Object.forceStop( world::IObject_ptrproxy ); 2
  806. float object.fov( float ); 2
  807. bool object.geometry.GenerateLightmapForThisInstance( bool ); 2
  808. void object.geometry.loadMesh( std::string ); 2
  809. int object.geometry.subGeometry( int ); 2
  810. int object.geometry.subGeometryCount( void ); 2
  811. std::string object.geometry.technique( std::string ); 2
  812. IGeometryTemplate* object.geometry.template( void ); 2
  813. int object.getLightSourceMask( void ); 2
  814. int object.getVisibleTeam( void ); 2
  815. float object.glowFrequency( float ); 2
  816. float object.glowOffset( float ); 2
  817. int object.glowType( int ); 2
  818. bool object.hasCollision( bool ); 2
  819. bool object.hasGlow( bool ); 2
  820. bool object.hasUpdate( bool ); 2
  821. float object.HDRIntensity( float ); 2
  822. void object.initGrid( Vec2, Vec2, int, Vec3 ); 2
  823. bool object.isInGrid( bool ); 2
  824. bool object.isOvergrowth( bool ); 2
  825. bool object.isSaveable( bool ); 2
  826. bool object.isVisible( bool ); 2
  827. std::string Object.list( void ); 2
  828. int objectManager.drawStats( int ); 2
  829. void objectManager.dump( std::string ); 2
  830. void objectManager.printNetStatsForAllTypeOfObjects( void ); 2
  831. std::string object.name( std::string ); 2
  832. bool object.notInAI( bool ); 2
  833. Vec3 object.rotation( Vec3 ); 2
  834. Vec3 object.rotationSecondary( Vec3 ); 2
  835. Vec3 object.scale( Vec3 ); 2
  836. void object.setAsSkyLight( void ); 2
  837. void object.setControlPointId( int ); 2
  838. void object.setIsDisabledRecursive( bool ); 2
  839. void object.setIsInTweakModeRecursive( bool ); 2
  840. void object.setIsInTweakModeRecursive( bool ); 2
  841. void object.setIsSaveableRecursive( bool ); 2
  842. void object.setIsVisibleRecursive( bool ); 2
  843. void object.setLightSourceMask( int ); 2
  844. void object.setVisibleTeam( int ); 2
  845. const IObjectTemplate* object.template( void ); 2
  846. int objectTemplate.3dMapIcon( int ); 2
  847. int objectTemplate.3dMapIcon( int ); 2
  848. void objectTemplate.ability.activationDelay( float ); 2
  849. bool objectTemplate.ability.activeWeaponFromTemplate( bool ); 2
  850. void objectTemplate.ability.addDamageOverTimeItem( float, float, float, DamageOverTimeType ); 2
  851. void objectTemplate.ability.addDamageVehicleOverTimeItem( float, float, float ); 2
  852. void objectTemplate.ability.addDeviationModifierItem( float ); 2
  853. void objectTemplate.ability.addEatsGrenadesItem( float, float, float ); 2
  854. void objectTemplate.ability.addExtraAmmoItem( int, int, bool ); 2
  855. void objectTemplate.ability.addExtraAmmoItemToKit( int, int, bool, bool ); 2
  856. void objectTemplate.ability.addHealAreaItem( float, float, float, float ); 2
  857. void objectTemplate.ability.addHealOverTimeItem( float, float, float ); 2
  858. void objectTemplate.ability.addHealthStealOnDamage( float, int ); 2
  859. void objectTemplate.ability.addIncreasedDamageItem( float ); 2
  860. void objectTemplate.ability.addIncreasedFireRateMultiplierItem( uint ); 2
  861. void objectTemplate.ability.addInstantHealItem( float ); 2
  862. void objectTemplate.ability.addMarkTargetAreaItem( float, float, float, float, float, int ); 2
  863. void objectTemplate.ability.addMobileSpawnPointItem( float, float, int, std::string ); 2
  864. void objectTemplate.ability.addOverrideCritChanceAndDamage( float, float ); 2
  865. void objectTemplate.ability.addReloadWeaponFromTemplateItem( bool ); 2
  866. void objectTemplate.ability.addRepairOverTimeItem( float, float, float ); 2
  867. void objectTemplate.ability.addRocketPackItem( float, float, float, float, float, float ); 2
  868. void objectTemplate.ability.addShield( float, float, float, float, float ); 2
  869. void objectTemplate.ability.addSurveillanceItem( float ); 2
  870. void objectTemplate.ability.addUserSpeedModItemGenericSettings( float, float, float ); 2
  871. void objectTemplate.ability.addUserSpeedModItemPerKit( int, float ); 2
  872. void objectTemplate.ability.addWeaponTemplate( std::string ); 2
  873. float objectTemplate.ability.beaconSpawnTimeMod( float ); 2
  874. bool objectTemplate.ability.coolDownPersistentThroughDeath( bool ); 2
  875. float objectTemplate.ability.detectionLevel( float ); 2
  876. float objectTemplate.ability.flashDuration( float ); 2
  877. float objectTemplate.ability.flashInterval( float ); 2
  878. bool objectTemplate.ability.hasAmmoAbility( bool ); 2
  879. bool objectTemplate.ability.hasHealingAbility( bool ); 2
  880. bool objectTemplate.ability.hasRepairingAbility( bool ); 2
  881. bool objectTemplate.ability.hasScopeStabilizerAbility( bool ); 2
  882. bool objectTemplate.ability.hasZoomUpgradeAbility( bool ); 2
  883. bool objectTemplate.ability.hideDurationProgressBar( bool ); 2
  884. float objectTemplate.ability.increasedRepairAbility( float ); 2
  885. int objectTemplate.ability.networkableHudRevealTime( int ); 2
  886. bool objectTemplate.ability.networkableHudShowCloaked( bool ); 2
  887. bool objectTemplate.ability.networkableHudShowKit( bool ); 2
  888. bool objectTemplate.ability.networkableHudShowVehicle( bool ); 2
  889. int objectTemplate.ability.radarRadius( int ); 2
  890. bool objectTemplate.ability.radialRadar( bool ); 2
  891. float objectTemplate.ability.restoreOnDamageInflicted( float ); 2
  892. float objectTemplate.ability.restoreOnDamageTaken( float ); 2
  893. float objectTemplate.ability.restoreOnEnter( float ); 2
  894. float objectTemplate.ability.restoreRateModStealth( float ); 2
  895. bool objectTemplate.ability.seeThroughWalls( bool ); 2
  896. void objectTemplate.ability.setDepletionWhenPassive( float, float ); 2
  897. void objectTemplate.ability.setMaterialDamageMod( int, float ); 2
  898. void objectTemplate.ability.setOverheatMod( float ); 2
  899. void objectTemplate.ability.setRestoreAfterUsage( float, float ); 2
  900. bool objectTemplate.ability.showPlayers( bool ); 2
  901. bool objectTemplate.ability.showVehicles( bool ); 2
  902. float objectTemplate.ability.speedMod( float ); 2
  903. float objectTemplate.ability.sprintRechargeModifier( float ); 2
  904. float objectTemplate.ability.sprintUseModifier( float ); 2
  905. void objectTemplate.ability.userEffect( StatusEffect, float ); 2
  906. Vec3 objectTemplate.ability.userFlashColor( Vec3 ); 2
  907. void objectTemplate.ability.victimEffect( StatusEffect, float ); 2
  908. Vec3 objectTemplate.ability.victimFlashColor( Vec3 ); 2
  909. Vec3 objectTemplate.ability.weaponFlashColor( Vec3 ); 2
  910. std::string objectTemplate.abilityComp.name( std::string ); 2
  911. std::string objectTemplate.abilityHud.ammoSound( std::string ); 2
  912. std::string objectTemplate.abilityHud.healingSound( std::string ); 2
  913. std::string objectTemplate.abilityHud.repairingSound( std::string ); 2
  914. float objectTemplate.abilityInVehicleStrengthModifier( float ); 2
  915. Math::Vec3 objectTemplate.acceleration( Math::Vec3 ); 2
  916. float objectTemplate.acceleration( float ); 2
  917. int objectTemplate.activateOnEvent( int ); 2
  918. int objectTemplate.activateTriggerId( int ); 2
  919. world::IObjectTemplate_ptrproxy ObjectTemplate.active( world::IObjectTemplate_ptrproxy ); 2
  920. bool objectTemplate.activeDefenseEnabled( bool ); 2
  921. bool objectTemplate.activeOnCreate( bool ); 2
  922. void ObjectTemplate.activeSafe( std::string, world::IObjectTemplate_ptrproxy ); 2
  923. void objectTemplate.addAmmoRefillCategory( int, float ); 2
  924. bool objectTemplate.addChild( bool ); 2
  925. bool objectTemplate.addEmitterSpeed( bool ); 2
  926. void objectTemplate.addMatchItem( std::string ); 2
  927. void objectTemplate.addNotMatchItem( std::string ); 2
  928. void objectTemplate.addReplaceItem( std::string ); 2
  929. void objectTemplate.addTargetObjectTypeToWatch( int ); 2
  930. void objectTemplate.addTemplate( std::string ); 2
  931. void objectTemplate.addVehicleAnimationSystem( std::string, std::string ); 2
  932. void objectTemplate.addVehicleType( std::string, int, float, float ); 2
  933. void objectTemplate.addVehicleType( VehicleCategory ); 2
  934. void objectTemplate.addWorkOnMaterial( int ); 2
  935. int objectTemplate.affectingType( int ); 2
  936. bool objectTemplate.affectLightmappedObjects( bool ); 2
  937. Vec2 objectTemplate.AgeScaleFactorFromSpeed( Vec2 ); 2
  938. Vec2 objectTemplate.AgeScaleFactorRange( Vec2 ); 2
  939. bool objectTemplate.AgeScaleFactorUsed( bool ); 2
  940. float objectTemplate.aimInterpolateDistance( float ); 2
  941. float objectTemplate.airFlowAffect( float ); 2
  942. float objectTemplate.airResistance( float ); 2
  943. Vec4 objectTemplate.airResistanceGraph( Vec4 ); 2
  944. std::string objectTemplate.aiTemplate( std::string ); 2
  945. bool objectTemplate.alignRotationToSpeed( bool ); 2
  946. bool objectTemplate.allowCameraShake( bool ); 2
  947. bool objectTemplate.allowDucking( bool ); 2
  948. bool objectTemplate.allowEmoteAnimation( bool ); 2
  949. bool objectTemplate.allowInParachute( bool ); 2
  950. bool objectTemplate.allowInsideDynamicLights( bool ); 2
  951. bool objectTemplate.allowInsideStaticSun( bool ); 2
  952. bool objectTemplate.allowInSkyDive( bool ); 2
  953. bool objectTemplate.allowInWater( bool ); 2
  954. bool objectTemplate.allowSelectKitInVehicle( bool ); 2
  955. bool objectTemplate.allowTogglePosition( bool ); 2
  956. bool objectTemplate.allowZoomOnHeat( bool ); 2
  957. float objectTemplate.alphaCull( float ); 2
  958. Vec2 objectTemplate.alphaIntensityFromAltitude( Vec2 ); 2
  959. Vec2 objectTemplate.alphaIntensityFromEngine( Vec2 ); 2
  960. Vec2 objectTemplate.alphaIntensityFromRotationalSpeed( Vec2 ); 2
  961. Vec2 objectTemplate.alphaIntensityFromSpeed( Vec2 ); 2
  962. Vec2 objectTemplate.alphaIntensityFromSpeedInDof( Vec2 ); 2
  963. Vec2 objectTemplate.alphaIntensityRange( Vec2 ); 2
  964. bool objectTemplate.alphaIntensityUsed( bool ); 2
  965. std::string objectTemplate.alternateTemplate0( std::string ); 2
  966. std::string objectTemplate.alternateTemplate1( std::string ); 2
  967. std::string objectTemplate.alternateTemplate2( std::string ); 2
  968. std::string objectTemplate.alternateTemplate3( std::string ); 2
  969. std::string objectTemplate.alternateTemplate4( std::string ); 2
  970. int objectTemplate.altItemIndex( int ); 2
  971. Vec3 objectTemplate.altSoldierExitPosition( Vec3 ); 2
  972. float objectTemplate.ammo.abilityCost( float ); 2
  973. float objectTemplate.ammo.abilityCost( float ); 2
  974. float objectTemplate.ammo.abilityDrain( float ); 2
  975. int objectTemplate.ammo.abilityMaterial( int ); 2
  976. float objectTemplate.ammo.abilityRadius( float ); 2
  977. float objectTemplate.ammo.abilityStrength( float ); 2
  978. bool objectTemplate.ammo.allowReloadWithFullMag( bool ); 2
  979. bool objectTemplate.ammo.allowReplenish( bool ); 2
  980. int objectTemplate.ammo.ammoType( int ); 2
  981. bool objectTemplate.ammo.autoReload( bool ); 2
  982. bool objectTemplate.ammo.canBeDisabled( bool ); 2
  983. float objectTemplate.ammo.changeMagAt( float ); 2
  984. bool objectTemplate.ammo.continous( bool ); 2
  985. float objectTemplate.ammo.detectionRadiusAlways( float ); 2
  986. float objectTemplate.ammo.detectionRadiusRank( float ); 2
  987. int objectTemplate.ammo.detonateMaterial( int ); 2
  988. bool objectTemplate.ammo.disableOnFire( bool ); 2
  989. float objectTemplate.ammo.firstShotExtraTime( float ); 2
  990. bool objectTemplate.ammo.forceSoundPostReloadOnReload( bool ); 2
  991. bool objectTemplate.ammo.forceWeaponSwitchWhenNoAmmo( bool ); 2
  992. bool objectTemplate.ammo.instantReloadOnEnable( bool ); 2
  993. float objectTemplate.ammo.lastShotExtraTime( float ); 2
  994. std::string objectTemplate.ammo.magLinkWeapon( std::string ); 2
  995. int objectTemplate.ammo.magSize( int ); 2
  996. float objectTemplate.ammo.minimumTimeUntilReload( float ); 2
  997. int objectTemplate.ammo.nrOfMags( int ); 2
  998. bool objectTemplate.ammo.onlyActiveWhileFiring( bool ); 2
  999. float objectTemplate.ammo.protectionRadius( float ); 2
  1000. int objectTemplate.ammo.reloadAmount( int ); 2
  1001. float objectTemplate.ammo.reloadTime( float ); 2
  1002. bool objectTemplate.ammo.reloadWithoutPlayer( bool ); 2
  1003. ReplenishingType objectTemplate.ammo.replenishingType( ReplenishingType ); 2
  1004. int objectTemplate.ammo.shellsConsumedPerShot( int ); 2
  1005. bool objectTemplate.ammo.taxOnEnable( bool ); 2
  1006. bool objectTemplate.ammo.taxOnFire( bool ); 2
  1007. bool objectTemplate.ammo.taxOnReload( bool ); 2
  1008. float objectTemplate.ammo.timeToStayActive( float ); 2
  1009. bool objectTemplate.ammo.toggleWhenNoAmmo( bool ); 2
  1010. float objectTemplate.ammo.usageInterval( float ); 2
  1011. void objectTemplate.ammoCategoryAndCost( int, float ); 2
  1012. float objectTemplate.ammoStorageSize( float ); 2
  1013. Vec3 objectTemplate.anchor( Vec3 ); 2
  1014. Vec3 objectTemplate.anchorOffset( Vec3 ); 2
  1015. int objectTemplate.animatedUVRotation( int ); 2
  1016. int objectTemplate.animatedUVRotationIndex( int ); 2
  1017. float objectTemplate.animatedUVRotationRadius( float ); 2
  1018. bool objectTemplate.animatedUVRotationReverse( bool ); 2
  1019. Vec2 objectTemplate.animatedUVRotationScale( Vec2 ); 2
  1020. bool objectTemplate.animatedUVTranslation( bool ); 2
  1021. int objectTemplate.animatedUVTranslationIndex( int ); 2
  1022. Vec2 objectTemplate.animatedUVTranslationMax( Vec2 ); 2
  1023. bool objectTemplate.animatedUVTranslationReverse( bool ); 2
  1024. Vec2 objectTemplate.animatedUVTranslationSize( Vec2 ); 2
  1025. Vec2 objectTemplate.animatedUVTranslationSpeed( Vec2 ); 2
  1026. float objectTemplate.animation.loopingFire( float ); 2
  1027. float objectTemplate.animation.shiftDelay( float ); 2
  1028. bool objectTemplate.animation.useShiftAnimation( bool ); 2
  1029. bool objectTemplate.animationEnable( bool ); 2
  1030. bool objectTemplate.animationEnable( bool ); 2
  1031. bool objectTemplate.animationEnable( bool ); 2
  1032. bool objectTemplate.animationEnable( bool ); 2
  1033. int objectTemplate.animationFrameCount( int ); 2
  1034. int objectTemplate.animationFrameCount( int ); 2
  1035. int objectTemplate.animationFrameCount( int ); 2
  1036. int objectTemplate.animationFrameCount( int ); 2
  1037. int objectTemplate.animationFrameCountX( int ); 2
  1038. int objectTemplate.animationFrameCountX( int ); 2
  1039. int objectTemplate.animationFrameCountX( int ); 2
  1040. int objectTemplate.animationFrameCountX( int ); 2
  1041. int objectTemplate.animationFrameHeight( int ); 2
  1042. int objectTemplate.animationFrameHeight( int ); 2
  1043. int objectTemplate.animationFrameHeight( int ); 2
  1044. int objectTemplate.animationFrameHeight( int ); 2
  1045. int objectTemplate.animationFrameWidth( int ); 2
  1046. int objectTemplate.animationFrameWidth( int ); 2
  1047. int objectTemplate.animationFrameWidth( int ); 2
  1048. int objectTemplate.animationFrameWidth( int ); 2
  1049. bool objectTemplate.animationPlayOnce( bool ); 2
  1050. bool objectTemplate.animationPlayOnce( bool ); 2
  1051. bool objectTemplate.animationRandomizedStartFrame( bool ); 2
  1052. bool objectTemplate.animationRandomizedStartFrame( bool ); 2
  1053. bool objectTemplate.animationRandomizedStartFrame( bool ); 2
  1054. float objectTemplate.animationSpeed( float ); 2
  1055. float objectTemplate.animationSpeed( float ); 2
  1056. float objectTemplate.animationSpeed( float ); 2
  1057. float objectTemplate.animationSpeed( float ); 2
  1058. std::string objectTemplate.animationSystem1P( std::string ); 2
  1059. std::string objectTemplate.animationSystem1P( std::string ); 2
  1060. std::string objectTemplate.animationSystem3P( std::string ); 2
  1061. std::string objectTemplate.animationSystem3P( std::string ); 2
  1062. std::string objectTemplate.animationSystem3PMale( std::string ); 2
  1063. float objectTemplate.antenna.accelerationFactor( float ); 2
  1064. float objectTemplate.antenna.damping( float ); 2
  1065. Vec2 objectTemplate.antenna.maxSwayAngle( Vec2 ); 2
  1066. std::string objectTemplate.antenna.skeleton( std::string ); 2
  1067. float objectTemplate.antenna.stiffness( float ); 2
  1068. int objectTemplate.areaHeal.heal3dIcon( int ); 2
  1069. int objectTemplate.areaHeal.heal3dIconRadius( int ); 2
  1070. float objectTemplate.areaHeal.healAmountPerUpdate( float ); 2
  1071. bool objectTemplate.areaHeal.healFromSoldier( bool ); 2
  1072. bool objectTemplate.areaHeal.healFromVehicle( bool ); 2
  1073. float objectTemplate.areaHeal.healRadius( float ); 2
  1074. bool objectTemplate.areaHeal.healSelf( bool ); 2
  1075. bool objectTemplate.areaHeal.healSoldiers( bool ); 2
  1076. bool objectTemplate.areaHeal.healVehicles( bool ); 2
  1077. float objectTemplate.areaHeal.updateInterval( float ); 2
  1078. U32 objectTemplate.areaValueTeam1( U32 ); 2
  1079. U32 objectTemplate.areaValueTeam2( U32 ); 2
  1080. float objectTemplate.armingDelay( float ); 2
  1081. void objectTemplate.armor.addArmorEffect( int, std::string, Vec3, Vec3 ); 2
  1082. void objectTemplate.armor.addArmorEffectSpectacular( int, std::string, Vec3, Vec3 ); 2
  1083. bool objectTemplate.armor.addNametagOnDestroy( bool ); 2
  1084. void objectTemplate.armor.addWreckArmorEffect( int, std::string, Vec3, Vec3 ); 2
  1085. bool objectTemplate.armor.alignLastEffectToHitDirection( bool ); 2
  1086. float objectTemplate.armor.angleMod( float ); 2
  1087. float objectTemplate.armor.attackDamage( float ); 2
  1088. bool objectTemplate.armor.canBeDestroyed( bool ); 2
  1089. bool objectTemplate.armor.canBeRepaired( bool ); 2
  1090. bool objectTemplate.armor.canBeRepairedWhenWreck( bool ); 2
  1091. bool objectTemplate.armor.canReceiveForce( bool ); 2
  1092. float objectTemplate.armor.criticalDamage( float ); 2
  1093. bool objectTemplate.armor.damagePointOnDestroy( bool ); 2
  1094. float objectTemplate.armor.deepWaterDamageDelay( float ); 2
  1095. float objectTemplate.armor.deepWaterLevel( float ); 2
  1096. int objectTemplate.armor.defaultMaterial( int ); 2
  1097. float objectTemplate.armor.destroyOnParentDamageLevel( float ); 2
  1098. float objectTemplate.armor.destroyOnRootParentDamageLevel( float ); 2
  1099. bool objectTemplate.armor.destroyOnSpectacularDeath( bool ); 2
  1100. bool objectTemplate.armor.disableInputOnDestroy( bool ); 2
  1101. bool objectTemplate.armor.dontUseWreck( bool ); 2
  1102. bool objectTemplate.armor.empDamageIgnoreRadius( bool ); 2
  1103. float objectTemplate.armor.empDamageIgnoreRadiusModifier( float ); 2
  1104. int objectTemplate.armor.empDamageNumStep( int ); 2
  1105. float objectTemplate.armor.empDamageStepSize( float ); 2
  1106. float objectTemplate.armor.empLevelTime( float ); 2
  1107. float objectTemplate.armor.explosionDamage( float ); 2
  1108. float objectTemplate.armor.explosionForce( float ); 2
  1109. float objectTemplate.armor.explosionForceMax( float ); 2
  1110. float objectTemplate.armor.explosionForceMod( float ); 2
  1111. int objectTemplate.armor.explosionMaterial( int ); 2
  1112. float objectTemplate.armor.explosionRadius( float ); 2
  1113. bool objectTemplate.armor.fullChildSync( bool ); 2
  1114. bool objectTemplate.armor.hideChildrenOnSpectacularDeath( bool ); 2
  1115. float objectTemplate.armor.hitPoints( float ); 2
  1116. bool objectTemplate.armor.holdsSlBeacon( bool ); 2
  1117. float objectTemplate.armor.hpLostWhileCriticalDamage( float ); 2
  1118. float objectTemplate.armor.hpLostWhileInDeepWater( float ); 2
  1119. float objectTemplate.armor.hpLostWhileInWater( float ); 2
  1120. float objectTemplate.armor.hpLostWhileUpSideDown( float ); 2
  1121. int objectTemplate.armor.hudRepairCellNo( int ); 2
  1122. bool objectTemplate.armor.isRushObjective( bool ); 2
  1123. float objectTemplate.armor.maxHitPoints( float ); 2
  1124. bool objectTemplate.armor.mirrorParentDamageLevel( bool ); 2
  1125. float objectTemplate.armor.onlyDamageFromChildrenLevel( float ); 2
  1126. float objectTemplate.armor.parentDamageAlive( float ); 2
  1127. float objectTemplate.armor.parentDamageWreck( float ); 2
  1128. float objectTemplate.armor.showDamageAsDirt( float ); 2
  1129. float objectTemplate.armor.takeDamageFromOwnTeam( float ); 2
  1130. bool objectTemplate.armor.takesEmpDamage( bool ); 2
  1131. float objectTemplate.armor.timeToStayAfterDestroyed( float ); 2
  1132. float objectTemplate.armor.timeToStayAsWreck( float ); 2
  1133. float objectTemplate.armor.waterDamageDelay( float ); 2
  1134. float objectTemplate.armor.waterLevel( float ); 2
  1135. float objectTemplate.armor.wreckDelay( float ); 2
  1136. float objectTemplate.armor.wreckExplosionDamage( float ); 2
  1137. float objectTemplate.armor.wreckExplosionForce( float ); 2
  1138. float objectTemplate.armor.wreckExplosionForceMax( float ); 2
  1139. float objectTemplate.armor.wreckExplosionForceMod( float ); 2
  1140. int objectTemplate.armor.wreckExplosionMaterial( int ); 2
  1141. float objectTemplate.armor.wreckExplosionRadius( float ); 2
  1142. float objectTemplate.armor.wreckHitPoints( float ); 2
  1143. int objectTemplate.assetId( int ); 2
  1144. int objectTemplate.assetId( int ); 2
  1145. float objectTemplate.attackSpeed( float ); 2
  1146. float objectTemplate.attenuationRange1( float ); 2
  1147. float objectTemplate.attenuationRange2( float ); 2
  1148. bool objectTemplate.audio.newStyleAudio( bool ); 2
  1149. bool objectTemplate.audio.transformationRelativeRoot( bool ); 2
  1150. std::string objectTemplate.autoControllerTemplateName( std::string ); 2
  1151. float objectTemplate.autoExitTimeDelay( float ); 2
  1152. AutoFireEvent objectTemplate.autoFire.autoFireOnEvent( AutoFireEvent ); 2
  1153. Math::Vec3 objectTemplate.autoFire.launchSpeedVector( Math::Vec3 ); 2
  1154. std::string objectTemplate.autoFire.projectileTemplateName( std::string ); 2
  1155. Math::Vec3 objectTemplate.autoFire.spawnPosOffset( Math::Vec3 ); 2
  1156. bool objectTemplate.automaticPitchStabilization( bool ); 2
  1157. bool objectTemplate.automaticReset( bool ); 2
  1158. bool objectTemplate.automaticYawStabilization( bool ); 2
  1159. bool objectTemplate.autoSpawn( bool ); 2
  1160. int objectTemplate.autoUseAbility( int ); 2
  1161. float objectTemplate.averageTimeBetweenTests( float ); 2
  1162. int objectTemplate.barIcon( int ); 2
  1163. std::string objectTemplate.blendMode( std::string ); 2
  1164. std::string objectTemplate.blockInputOnRotBundle( std::string ); 2
  1165. int objectTemplate.boneIndex( int ); 2
  1166. float objectTemplate.bounceDamping( float ); 2
  1167. float objectTemplate.bounceLength( float ); 2
  1168. float objectTemplate.bounceSensitivity( float ); 2
  1169. float objectTemplate.bounceStrength( float ); 2
  1170. float objectTemplate.boundingRadiusModifierWhenOccupied( float ); 2
  1171. std::string objectTemplate.breathEffect( std::string ); 2
  1172. std::string objectTemplate.bundleAnimationSystem( std::string ); 2
  1173. std::string objectTemplate.bundleSkeleton( std::string ); 2
  1174. float objectTemplate.cameraEaseOutTime( float ); 2
  1175. float objectTemplate.cameraExpShakeAmp( float ); 2
  1176. float objectTemplate.cameraExpShakeDelay( float ); 2
  1177. float objectTemplate.cameraExpShakeDistMod( float ); 2
  1178. float objectTemplate.cameraExpShakeFreq( float ); 2
  1179. float objectTemplate.cameraExpShakeTime( float ); 2
  1180. int objectTemplate.cameraId( int ); 2
  1181. bool objectTemplate.cameraShake( bool ); 2
  1182. float objectTemplate.cameraShakeForce( float ); 2
  1183. float objectTemplate.cameraShakeMaxSpeed( float ); 2
  1184. float objectTemplate.cameraShakeRadius( float ); 2
  1185. float objectTemplate.cameraShakeSensitivity( float ); 2
  1186. float objectTemplate.cameraShakeStartSpeed( float ); 2
  1187. float objectTemplate.cameraSwayDofMax( float ); 2
  1188. float objectTemplate.cameraSwayDofMin( float ); 2
  1189. float objectTemplate.cameraSwayRightMax( float ); 2
  1190. float objectTemplate.cameraSwayRightMin( float ); 2
  1191. float objectTemplate.cameraSwayRodLength( float ); 2
  1192. float objectTemplate.cameraSwaySensitivity( float ); 2
  1193. float objectTemplate.cameraSwaySpringDamping( float ); 2
  1194. float objectTemplate.cameraSwaySpringStrength( float ); 2
  1195. bool objectTemplate.canBeSelectedInGame( bool ); 2
  1196. bool objectTemplate.canReverse( bool ); 2
  1197. bool objectTemplate.canSelectWhileReloading( bool ); 2
  1198. bool objectTemplate.capMaxSpeed( bool ); 2
  1199. bool objectTemplate.castsDynamicShadow( bool ); 2
  1200. bool objectTemplate.castsDynamicShadow( bool ); 2
  1201. bool objectTemplate.castsStaticShadow( bool ); 2
  1202. Vec3 objectTemplate.centerOfCollisionOffset( Vec3 ); 2
  1203. Vec3 objectTemplate.centerOfCollisionOffset( Vec3 ); 2
  1204. Vec3 objectTemplate.centerOfMassOffset( Vec3 ); 2
  1205. float objectTemplate.chance( float ); 2
  1206. float objectTemplate.changeLodAt( float ); 2
  1207. float objectTemplate.chargeup.chargeupTime( float ); 2
  1208. float objectTemplate.chargeup.maxLookAngleDuringChargeup( float ); 2
  1209. float objectTemplate.chargeup.maxMovementDuringChargeup( float ); 2
  1210. int objectTemplate.chaseParentIndex( int ); 2
  1211. void objectTemplate.clearTemplateList( void ); 2
  1212. bool objectTemplate.clientHitDetection( bool ); 2
  1213. int objectTemplate.cockpitLod( int ); 2
  1214. U32 objectTemplate.cockpitLod( U32 ); 2
  1215. int objectTemplate.cockpitSubGeom( int ); 2
  1216. U32 objectTemplate.cockpitSubGeom( U32 ); 2
  1217. bool objectTemplate.collision.bouncing( bool ); 2
  1218. bool objectTemplate.collision.bouncing( bool ); 2
  1219. bool objectTemplate.collision.bouncing( bool ); 2
  1220. bool objectTemplate.collision.bouncing( bool ); 2
  1221. bool objectTemplate.collision.hasCollisionEffect( bool ); 2
  1222. bool objectTemplate.collision.hasCollisionEffect( bool ); 2
  1223. bool objectTemplate.collision.hasCollisionEffect( bool ); 2
  1224. bool objectTemplate.collision.hasCollisionEffect( bool ); 2
  1225. bool objectTemplate.collision.isTracerDart( bool ); 2
  1226. float objectTemplate.collision.maxStickAngle( float ); 2
  1227. float objectTemplate.collision.restoreHP( float ); 2
  1228. float objectTemplate.collision.resurrectDamage( float ); 2
  1229. bool objectTemplate.collision.stickToStaticObjects( bool ); 2
  1230. bool objectTemplate.collision.stickToTerrain( bool ); 2
  1231. bool objectTemplate.collision.stickToVehicles( bool ); 2
  1232. std::string objectTemplate.collisionEffectName( std::string ); 2
  1233. bool objectTemplate.collisionEnable( bool ); 2
  1234. U32 objectTemplate.collisionGroups( U32 ); 2
  1235. U32 objectTemplate.collisionGroups( U32 ); 2
  1236. void objectTemplate.collisionMesh( std::string ); 2
  1237. std::string objectTemplate.collisionMesh( std::string ); 2
  1238. float objectTemplate.collisionModifierJeep( float ); 2
  1239. float objectTemplate.collisionModifierPlane( float ); 2
  1240. float objectTemplate.collisionModifierTank( float ); 2
  1241. int objectTemplate.collisionPart( int ); 2
  1242. int objectTemplate.collisionPart( int ); 2
  1243. float objectTemplate.collisionSpeedAlongNormal( float ); 2
  1244. float objectTemplate.collisionSpeedAlongPlane( float ); 2
  1245. Vec3ColorFloatIntensity objectTemplate.color( Vec3ColorFloatIntensity ); 2
  1246. Vec3ColorFloat objectTemplate.color( Vec3ColorFloat ); 2
  1247. Vec3ColorFloatIntensity objectTemplate.color1( Vec3ColorFloatIntensity ); 2
  1248. Vec3ColorFloatIntensity objectTemplate.color2( Vec3ColorFloatIntensity ); 2
  1249. Vec4 objectTemplate.colorBlendGraph( Vec4 ); 2
  1250. Vec3 objectTemplate.colorTransform( Vec3 ); 2
  1251. float objectTemplate.coneAngle1( float ); 2
  1252. float objectTemplate.coneAngle2( float ); 2
  1253. Vec3 objectTemplate.coneDirection( Vec3 ); 2
  1254. float objectTemplate.coneInnerAngle( float ); 2
  1255. float objectTemplate.coneOuterAngle( float ); 2
  1256. float objectTemplate.coneOuterVolume( float ); 2
  1257. float objectTemplate.constantForce( float ); 2
  1258. Math::Vec3 objectTemplate.continousRotationSpeed( Math::Vec3 ); 2
  1259. int objectTemplate.controlPointId( int ); 2
  1260. int objectTemplate.controlPointId( int ); 2
  1261. U32 objectTemplate.ControlPointId( U32 ); 2
  1262. std::string objectTemplate.controlPointName( std::string ); 2
  1263. std::string objectTemplate.controlPointShortName( std::string ); 2
  1264. dice::hfe::world::VehicleCategory objectTemplate.controlsCategory( dice::hfe::world::VehicleCategory ); 2
  1265. float objectTemplate.coolDown.coolDownTime( float ); 2
  1266. float objectTemplate.coolDownPerSec( float ); 2
  1267. float objectTemplate.coolingFactor( float ); 2
  1268. bool objectTemplate.copySoldierRotationOnEnter( bool ); 2
  1269. float objectTemplate.counterMeasureRadius( float ); 2
  1270. IObjectTemplate* ObjectTemplate.create( std::string, std::string ); 2
  1271. void objectTemplate.createComponent( std::string ); 2
  1272. void objectTemplate.createComponent( std::string ); 2
  1273. bool objectTemplate.createdInEditor( bool ); 2
  1274. bool objectTemplate.createInvisible( bool ); 2
  1275. bool objectTemplate.createNotInGrid( bool ); 2
  1276. bool objectTemplate.createVisibleInEditor( bool ); 2
  1277. int objectTemplate.crewKitIndex( int ); 2
  1278. float objectTemplate.criticalDamageScaleModifier( float ); 2
  1279. float objectTemplate.crouchWalkCamHeight( float ); 2
  1280. float objectTemplate.crouchWalkCamHeightSpeed( float ); 2
  1281. float objectTemplate.cullRadiusScale( float ); 2
  1282. float objectTemplate.cullRadiusScale( float ); 2
  1283. int objectTemplate.customId( int ); 2
  1284. int objectTemplate.customLayer( int ); 2
  1285. hfe::CustomItemType objectTemplate.customType( hfe::CustomItemType ); 2
  1286. bool objectTemplate.CVMChase( bool ); 2
  1287. bool objectTemplate.CVMExternTrace( bool ); 2
  1288. bool objectTemplate.CVMFlyBy( bool ); 2
  1289. bool objectTemplate.CVMFrontChase( bool ); 2
  1290. bool objectTemplate.CVMInside( bool ); 2
  1291. bool objectTemplate.CVMNose( bool ); 2
  1292. bool objectTemplate.CVMTrace( bool ); 2
  1293. float objectTemplate.damage( float ); 2
  1294. float objectTemplate.damagedAmbientSoundLimit( float ); 2
  1295. bool objectTemplate.damageMandownSoldiers( bool ); 2
  1296. void objectTemplate.damageModifier.addVehicleType( VehicleType ); 2
  1297. float objectTemplate.damageModifier.damageModifier( float ); 2
  1298. bool objectTemplate.damageOwner( bool ); 2
  1299. float objectTemplate.damageSpeed( float ); 2
  1300. float objectTemplate.dampHorizontalVel( float ); 2
  1301. float objectTemplate.dampHorizontalVelFactor( float ); 2
  1302. float objectTemplate.damping( float ); 2
  1303. Math::Vec3 objectTemplate.deAcceleration( Math::Vec3 ); 2
  1304. float objectTemplate.deAcceleration( float ); 2
  1305. int objectTemplate.deActivateOnEvent( int ); 2
  1306. float objectTemplate.deathFOV( float ); 2
  1307. bool objectTemplate.debugAutoRotate( bool ); 2
  1308. bool objectTemplate.debugForceGearUp( bool ); 2
  1309. std::string objectTemplate.decalNormalMapName( std::string ); 2
  1310. std::string objectTemplate.decalTextureName( std::string ); 2
  1311. bool objectTemplate.decreaseAngleToZero( bool ); 2
  1312. float objectTemplate.decreaseAngleToZeroVerticalVel( float ); 2
  1313. float objectTemplate.defaultAngleOfAttack( float ); 2
  1314. CameraViewMode objectTemplate.defaultCameraMode( CameraViewMode ); 2
  1315. CameraViewMode objectTemplate.defaultCameraMode( CameraViewMode ); 2
  1316. std::string objectTemplate.defaultMatchItem( std::string ); 2
  1317. float objectTemplate.defendRadius( float ); 2
  1318. RandomDistribution objectTemplate.delay( RandomDistribution ); 2
  1319. float objectTemplate.delayToActiveTimeOverride( float ); 2
  1320. float objectTemplate.delayToUse( float ); 2
  1321. void ObjectTemplate.delete( world::IObjectTemplate_ptrproxy ); 2
  1322. void objectTemplate.deleteComponent( std::string ); 2
  1323. std::string objectTemplate.destroyableWindowsTemplate( std::string ); 2
  1324. float objectTemplate.destroyDistance( float ); 2
  1325. int objectTemplate.destroyObjectGroupOnFlagCapture( int ); 2
  1326. bool objectTemplate.destroyOnExit( bool ); 2
  1327. bool objectTemplate.destroyWhenEmptyStorage( bool ); 2
  1328. bool objectTemplate.destroyWhenOutsideCombatArea( bool ); 2
  1329. bool objectTemplate.destroyWhenTargetLost( bool ); 2
  1330. uint objectTemplate.detectedDuration( uint ); 2
  1331. float objectTemplate.detectedDuration( float ); 2
  1332. bool objectTemplate.detectedShowFriendlies( bool ); 2
  1333. bool objectTemplate.detectedShowFriendlies( bool ); 2
  1334. uint objectTemplate.detectedShowFriendliesRadius( uint ); 2
  1335. float objectTemplate.detectedShowFriendliesRadius( float ); 2
  1336. void objectTemplate.detection.addWeaponType( WeaponItemType ); 2
  1337. float objectTemplate.detection.radius( float ); 2
  1338. float objectTemplate.detonateDelay( float ); 2
  1339. bool objectTemplate.detonation.allowFriendlyFireDetonation( bool ); 2
  1340. bool objectTemplate.detonation.canPickup( bool ); 2
  1341. float objectTemplate.detonation.criticalHitSplashDamage( float ); 2
  1342. float objectTemplate.detonation.damageFractionToOwner( float ); 2
  1343. float objectTemplate.detonation.detectionRadius( float ); 2
  1344. float objectTemplate.detonation.detonateDistanceToTarget( float ); 2
  1345. bool objectTemplate.detonation.detonateOnWaterCollision( bool ); 2
  1346. float objectTemplate.detonation.detonationDelay( float ); 2
  1347. std::string objectTemplate.detonation.endEffectTemplate( std::string ); 2
  1348. float objectTemplate.detonation.explosionConeAngle( float ); 2
  1349. float objectTemplate.detonation.explosionDamage( float ); 2
  1350. float objectTemplate.detonation.explosionForce( float ); 2
  1351. float objectTemplate.detonation.explosionForcePercentOnFriendlies( float ); 2
  1352. int objectTemplate.detonation.explosionMaterial( int ); 2
  1353. float objectTemplate.detonation.explosionRadius( float ); 2
  1354. float objectTemplate.detonation.explosionYMod( float ); 2
  1355. float objectTemplate.detonation.gravityConstantSoldier( float ); 2
  1356. float objectTemplate.detonation.gravityConstantVehicle( float ); 2
  1357. float objectTemplate.detonation.gravityRadius( float ); 2
  1358. float objectTemplate.detonation.hotSpotRadiusPercent( float ); 2
  1359. bool objectTemplate.detonation.isEMPWeapon( bool ); 2
  1360. bool objectTemplate.detonation.isStompWeapon( bool ); 2
  1361. float objectTemplate.detonation.maxDepthForExplosion( float ); 2
  1362. bool objectTemplate.detonation.preventDetonationFromDestroyedParent( bool ); 2
  1363. bool objectTemplate.detonation.radiusDetonateWithAirVehicles( bool ); 2
  1364. float objectTemplate.detonation.replenishingStrength( float ); 2
  1365. ReplenishingType objectTemplate.detonation.replenishingType( ReplenishingType ); 2
  1366. void objectTemplate.detonation.setDamageOverTime( float, DamageOverTimeType, float, float, StatusEffect, float ); 2
  1367. bool objectTemplate.detonation.showMineIndicationIcon( bool ); 2
  1368. float objectTemplate.detonation.stompAngleExplosive( float ); 2
  1369. float objectTemplate.detonation.stompAngleSoldier( float ); 2
  1370. float objectTemplate.detonation.stompAngleVehicle( float ); 2
  1371. float objectTemplate.detonation.stompForceExplosive( float ); 2
  1372. float objectTemplate.detonation.stompForceSoldier( float ); 2
  1373. float objectTemplate.detonation.stompForceVehicle( float ); 2
  1374. float objectTemplate.detonation.triggerAngle( float ); 2
  1375. float objectTemplate.detonation.triggerRadius( float ); 2
  1376. RadiusTriggerType objectTemplate.detonation.triggerType( RadiusTriggerType ); 2
  1377. float objectTemplate.detonation.triggerVictimMinSpeed( float ); 2
  1378. bool objectTemplate.detonation.useCollisionNormal( bool ); 2
  1379. bool objectTemplate.detonation.useMMOnEndEffect( bool ); 2
  1380. void objectTemplate.detonation.victimSpeedModifier( int, float ); 2
  1381. void objectTemplate.detonation.victimSpeedModifierDuration( float ); 2
  1382. float objectTemplate.deviation.devModCrouch( float ); 2
  1383. float objectTemplate.deviation.devModLie( float ); 2
  1384. float objectTemplate.deviation.devModStand( float ); 2
  1385. float objectTemplate.deviation.devModZoom( float ); 2
  1386. float objectTemplate.deviation.devModZoom( float ); 2
  1387. float objectTemplate.deviation.minDev( float ); 2
  1388. float objectTemplate.deviation.minDevModZoom( float ); 2
  1389. float objectTemplate.deviation.minDevModZoom( float ); 2
  1390. float objectTemplate.deviation.radius( float ); 2
  1391. void objectTemplate.deviation.setFireDev( float, float, float ); 2
  1392. void objectTemplate.deviation.setMiscDev( float, float, float ); 2
  1393. void objectTemplate.deviation.setSpeedDev( float, float, float, float ); 2
  1394. void objectTemplate.deviation.setTurnDev( float, float, float, float ); 2
  1395. float objectTemplate.deviation.subProjectileDev( float ); 2
  1396. bool objectTemplate.deviation.syncDev( bool ); 2
  1397. float objectTemplate.differential( float ); 2
  1398. Vec3 objectTemplate.direction( Vec3 ); 2
  1399. float objectTemplate.directionalScale( float ); 2
  1400. bool objectTemplate.disableCloseSpawnPoints( bool ); 2
  1401. void objectTemplate.disableExplosives.addDisableOnVehicleType( VehicleType ); 2
  1402. void objectTemplate.disableExplosives.addWeaponItemType( WeaponItemType ); 2
  1403. bool objectTemplate.disableExplosives.delayOnly( bool ); 2
  1404. float objectTemplate.disableExplosives.delayTime( float ); 2
  1405. bool objectTemplate.disableExplosives.disableOnRun( bool ); 2
  1406. bool objectTemplate.disableExplosives.disableOnSprint( bool ); 2
  1407. float objectTemplate.disableExplosives.explosiveUpdateDelay( float ); 2
  1408. bool objectTemplate.disableInsideVehicle( bool ); 2
  1409. bool objectTemplate.disableOnDamage( bool ); 2
  1410. bool objectTemplate.disableOutsideVehicle( bool ); 2
  1411. bool objectTemplate.disablePodControls( bool ); 2
  1412. bool objectTemplate.disableSpawnPointsOnEnter( bool ); 2
  1413. bool objectTemplate.disableWhenEmptyVehicle( bool ); 2
  1414. float objectTemplate.disableWhenEmptyVehicleDelay( float ); 2
  1415. bool objectTemplate.disableWhenWreck( bool ); 2
  1416. float objectTemplate.distance( float ); 2
  1417. bool objectTemplate.dontAllowExit( bool ); 2
  1418. bool objectTemplate.dontClearTeamOnExit( bool ); 2
  1419. float objectTemplate.drag( float ); 2
  1420. RandomDistribution objectTemplate.drag( RandomDistribution ); 2
  1421. Vec3 objectTemplate.dragModifier( Vec3 ); 2
  1422. float objectTemplate.dragModifier( float ); 2
  1423. Vec3 objectTemplate.dragOffset( Vec3 ); 2
  1424. std::string objectTemplate.drawOrder( std::string ); 2
  1425. std::string objectTemplate.drawOrder( std::string ); 2
  1426. int objectTemplate.dudMaterial( int ); 2
  1427. float objectTemplate.duration.duration( float ); 2
  1428. std::string objectTemplate.effectTemplateBaseName( std::string ); 2
  1429. float objectTemplate.emitDelay( float ); 2
  1430. Vec3 objectTemplate.emitDirection( Vec3 ); 2
  1431. bool objectTemplate.emitDirectionZFromSpeedDof( bool ); 2
  1432. float objectTemplate.emitFrequency( float ); 2
  1433. std::string objectTemplate.emitPrio( std::string ); 2
  1434. Vec3 objectTemplate.emitRadius( Vec3 ); 2
  1435. RandomDistribution objectTemplate.emitRangeX( RandomDistribution ); 2
  1436. RandomDistribution objectTemplate.emitRangeY( RandomDistribution ); 2
  1437. RandomDistribution objectTemplate.emitRangeZ( RandomDistribution ); 2
  1438. Vec2 objectTemplate.emitScaleFactorFromAltitude( Vec2 ); 2
  1439. Vec2 objectTemplate.emitScaleFactorFromSpeed( Vec2 ); 2
  1440. Vec2 objectTemplate.emitScaleFactorFromSpeedInDof( Vec2 ); 2
  1441. Vec2 objectTemplate.emitScaleFactorRange( Vec2 ); 2
  1442. bool objectTemplate.emitScaleFactorUsed( bool ); 2
  1443. float objectTemplate.emitSpeed( float ); 2
  1444. Vec4 objectTemplate.emitSpeedGraph( Vec4 ); 2
  1445. Vec2 objectTemplate.emitSpeedScaleFromAcceleration( Vec2 ); 2
  1446. Vec2 objectTemplate.emitSpeedScaleFromAltitude( Vec2 ); 2
  1447. Vec2 objectTemplate.emitSpeedScaleFromEngine( Vec2 ); 2
  1448. Vec2 objectTemplate.emitSpeedScaleFromRotationalSpeed( Vec2 ); 2
  1449. Vec2 objectTemplate.emitSpeedScaleFromSpeed( Vec2 ); 2
  1450. Vec2 objectTemplate.emitSpeedScaleFromSpeedInDof( Vec2 ); 2
  1451. Vec2 objectTemplate.emitSpeedScaleRange( Vec2 ); 2
  1452. bool objectTemplate.emitSpeedScaleUsed( bool ); 2
  1453. float objectTemplate.emitterSpeedScale( float ); 2
  1454. std::string objectTemplate.emitterType( std::string ); 2
  1455. float objectTemplate.emitTime( float ); 2
  1456. hfe::TargetChannel objectTemplate.emoteHud.channel( hfe::TargetChannel ); 2
  1457. std::string objectTemplate.emoteHud.icon( std::string ); 2
  1458. std::string objectTemplate.emoteHud.trigger( std::string ); 2
  1459. bool objectTemplate.enabled( bool ); 2
  1460. bool objectTemplate.enableOnStartMessage( bool ); 2
  1461. void objectTemplate.enemyAwareness.addAwareOfWeaponType( WeaponItemType ); 2
  1462. float objectTemplate.enemyAwareness.awarenessDotAngle( float ); 2
  1463. bool objectTemplate.enemyAwareness.canSeeEnemyClass( bool ); 2
  1464. bool objectTemplate.enemyAwareness.giveEnemyAimingWarning( bool ); 2
  1465. bool objectTemplate.enemyAwareness.isUndetectableToEnemies( bool ); 2
  1466. bool objectTemplate.enemyAwareness.onlyWarnIfEnemyZoomed( bool ); 2
  1467. bool objectTemplate.enemyAwareness.paintMinimapIcon( bool ); 2
  1468. int objectTemplate.enemyAwareness.showInHudTime( int ); 2
  1469. float objectTemplate.enemyAwareness.warningInterval( float ); 2
  1470. float objectTemplate.enemyAwareness.warningMaxDistance( float ); 2
  1471. std::string objectTemplate.enemyAwareness.warningMessage( std::string ); 2
  1472. float objectTemplate.engineInfluence( float ); 2
  1473. std::string objectTemplate.engineName( std::string ); 2
  1474. std::string objectTemplate.engineName( std::string ); 2
  1475. int objectTemplate.engineType( int ); 2
  1476. bool objectTemplate.enterOnSpawn( bool ); 2
  1477. float objectTemplate.entryRadius( float ); 2
  1478. int objectTemplate.events( int ); 2
  1479. float objectTemplate.exitSpeedMod( float ); 2
  1480. bool objectTemplate.exitThroughPodLauncher( bool ); 2
  1481. float objectTemplate.fadeInFactor( float ); 2
  1482. float objectTemplate.fadeOutFactor( float ); 2
  1483. int objectTemplate.fakeNameId( int ); 2
  1484. float objectTemplate.fallDamageModifier.fallDamageMod( float ); 2
  1485. void objectTemplate.fire.addBarrelName( std::string ); 2
  1486. void objectTemplate.fire.addFireRate( int ); 2
  1487. bool objectTemplate.fire.allowZoomOnROF( bool ); 2
  1488. io::PlayerInputMap objectTemplate.fire.altFireInput( io::PlayerInputMap ); 2
  1489. bool objectTemplate.fire.alwaysFireFromWeapon( bool ); 2
  1490. int objectTemplate.fire.batchSize( int ); 2
  1491. int objectTemplate.fire.burstSize( int ); 2
  1492. bool objectTemplate.fire.busyUntilButtonRelease( bool ); 2
  1493. float objectTemplate.fire.coneEffectAngle( float ); 2
  1494. void objectTemplate.fire.coneEffectDamage( int, float ); 2
  1495. float objectTemplate.fire.coneEffectDistance( float ); 2
  1496. void objectTemplate.fire.coneEffectHeal( int, float ); 2
  1497. bool objectTemplate.fire.coneEffectResurrect( bool ); 2
  1498. float objectTemplate.fire.criticalHitChance( float ); 2
  1499. float objectTemplate.fire.criticalHitDamage( float ); 2
  1500. bool objectTemplate.fire.destroyProjectilesOnDestroy( bool ); 2
  1501. std::string objectTemplate.fire.detonatorObject( std::string ); 2
  1502. int objectTemplate.fire.distanceStep( int ); 2
  1503. int objectTemplate.fire.dropLod( int ); 2
  1504. float objectTemplate.fire.dropWeaponAfterReloadDelay( float ); 2
  1505. float objectTemplate.fire.fireCompleteDelay( float ); 2
  1506. bool objectTemplate.fire.fireInCameraDof( bool ); 2
  1507. bool objectTemplate.fire.fireInCameraDofLocked( bool ); 2
  1508. io::PlayerInputMap objectTemplate.fire.fireInput( io::PlayerInputMap ); 2
  1509. float objectTemplate.fire.fireLaunchDelay( float ); 2
  1510. float objectTemplate.fire.fireLaunchDelaySoft( float ); 2
  1511. bool objectTemplate.fire.fireOnEnable( bool ); 2
  1512. RandomDistribution objectTemplate.fire.fireStartDelay( RandomDistribution ); 2
  1513. bool objectTemplate.fire.firesThroughHudSystem( bool ); 2
  1514. int objectTemplate.fire.forcedWeaponList( int ); 2
  1515. bool objectTemplate.fire.hasAlternateOrigin( bool ); 2
  1516. int objectTemplate.fire.hideLod( int ); 2
  1517. float objectTemplate.fire.hideWeaponAfterReloadDelay( float ); 2
  1518. io::PlayerInputMap objectTemplate.fire.ignoreFireButton( io::PlayerInputMap ); 2
  1519. bool objectTemplate.fire.isBarrel( std::string ); 2
  1520. bool objectTemplate.fire.isPodLauncher( bool ); 2
  1521. float objectTemplate.fire.maximumVehicleTiltForFire( float ); 2
  1522. int objectTemplate.fire.maxProjectilesInWorld( int ); 2
  1523. float objectTemplate.fire.minCamHitPosToWeaponDistance( float ); 2
  1524. int objectTemplate.fire.minimumDistance( int ); 2
  1525. float objectTemplate.fire.noMovementAfterFireTime( float ); 2
  1526. float objectTemplate.fire.obstructionTestDistance( float ); 2
  1527. bool objectTemplate.fire.onlyFireWhenProne( bool ); 2
  1528. bool objectTemplate.fire.onlyFireWhenZoomed( bool ); 2
  1529. Vec3 objectTemplate.fire.projectileStartPositionCrouch( Vec3 ); 2
  1530. Vec3 objectTemplate.fire.projectileStartPositionStand( Vec3 ); 2
  1531. Vec3 objectTemplate.fire.projectileStartPositionVehicle( Vec3 ); 2
  1532. Vec3 objectTemplate.fire.projectileStartRotation( Vec3 ); 2
  1533. float objectTemplate.fire.pullbackTime( float ); 2
  1534. float objectTemplate.fire.radioMessageDelay( float ); 2
  1535. float objectTemplate.fire.randomRotationSpeed( float ); 2
  1536. int objectTemplate.fire.roundsPerMinute( int ); 2
  1537. void objectTemplate.fire.setProjectileSpawnFromAbove( float, float ); 2
  1538. float objectTemplate.fire.showWeaponAfterReloadDelay( float ); 2
  1539. float objectTemplate.fire.showWeaponAfterReloadDelay( float ); 2
  1540. float objectTemplate.fire.showWeaponAfterReloadDelay( float ); 2
  1541. int objectTemplate.fire.surpressEffectOnFireStart( int ); 2
  1542. bool objectTemplate.fire.toggleWhenFired( bool ); 2
  1543. bool objectTemplate.fire.useDistanceCounter( bool ); 2
  1544. bool objectTemplate.fire.useDoubleClick( bool ); 2
  1545. bool objectTemplate.fire.useDummyProjectiles( bool ); 2
  1546. std::string objectTemplate.firearmReplacement( std::string ); 2
  1547. float objectTemplate.fireDelayAfterJump( float ); 2
  1548. float objectTemplate.fireDelayFromProne( float ); 2
  1549. bool objectTemplate.firingRemovesTracerDarts( bool ); 2
  1550. bool objectTemplate.fixAxisSpring( bool ); 2
  1551. std::string objectTemplate.flagTemplateTeam0( std::string ); 2
  1552. std::string objectTemplate.flagTemplateTeam1( std::string ); 2
  1553. std::string objectTemplate.flagTemplateTeam2( std::string ); 2
  1554. float objectTemplate.flapLift( float ); 2
  1555. float objectTemplate.flicker( float ); 2
  1556. float objectTemplate.floaterMod( float ); 2
  1557. float objectTemplate.floaterMod( float ); 2
  1558. float objectTemplate.floatMaxLift( float ); 2
  1559. float objectTemplate.floatMinLift( float ); 2
  1560. float objectTemplate.follow.armingSpeed( float ); 2
  1561. float objectTemplate.follow.changePitch( float ); 2
  1562. float objectTemplate.follow.changeYaw( float ); 2
  1563. float objectTemplate.follow.followTime( float ); 2
  1564. bool objectTemplate.follow.magneticBehaviour( bool ); 2
  1565. float objectTemplate.follow.maxPitch( float ); 2
  1566. float objectTemplate.follow.maxYaw( float ); 2
  1567. float objectTemplate.follow.minDist( float ); 2
  1568. float objectTemplate.follow.predictionFactor( float ); 2
  1569. float objectTemplate.follow.speedModifier( float ); 2
  1570. bool objectTemplate.follow.targetActivation( bool ); 2
  1571. float objectTemplate.follow.useTargetSpeed( float ); 2
  1572. float objectTemplate.followKillerDistance( float ); 2
  1573. float objectTemplate.followKillerHeight( float ); 2
  1574. float objectTemplate.followKillerLookHeight( float ); 2
  1575. float objectTemplate.followStiffness( float ); 2
  1576. float objectTemplate.footLength( float ); 2
  1577. float objectTemplate.footWidth( float ); 2
  1578. float objectTemplate.force( float ); 2
  1579. float objectTemplate.forceModifier.forceModifierSoldier( float ); 2
  1580. float objectTemplate.forceModifier.forceModifierVehicle( float ); 2
  1581. ForceType objectTemplate.forceModifier.modifiesForceType( ForceType ); 2
  1582. bool objectTemplate.forcePreCacheObject( bool ); 2
  1583. bool objectTemplate.forceToWaterSurface( bool ); 2
  1584. bool objectTemplate.forceUpdate( bool ); 2
  1585. bool objectTemplate.forwardTeamChangeToSpawnedVehicles( bool ); 2
  1586. float objectTemplate.fOV( float ); 2
  1587. float objectTemplate.fov( float ); 2
  1588. bool objectTemplate.freezePlayerMovement( bool ); 2
  1589. float objectTemplate.friLatBrakeMod( float ); 2
  1590. float objectTemplate.gearChangeTime( float ); 2
  1591. float objectTemplate.gearDown( float ); 2
  1592. float objectTemplate.gearDownDelay( float ); 2
  1593. float objectTemplate.gearDownHeight( float ); 2
  1594. float objectTemplate.gearDownSpeed( float ); 2
  1595. float objectTemplate.gearUp( float ); 2
  1596. float objectTemplate.gearUpDelay( float ); 2
  1597. float objectTemplate.gearUpHeight( float ); 2
  1598. float objectTemplate.gearUpSpeed( float ); 2
  1599. std::string objectTemplate.geometry( std::string ); 2
  1600. std::string objectTemplate.geometry( std::string ); 2
  1601. std::string objectTemplate.geometry( std::string ); 2
  1602. std::string objectTemplate.geometry( std::string ); 2
  1603. int objectTemplate.geometryPart( int ); 2
  1604. int objectTemplate.geometryPart( int ); 2
  1605. Vec3 objectTemplate.getChaseAngle( int ); 2
  1606. float objectTemplate.getChaseDistance( int ); 2
  1607. Vec3 objectTemplate.getChaseOffset( int ); 2
  1608. int objectTemplate.getHeatBarType( void ); 2
  1609. float objectTemplate.getIntermediateDistance( int ); 2
  1610. Vec3 objectTemplate.getMinChaseAngle( int ); 2
  1611. float objectTemplate.getMinChaseDistance( int ); 2
  1612. Vec3 objectTemplate.getMinChaseOffset( int ); 2
  1613. float objectTemplate.getMoveToIntermediateSpeed( int ); 2
  1614. Math::Vec3 objectTemplate.getPosition( int ); 2
  1615. Math::Vec3 objectTemplate.getRotation( int ); 2
  1616. std::string objectTemplate.getTemplate( int ); 2
  1617. float objectTemplate.getVanityCamDistance( int ); 2
  1618. float objectTemplate.getVanityCamHeight( int ); 2
  1619. float objectTemplate.getVanityCamLookHeight( int ); 2
  1620. Vec3 objectTemplate.getZoomChaseAngle( int ); 2
  1621. float objectTemplate.getZoomChaseDistance( int ); 2
  1622. Vec3 objectTemplate.getZoomChaseOffset( int ); 2
  1623. float objectTemplate.globalEffectLevel( float ); 2
  1624. float objectTemplate.glowFrequency( float ); 2
  1625. float objectTemplate.glowFrequency( float ); 2
  1626. float objectTemplate.glowOffset( float ); 2
  1627. float objectTemplate.glowOffset( float ); 2
  1628. int objectTemplate.glowType( int ); 2
  1629. int objectTemplate.glowType( int ); 2
  1630. float objectTemplate.gravity( float ); 2
  1631. Vec4 objectTemplate.gravityGraph( Vec4 ); 2
  1632. float objectTemplate.gravityModifier( float ); 2
  1633. RandomDistribution objectTemplate.gravityModifier( RandomDistribution ); 2
  1634. PhysicsGripFlags objectTemplate.grip( PhysicsGripFlags ); 2
  1635. float objectTemplate.groundContactVolume( float ); 2
  1636. U32 objectTemplate.group( U32 ); 2
  1637. int objectTemplate.groupId( int ); 2
  1638. float objectTemplate.halfVolumeDistance( float ); 2
  1639. float objectTemplate.handleCollisionSpeed( float ); 2
  1640. bool objectTemplate.hasCollisionPhysics( bool ); 2
  1641. bool objectTemplate.hasCollisionPhysics( bool ); 2
  1642. bool objectTemplate.hasDirection( bool ); 2
  1643. bool objectTemplate.hasExternalAbilityUseCount( bool ); 2
  1644. bool objectTemplate.hasGlow( bool ); 2
  1645. bool objectTemplate.hasGlow( bool ); 2
  1646. bool objectTemplate.hasMobilePhysics( bool ); 2
  1647. bool objectTemplate.hasMobilePhysics( bool ); 2
  1648. bool objectTemplate.hasOnTimeEffect( bool ); 2
  1649. void objectTemplate.hasPointPhysics( bool ); 2
  1650. bool objectTemplate.hasRelativeOffset( bool ); 2
  1651. void objectTemplate.hasResponsePhysics( bool ); 2
  1652. void objectTemplate.hasResponsePhysics( bool ); 2
  1653. bool objectTemplate.hasRestrictedExit( bool ); 2
  1654. void objectTemplate.hasRotationalPointPhysics( bool ); 2
  1655. float objectTemplate.HDRIntensity( float ); 2
  1656. float objectTemplate.heal.healPercentPerStep( float ); 2
  1657. int objectTemplate.heal.healSteps( int ); 2
  1658. float objectTemplate.heal.stepTime( float ); 2
  1659. float objectTemplate.healPerWave( float ); 2
  1660. float objectTemplate.healSpeed( float ); 2
  1661. float objectTemplate.healStorageSize( float ); 2
  1662. int objectTemplate.healWaves( int ); 2
  1663. float objectTemplate.heatAddWhenFire( float ); 2
  1664. float objectTemplate.heatIncrement( float ); 2
  1665. float objectTemplate.height( float ); 2
  1666. std::string objectTemplate.helpHud.altHelpSoundKey( std::string ); 2
  1667. std::string objectTemplate.helpHud.altHelpStringKey( std::string ); 2
  1668. int objectTemplate.helpHud.closeToDistance( int ); 2
  1669. std::string objectTemplate.helpHud.closeToHelpSoundKeyEnemy( std::string ); 2
  1670. std::string objectTemplate.helpHud.closeToHelpSoundKeyFriendly( std::string ); 2
  1671. std::string objectTemplate.helpHud.closeToHelpSoundKeyNeutral( std::string ); 2
  1672. std::string objectTemplate.helpHud.closeToHelpStringKeyEnemy( std::string ); 2
  1673. std::string objectTemplate.helpHud.closeToHelpStringKeyFriendly( std::string ); 2
  1674. std::string objectTemplate.helpHud.closeToHelpStringKeyNeutral( std::string ); 2
  1675. std::string objectTemplate.helpHud.helpSoundKey( std::string ); 2
  1676. std::string objectTemplate.helpHud.helpStringKey( std::string ); 2
  1677. std::string objectTemplate.helpHud.lowAmmoHelpSoundKey( std::string ); 2
  1678. std::string objectTemplate.helpHud.lowAmmoHelpStringKey( std::string ); 2
  1679. std::string objectTemplate.helpHud.lowArmorHelpSoundKey( std::string ); 2
  1680. std::string objectTemplate.helpHud.lowArmorHelpStringKey( std::string ); 2
  1681. int objectTemplate.hitDetection.detectionLevel( int ); 2
  1682. float objectTemplate.hitImpactModifier( float ); 2
  1683. bool objectTemplate.holdObject( bool ); 2
  1684. float objectTemplate.homeBaseRadius( float ); 2
  1685. float objectTemplate.horizontalDampAngle( float ); 2
  1686. float objectTemplate.horizontalDampAngleFactor( float ); 2
  1687. float objectTemplate.horizontalSpeedMagnifier( float ); 2
  1688. std::string objectTemplate.hudElements.activeIcon( std::string ); 2
  1689. std::string objectTemplate.hudElements.newlyActivatedIcon( std::string ); 2
  1690. float objectTemplate.hudElements.newlyActivatedIconShowDuration( float ); 2
  1691. std::string objectTemplate.hudShortName( std::string ); 2
  1692. float objectTemplate.hullHeight( float ); 2
  1693. Vec3 objectTemplate.ignoreParentRotation( Vec3 ); 2
  1694. bool objectTemplate.ignoreParentRotationAlways( bool ); 2
  1695. Vec3 objectTemplate.ik.poleVectorLeft( Vec3 ); 2
  1696. Vec3 objectTemplate.ik.poleVectorRight( Vec3 ); 2
  1697. Vec3 objectTemplate.ik.positionLeft( Vec3 ); 2
  1698. Vec3 objectTemplate.ik.positionRight( Vec3 ); 2
  1699. Vec3 objectTemplate.ik.rotationLeft( Vec3 ); 2
  1700. Vec3 objectTemplate.ik.rotationRight( Vec3 ); 2
  1701. Vec3 objectTemplate.inertiaModifier( Vec3 ); 2
  1702. Vec3 objectTemplate.inertiaModifier( Vec3 ); 2
  1703. Vec3 objectTemplate.inertiaModifierForWreck( Vec3 ); 2
  1704. bool objectTemplate.inheritHeatFromPrimary( bool ); 2
  1705. bool objectTemplate.inheritParentSpeedSoldier( bool ); 2
  1706. bool objectTemplate.inheritParentSpeedVehicle( bool ); 2
  1707. bool objectTemplate.initiallyWalkable( bool ); 2
  1708. float objectTemplate.initialMaxDamage( float ); 2
  1709. float objectTemplate.initialMinDamage( float ); 2
  1710. float objectTemplate.initialTimeUntilTakeable( float ); 2
  1711. io::PlayerInputMap objectTemplate.input( io::PlayerInputMap ); 2
  1712. io::PlayerInputMap objectTemplate.inputToPitch( io::PlayerInputMap ); 2
  1713. io::PlayerInputMap objectTemplate.inputToRoll( io::PlayerInputMap ); 2
  1714. io::PlayerInputMap objectTemplate.inputToYaw( io::PlayerInputMap ); 2
  1715. float objectTemplate.insideDamageFrequency( float ); 2
  1716. float objectTemplate.insideDamageThreshold( float ); 2
  1717. float objectTemplate.insideFOV( float ); 2
  1718. float objectTemplate.insideFOV( float ); 2
  1719. Vec3ColorFloatIntensity objectTemplate.insideStaticSunAmbientColor( Vec3ColorFloatIntensity ); 2
  1720. Vec3ColorFloatIntensity objectTemplate.insideStaticSunColor( Vec3ColorFloatIntensity ); 2
  1721. Vec3ColorFloatIntensity objectTemplate.insideStaticSunDamageColor( Vec3ColorFloatIntensity ); 2
  1722. Vec3 objectTemplate.insideStaticSunDirection( Vec3 ); 2
  1723. float objectTemplate.insideViewInterpolate( float ); 2
  1724. float objectTemplate.intensity( float ); 2
  1725. RandomDistribution objectTemplate.intensity( RandomDistribution ); 2
  1726. int objectTemplate.interaction.3dIcon( int ); 2
  1727. void objectTemplate.interaction.backwardStateTransitionTimers( float, float ); 2
  1728. std::string objectTemplate.interaction.enableWeaponOnInteraction( std::string ); 2
  1729. bool objectTemplate.interaction.enemyTeamInteractionOnly( bool ); 2
  1730. void objectTemplate.interaction.forwardStateTransitionTimers( float, float ); 2
  1731. std::string objectTemplate.interaction.hudMessageActivate( std::string ); 2
  1732. std::string objectTemplate.interaction.hudMessageDeactivate( std::string ); 2
  1733. void objectTemplate.interaction.imminentActivationThresholdTime( float ); 2
  1734. std::string objectTemplate.interaction.interactionAnimationName( std::string ); 2
  1735. int objectTemplate.interaction.interactionPriority( int ); 2
  1736. GLInteractionType objectTemplate.interaction.interactionType( GLInteractionType ); 2
  1737. float objectTemplate.interaction.maxInteractionAngle( float ); 2
  1738. float objectTemplate.interaction.maxInteractionDistance( float ); 2
  1739. bool objectTemplate.interaction.requiresSkill( bool ); 2
  1740. float objectTemplate.interaction.spawnPointScoreRadius( float ); 2
  1741. U32 objectTemplate.inventorySize( U32 ); 2
  1742. bool objectTemplate.inverseHeatBar( bool ); 2
  1743. bool objectTemplate.invertGear( bool ); 2
  1744. bool objectTemplate.is3dSound( bool ); 2
  1745. bool objectTemplate.isDefaultWeapon( bool ); 2
  1746. bool objectTemplate.isDestructable( bool ); 2
  1747. bool objectTemplate.isDogtagReplacement( bool ); 2
  1748. bool objectTemplate.isDummyWeapon( bool ); 2
  1749. bool objectTemplate.isDynamic( bool ); 2
  1750. bool objectTemplate.isFirearmReplacement( bool ); 2
  1751. bool objectTemplate.isHemisphere( bool ); 2
  1752. bool objectTemplate.isHomeBase( bool ); 2
  1753. bool objectTemplate.isLocalSystem( bool ); 2
  1754. bool objectTemplate.isLooping( bool ); 2
  1755. bool objectTemplate.isMajorActor( bool ); 2
  1756. bool objectTemplate.isMissileSilo( bool ); 2
  1757. bool objectTemplate.isNotSaveable( bool ); 2
  1758. bool objectTemplate.isOvergrowth( bool ); 2
  1759. bool objectTemplate.isPersistent( bool ); 2
  1760. bool objectTemplate.isPod( bool ); 2
  1761. bool objectTemplate.isPortalPassing( bool ); 2
  1762. bool objectTemplate.isRetailReplacement( bool ); 2
  1763. bool objectTemplate.isSelectable( bool ); 2
  1764. bool objectTemplate.isSleeping( bool ); 2
  1765. bool objectTemplate.isSleeping( bool ); 2
  1766. bool objectTemplate.isStatic( bool ); 2
  1767. bool objectTemplate.isStatic( bool ); 2
  1768. bool objectTemplate.isStaticSystem( bool ); 2
  1769. bool objectTemplate.isTeleportReferencePoint( bool ); 2
  1770. bool objectTemplate.isTitanAmbient( bool ); 2
  1771. bool objectTemplate.isVisible( bool ); 2
  1772. int objectTemplate.itemIndex( int ); 2
  1773. float objectTemplate.jumpDelayAfterProne( float ); 2
  1774. float objectTemplate.keepProjectiles( float ); 2
  1775. bool objectTemplate.keepUp( bool ); 2
  1776. int objectTemplate.kitId( int ); 2
  1777. int objectTemplate.kitTeam( int ); 2
  1778. float objectTemplate.lastChanceSoldierExitHeight( float ); 2
  1779. uint objectTemplate.legEnableMask( uint ); 2
  1780. float objectTemplate.length( float ); 2
  1781. float objectTemplate.length( float ); 2
  1782. float objectTemplate.lesserYawAtSpeed( float ); 2
  1783. bool objectTemplate.liftRegulated( bool ); 2
  1784. float objectTemplate.lightMapIntensityOffset( float ); 2
  1785. std::string objectTemplate.lightType( std::string ); 2
  1786. std::string objectTemplate.linkedEffectContainer( std::string ); 2
  1787. std::string ObjectTemplate.list( std::string ); 2
  1788. float objectTemplate.listenerObstruction( float ); 2
  1789. std::string ObjectTemplate.listTemplateClasses( void ); 2
  1790. std::string objectTemplate.listTemplates( void ); 2
  1791. std::string objectTemplate.listTemplates( void ); 2
  1792. std::string objectTemplate.localizedTaskTextId( std::string ); 2
  1793. bool objectTemplate.localOnly( bool ); 2
  1794. bool objectTemplate.localPredictOnClient( bool ); 2
  1795. bool objectTemplate.lockToTeam( bool ); 2
  1796. float objectTemplate.lodDistance( float ); 2
  1797. std::string objectTemplate.LodDistance( std::string ); 2
  1798. float objectTemplate.lodDistance( float ); 2
  1799. float objectTemplate.longDistance( float ); 2
  1800. float objectTemplate.longMaxDamage( float ); 2
  1801. float objectTemplate.longMinDamage( float ); 2
  1802. float objectTemplate.lookAtClosestTitanOnEnter( float ); 2
  1803. float objectTemplate.lookAtKillerSpeed( float ); 2
  1804. float objectTemplate.lookAtKillerTime( float ); 2
  1805. float objectTemplate.lookAtVictimSpeed( float ); 2
  1806. float objectTemplate.lookAtVictimTime( float ); 2
  1807. int objectTemplate.loopCount( int ); 2
  1808. bool objectTemplate.loseControlWhenEnemyClose( bool ); 2
  1809. int objectTemplate.lowSamples( int ); 2
  1810. bool objectTemplate.maintainCameraOnEnter( bool ); 2
  1811. bool objectTemplate.maintainCameraOnExit( bool ); 2
  1812. bool objectTemplate.maintainCameraOnExitToOtherVehicle( bool ); 2
  1813. float objectTemplate.manDownCameraOffsetInDof( float ); 2
  1814. float objectTemplate.manDownCameraOffsetInUp( float ); 2
  1815. void objectTemplate.mapMaterial( uint, std::string, uint ); 2
  1816. void objectTemplate.mapMaterial( uint, std::string, uint ); 2
  1817. float objectTemplate.mass( float ); 2
  1818. float objectTemplate.mass( float ); 2
  1819. int objectTemplate.material( int ); 2
  1820. float objectTemplate.maxAngleOfAttack( float ); 2
  1821. Vec3 objectTemplate.maxCorner( Vec3 ); 2
  1822. float objectTemplate.maxDistance( float ); 2
  1823. float objectTemplate.maxDistance( float ); 2
  1824. float objectTemplate.maxDistanceUnderWaterSurface( float ); 2
  1825. U32 objectTemplate.maxNrOfObjectSpawned( U32 ); 2
  1826. Math::Vec3 objectTemplate.maxResetSpeed( Math::Vec3 ); 2
  1827. Math::Vec3 objectTemplate.maxRotation( Math::Vec3 ); 2
  1828. float objectTemplate.maxSpawnDelay( float ); 2
  1829. Math::Vec3 objectTemplate.maxSpeed( Math::Vec3 ); 2
  1830. float objectTemplate.maxSpeed( float ); 2
  1831. float objectTemplate.maxTracerScaler( float ); 2
  1832. float objectTemplate.maxTriggerDistance( float ); 2
  1833. float objectTemplate.maxVertRegAngle( float ); 2
  1834. float objectTemplate.mediumDistance( float ); 2
  1835. float objectTemplate.mediumMaxDamage( float ); 2
  1836. float objectTemplate.mediumMinDamage( float ); 2
  1837. int objectTemplate.mediumSamples( int ); 2
  1838. Vec3 objectTemplate.minCorner( Vec3 ); 2
  1839. float objectTemplate.minDistance( float ); 2
  1840. float objectTemplate.minDistanceUnderWaterSurface( float ); 2
  1841. float objectTemplate.minHeightAdjustDistance( float ); 2
  1842. int objectTemplate.minimumSquadSizeForSelection( int ); 2
  1843. float objectTemplate.minimumTimeBetweenTriggering( float ); 2
  1844. Math::Vec3 objectTemplate.minRotation( Math::Vec3 ); 2
  1845. float objectTemplate.minSpawnDelay( float ); 2
  1846. float objectTemplate.minTimeBetweenActivation( float ); 2
  1847. float objectTemplate.minTracerScaler( float ); 2
  1848. float objectTemplate.minTrailVelocity( float ); 2
  1849. float objectTemplate.motionSensor.pingInterval( float ); 2
  1850. float objectTemplate.motionSensor.sensingRadius( float ); 2
  1851. float objectTemplate.motionSensor.showEnemiesDuration( float ); 2
  1852. bool objectTemplate.movableTeamSpawn( bool ); 2
  1853. float objectTemplate.multiply( float ); 2
  1854. std::string objectTemplate.name( void ); 2
  1855. int objectTemplate.nametag.3dMapIcon( int ); 2
  1856. Vec3 objectTemplate.nametag.3dMapIconOffset( Vec3 ); 2
  1857. int objectTemplate.nametag.color( int ); 2
  1858. std::string objectTemplate.nametag.get3dMapIconString( int ); 2
  1859. bool objectTemplate.nametag.glueToEdge( bool ); 2
  1860. bool objectTemplate.nametag.glueToObjectCenter( bool ); 2
  1861. float objectTemplate.nametag.healthActivationLevel( float ); 2
  1862. int objectTemplate.nametag.iconSize( int ); 2
  1863. bool objectTemplate.nametag.inverseTeamSpecific( bool ); 2
  1864. float objectTemplate.nametag.maxDistance( float ); 2
  1865. float objectTemplate.nametag.maxEnemyDistance( float ); 2
  1866. bool objectTemplate.nametag.onlyShowNeutral( bool ); 2
  1867. bool objectTemplate.nametag.opposingIcons( bool ); 2
  1868. int objectTemplate.nametag.secondary3dMapIcon( int ); 2
  1869. bool objectTemplate.nametag.selectable( bool ); 2
  1870. int objectTemplate.nametag.selected3dMapIcon( int ); 2
  1871. void objectTemplate.nametag.set3dMapIconString( int, std::string ); 2
  1872. bool objectTemplate.nametag.show3dIcon( bool ); 2
  1873. bool objectTemplate.Nametag.showArmor( bool ); 2
  1874. bool objectTemplate.nametag.showDistance( bool ); 2
  1875. bool objectTemplate.nametag.showIcon( bool ); 2
  1876. bool objectTemplate.nametag.showIconOnTracker( bool ); 2
  1877. bool objectTemplate.nametag.showInside( bool ); 2
  1878. bool objectTemplate.nametag.showItem( bool ); 2
  1879. bool objectTemplate.nametag.showName( bool ); 2
  1880. bool objectTemplate.nametag.showOutside( bool ); 2
  1881. bool objectTemplate.Nametag.showSupply( bool ); 2
  1882. bool objectTemplate.nametag.teamSpecific( bool ); 2
  1883. bool objectTemplate.Nametag.useAliveArmor( bool ); 2
  1884. bool objectTemplate.nametag.useBoundingRadius( bool ); 2
  1885. bool objectTemplate.nametag.useStrategicObj( bool ); 2
  1886. bool objectTemplate.nametag.useTeamColor( bool ); 2
  1887. float objectTemplate.nametagDetection.detectionDotAngle( float ); 2
  1888. std::string objectTemplate.nameToLookAt( std::string ); 2
  1889. bool objectTemplate.nearCullingEnable( bool ); 2
  1890. std::string objectTemplate.networkableInfo( std::string ); 2
  1891. std::string objectTemplate.networkableInfo( std::string ); 2
  1892. bool objectTemplate.neverDrawAs1p( bool ); 2
  1893. float objectTemplate.newCar2.brakeTorque( float ); 2
  1894. float objectTemplate.newCar2.engineBrakeTorque( float ); 2
  1895. float objectTemplate.newCar2.engineFeedbackMod( float ); 2
  1896. float objectTemplate.newCar2.frictionMod( float ); 2
  1897. float objectTemplate.newCar2.frictionTorque( float ); 2
  1898. float objectTemplate.newCar2.maxRpm( float ); 2
  1899. float objectTemplate.newCar2.minRpm( float ); 2
  1900. float objectTemplate.newCar2.slopeTorqueMod( float ); 2
  1901. bool objectTemplate.newCar2.useClutchedTorque( bool ); 2
  1902. float objectTemplate.newCar2.wheelInertia( float ); 2
  1903. float objectTemplate.newCar2.wheelLatDriveFrictionMod( float ); 2
  1904. float objectTemplate.newCar2.wheelLatFrictionMod( float ); 2
  1905. float objectTemplate.newCar2.wheelLatMinDynamicFriction( float ); 2
  1906. float objectTemplate.newCar2.wheelLatPeakAt( float ); 2
  1907. float objectTemplate.newCar2.wheelLatScale( float ); 2
  1908. float objectTemplate.newCar2.wheelLongDriveFrictionMod( float ); 2
  1909. float objectTemplate.newCar2.wheelLongFrictionMod( float ); 2
  1910. float objectTemplate.newCar2.wheelLongMinDynamicFriction( float ); 2
  1911. float objectTemplate.newCar2.wheelLongPeakAt( float ); 2
  1912. float objectTemplate.newCar2.wheelLongScale( float ); 2
  1913. int objectTemplate.nextCpId( int ); 2
  1914. int objectTemplate.nextTaskId( int ); 2
  1915. int objectTemplate.nextTriggerId( int ); 2
  1916. float objectTemplate.noEffectAtPerpSpeed( float ); 2
  1917. bool objectTemplate.noInitialCollisionWithLauncher( bool ); 2
  1918. bool objectTemplate.noInitialCollisionWithLauncher( bool ); 2
  1919. bool objectTemplate.noPhysics( bool ); 2
  1920. bool objectTemplate.noPowerWhenUpsideDown( bool ); 2
  1921. float objectTemplate.noPropellerEffectAtSpeed( float ); 2
  1922. bool objectTemplate.noRotationFromParent( bool ); 2
  1923. Vec3 objectTemplate.nosePos( Vec3 ); 2
  1924. float objectTemplate.noSoldierCollisionTimer( float ); 2
  1925. float objectTemplate.noVertRegAngle( float ); 2
  1926. int objectTemplate.nrOfObjectToSpawn( int ); 2
  1927. int objectTemplate.numberOfGears( int ); 2
  1928. int objectTemplate.numNetworkedEffects( int ); 2
  1929. int objectTemplate.numPlanes( int ); 2
  1930. bool objectTemplate.objectShadows( bool ); 2
  1931. Vec3 objectTemplate.offset( Vec3 ); 2
  1932. Vec3 objectTemplate.offsetToLookAt( Vec3 ); 2
  1933. int objectTemplate.onActivatedTriggerId( int ); 2
  1934. WeaponItemType objectTemplate.onActivateWeaponItemType( WeaponItemType ); 2
  1935. int objectTemplate.onDestroyNumberOfTargets( int ); 2
  1936. int objectTemplate.onDestroyTargetsWithGroupId( int ); 2
  1937. int objectTemplate.onlyDetonateOnMaterial( int ); 2
  1938. float objectTemplate.onlyDetonateOnMaterialTimeLimit( float ); 2
  1939. bool objectTemplate.onlyLoadIfGenericFirearmEquipped( bool ); 2
  1940. U32 objectTemplate.onlyTakeableByTeam( U32 ); 2
  1941. bool objectTemplate.onlyWhenOccupied( bool ); 2
  1942. int objectTemplate.onMoveToCPId( int ); 2
  1943. int objectTemplate.otherCollisionLod( int ); 2
  1944. int objectTemplate.otherCollisionLod( int ); 2
  1945. float objectTemplate.overheatPenalty( float ); 2
  1946. bool objectTemplate.overrideArmingSpeed( bool ); 2
  1947. float objectTemplate.pan( float ); 2
  1948. float objectTemplate.ParticleMaxSize( float ); 2
  1949. int objectTemplate.particleShaderType( int ); 2
  1950. int objectTemplate.particleShaderType( int ); 2
  1951. int objectTemplate.particleShaderType( int ); 2
  1952. std::string objectTemplate.particleSystemTemplate( std::string ); 2
  1953. std::string objectTemplate.particleType( std::string ); 2
  1954. float objectTemplate.pauseTimeOnTaskComplete( float ); 2
  1955. float objectTemplate.pauseTimeShowNewTask( float ); 2
  1956. float objectTemplate.pauseTimeShowTaskComplete( float ); 2
  1957. int objectTemplate.pcoId( int ); 2
  1958. bool objectTemplate.penetrate.allowLiquidPenetration( bool ); 2
  1959. bool objectTemplate.penetrate.allowSolidPenetration( bool ); 2
  1960. float objectTemplate.percentDamage( float ); 2
  1961. int objectTemplate.physicsFrequency( int ); 2
  1962. float objectTemplate.physicsMod.activationDelay( float ); 2
  1963. void objectTemplate.physicsMod.amplifiedForceSpan( float, float ); 2
  1964. bool objectTemplate.physicsMod.amplifyCollision( bool ); 2
  1965. void objectTemplate.physicsMod.angleSpan( int, float, float ); 2
  1966. float objectTemplate.physicsMod.maxAllowedSpeed( float ); 2
  1967. PhysicsType objectTemplate.physicsType( PhysicsType ); 2
  1968. PhysicsType objectTemplate.physicsType( PhysicsType ); 2
  1969. PhysicsType objectTemplate.physicsType( PhysicsType ); 2
  1970. bool objectTemplate.pickupEnabled( bool ); 2
  1971. float objectTemplate.pitch( float ); 2
  1972. std::string objectTemplate.pitchEnvelope( std::string ); 2
  1973. float objectTemplate.pitchOffset( float ); 2
  1974. Vec2 objectTemplate.pivotOffset( Vec2 ); 2
  1975. Vec2 objectTemplate.pivotOffset( Vec2 ); 2
  1976. Math::Vec3 objectTemplate.PivotPosition( Math::Vec3 ); 2
  1977. bool objectTemplate.playAtEventPosition( bool ); 2
  1978. bool objectTemplate.playCaptureMessage( bool ); 2
  1979. bool objectTemplate.playerOnEnable( bool ); 2
  1980. std::string objectTemplate.podSpawnVehicle( std::string ); 2
  1981. Vec3 objectTemplate.portalPassingPosition( Vec3 ); 2
  1982. Vec3 objectTemplate.portraitCameraOffset( Vec3 ); 2
  1983. Vec3 objectTemplate.portraitCameraTarget( Vec3 ); 2
  1984. Vec3 objectTemplate.portraitLightPosition( Vec3 ); 2
  1985. void objectTemplate.poseCameraPosition( int, Vec3 ); 2
  1986. Vec3 objectTemplate.position( Vec3 ); 2
  1987. RandomDistribution objectTemplate.positionalSpeedInDof( RandomDistribution ); 2
  1988. RandomDistribution objectTemplate.positionalSpeedInRight( RandomDistribution ); 2
  1989. RandomDistribution objectTemplate.positionalSpeedInUp( RandomDistribution ); 2
  1990. Math::Vec3 objectTemplate.positionOffset( Math::Vec3 ); 2
  1991. float objectTemplate.positionToleranceXZ( float ); 2
  1992. VehiclePositionType objectTemplate.positionType( VehiclePositionType ); 2
  1993. float objectTemplate.postProcess.tvDistortionFreq( float ); 2
  1994. float objectTemplate.postProcess.tvDistortionRoll( float ); 2
  1995. float objectTemplate.postProcess.tvDistortionScale( float ); 2
  1996. float objectTemplate.postProcess.tvInterference( float ); 2
  1997. bool objectTemplate.preCacheObject( bool ); 2
  1998. float objectTemplate.preWarmTime( float ); 2
  1999. int objectTemplate.projectileSubGeom( int ); 2
  2000. std::string objectTemplate.projectileTemplate( std::string ); 2
  2001. bool objectTemplate.projectOnHeightmap( bool ); 2
  2002. bool objectTemplate.projectorApplyMask( bool ); 2
  2003. float objectTemplate.projectorAspect( float ); 2
  2004. float objectTemplate.projectorFar( float ); 2
  2005. float objectTemplate.projectorFov( float ); 2
  2006. float objectTemplate.projectorNear( float ); 2
  2007. std::string objectTemplate.projectorTexture( std::string ); 2
  2008. float objectTemplate.proneDelayAfterJump( float ); 2
  2009. float objectTemplate.proneDelayFromStand( float ); 2
  2010. float objectTemplate.pulse.fov( float ); 2
  2011. int objectTemplate.pulse.revealTime( int ); 2
  2012. float objectTemplate.pulse.viewDistance( float ); 2
  2013. bool objectTemplate.pureRotational( bool ); 2
  2014. int objectTemplate.python.onDamageEvent( int ); 2
  2015. int objectTemplate.python.onDestroyEvent( int ); 2
  2016. int objectTemplate.python.onRepairEvent( int ); 2
  2017. int objectTemplate.python.onSpawnEvent( int ); 2
  2018. std::string objectTemplate.qualityLevel( std::string ); 2
  2019. std::string objectTemplate.QualityLevel( std::string ); 2
  2020. float objectTemplate.radialDirection( float ); 2
  2021. int objectTemplate.radio.closeToIndicationDist( int ); 2
  2022. int objectTemplate.radio.closeToIndicationType( int ); 2
  2023. std::string objectTemplate.radio.damageMessage( std::string ); 2
  2024. int objectTemplate.radio.delay( int ); 2
  2025. int objectTemplate.radio.destroyedGameEvent( int ); 2
  2026. std::string objectTemplate.radio.destroyedMessage( std::string ); 2
  2027. std::string objectTemplate.radio.enemyDestroyedMessage( std::string ); 2
  2028. std::string objectTemplate.radio.enemyFireMessage( std::string ); 2
  2029. std::string objectTemplate.radio.enemyNotTakeableMessage( std::string ); 2
  2030. std::string objectTemplate.radio.enemySpawnMessage( std::string ); 2
  2031. std::string objectTemplate.radio.enemyTakeableMessage( std::string ); 2
  2032. std::string objectTemplate.radio.enemyTeamChangeMessage( std::string ); 2
  2033. std::string objectTemplate.radio.failMessage( std::string ); 2
  2034. std::string objectTemplate.radio.friendlyDestroyedMessage( std::string ); 2
  2035. std::string objectTemplate.radio.friendlyFireMessage( std::string ); 2
  2036. std::string objectTemplate.radio.friendlyNotTakeableMessage( std::string ); 2
  2037. std::string objectTemplate.radio.friendlySpawnMessage( std::string ); 2
  2038. std::string objectTemplate.radio.friendlyTakeableMessage( std::string ); 2
  2039. std::string objectTemplate.radio.friendlyTeamChangeMessage( std::string ); 2
  2040. bool objectTemplate.radio.indicationDistance2D( bool ); 2
  2041. std::string objectTemplate.radio.neutralTeamChangeMessage( std::string ); 2
  2042. std::string objectTemplate.radio.repairedMessage( std::string ); 2
  2043. std::string objectTemplate.radio.spottedMessage( std::string ); 2
  2044. std::string objectTemplate.radio.useMessage( std::string ); 2
  2045. float objectTemplate.radius( float ); 2
  2046. float objectTemplate.radius( float ); 2
  2047. float objectTemplate.radius( float ); 2
  2048. float objectTemplate.radius( float ); 2
  2049. float objectTemplate.radius( float ); 2
  2050. float objectTemplate.radius( float ); 2
  2051. float objectTemplate.radius( float ); 2
  2052. float objectTemplate.radius( float ); 2
  2053. float objectTemplate.ragdollLandedDelay( float ); 2
  2054. float objectTemplate.raiseVictimCam( float ); 2
  2055. RandomDistribution objectTemplate.randomAgeFactor( RandomDistribution ); 2
  2056. float objectTemplate.randomColorIntensity( float ); 2
  2057. Vec3 objectTemplate.randomDirectionAngle( Vec3 ); 2
  2058. float objectTemplate.randomIntensity( float ); 2
  2059. int objectTemplate.randomMode( int ); 2
  2060. float objectTemplate.randomRadialDirection( float ); 2
  2061. float objectTemplate.randomRotation( float ); 2
  2062. Vec3 objectTemplate.randomRotation( Vec3 ); 2
  2063. Vec3 objectTemplate.randomRotation( Vec3 ); 2
  2064. float objectTemplate.randomRotation( float ); 2
  2065. float objectTemplate.randomRotation( float ); 2
  2066. Vec3 objectTemplate.randomRotationSpeed( Vec3 ); 2
  2067. Vec3 objectTemplate.randomRotationSpeed( Vec3 ); 2
  2068. float objectTemplate.randomRotationSpeed( float ); 2
  2069. float objectTemplate.randomRotationSpeed( float ); 2
  2070. float objectTemplate.randomSize( float ); 2
  2071. float objectTemplate.randomSize( float ); 2
  2072. float objectTemplate.randomSpeed( float ); 2
  2073. float objectTemplate.randomTimeToLive( float ); 2
  2074. RemoteControlledObjectType objectTemplate.rcType( RemoteControlledObjectType ); 2
  2075. void objectTemplate.readBinary( std::string ); 2
  2076. float objectTemplate.recoil.cameraRecoilSize( float ); 2
  2077. float objectTemplate.recoil.cameraRecoilSpeed( float ); 2
  2078. bool objectTemplate.recoil.goBackOnRecoil( bool ); 2
  2079. bool objectTemplate.recoil.hasRecoilForce( bool ); 2
  2080. float objectTemplate.recoil.recoilForce( float ); 2
  2081. RandomDistribution objectTemplate.recoil.recoilForceLeftRight( RandomDistribution ); 2
  2082. RandomDistribution objectTemplate.recoil.recoilForceUp( RandomDistribution ); 2
  2083. float objectTemplate.recoil.recoilGraphExponent( float ); 2
  2084. int objectTemplate.recoil.recoilGraphFrameCount( int ); 2
  2085. float objectTemplate.recoil.recoilGraphTotalMovement( float ); 2
  2086. float objectTemplate.recoil.recoilSize( float ); 2
  2087. float objectTemplate.recoil.recoilSpeed( float ); 2
  2088. float objectTemplate.recoil.recoilSpeedGB( float ); 2
  2089. float objectTemplate.recoil.zoomModifier( float ); 2
  2090. int objectTemplate.referencePointId( int ); 2
  2091. float objectTemplate.refillAmmoSpeed( float ); 2
  2092. int objectTemplate.regulateFromParent( int ); 2
  2093. int objectTemplate.regulateFromParentPos( int ); 2
  2094. Vec2 objectTemplate.regulatePitch( Vec2 ); 2
  2095. Vec2 objectTemplate.regulatePitch( Vec2 ); 2
  2096. float objectTemplate.regulatePitchFactor( float ); 2
  2097. io::PlayerInputMap objectTemplate.regulatePitchInput( io::PlayerInputMap ); 2
  2098. Vec2 objectTemplate.regulatePosX( Vec2 ); 2
  2099. Vec2 objectTemplate.regulatePosY( Vec2 ); 2
  2100. Vec2 objectTemplate.regulatePosZ( Vec2 ); 2
  2101. Vec2 objectTemplate.regulateRoll( Vec2 ); 2
  2102. Vec2 objectTemplate.regulateRoll( Vec2 ); 2
  2103. float objectTemplate.regulateRollFactor( float ); 2
  2104. io::PlayerInputMap objectTemplate.regulateRollInput( io::PlayerInputMap ); 2
  2105. float objectTemplate.regulateToLift( float ); 2
  2106. Vec3 objectTemplate.regulateVector( Vec3 ); 2
  2107. Vec2 objectTemplate.regulateVerticalPos( Vec2 ); 2
  2108. io::PlayerInputMap objectTemplate.regulateVerticalPosInput( io::PlayerInputMap ); 2
  2109. Vec2 objectTemplate.regulateYaw( Vec2 ); 2
  2110. float objectTemplate.regulateYawFactor( float ); 2
  2111. io::PlayerInputMap objectTemplate.regulateYawInput( io::PlayerInputMap ); 2
  2112. float objectTemplate.regulationTolerance( float ); 2
  2113. RandomDistribution objectTemplate.relativePositionInDof( RandomDistribution ); 2
  2114. RandomDistribution objectTemplate.relativePositionInRight( RandomDistribution ); 2
  2115. RandomDistribution objectTemplate.relativePositionInUp( RandomDistribution ); 2
  2116. Vec3 objectTemplate.relativePositionOffset( Vec3 ); 2
  2117. uint objectTemplate.relativeYCollisionGroupInverse( uint ); 2
  2118. bool objectTemplate.rememberExcessInput( bool ); 2
  2119. float objectTemplate.remoteControl.activationDelay( float ); 2
  2120. float objectTemplate.remoteControl.selfDestructAtTime( float ); 2
  2121. float objectTemplate.remoteControl.throttleValue( float ); 2
  2122. bool objectTemplate.removeAtPlayerDeath( bool ); 2
  2123. void objectTemplate.removeTemplate( int ); 2
  2124. void objectTemplate.replaceItem( std::string ); 2
  2125. bool objectTemplate.replaceWithoutEquip( bool ); 2
  2126. bool objectTemplate.requiresSkill( bool ); 2
  2127. bool objectTemplate.requiresSkill( bool ); 2
  2128. float objectTemplate.respawnDelay( float ); 2
  2129. float objectTemplate.respawnDelay( float ); 2
  2130. float objectTemplate.respawnDelay( float ); 2
  2131. bool objectTemplate.restoreRotationOnExit( bool ); 2
  2132. float objectTemplate.reverbLevel( float ); 2
  2133. bool objectTemplate.rotateAsAnimatedUV( bool ); 2
  2134. std::string objectTemplate.rotateAsAnimatedUVObject( std::string ); 2
  2135. bool objectTemplate.rotateAsAnimatedUVReverse( bool ); 2
  2136. bool objectTemplate.rotateUV( bool ); 2
  2137. float objectTemplate.rotation( float ); 2
  2138. Vec3 objectTemplate.rotationalForce( Vec3 ); 2
  2139. RandomDistribution objectTemplate.rotationalSpeedInDof( RandomDistribution ); 2
  2140. RandomDistribution objectTemplate.rotationalSpeedInRight( RandomDistribution ); 2
  2141. RandomDistribution objectTemplate.rotationalSpeedInUp( RandomDistribution ); 2
  2142. int objectTemplate.rotationAxle( int ); 2
  2143. Vec4 objectTemplate.rotationGraph( Vec4 ); 2
  2144. Vec3 objectTemplate.rotationSpeed( Vec3 ); 2
  2145. Vec3 objectTemplate.rotationSpeed( Vec3 ); 2
  2146. float objectTemplate.rotationSpeed( float ); 2
  2147. float objectTemplate.rotationSpeed( float ); 2
  2148. float objectTemplate.rotationSpeedMod( float ); 2
  2149. float objectTemplate.rotationSpeedModBlur( float ); 2
  2150. Math::Vec3 objectTemplate.runningAwayDistances( Math::Vec3 ); 2
  2151. int objectTemplate.runningAwayReferencePointId( int ); 2
  2152. float objectTemplate.saturation( float ); 2
  2153. bool ObjectTemplate.save( world::IObjectTemplate_ptrproxy ); 2
  2154. bool objectTemplate.saveInSeparateFile( bool ); 2
  2155. Vec3 objectTemplate.scale( Vec3 ); 2
  2156. bool objectTemplate.scaleInputOnCriticalDamage( bool ); 2
  2157. float objectTemplate.score.xpDamageMod( float ); 2
  2158. float objectTemplate.score.xpHealMod( float ); 2
  2159. std::string objectTemplate.seatAnimationSystem( std::string ); 2
  2160. std::string objectTemplate.seatAnimationSystem( std::string ); 2
  2161. void objectTemplate.seatInformation( std::string, Vec3, Vec3 ); 2
  2162. void objectTemplate.seatInformation( std::string, Vec3, Vec3 ); 2
  2163. void objectTemplate.SeatLookLimitDown( float, bool ); 2
  2164. float objectTemplate.seatLookLimitLeft( float ); 2
  2165. float objectTemplate.seatLookLimitRight( float ); 2
  2166. void objectTemplate.SeatLookLimitUp( float, bool ); 2
  2167. float objectTemplate.seatRotateBodyStartLeft( float ); 2
  2168. float objectTemplate.seatRotateBodyStartRight( float ); 2
  2169. HealthTypeSeen objectTemplate.seeHealth.healthTypeSeen( HealthTypeSeen ); 2
  2170. TeamSeen objectTemplate.seeHealth.teamSeen( TeamSeen ); 2
  2171. float objectTemplate.seek.directionBonus( float ); 2
  2172. float objectTemplate.seek.distLoseLock( float ); 2
  2173. bool objectTemplate.seek.ignoreFriendly( bool ); 2
  2174. float objectTemplate.seek.maxAngleLock( float ); 2
  2175. float objectTemplate.seek.maxDistLock( float ); 2
  2176. float objectTemplate.seek.reLockTime( float ); 2
  2177. TargetType objectTemplate.seek.targetType( TargetType ); 2
  2178. TargetType objectTemplate.seek.targetType( TargetType ); 2
  2179. float objectTemplate.seek.trackingDelay( float ); 2
  2180. float objectTemplate.seek.trackingDelay( float ); 2
  2181. bool objectTemplate.selfLights( bool ); 2
  2182. float objectTemplate.selfShadowIntensity( float ); 2
  2183. float objectTemplate.selfShadowIntensity( float ); 2
  2184. bool objectTemplate.selfShadows( bool ); 2
  2185. void objectTemplate.setActiveTemplate( int ); 2
  2186. void objectTemplate.setAIEnterOnSpawn( bool ); 2
  2187. void objectTemplate.setAllowSpawnCloseToVehicle( bool ); 2
  2188. void objectTemplate.setAnimationFrameHeightRelative( float ); 2
  2189. void objectTemplate.setAnimationFrameHeightRelative( float ); 2
  2190. void objectTemplate.setAnimationFrameHeightRelative( float ); 2
  2191. void objectTemplate.setAnimationFrameHeightRelative( float ); 2
  2192. void objectTemplate.setAnimationFrameWidthRelative( float ); 2
  2193. void objectTemplate.setAnimationFrameWidthRelative( float ); 2
  2194. void objectTemplate.setAnimationFrameWidthRelative( float ); 2
  2195. void objectTemplate.setAnimationFrameWidthRelative( float ); 2
  2196. void objectTemplate.setChaseAngle( Vec3, int ); 2
  2197. void objectTemplate.setChaseDistance( float, int ); 2
  2198. void objectTemplate.setChaseOffset( Vec3, int ); 2
  2199. void objectTemplate.setCheckObstruction( float, float, float ); 2
  2200. void objectTemplate.setCollisionMesh( std::string ); 2
  2201. void objectTemplate.setEnterOnSpawn( bool ); 2
  2202. void objectTemplate.setExplodePartAtDestroy( bool ); 2
  2203. void objectTemplate.setFreeCamShakeParams( float, float, float ); 2
  2204. void objectTemplate.setGearRatios( float, float, float, float, float ); 2
  2205. void objectTemplate.setHasTarget( bool ); 2
  2206. void objectTemplate.setHeatBarType( heatBarType ); 2
  2207. void objectTemplate.setIfTitanChangeToWeapon( std::string, float ); 2
  2208. void objectTemplate.setIntermediateDistance( float, int ); 2
  2209. void objectTemplate.setIsSpawnRapeSpawnPoint( bool ); 2
  2210. void objectTemplate.setIsTutorialSpawnPoint( bool ); 2
  2211. void objectTemplate.setMatchItem( std::string ); 2
  2212. void objectTemplate.setMinChaseAngle( Vec3, int ); 2
  2213. void objectTemplate.setMinChaseDistance( float, int ); 2
  2214. void objectTemplate.setMinChaseOffset( Vec3, int ); 2
  2215. void objectTemplate.setMoveToIntermediateSpeed( float, int ); 2
  2216. void objectTemplate.setNotMatchItem( std::string ); 2
  2217. void objectTemplate.setNumWindows( int ); 2
  2218. void objectTemplate.setObjectTemplate( int, std::string ); 2
  2219. void objectTemplate.setOnlyForAI( bool ); 2
  2220. void objectTemplate.setOnlyForHuman( bool ); 2
  2221. float objectTemplate.setPlayerHealthPercent( float ); 2
  2222. void objectTemplate.setPosition( Math::Vec3, int ); 2
  2223. void objectTemplate.setReplaceItem( std::string ); 2
  2224. void objectTemplate.setRotation( Math::Vec3, int ); 2
  2225. void objectTemplate.setScatterSpawnPositions( bool ); 2
  2226. void objectTemplate.setSkeletonCollisionBone( std::string, int, Vec3, float, float, int ); 2
  2227. void objectTemplate.setSoldierExitLocation( Vec3, Vec3 ); 2
  2228. void objectTemplate.setSpawnPositionOffset( Math::Vec3 ); 2
  2229. bool objectTemplate.setTeamOnSpawn( bool ); 2
  2230. void objectTemplate.setVanityCamDistance( float, int ); 2
  2231. void objectTemplate.setVanityCamHeight( float, int ); 2
  2232. void objectTemplate.setVanityCamLookHeight( float, int ); 2
  2233. void objectTemplate.setVehicleType( dice::hfe::world::VehicleType ); 2
  2234. void objectTemplate.setZoomChaseAngle( Vec3, int ); 2
  2235. void objectTemplate.setZoomChaseDistance( float, int ); 2
  2236. void objectTemplate.setZoomChaseOffset( Vec3, int ); 2
  2237. float objectTemplate.shadowIntensity( float ); 2
  2238. float objectTemplate.shakeFactor( float ); 2
  2239. float objectTemplate.sharedStorageSize( float ); 2
  2240. bool objectTemplate.showInFirstPerson( bool ); 2
  2241. bool objectTemplate.showInFirstPerson( bool ); 2
  2242. bool objectTemplate.showInThirdPerson( bool ); 2
  2243. bool objectTemplate.showInThirdPerson( bool ); 2
  2244. bool objectTemplate.showInZoomedMode( bool ); 2
  2245. bool objectTemplate.showInZoomedMode( bool ); 2
  2246. bool objectTemplate.showOnMinimap( bool ); 2
  2247. float objectTemplate.size( float ); 2
  2248. RandomDistribution objectTemplate.size( RandomDistribution ); 2
  2249. Vec4 objectTemplate.sizeGraph( Vec4 ); 2
  2250. Vec3 objectTemplate.sizeModifier( Vec3 ); 2
  2251. void objectTemplate.skeleton( std::string ); 2
  2252. void objectTemplate.skeleton1P( std::string ); 2
  2253. void objectTemplate.skeleton3P( std::string ); 2
  2254. void objectTemplate.skill.addInteractionSkill( GLInteractionType ); 2
  2255. void objectTemplate.skill.addPositionTypeSkill( VehiclePositionType ); 2
  2256. void objectTemplate.skill.addReceiveRepairFromSupplyObjectSkill( VehicleCategory ); 2
  2257. void objectTemplate.skill.addWeaponSkill( WeaponItemType ); 2
  2258. bool objectTemplate.snapToZeroOnNoInput( bool ); 2
  2259. float objectTemplate.softness( float ); 2
  2260. float objectTemplate.soldierAcceleration( float ); 2
  2261. float objectTemplate.soldierCrawlSpeed( float ); 2
  2262. float objectTemplate.soldierCrouchSpeed( float ); 2
  2263. float objectTemplate.soldierDeceleration( float ); 2
  2264. Vec3 objectTemplate.soldierExitPosition( Vec3 ); 2
  2265. Vec3 objectTemplate.soldierExitRotation( Vec3 ); 2
  2266. Vec3 objectTemplate.soldierExitSpeed( Vec3 ); 2
  2267. float objectTemplate.soldierInAirSpeed( float ); 2
  2268. float objectTemplate.soldierJumpFactor( float ); 2
  2269. float objectTemplate.soldierJumpLengthFactor( float ); 2
  2270. float objectTemplate.soldierRunSpeed( float ); 2
  2271. float objectTemplate.soldierSkyDiveAtSpeed( float ); 2
  2272. float objectTemplate.soldierSkyDiveSpeed( float ); 2
  2273. float objectTemplate.soldierSpeedFactor( float ); 2
  2274. float objectTemplate.soldierSprintDissipationTime( float ); 2
  2275. float objectTemplate.soldierSprintLimit( float ); 2
  2276. float objectTemplate.soldierSprintRecoverTime( float ); 2
  2277. float objectTemplate.soldierSprintSpeed( float ); 2
  2278. float objectTemplate.soldierSwimCrawlSpeed( float ); 2
  2279. float objectTemplate.soldierSwimSpeed( float ); 2
  2280. float objectTemplate.soldierTimeToEnableWeapon( float ); 2
  2281. float objectTemplate.soldierWalkSpeed( float ); 2
  2282. void objectTemplate.sound.addReloadTimeSound( int, int ); 2
  2283. std::string objectTemplate.sound.fileName( std::string ); 2
  2284. float objectTemplate.sound.halfVolumeDistance( float ); 2
  2285. bool objectTemplate.sound.is3dSound( bool ); 2
  2286. int objectTemplate.sound.loopCount( int ); 2
  2287. int objectTemplate.sound.maxSoundsPerBurst( int ); 2
  2288. float objectTemplate.sound.minDistance( float ); 2
  2289. bool objectTemplate.sound.muteOnFire( bool ); 2
  2290. bool objectTemplate.sound.noisy( bool ); 2
  2291. float objectTemplate.sound.pan( float ); 2
  2292. float objectTemplate.sound.pitch( float ); 2
  2293. float objectTemplate.sound.reverbLevel( float ); 2
  2294. int objectTemplate.sound.stopType( int ); 2
  2295. float objectTemplate.sound.volume( float ); 2
  2296. std::string objectTemplate.sound.volumeEnvelope( std::string ); 2
  2297. std::string objectTemplate.soundFilename( std::string ); 2
  2298. std::string objectTemplate.soundFilter( std::string ); 2
  2299. std::string objectTemplate.soundFilter( std::string ); 2
  2300. Vec2 objectTemplate.soundIntensityFromSpeed( Vec2 ); 2
  2301. Vec2 objectTemplate.soundIntensityRange( Vec2 ); 2
  2302. bool objectTemplate.soundIntensityUsed( bool ); 2
  2303. float objectTemplate.soundRadius( float ); 2
  2304. float objectTemplate.spacing( float ); 2
  2305. bool objectTemplate.spawn.spawnInPod( bool ); 2
  2306. float objectTemplate.spawn.spawnRadius( float ); 2
  2307. std::string objectTemplate.spawn.spawnVehicle( std::string ); 2
  2308. bool objectTemplate.spawnDelayAtStart( bool ); 2
  2309. bool objectTemplate.spawnInPod( bool ); 2
  2310. Vec3 objectTemplate.spawnOffset( Vec3 ); 2
  2311. float objectTemplate.spawnPoint.radius( float ); 2
  2312. bool objectTemplate.spawnUsedVehicle( bool ); 2
  2313. Vec3ColorFloatIntensity objectTemplate.speccolor( Vec3ColorFloatIntensity ); 2
  2314. io::PlayerInputMap objectTemplate.specialToggleWeaponInput( io::PlayerInputMap ); 2
  2315. float objectTemplate.speed( float ); 2
  2316. float objectTemplate.speedFromParticle( float ); 2
  2317. bool objectTemplate.speedFromPhysics( bool ); 2
  2318. void objectTemplate.speedModifier.addSpeedModifierType( SpeedModifierType ); 2
  2319. float objectTemplate.speedModifier.runSoundDuration( float ); 2
  2320. float objectTemplate.speedModifier.speedMod( float ); 2
  2321. float objectTemplate.speedModifier.sprintSoundDuration( float ); 2
  2322. float objectTemplate.spinWhenNoEngineInAir( float ); 2
  2323. float objectTemplate.spottedModifier.maxDistanceBetweenEnemies( float ); 2
  2324. float objectTemplate.spottedModifier.maxDistanceToEnemy( float ); 2
  2325. int objectTemplate.spottedModifier.maxSpotted( int ); 2
  2326. float objectTemplate.spottedModifier.maxSpottedFailDistance( float ); 2
  2327. float objectTemplate.spottedModifier.spottedDotAngle( float ); 2
  2328. float objectTemplate.sprintDissipationTime( float ); 2
  2329. float objectTemplate.sprintDissipationTime( float ); 2
  2330. float objectTemplate.sprintFactor( float ); 2
  2331. float objectTemplate.sprintLimit( float ); 2
  2332. float objectTemplate.sprintLimit( float ); 2
  2333. float objectTemplate.sprintLossAtJump( float ); 2
  2334. float objectTemplate.sprintRechargeDelayAfterJump( float ); 2
  2335. float objectTemplate.sprintRecoverTime( float ); 2
  2336. float objectTemplate.sprintRecoverTime( float ); 2
  2337. bool objectTemplate.stampLastAction( bool ); 2
  2338. float objectTemplate.standDelayFromProne( float ); 2
  2339. Vec2 objectTemplate.startAgeFromSpeed( Vec2 ); 2
  2340. Vec2 objectTemplate.startAgeRange( Vec2 ); 2
  2341. bool objectTemplate.startAgeUsed( bool ); 2
  2342. bool objectTemplate.startAtCreation( bool ); 2
  2343. bool objectTemplate.startAtCreation( bool ); 2
  2344. bool objectTemplate.startAutoRotateOnEnter( bool ); 2
  2345. float objectTemplate.startDelay( float ); 2
  2346. float objectTemplate.startDelay( float ); 2
  2347. float objectTemplate.startDelay( float ); 2
  2348. float objectTemplate.startDistance( float ); 2
  2349. int objectTemplate.startOnEffects( int ); 2
  2350. RandomDistribution objectTemplate.startRotation( RandomDistribution ); 2
  2351. std::string objectTemplate.statModifier.operation( std::string ); 2
  2352. float objectTemplate.statModifier.value( float ); 2
  2353. void objectTemplate.statusGLEffect.effectName( StatusEffect, std::string ); 2
  2354. float objectTemplate.stepHeight( float ); 2
  2355. int objectTemplate.stopOnEffects( int ); 2
  2356. bool objectTemplate.stopRegulateWhenUnoccupied( bool ); 2
  2357. int objectTemplate.stopType( int ); 2
  2358. int objectTemplate.strategicObject.3dMapIcon( int ); 2
  2359. std::string objectTemplate.strategicObject.destroyedIcon( std::string ); 2
  2360. std::string objectTemplate.strategicObject.intactIcon( std::string ); 2
  2361. bool objectTemplate.strategicObject.isOnePiece( bool ); 2
  2362. int objectTemplate.strategicObject.part( int ); 2
  2363. std::string objectTemplate.strategicObject.strategicObjectName( std::string ); 2
  2364. float objectTemplate.strength( float ); 2
  2365. uint objectTemplate.strikeRadius( uint ); 2
  2366. int objectTemplate.supplyGroupId( int ); 2
  2367. void objectTemplate.supplyGroupNeeded( int, int, bool ); 2
  2368. void objectTemplate.supplyModifier.addModifySupply( ModifiesSupplyType, float ); 2
  2369. int objectTemplate.supplyValueNeededTeam1( int ); 2
  2370. int objectTemplate.supplyValueNeededTeam2( int ); 2
  2371. int objectTemplate.supplyValueTeam1( int ); 2
  2372. int objectTemplate.supplyValueTeam2( int ); 2
  2373. bool objectTemplate.supportsEmitter( bool ); 2
  2374. bool objectTemplate.supportsGlow( bool ); 2
  2375. bool objectTemplate.supportsPerPixel( bool ); 2
  2376. bool objectTemplate.supportsPerVertex( bool ); 2
  2377. Vec3 objectTemplate.surpressPlayerInputVector( Vec3 ); 2
  2378. float objectTemplate.sway.gunSwayLrDirModifier( float ); 2
  2379. float objectTemplate.sway.gunSwayLrDirThreshold( float ); 2
  2380. float objectTemplate.sway.gunSwayLrFactor( float ); 2
  2381. float objectTemplate.sway.gunSwayLrMax( float ); 2
  2382. float objectTemplate.sway.gunSwayLrRandomMax( float ); 2
  2383. float objectTemplate.sway.gunSwayLrRandomMin( float ); 2
  2384. float objectTemplate.sway.gunSwayLrSmoothFactor( float ); 2
  2385. float objectTemplate.sway.gunSwayLrSmoothMax( float ); 2
  2386. float objectTemplate.sway.gunSwayLrSmoothThreshold( float ); 2
  2387. float objectTemplate.sway.gunSwayLrSteps( float ); 2
  2388. float objectTemplate.sway.gunSwayLrUpdateRate( float ); 2
  2389. float objectTemplate.sway.gunSwayPitchDirModifier( float ); 2
  2390. float objectTemplate.sway.gunSwayPitchDirThreshold( float ); 2
  2391. float objectTemplate.sway.gunSwayPitchFactor( float ); 2
  2392. float objectTemplate.sway.gunSwayPitchMax( float ); 2
  2393. float objectTemplate.sway.gunSwayPitchRandomMax( float ); 2
  2394. float objectTemplate.sway.gunSwayPitchRandomMin( float ); 2
  2395. float objectTemplate.sway.gunSwayPitchSmoothFactor( float ); 2
  2396. float objectTemplate.sway.gunSwayPitchSmoothMax( float ); 2
  2397. float objectTemplate.sway.gunSwayPitchSmoothThreshold( float ); 2
  2398. float objectTemplate.sway.gunSwayPitchSteps( float ); 2
  2399. float objectTemplate.sway.gunSwayPitchUpdateRate( float ); 2
  2400. bool objectTemplate.sway.gunSwayUseZoom( bool ); 2
  2401. float objectTemplate.sway.gunSwayZoomModifier( float ); 2
  2402. float objectTemplate.sway.stabilityDuration( float ); 2
  2403. float objectTemplate.sway.stabilityDurationRecoverTime( float ); 2
  2404. float objectTemplate.sway.stabilityRecoverTime( float ); 2
  2405. float objectTemplate.sway.stabilityTime( float ); 2
  2406. bool objectTemplate.switchPlayerOnLock( bool ); 2
  2407. float objectTemplate.takeOverDelayTime( float ); 2
  2408. bool objectTemplate.takeOverInput( bool ); 2
  2409. std::string objectTemplate.target.connectionEffect( std::string ); 2
  2410. bool objectTemplate.target.connectionEffectOnlyWhenZoomed( bool ); 2
  2411. bool objectTemplate.target.disableFireWhenActiveMissile( bool ); 2
  2412. bool objectTemplate.target.disableGuidanceOnReload( bool ); 2
  2413. bool objectTemplate.target.dontLooseGuidanceOnObstruction( bool ); 2
  2414. float objectTemplate.target.lockAngle( float ); 2
  2415. float objectTemplate.target.lockDelay( float ); 2
  2416. float objectTemplate.target.loseLockDelay( float ); 2
  2417. float objectTemplate.target.maxDistance( float ); 2
  2418. bool objectTemplate.target.notifyProjectileOnLostTarget( bool ); 2
  2419. void objectTemplate.target.onLockChangeToWeapon( bool, std::string ); 2
  2420. bool objectTemplate.target.setTargetAtMaxDistance( bool ); 2
  2421. std::string objectTemplate.target.targetObjectTemplate( std::string ); 2
  2422. TargetSystem objectTemplate.target.targetSystem( TargetSystem ); 2
  2423. bool objectTemplate.target.useCameraDirectionToTarget( bool ); 2
  2424. float objectTemplate.target.wireGuidedLookAheadDistance( float ); 2
  2425. Vec3 objectTemplate.targetPosition( Vec3 ); 2
  2426. TargetType objectTemplate.targetType( TargetType ); 2
  2427. float objectTemplate.targetWeight( float ); 2
  2428. int objectTemplate.taskId( int ); 2
  2429. std::string objectTemplate.taskImageName( std::string ); 2
  2430. TutorialTaskType objectTemplate.taskType( TutorialTaskType ); 2
  2431. int objectTemplate.team( int ); 2
  2432. U32 objectTemplate.team( U32 ); 2
  2433. int objectTemplate.team( int ); 2
  2434. int objectTemplate.team( int ); 2
  2435. void objectTemplate.team( int ); 2
  2436. U32 objectTemplate.team( U32 ); 2
  2437. float objectTemplate.teamChange.changePoints( float ); 2
  2438. int objectTemplate.teamChange.defaultMaterial( int ); 2
  2439. float objectTemplate.teamChange.maxChangePoints( float ); 2
  2440. bool objectTemplate.teamFromClosestCP( bool ); 2
  2441. bool objectTemplate.teamOnVehicle( bool ); 2
  2442. int objectTemplate.teamSpecificVisibility( int ); 2
  2443. int objectTemplate.teleportReferencePointId( int ); 2
  2444. std::string objectTemplate.template( std::string ); 2
  2445. bool objectTemplate.templateHasBeenUsed( bool ); 2
  2446. uint objectTemplate.testCount( uint ); 2
  2447. std::string objectTemplate.textureName( std::string ); 2
  2448. std::string objectTemplate.textureName( std::string ); 2
  2449. std::string objectTemplate.textureName( std::string ); 2
  2450. float objectTemplate.textureOffsetVelocity( float ); 2
  2451. float objectTemplate.textureTileFactor( float ); 2
  2452. float objectTemplate.ticketMultiplyer( float ); 2
  2453. float objectTemplate.timeBetweenHealWaves( float ); 2
  2454. float objectTemplate.timeToGetControl( float ); 2
  2455. RandomDistribution objectTemplate.timeToLive( RandomDistribution ); 2
  2456. RandomDistribution objectTemplate.timeToLive( RandomDistribution ); 2
  2457. float objectTemplate.timeToLive( float ); 2
  2458. RandomDistribution objectTemplate.timeToLive( RandomDistribution ); 2
  2459. RandomDistribution objectTemplate.timeToLive( RandomDistribution ); 2
  2460. float objectTemplate.timeToLive( float ); 2
  2461. float objectTemplate.timeToLive( float ); 2
  2462. float objectTemplate.timeToLoseControl( float ); 2
  2463. float objectTemplate.timeUntilTakeable( float ); 2
  2464. bool objectTemplate.toggleMouseLook( bool ); 2
  2465. bool objectTemplate.toggleWeapon( bool ); 2
  2466. float objectTemplate.tolerance( float ); 2
  2467. float objectTemplate.torque( float ); 2
  2468. float objectTemplate.tracerConvergeDistance( float ); 2
  2469. int objectTemplate.tracerInterval( int ); 2
  2470. float objectTemplate.tracerScaler( float ); 2
  2471. float objectTemplate.tracerSizeModifier( float ); 2
  2472. std::string objectTemplate.tracerTemplate( std::string ); 2
  2473. float objectTemplate.trackTurnAcceleration( float ); 2
  2474. float objectTemplate.trackTurnSpeed( float ); 2
  2475. Vec3 objectTemplate.transferCameraRotation( Vec3 ); 2
  2476. Vec3 objectTemplate.transferParentRotation( Vec3 ); 2
  2477. RandomDistribution objectTemplate.Transparency( RandomDistribution ); 2
  2478. Vec4 objectTemplate.transparencyGraph( Vec4 ); 2
  2479. Vec4 objectTemplate.transparencyGraph( Vec4 ); 2
  2480. Vec4 objectTemplate.transparencyGraph( Vec4 ); 2
  2481. float objectTemplate.treeCollisionDiameter( float ); 2
  2482. bool objectTemplate.triggerForEachActivatingPlayer( bool ); 2
  2483. int objectTemplate.triggerId( int ); 2
  2484. int objectTemplate.triggerId( int ); 2
  2485. int objectTemplate.triggerId( int ); 2
  2486. float objectTemplate.turnVelocity( float ); 2
  2487. int objectTemplate.tutorialTaskId( int ); 2
  2488. ItemContainerType objectTemplate.type( ItemContainerType ); 2
  2489. float objectTemplate.uavVehicleFlightHeight( float ); 2
  2490. float objectTemplate.uavVehicleRadius( float ); 2
  2491. float objectTemplate.uavVehicleSampleResolution( float ); 2
  2492. float objectTemplate.uavVehicleSpeed( float ); 2
  2493. std::string objectTemplate.uavVehicleTemplate( std::string ); 2
  2494. bool objectTemplate.unableToChangeTeam( bool ); 2
  2495. bool objectTemplate.unstealthOnDeploy( bool ); 2
  2496. float objectTemplate.unstealthTimeOnFire( float ); 2
  2497. float objectTemplate.upgradeWeapon.abilityAmmoCompUsageIntervalMod( float ); 2
  2498. float objectTemplate.upgradeWeapon.abilityAmmoCompUsageIntervalReplace( float ); 2
  2499. void objectTemplate.upgradeWeapon.addApplyToAssetId( int ); 2
  2500. void objectTemplate.upgradeWeapon.addApplyToWeaponItemType( WeaponItemType ); 2
  2501. void objectTemplate.upgradeWeapon.addCustomGeometry( std::string ); 2
  2502. void objectTemplate.upgradeWeapon.addCustomVisualAttachment( std::string, uint, uint ); 2
  2503. int objectTemplate.upgradeWeapon.ammoCompMagSizeMod( int ); 2
  2504. int objectTemplate.upgradeWeapon.ammoCompMagSizeReplace( int ); 2
  2505. float objectTemplate.upgradeWeapon.ammoCompMinimumTimeUntilReloadMod( float ); 2
  2506. float objectTemplate.upgradeWeapon.ammoCompMinimumTimeUntilReloadReplace( float ); 2
  2507. int objectTemplate.upgradeWeapon.ammoCompNrOfMagsMod( int ); 2
  2508. int objectTemplate.upgradeWeapon.ammoCompNrOfMagsReplace( int ); 2
  2509. float objectTemplate.upgradeWeapon.ammoCompReloadTimeMod( float ); 2
  2510. float objectTemplate.upgradeWeapon.ammoCompReloadTimeReplace( float ); 2
  2511. std::string objectTemplate.upgradeWeapon.animationCompRootTriggerName1p( std::string ); 2
  2512. std::string objectTemplate.upgradeWeapon.animationCompRootTriggerName3p( std::string ); 2
  2513. int objectTemplate.upgradeWeapon.animationCompZoomMessageTrigger1p( int ); 2
  2514. int objectTemplate.upgradeWeapon.animationCompZoomMessageTrigger3p( int ); 2
  2515. UpgradeWeaponTypes objectTemplate.upgradeWeapon.appliesTo( UpgradeWeaponTypes ); 2
  2516. bool objectTemplate.upgradeWeapon.appliesToVehicleWeapons( bool ); 2
  2517. float objectTemplate.upgradeWeapon.detonationCompExplosionDamageMod( float ); 2
  2518. float objectTemplate.upgradeWeapon.detonationCompExplosionForceMod( float ); 2
  2519. float objectTemplate.upgradeWeapon.detonationCompExplosionRadiusMod( float ); 2
  2520. float objectTemplate.upgradeWeapon.detonationCompHotSpotRadiusPercentMod( float ); 2
  2521. float objectTemplate.upgradeWeapon.detonationCompTriggerRadiusMod( float ); 2
  2522. float objectTemplate.upgradeWeapon.deviationCompDevModZoomMod( float ); 2
  2523. float objectTemplate.upgradeWeapon.deviationCompDevModZoomReplace( float ); 2
  2524. float objectTemplate.upgradeWeapon.deviationCompMinDevMod( float ); 2
  2525. float objectTemplate.upgradeWeapon.deviationCompMinDevModZoomMod( float ); 2
  2526. float objectTemplate.upgradeWeapon.deviationCompMinDevModZoomReplace( float ); 2
  2527. float objectTemplate.upgradeWeapon.deviationCompMinDevReplace( float ); 2
  2528. void objectTemplate.upgradeWeapon.deviationCompSetFireDevMod( float, float, float ); 2
  2529. void objectTemplate.upgradeWeapon.deviationCompSetFireDevReplace( float, float, float ); 2
  2530. int objectTemplate.upgradeWeapon.fireCompBatchSizeMod( int ); 2
  2531. int objectTemplate.upgradeWeapon.fireCompBatchSizeReplace( int ); 2
  2532. int objectTemplate.upgradeWeapon.fireCompMaxProjectilesInWorldMod( int ); 2
  2533. int objectTemplate.upgradeWeapon.fireCompMaxProjectilesInWorldReplace( int ); 2
  2534. bool objectTemplate.upgradeWeapon.isUsingSilencer( bool ); 2
  2535. float objectTemplate.upgradeWeapon.projectileGravityModifierMod( float ); 2
  2536. float objectTemplate.upgradeWeapon.projectileGravityModifierReplace( float ); 2
  2537. float objectTemplate.upgradeWeapon.projectileInitialMaxDamageMod( float ); 2
  2538. float objectTemplate.upgradeWeapon.projectileInitialMaxDamageReplace( float ); 2
  2539. float objectTemplate.upgradeWeapon.projectileInitialMinDamageMod( float ); 2
  2540. float objectTemplate.upgradeWeapon.projectileInitialMinDamageReplace( float ); 2
  2541. float objectTemplate.upgradeWeapon.projectileLongDistanceMod( float ); 2
  2542. float objectTemplate.upgradeWeapon.projectileLongDistanceReplace( float ); 2
  2543. float objectTemplate.upgradeWeapon.projectileLongMaxDamageMod( float ); 2
  2544. float objectTemplate.upgradeWeapon.projectileLongMaxDamageReplace( float ); 2
  2545. float objectTemplate.upgradeWeapon.projectileLongMinDamageMod( float ); 2
  2546. float objectTemplate.upgradeWeapon.projectileLongMinDamageReplace( float ); 2
  2547. float objectTemplate.upgradeWeapon.projectileMediumDistanceMod( float ); 2
  2548. float objectTemplate.upgradeWeapon.projectileMediumDistanceReplace( float ); 2
  2549. float objectTemplate.upgradeWeapon.projectileMediumMaxDamageMod( float ); 2
  2550. float objectTemplate.upgradeWeapon.projectileMediumMaxDamageReplace( float ); 2
  2551. float objectTemplate.upgradeWeapon.projectileMediumMinDamageMod( float ); 2
  2552. float objectTemplate.upgradeWeapon.projectileMediumMinDamageReplace( float ); 2
  2553. RandomDistribution objectTemplate.upgradeWeapon.projectileTimeToLiveMod( RandomDistribution ); 2
  2554. RandomDistribution objectTemplate.upgradeWeapon.projectileTimeToLiveReplace( RandomDistribution ); 2
  2555. float objectTemplate.upgradeWeapon.projectileVelocityMod( float ); 2
  2556. float objectTemplate.upgradeWeapon.projectileVelocityReplace( float ); 2
  2557. RandomDistribution objectTemplate.upgradeWeapon.recoilCompRecoilForceLeftRightMod( RandomDistribution ); 2
  2558. RandomDistribution objectTemplate.upgradeWeapon.recoilCompRecoilForceLeftRightReplace( RandomDistribution ); 2
  2559. RandomDistribution objectTemplate.upgradeWeapon.recoilCompRecoilForceUpMod( RandomDistribution ); 2
  2560. RandomDistribution objectTemplate.upgradeWeapon.recoilCompRecoilForceUpReplace( RandomDistribution ); 2
  2561. float objectTemplate.upgradeWeapon.recoilCompZoomModifierMod( float ); 2
  2562. float objectTemplate.upgradeWeapon.recoilCompZoomModifierReplace( float ); 2
  2563. float objectTemplate.upgradeWeapon.targetCompMaxTargetDistanceMod( float ); 2
  2564. float objectTemplate.upgradeWeapon.targetCompMaxTargetDistanceReplace( float ); 2
  2565. int objectTemplate.upgradeWeapon.weaponHudAltGuiIndexReplace( int ); 2
  2566. int objectTemplate.upgradeWeapon.weaponHudGuiIndexReplace( int ); 2
  2567. void objectTemplate.upgradeWeapon.zoomCompAddZoomFactorReplace( float, CameraViewMode ); 2
  2568. bool objectTemplate.upgradeWeapon.zoomCompApplyDOFOnZoomReplace( bool ); 2
  2569. float objectTemplate.upgradeWeapon.zoomCompChangeFovDelayReplace( float ); 2
  2570. bool objectTemplate.upgradeWeapon.zoomCompDisableMuzzleWhenZoomedReplace( bool ); 2
  2571. bool objectTemplate.upgradeWeapon.zoomCompHideOnZoomReplace( bool ); 2
  2572. float objectTemplate.upgradeWeapon.zoomCompMouseSpeedModReplace( float ); 2
  2573. bool objectTemplate.upgradeWeapon.zoomCompPreventZoomWhen3PReplace( bool ); 2
  2574. bool objectTemplate.upgradeWeapon.zoomCompUseZoomFineTuningReplace( bool ); 2
  2575. float objectTemplate.upgradeWeapon.zoomCompZoomDelayReplace( float ); 2
  2576. float objectTemplate.upgradeWeapon.zoomCompZoomedWeaponRenderFOVReplace( float ); 2
  2577. int objectTemplate.upgradeWeapon.zoomCompZoomFineTuneStepsReplace( int ); 2
  2578. bool objectTemplate.upgradeWeapon.zoomCompZoomFineTuningNeedsUnlockReplace( bool ); 2
  2579. int objectTemplate.upgradeWeapon.zoomCompZoomLodReplace( int ); 2
  2580. bool objectTemplate.upgradeWeapon.zoomCompZoomOutOnReloadReplace( bool ); 2
  2581. bool objectTemplate.upgradeWeapon.zoomCompZoomWhenBusyReplace( bool ); 2
  2582. bool objectTemplate.useAbsoluteDirection( bool ); 2
  2583. float objectTemplate.useButtonRadius( float ); 2
  2584. bool objectTemplate.useColorTransform( bool ); 2
  2585. void objectTemplate.useCount.addApplyToWeaponItemType( WeaponItemType ); 2
  2586. bool objectTemplate.usedByAi( bool ); 2
  2587. bool objectTemplate.useDeAcceleration( bool ); 2
  2588. bool objectTemplate.usedOnTransparentSurface( bool ); 2
  2589. bool objectTemplate.useInstantAmmoRefillOnCategories( bool ); 2
  2590. bool objectTemplate.useObjectCollision( bool ); 2
  2591. bool objectTemplate.useProjectileCamera( bool ); 2
  2592. dice::hfe::world::VehicleCategory objectTemplate.vehicleCategory( dice::hfe::world::VehicleCategory ); 2
  2593. float objectTemplate.vehicleCollisionAngleLeftRight( float ); 2
  2594. float objectTemplate.vehicleCollisionAngleUpMax( float ); 2
  2595. float objectTemplate.vehicleCollisionAngleUpMin( float ); 2
  2596. void objectTemplate.vehicleCollisionModifier( int, float, float ); 2
  2597. float objectTemplate.vehicleCrushImpulseModifier( float ); 2
  2598. std::string objectTemplate.vehicleHud.AbilityIcon( std::string ); 2
  2599. void objectTemplate.vehicleHud.addAbilityIcon( std::string ); 2
  2600. void objectTemplate.vehicleHud.addShowOnCamMode( int ); 2
  2601. void objectTemplate.vehicleHud.addVehicleIcon( std::string ); 2
  2602. bool objectTemplate.vehicleHud.alwaysShowOnMinimap( bool ); 2
  2603. bool objectTemplate.vehicleHud.canBeSpotted( bool ); 2
  2604. bool objectTemplate.vehicleHud.disableOnSprint( bool ); 2
  2605. bool objectTemplate.vehicleHud.displaySelectionOnEnter( bool ); 2
  2606. bool objectTemplate.vehicleHud.enablePostProcessingOnGuiIndex( bool ); 2
  2607. bool objectTemplate.vehicleHud.getShowOnCamMode( int ); 2
  2608. int objectTemplate.vehicleHud.guiIndex( int ); 2
  2609. bool objectTemplate.vehicleHud.hasTurretIcon( bool ); 2
  2610. std::string objectTemplate.vehicleHud.hudName( std::string ); 2
  2611. std::string objectTemplate.vehicleHud.injurySound( std::string ); 2
  2612. bool objectTemplate.vehicleHud.isCoDriver( bool ); 2
  2613. std::string objectTemplate.vehicleHud.kitAbility( std::string ); 2
  2614. std::string objectTemplate.vehicleHud.kitAbilityBg( std::string ); 2
  2615. int objectTemplate.vehicleHud.maxClimbSpeed( int ); 2
  2616. std::string objectTemplate.vehicleHud.miniMapBackgroundIcon( std::string ); 2
  2617. std::string objectTemplate.vehicleHud.miniMapIcon( std::string ); 2
  2618. std::string objectTemplate.vehicleHud.miniMapIconInside( std::string ); 2
  2619. std::string objectTemplate.vehicleHud.miniMapIconLeaderSize( std::string ); 2
  2620. Vec2 objectTemplate.vehicleHud.miniMapIconOffset( Vec2 ); 2
  2621. Vec2 objectTemplate.vehicleHud.miniMapIconOffsetInside( Vec2 ); 2
  2622. Vec2 objectTemplate.vehicleHud.miniMapIconSize( Vec2 ); 2
  2623. Vec2 objectTemplate.vehicleHud.miniMapIconSizeInside( Vec2 ); 2
  2624. std::string objectTemplate.vehicleHud.miniMapInfo( std::string ); 2
  2625. std::string objectTemplate.vehicleHud.miniMapReloadIcon( std::string ); 2
  2626. Vec2 objectTemplate.vehicleHud.miniMapReloadIconOffset( Vec2 ); 2
  2627. std::string objectTemplate.vehicleHud.pantingSound( std::string ); 2
  2628. bool objectTemplate.vehicleHud.sendDestroyedHudEvent( bool ); 2
  2629. bool objectTemplate.vehicleHud.showCrossHair( bool ); 2
  2630. bool objectTemplate.vehicleHud.showInfo( bool ); 2
  2631. int objectTemplate.vehicleHud.showOnCamMode( int ); 2
  2632. bool objectTemplate.vehicleHud.showOnEnemyMinimap( bool ); 2
  2633. bool objectTemplate.vehicleHud.showOneSecondaryGunnerAngle( bool ); 2
  2634. std::string objectTemplate.vehicleHud.spottedIcon( std::string ); 2
  2635. int objectTemplate.vehicleHud.spottedIconSize( int ); 2
  2636. bool objectTemplate.vehicleHud.standardHelpEnabled( bool ); 2
  2637. std::string objectTemplate.vehicleHud.typeIcon( std::string ); 2
  2638. bool objectTemplate.vehicleHud.useChildArmor( bool ); 2
  2639. bool objectTemplate.vehicleHud.useChildHud( bool ); 2
  2640. bool objectTemplate.vehicleHud.usePlayerIcon( bool ); 2
  2641. bool objectTemplate.vehicleHud.useSelectionIcons( bool ); 2
  2642. bool objectTemplate.vehicleHud.useVehicleCameraRotation( bool ); 2
  2643. bool objectTemplate.vehicleHud.useVehicleCommRose( bool ); 2
  2644. std::string objectTemplate.vehicleHud.vehicleIcon( std::string ); 2
  2645. Vec2 objectTemplate.vehicleHud.vehicleIconPos( Vec2 ); 2
  2646. int objectTemplate.vehicleHud.vehicleType( int ); 2
  2647. bool objectTemplate.vehicleHud.zoomOnMinimap( bool ); 2
  2648. float objectTemplate.velocity( float ); 2
  2649. bool objectTemplate.visibleOn3dMap( bool ); 2
  2650. bool objectTemplate.visibleOn3dMap( bool ); 2
  2651. float objectTemplate.volume( float ); 2
  2652. std::string objectTemplate.volumeEnvelope( std::string ); 2
  2653. int objectTemplate.volumeGroup( int ); 2
  2654. float objectTemplate.warningDistance( float ); 2
  2655. std::string objectTemplate.warningHud.getFirstWarningSound( TargetType ); 2
  2656. std::string objectTemplate.warningHud.getSecondWarningSound( TargetType ); 2
  2657. std::string objectTemplate.warningHud.getThirdWarningSound( TargetType ); 2
  2658. std::string objectTemplate.warningHud.getWarningIcon( TargetType ); 2
  2659. bool objectTemplate.warningHud.getWarningType( TargetType ); 2
  2660. void objectTemplate.warningHud.setFirstWarningSound( TargetType, std::string ); 2
  2661. void objectTemplate.warningHud.setSecondWarningSound( TargetType, std::string ); 2
  2662. void objectTemplate.warningHud.setThirdWarningSound( TargetType, std::string ); 2
  2663. void objectTemplate.warningHud.setWarningIcon( TargetType, std::string ); 2
  2664. void objectTemplate.warningHud.setWarningType( TargetType, bool ); 2
  2665. float objectTemplate.waterHeight( float ); 2
  2666. float objectTemplate.waterSurfaceOffset( float ); 2
  2667. std::string objectTemplate.weaponHud.abilityIcon( std::string ); 2
  2668. void objectTemplate.weaponHud.addShowOnCamMode( int ); 2
  2669. std::string objectTemplate.weaponHud.altCrosshairIcon( std::string ); 2
  2670. int objectTemplate.weaponHud.altGuiIndex( int ); 2
  2671. std::string objectTemplate.weaponHud.altWeaponIcon( std::string ); 2
  2672. std::string objectTemplate.weaponHud.ammoBarBackIcon( std::string ); 2
  2673. std::string objectTemplate.weaponHud.ammoBarFrontIcon( std::string ); 2
  2674. std::string objectTemplate.weaponHud.ammoIcon( std::string ); 2
  2675. std::string objectTemplate.weaponHud.clipIcon( std::string ); 2
  2676. std::string objectTemplate.weaponHud.crosshairIcon( std::string ); 2
  2677. int objectTemplate.weaponHud.crosshairIconSize( int ); 2
  2678. std::string objectTemplate.weaponHud.descrString( std::string ); 2
  2679. int objectTemplate.weaponHud.deviationFactor( int ); 2
  2680. bool objectTemplate.weaponHud.disableOnSprint( bool ); 2
  2681. bool objectTemplate.weaponHud.displaySelectOnActivation( bool ); 2
  2682. bool objectTemplate.weaponHud.enableMouse( bool ); 2
  2683. int objectTemplate.weaponHud.enablePostProcessingOnGuiIndex( int ); 2
  2684. std::string objectTemplate.weaponHud.firstLockSound( std::string ); 2
  2685. bool objectTemplate.weaponHud.getShowOnCamMode( int ); 2
  2686. int objectTemplate.weaponHud.guiIndex( int ); 2
  2687. bool objectTemplate.weaponHud.hasDistanceCounter( bool ); 2
  2688. bool objectTemplate.weaponHud.hasFireRate( bool ); 2
  2689. bool objectTemplate.weaponHud.hasMag( bool ); 2
  2690. bool objectTemplate.weaponHud.hasRangeFinder( bool ); 2
  2691. bool objectTemplate.weaponHud.hasScanProgress( bool ); 2
  2692. std::string objectTemplate.weaponHud.hudName( std::string ); 2
  2693. bool objectTemplate.weaponHud.ignoreTargetDistance( bool ); 2
  2694. int objectTemplate.weaponHud.maxVisualDeviation( int ); 2
  2695. int objectTemplate.weaponHud.minVisualDeviation( int ); 2
  2696. std::string objectTemplate.weaponHud.notAbilityIcon( std::string ); 2
  2697. std::string objectTemplate.weaponHud.notSelectedIcon( std::string ); 2
  2698. std::string objectTemplate.weaponHud.overheatSound( std::string ); 2
  2699. std::string objectTemplate.weaponHud.renderedPicture( std::string ); 2
  2700. std::string objectTemplate.weaponHud.secondLockSound( std::string ); 2
  2701. std::string objectTemplate.weaponHud.selectIcon( std::string ); 2
  2702. void objectTemplate.weaponHud.sendRadioMessageOnActivation( std::string ); 2
  2703. void objectTemplate.weaponHud.sendRadioMessageOnDeploy( std::string, bool ); 2
  2704. bool objectTemplate.weaponHud.showAmmo( bool ); 2
  2705. bool objectTemplate.weaponHud.showBatteryIconInHud( bool ); 2
  2706. bool objectTemplate.weaponHud.ShowClips( bool ); 2
  2707. bool objectTemplate.weaponHud.showInfo( bool ); 2
  2708. int objectTemplate.weaponHud.showOnCamMode( int ); 2
  2709. std::string objectTemplate.weaponHud.specialAbilityIcon( std::string ); 2
  2710. bool objectTemplate.weaponHud.switchGuiOnCamera( bool ); 2
  2711. std::string objectTemplate.weaponHud.unlockIcon( std::string ); 2
  2712. bool objectTemplate.weaponhud.useCartridgeBar( bool ); 2
  2713. std::string objectTemplate.weaponHud.weaponIcon( std::string ); 2
  2714. WeaponItemType objectTemplate.weaponsItemType( WeaponItemType ); 2
  2715. WeaponItemType objectTemplate.weaponsItemType( WeaponItemType ); 2
  2716. float objectTemplate.width( float ); 2
  2717. float objectTemplate.windAffectionFactor( float ); 2
  2718. float objectTemplate.windBlowTime( float ); 2
  2719. Vec3 objectTemplate.windDirection( Vec3 ); 2
  2720. float objectTemplate.windFalloff( float ); 2
  2721. bool objectTemplate.windIsDynamic( bool ); 2
  2722. float objectTemplate.windRadialFalloff( float ); 2
  2723. float objectTemplate.windSpeed( float ); 2
  2724. std::string objectTemplate.windType( std::string ); 2
  2725. float objectTemplate.wingLift( float ); 2
  2726. float objectTemplate.wingToRegulatorRatio( float ); 2
  2727. bool objectTemplate.workOnSoldiers( bool ); 2
  2728. bool objectTemplate.workOnSoldiers( bool ); 2
  2729. bool objectTemplate.workOnVehicles( bool ); 2
  2730. bool objectTemplate.workOnVehicles( bool ); 2
  2731. float objectTemplate.worldFOV( float ); 2
  2732. float objectTemplate.worldFOV( float ); 2
  2733. void objectTemplate.writeBinary( std::string ); 2
  2734. bool objectTemplate.writeZ( bool ); 2
  2735. void objectTemplate.zoom.addZoomFactor( float, CameraViewMode ); 2
  2736. bool objectTemplate.zoom.allowUntoggledFire( bool ); 2
  2737. bool objectTemplate.zoom.applyDoFOnZoom( bool ); 2
  2738. int objectTemplate.zoom.changeCameraId( int ); 2
  2739. CameraViewMode objectTemplate.zoom.changeCameraViewMode( CameraViewMode ); 2
  2740. float objectTemplate.zoom.changeFovDelay( float ); 2
  2741. bool objectTemplate.zoom.disableMuzzleWhenZoomed( bool ); 2
  2742. bool objectTemplate.zoom.hideOnZoom( bool ); 2
  2743. float objectTemplate.zoom.mouseSpeedMod( float ); 2
  2744. bool objectTemplate.zoom.preventZoomWhen3P( bool ); 2
  2745. int objectTemplate.zoom.startCameraId( int ); 2
  2746. CameraViewMode objectTemplate.zoom.startCameraViewMode( CameraViewMode ); 2
  2747. bool objectTemplate.zoom.useProjectileCamera( bool ); 2
  2748. bool objectTemplate.zoom.useZoomFineTuning( bool ); 2
  2749. float objectTemplate.zoom.zoomDelay( float ); 2
  2750. float objectTemplate.zoom.zoomedWeaponRenderFOV( float ); 2
  2751. int objectTemplate.zoom.zoomFineTuneSteps( int ); 2
  2752. bool objectTemplate.zoom.zoomFineTuningNeedsUnlock( bool ); 2
  2753. int objectTemplate.zoom.zoomLod( int ); 2
  2754. bool objectTemplate.zoom.zoomOutAfterFire( bool ); 2
  2755. bool objectTemplate.zoom.zoomOutOnReload( bool ); 2
  2756. bool objectTemplate.zoom.zoomWhenBusy( bool ); 2
  2757. RandomDistribution objectTemplate.zRotation( RandomDistribution ); 2
  2758. float objectTemplate.zRotationSnap( float ); 2
  2759. void object.togglePause( void ); 2
  2760. bool overgrowth.addMaterial( std::string, uint ); 2
  2761. bool overgrowth.addType( std::string ); 2
  2762. float overgrowth.closeDistFade( float ); 2
  2763. float overgrowth.closeDistPercentage( float ); 2
  2764. float overgrowth.editorEnable( float ); 2
  2765. void overgrowth.exportToTerrainTexture( void ); 2
  2766. void overgrowth.generateAll( void ); 2
  2767. std::string overgrowth.getActiveMaterialName( void ); 2
  2768. std::string overgrowth.getGeometryList( void ); 2
  2769. float overgrowth.getLodDistance( int ); 2
  2770. std::string overgrowth.getMaterialList( void ); 2
  2771. std::string overgrowth.getTypeList( void ); 2
  2772. void overgrowth.paintMaterial( float, float, float, int ); 2
  2773. void overgrowth.paintShadowmap( float, float, float, int ); 2
  2774. std::string overgrowth.path( std::string ); 2
  2775. void overgrowth.postLoad( void ); 2
  2776. void overgrowth.preLoad( void ); 2
  2777. bool overgrowth.removeActiveMaterial( void ); 2
  2778. bool overgrowth.removeActiveType( void ); 2
  2779. void overgrowth.save( void ); 2
  2780. void overgrowth.setActiveMaterial( std::string ); 2
  2781. void overgrowth.setActiveType( std::string ); 2
  2782. void overgrowth.setAtlasGenerationSourcePath( std::string ); 2
  2783. float overgrowthType.density( float ); 2
  2784. std::string overgrowthType.geometry( std::string ); 2
  2785. float overgrowthType.minRadiusToOthers( float ); 2
  2786. float overgrowthType.minRadiusToSame( float ); 2
  2787. float overgrowthType.normalScale( float ); 2
  2788. Vec2 overgrowthType.randomScale( Vec2 ); 2
  2789. float overgrowthType.rotationScale( float ); 2
  2790. float overgrowth.viewDistance( float ); 2
  2791. float overgrowth.viewDistance( float ); 2
  2792. float overgrowth.viewDistanceScale( float ); 2
  2793. bool particleSystemManager.affectedByWind( bool ); 2
  2794. bool particleSystemManager.drawBoundingBoxEnable( bool ); 2
  2795. bool particleSystemManager.drawStats( bool ); 2
  2796. bool particleSystemManager.drawStats( bool ); 2
  2797. float particleSystemManager.nsaShimmerIntensity( float ); 2
  2798. float particleSystemManager.nsaShimmerPhases( float ); 2
  2799. float particleSystemManager.nsaShimmerSpeed( float ); 2
  2800. float particleSystemManager.overdrawScale( float ); 2
  2801. uint particleSystemManager.particleSystemShaderQuality( uint ); 2
  2802. int particleSystemManager.qualityLevel( int ); 2
  2803. void particleSystemManager.resetStats( void ); 2
  2804. float particleSystemManager.shimmerIntensity( float ); 2
  2805. float particleSystemManager.shimmerPhases( float ); 2
  2806. float particleSystemManager.shimmerSpeed( float ); 2
  2807. float particleSystemManager.startFadePercentageOfViewDistance( float ); 2
  2808. float particleSystemManager.startLodPercentageOfLodDistance( float ); 2
  2809. float particleSystemManager.trailShimmerIntensity( float ); 2
  2810. float particleSystemManager.trailShimmerPhases( float ); 2
  2811. float particleSystemManager.trailShimmerSpeed( float ); 2
  2812. float particleSystemManager.viewDistance( float ); 2
  2813. float physics.gravity( float ); 2
  2814. IPlayer* Player.active( IPlayer* ); 2
  2815. IPlayer* Player.create( std::string, std::string ); 2
  2816. bool player.isAi( bool ); 2
  2817. bool player.isNetwork( bool ); 2
  2818. std::string Player.list( void ); 2
  2819. std::string Player.listPlayerClasses( void ); 2
  2820. std::string player.moveTo( Vec3 ); 2
  2821. std::string player.name( void ); 2
  2822. bool Player.saveAll( std::string ); 2
  2823. bool player.setVehicleWithInputId( IObject_ptrproxy, int ); 2
  2824. IObject_ptrproxy player.vehicle( IObject_ptrproxy ); 2
  2825. float portraitManager.customFov( float ); 2
  2826. void portraitManager.getPortrait( int ); 2
  2827. bool pythonHost.reinitialize( void ); 2
  2828. void pythonHost.sendCommand( std::string ); 2
  2829. void radio.callForAmmo( void ); 2
  2830. void radio.callForMedic( void ); 2
  2831. void radio.callForRepair( void ); 2
  2832. bool radioInterface.mouseOver( int ); 2
  2833. bool radioInterface.selectOrder( std::string ); 2
  2834. void radioInterface.setStringMap( std::string, std::string, std::string ); 2
  2835. void radioInterface.setVariableMap( std::string, std::string, std::string ); 2
  2836. void radio.sendKitMessage( void ); 2
  2837. void radio.sendSpottedMessage( bool, world::VehicleType ); 2
  2838. void radio.setSpottedMenuActive( void ); 2
  2839. bool radioVehicleInterface.selectOrder( std::string ); 2
  2840. void radioVehicleInterface.setStringMap( std::string, std::string, std::string ); 2
  2841. void radioVehicleInterface.setVariableMap( std::string, std::string, std::string ); 2
  2842. void ragDoll.active( bool ); 2
  2843. void ragDoll.addAngularConstraint( int, int, int, float ); 2
  2844. void ragDoll.addBone( int, int ); 2
  2845. void ragDoll.addCapsuleCollision( int, int ); 2
  2846. void ragDoll.addConstraint( int, int ); 2
  2847. void ragDoll.addDihedralAngleConstraint( int, int, int, int, float ); 2
  2848. void ragDoll.addDistanceLessThanConstraint( int, int, float ); 2
  2849. void ragDoll.addForce( int, Vec3 ); 2
  2850. void ragDoll.addJointConstraint( int, int ); 2
  2851. void ragDoll.addParticle( int, float ); 2
  2852. void ragDoll.drawConstraints( bool ); 2
  2853. void ragDoll.gravity( float ); 2
  2854. void ragDoll.linkMode( int, int ); 2
  2855. void ragDoll.lockBone( int, int ); 2
  2856. void ragDoll.removeConstraint( int, int ); 2
  2857. void ragDoll.reset( void ); 2
  2858. void ragDoll.save( void ); 2
  2859. void ragDoll.setParticleCollisionCriteria( float, float ); 2
  2860. void ragDoll.skeleton( std::string ); 2
  2861. void ragDoll.toSkeleton( int, int, int ); 2
  2862. Vec2 rainManager.angleSpeed( Vec2 ); 2
  2863. bool rainManager.cellDisplay( bool ); 2
  2864. void rainManager.clearChanges( void ); 2
  2865. Vec3 rainManager.emitRadius( Vec3 ); 2
  2866. bool rainManager.enabled( bool ); 2
  2867. float rainManager.fadeOutRange( float ); 2
  2868. bool rainManager.freeze( bool ); 2
  2869. bool rainManager.getChanged( void ); 2
  2870. bool rainManager.lineDisplay( bool ); 2
  2871. float rainManager.lineLength( float ); 2
  2872. Vec3 rainManager.maxDeviation( Vec3 ); 2
  2873. float rainManager.maxRandomChange( float ); 2
  2874. Vec3 rainManager.offset( Vec3 ); 2
  2875. Vec4 rainManager.particleColor( Vec4 ); 2
  2876. int rainManager.particleCount( int ); 2
  2877. float rainManager.particleMaxSize( float ); 2
  2878. Vec3 rainManager.particleScale( Vec3 ); 2
  2879. float rainManager.particleSize( float ); 2
  2880. float rainManager.particleSpeed( float ); 2
  2881. Vec3 rainManager.particleVelocity( Vec3 ); 2
  2882. Vec4 rainManager.pos( Vec4 ); 2
  2883. int rainManager.randomDeviationAngleSpeed( int ); 2
  2884. int rainManager.randomness( int ); 2
  2885. std::string rainManager.texture( std::string ); 2
  2886. bool rankSettings.save( void ); 2
  2887. void rankSettings.setMaxPrestigeRotations( int ); 2
  2888. void rankSettings.setMinLevelToActivatePrestige( int ); 2
  2889. void rankSettings.setPrestigeLevel( int, int ); 2
  2890. void rankSettings.setPrestigePercentAwardedOnDamage( float ); 2
  2891. void reactiveAbilities.addYPos( float ); 2
  2892. void reactiveAbilities.setMovementSpeed( float ); 2
  2893. void reactiveAbilities.setStartYPos( float ); 2
  2894. void reactiveAbilities.setXPos( float ); 2
  2895. bool renderer.alphaToMask( bool ); 2
  2896. float renderer.bloomFilterContrast( float ); 2
  2897. float renderer.bloomOverlayAmount( float ); 2
  2898. float renderer.bloomSize( float ); 2
  2899. float renderer.bloomWeightScale( float ); 2
  2900. Vec2 renderer.camouflageOffset( Vec2 ); 2
  2901. Vec3 renderer.colorBrightness( Vec3 ); 2
  2902. Vec3 renderer.defaultColorTint( Vec3 ); 2
  2903. Vec3 renderer.defaultContrast( Vec3 ); 2
  2904. float renderer.defaultSaturation( float ); 2
  2905. bool renderer.disableFadeOnRoads( bool ); 2
  2906. bool renderer.draw1pMeshes( bool ); 2
  2907. bool renderer.drawBlurredOverlay( bool ); 2
  2908. bool renderer.drawBundledMeshes( bool ); 2
  2909. bool renderer.drawGraphs( bool ); 2
  2910. bool renderer.drawNametags( bool ); 2
  2911. bool renderer.drawObjects( bool ); 2
  2912. bool renderer.drawOutLines( bool ); 2
  2913. bool renderer.drawOvergrowth( bool ); 2
  2914. bool renderer.drawParticles( bool ); 2
  2915. bool renderer.drawPostProduction( bool ); 2
  2916. bool renderer.drawRoads( bool ); 2
  2917. bool renderer.drawShadows( bool ); 2
  2918. bool renderer.drawSkinnedMeshes( bool ); 2
  2919. bool renderer.drawSkyDome( bool ); 2
  2920. bool renderer.drawStaticMeshes( bool ); 2
  2921. bool renderer.drawSunFlare( bool ); 2
  2922. bool renderer.drawTerrain( bool ); 2
  2923. bool renderer.drawTrees( bool ); 2
  2924. bool renderer.drawUndergrowth( bool ); 2
  2925. void renderer.dumpScreen( std::string ); 2
  2926. int renderer.empEffectLevel( int ); 2
  2927. float renderer.empEnableSimpleShader( float ); 2
  2928. float renderer.empStaticNoiseAmount( float ); 2
  2929. float renderer.empVerticalRoll( float ); 2
  2930. float renderer.empWarpAmount( float ); 2
  2931. float renderer.empWarpFrequency( float ); 2
  2932. bool renderer.enableHWOcclusion( bool ); 2
  2933. float Renderer.fieldOfView1p( float ); 2
  2934. Vec3 renderer.fogColor( Vec3 ); 2
  2935. Vec4 renderer.fogStartEndAndBase( Vec4 ); 2
  2936. Vec4 renderer.fogStartEndAndBase( Vec4 ); 2
  2937. float renderer.globalBundleMeshLodDistanceScale( float ); 2
  2938. float renderer.globalSkinnedMeshLodDistanceScale( float ); 2
  2939. float renderer.globalStaticMeshLodDistanceScale( float ); 2
  2940. bool renderer.glowEnabled( bool ); 2
  2941. float renderer.glowStrength( float ); 2
  2942. bool renderer.hud( bool ); 2
  2943. float renderer.indoorBundledMeshCullDistance( float ); 2
  2944. float renderer.indoorSkinnedMeshCullDistance( float ); 2
  2945. void renderer.listScreenModes( void ); 2
  2946. void renderer.makeTopWorldScreen( U32, std::string, Vec3, float ); 2
  2947. float renderer.minCullDistance( float ); 2
  2948. bool renderer.presentAsync( bool ); 2
  2949. uint renderer.renderAheadLimit( uint ); 2
  2950. float renderer.roadDepthBias( float ); 2
  2951. float renderer.roadLodDistMod( float ); 2
  2952. float renderer.roadSlopeScaleDepthBias( float ); 2
  2953. void renderer.runTitanExplosion( void ); 2
  2954. int renderer.screenMode( int ); 2
  2955. void renderer.setColorCorrectionTexture( std::string ); 2
  2956. void renderer.setFilmGrainSize( float ); 2
  2957. void renderer.setFilmGrainStrength( float ); 2
  2958. bool renderer.showBloomOverlayTexture( bool ); 2
  2959. float renderer.tweakNearPlane( float ); 2
  2960. float renderer.tweakNearPlane1p( float ); 2
  2961. bool renderer.useSunScaling( bool ); 2
  2962. bool renderer.vsync( bool ); 2
  2963. float renderer.waterAlphaAdd( float ); 2
  2964. float renderer.waterAlphaHeightMul( float ); 2
  2965. float renderer.waterAnimSpeed( float ); 2
  2966. Vec3 renderer.waterColor( Vec3 ); 2
  2967. Vec3 renderer.waterFogColor( Vec3 ); 2
  2968. Vec4 renderer.waterFogStartEndAndBase( Vec4 ); 2
  2969. std::string renderer.waterNormalMap( std::string ); 2
  2970. Vec2 renderer.waterScroll( Vec2 ); 2
  2971. Vec4 renderer.waterSpecularColor( Vec4 ); 2
  2972. float renderer.waterSpecularPower( float ); 2
  2973. void responsePhysicsManager.dumpLists( void ); 2
  2974. void scoreboard.setToggleShow( int ); 2
  2975. void scoreboard.singleClick( int ); 2
  2976. bool shadowManager.allowAlphaShadows( bool ); 2
  2977. float shadowManager.alphaShadowThreshold( float ); 2
  2978. float shadowManager.dropShadowClipHeightOffset( float ); 2
  2979. bool shadowManager.dynamic1pShadowsEnabled( bool ); 2
  2980. bool shadowManager.dynamicShadowsEnabled( bool ); 2
  2981. bool shadowManager.dynamicStaticMeshShadowsEnabled( bool ); 2
  2982. float shadowManager.lightmapIntensityBias( float ); 2
  2983. float shadowManager.shadow80Line( float ); 2
  2984. float shadowManager.shadowIntensityBias( float ); 2
  2985. int shadowManager.shadowMapBitDepth( int ); 2
  2986. float shadowManager.shadowMapDepthBias( float ); 2
  2987. float shadowManager.shadowMapDepthDistance( float ); 2
  2988. bool shadowManager.shadowMapIncludeStaticMeshes( bool ); 2
  2989. int shadowManager.shadowMapObjectSize( int ); 2
  2990. int shadowManager.shadowMapSize( int ); 2
  2991. float shadowManager.shadowMapSlopeBias( float ); 2
  2992. bool shadowManager.shadowMergeDynamicShadowFrustums( bool ); 2
  2993. float shadowManager.shadowOccluderOversizeFactor( float ); 2
  2994. float shadowManager.shadowPSMFovY( float ); 2
  2995. bool shadowManager.shadowPSMUseSlideback( bool ); 2
  2996. bool shadowManager.shadowPSMUseUnitCubeClipping( bool ); 2
  2997. float shadowManager.shadowPSMZFarOffset( float ); 2
  2998. float shadowManager.shadowPSMZMinInfinityZ( float ); 2
  2999. float shadowManager.shadowPSMZNearOffset( float ); 2
  3000. bool shadowManager.shadowShowFrustums( bool ); 2
  3001. float shadowManager.shadowTSMFocus( float ); 2
  3002. float shadowManager.shadowUpdateFactor( float ); 2
  3003. bool shadowManager.shadowUpdatesEnabled( bool ); 2
  3004. bool shadowManager.useLSSMOptimizations( bool ); 2
  3005. bool shadowManager.usePSMOptimizations( bool ); 2
  3006. void skinnedMeshRenderer.setCustomTextureCoordOffsetAndScale( CustomItemType, uint, Vec4 ); 2
  3007. ShaderQuality skinnedMeshRenderer.shaderQuality( ShaderQuality ); 2
  3008. Vec2 skyDome.cloudLerpFactors( Vec2 ); 2
  3009. std::string skyDome.cloudTemplate( std::string ); 2
  3010. std::string skyDome.cloudTexture( std::string ); 2
  3011. std::string skyDome.cloudTexture2( std::string ); 2
  3012. float skyDome.domeMaxOffset( float ); 2
  3013. float skyDome.domeOffset( float ); 2
  3014. float skyDome.domeRotation( float ); 2
  3015. float skyDome.domeScale( float ); 2
  3016. float skyDome.domeSize( float ); 2
  3017. Vec2 skyDome.fadeCloudsDistances( Vec2 ); 2
  3018. Vec3 skyDome.flareDirection( Vec3 ); 2
  3019. Vec3 skyDome.flareDirScale( Vec3 ); 2
  3020. float skyDome.flareFadeAdd( float ); 2
  3021. float skyDome.flareFadeMul( float ); 2
  3022. std::string skyDome.flareTemplate( std::string ); 2
  3023. std::string skyDome.flareTexture( std::string ); 2
  3024. bool skyDome.hasCloudLayer( bool ); 2
  3025. bool skyDome.hasCloudLayer2( bool ); 2
  3026. Vec2 skyDome.scrollDirection( Vec2 ); 2
  3027. Vec2 skyDome.scrollDirection2( Vec2 ); 2
  3028. std::string skyDome.SkyDomeName( std::string ); 2
  3029. std::string skyDome.skyTemplate( std::string ); 2
  3030. std::string skyDome.skyTexture( std::string ); 2
  3031. void sound.addMenuSound( std::string, std::string, float, bool, bool ); 2
  3032. void sound.addSound( std::string ); 2
  3033. void sound.addTrigger( std::string ); 2
  3034. float sound.dopplerEffect( float ); 2
  3035. std::string sound.getAllSoundTemplates( void ); 2
  3036. std::string sound.getProperty( std::string ); 2
  3037. float sound.getVolumeForGroup( int ); 2
  3038. SoundInitResult sound.initialize( int, std::string, int ); 2
  3039. bool sound.interactiveMode( bool ); 2
  3040. float sound.listenerReverb( float ); 2
  3041. bool sound.loadMusic( std::string ); 2
  3042. float sound.masterVolume( float ); 2
  3043. bool sound.playMusic( void ); 2
  3044. void sound.playSound( std::string ); 2
  3045. void sound.removeAllTriggers( void ); 2
  3046. void sound.setLoseEORloadingMusicDelay( float ); 2
  3047. void sound.setMuteLevel( int, float ); 2
  3048. void sound.setProperty( std::string, float ); 2
  3049. void sound.setReverb( std::string ); 2
  3050. void sound.setVolumeForGroup( int, float ); 2
  3051. void sound.setWinEORloadingMusicDelay( float ); 2
  3052. bool sound.showSoundSources( bool ); 2
  3053. bool sound.showStats( bool ); 2
  3054. bool sound.stopMusic( float ); 2
  3055. void sound.stopSound( std::string ); 2
  3056. void sound.tinnitusSetup( std::string, float, float, float, float ); 2
  3057. void sound.tweakTemplate( std::string, float, float, float, float, float ); 2
  3058. void sound.windSetup( std::string, float ); 2
  3059. void spawnManager.commitSuicide( void ); 2
  3060. void spawnManager.setPlayerKit( int ); 2
  3061. void spawnManager.setPlayerSpawnPoint( int ); 2
  3062. void spawnManager.setPlayerTeam( int ); 2
  3063. void spawnManager.toggleMembers( bool ); 2
  3064. bool staticMeshRenderer.allowAnisoFiltering( bool ); 2
  3065. std::string staticMeshRenderer.convertLightmapName( std::string ); 2
  3066. bool staticMeshRenderer.enableLightIndexes( bool ); 2
  3067. bool staticMeshRenderer.enableLightMapAtlas( bool ); 2
  3068. bool staticMeshRenderer.enableNewLightmapNames( bool ); 2
  3069. bool staticMeshRenderer.enableRendering( bool ); 2
  3070. bool staticMeshRenderer.enableUnifiedIndexlist( bool ); 2
  3071. bool staticMeshRenderer.materialCullingEnabled( bool ); 2
  3072. int staticMeshRenderer.maxLightMappedLod( int ); 2
  3073. bool staticMeshRenderer.noLods( bool ); 2
  3074. void storeAds.blacklistItem( int ); 2
  3075. void storeAds.enableAds( bool ); 2
  3076. int storeAds.itemExpirationThreshold( int ); 2
  3077. int storeAds.itemUseCountThreshold( int ); 2
  3078. void storeAds.pushNextAd( std::string ); 2
  3079. void storeAds.registerContextualAd( std::string, std::string, int ); 2
  3080. void storeAds.show( bool ); 2
  3081. void store.setErrorColor( float, float, float ); 2
  3082. void store.setStatusTextDuration( float ); 2
  3083. void store.setSuccessColor( float, float, float ); 2
  3084. void store.show( bool ); 2
  3085. void terrain.create( std::string ); 2
  3086. int terrainCuller.baseCellSize( int ); 2
  3087. int terrainCuller.cullerType( int ); 2
  3088. int terrainCuller.detailCullMaxLevel( int ); 2
  3089. float terrainCuller.lod0SwitchStart( float ); 2
  3090. float terrainCuller.lod0SwitchStop( float ); 2
  3091. float terrainCuller.lod1SwitchStart( float ); 2
  3092. float terrainCuller.lod1SwitchStop( float ); 2
  3093. float terrainCuller.lod2Start( float ); 2
  3094. int terrainCuller.lodSwitchDistance( int ); 2
  3095. int terrainCuller.materialLodDistance( int ); 2
  3096. bool terrainCuller.updateLodLevel( bool ); 2
  3097. int terrain.forceRenderStyle( int ); 2
  3098. void terrain.init( void ); 2
  3099. void terrain.load( std::string ); 2
  3100. float terrain.waterAlphaAdd( float ); 2
  3101. float terrain.waterAlphaHeightMul( float ); 2
  3102. float terrain.waterAnimSpeed( float ); 2
  3103. Vec3 terrain.waterColor( Vec3 ); 2
  3104. std::string terrain.waterNormalMap( std::string ); 2
  3105. int terrain.waterQuality( int ); 2
  3106. Vec2 terrain.waterScroll( Vec2 ); 2
  3107. Vec4 terrain.waterSpecularColor( Vec4 ); 2
  3108. float terrain.waterSpecularPower( float ); 2
  3109. float terrain.waterSunIntensity( float ); 2
  3110. std::string texturemanager.customTextureSuffix( std::string ); 2
  3111. bool undergrowth.dynamicShadowsEnable( bool ); 2
  3112. bool undergrowth.enabled( bool ); 2
  3113. void undergrowth.load( std::string ); 2
  3114. void undergrowth.reload( void ); 2
  3115. bool undergrowth.simpleShaderEnable( bool ); 2
  3116. uint undergrowth.test( uint ); 2
  3117. float undergrowth.test2( float ); 2
  3118. float undergrowth.viewDistanceFade( float ); 2
  3119. float undergrowth.viewDistanceScale( float ); 2
  3120. uint undergrowth.zPassPatchCount( uint ); 2
  3121. void Vars.set( std::string, std::string ); 2
  3122. void videoSettings.setAntialiasing( std::string ); 2
  3123. void videoSettings.setDynamicLightingQuality( int ); 2
  3124. void videoSettings.setDynamicShadowsQuality( int ); 2
  3125. void videoSettings.setEffectsQuality( int ); 2
  3126. void videoSettings.setGeometryQuality( int ); 2
  3127. void videoSettings.setLightingQuality( int ); 2
  3128. void videoSettings.setResolution( std::string ); 2
  3129. void videoSettings.setStartInFullscreen( bool ); 2
  3130. void videoSettings.setTerrainQuality( int ); 2
  3131. void videoSettings.setTextureFilteringQuality( int ); 2
  3132. void videoSettings.setTextureQuality( int ); 2
  3133. void videoSettings.setUseBloom( bool ); 2
  3134. void videoSettings.setVideoOptionScheme( int ); 2
  3135. void videoSettings.setViewDistanceScale( float ); 2
  3136. Vec3 windManager.globalWindDirection( Vec3 ); 2
  3137. float windManager.globalWindSpeed( float ); 2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement