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- #include a_samp
- new gPlayersConnected;
- public OnPlayerConnect(playerid){
- return gPlayersConnected++;
- }
- public OnPlayerDisconnect(playerid, reason){
- return gPlayersConnected--;
- }
- #define Players(%0) for(new %0 = gPlayersConnected; %0 > -1; --%0)
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect SuYaNwOnPlayerConnect
- #if defined _ALS_OnPlayerDisconnect
- #undef OnPlayerDisconnect
- #else
- #define _ALS_OnPlayerDisconnect
- #endif
- #define OnPlayerDisconnect SuYaNwOnPlayerDisconnect
- forward SuYaNwOnPlayerConnect(playerid);
- forward SuYaNwOnPlayerDisconnect(playerid, reason);
- //// Exemplo de uso
- Players(i){
- if(IsPlayerConnected(i)){
- printf("Conectado: %i", i);
- }
- }
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