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garfield

[COD]: Loops Rápidos

Oct 15th, 2012
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  1. #include a_samp
  2.  
  3. new gPlayersConnected;
  4.  
  5. public OnPlayerConnect(playerid){
  6.         return gPlayersConnected++;
  7. }
  8.  
  9. public OnPlayerDisconnect(playerid, reason){
  10.         return gPlayersConnected--;
  11. }
  12.  
  13.  
  14. #define Players(%0)     for(new %0 = gPlayersConnected; %0 > -1; --%0)
  15.  
  16. #if defined _ALS_OnPlayerConnect
  17.     #undef OnPlayerConnect
  18. #else
  19.     #define _ALS_OnPlayerConnect
  20. #endif
  21. #define OnPlayerConnect SuYaNwOnPlayerConnect
  22.  
  23. #if defined _ALS_OnPlayerDisconnect
  24.     #undef OnPlayerDisconnect
  25. #else
  26.     #define _ALS_OnPlayerDisconnect
  27. #endif
  28. #define OnPlayerDisconnect SuYaNwOnPlayerDisconnect
  29.  
  30. forward SuYaNwOnPlayerConnect(playerid);
  31. forward SuYaNwOnPlayerDisconnect(playerid, reason);
  32.  
  33.  
  34. //// Exemplo de uso
  35.  
  36.     Players(i){
  37.         if(IsPlayerConnected(i)){
  38.             printf("Conectado: %i", i);
  39.         }
  40.     }
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