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  1. UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
  2. UE4Editor_CoreUObject!UStrProperty::ExportTextItem() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\propertystr.cpp:18]
  3. UE4Editor_CoreUObject!UProperty::ExportText_Direct() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\property.cpp:619]
  4. UE4Editor_PropertyEditor!FPropertyValueImpl::GetPropertyValueText() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:128]
  5. UE4Editor_PropertyEditor!FPropertyValueImpl::GetValueAsText() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:632]
  6. UE4Editor_PropertyEditor!FPropertyEditor::GetValueAsText() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\presentation\propertyeditor\propertyeditor.cpp:140]
  7. UE4Editor_PropertyEditor!TMemberFunctionCaller<FPropertyEditor,FText (__cdecl FPropertyEditor::*)(void)const __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
  8. UE4Editor_PropertyEditor!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<FText,TMemberFunctionCaller<FPropertyEditor,FText (__cdecl FPropertyEditor::*)(void)const __ptr64> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\tuple.h:128]
  9. UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<1,FPropertyEditor,0,FText __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
  10. UE4Editor_Slate!TBaseDelegate<FText>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521]
  11. UE4Editor_Slate!TAttribute<FText>::Get() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\misc\attribute.h:135]
  12. UE4Editor_Slate!SEditableText::LoadText() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1780]
  13. UE4Editor_Slate!SEditableText::OnFocusReceived() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1399]
  14. UE4Editor_Slate!FSlateApplication::SetUserFocus() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:2509]
  15. UE4Editor_Slate!FSlateApplication::SetUserFocus() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:2280]
  16. UE4Editor_Slate!FSlateApplication::ProcessReply() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:2817]
  17. UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_7097b900f0e4be30d80fb18f98c51ea0> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
  18. UE4Editor_Slate!FSlateApplication::RoutePointerDownEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4448]
  19. UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDownEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4406]
  20. UE4Editor_Slate!FSlateApplication::OnMouseDown() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4340]
  21. UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1353]
  22. UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1732]
  23. UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:697]
  24. UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:619]
  25. user32
  26. user32
  27. UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
  28. UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2611]
  29. UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
  30. UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  31. UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
  32. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  33. kernel32
  34. ntdll
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