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Perejil

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Jun 9th, 2014
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  1. #define _ARMA_
  2.  
  3. //Class config.bin{
  4. class CfgPatches
  5. {
  6. class Perejil
  7. {
  8. units[] = {"Perejil"};
  9. weapons[] = {};
  10. requiredVersion = 1.0;
  11. version = "30/07/2011";
  12. fileName = "Perejil.pbo";
  13. author = "JaBo";
  14. };
  15. };
  16. class CfgWorlds
  17. {
  18. class CAWorld;
  19. class Stratis: CAWorld
  20. {
  21. class Grid;
  22. class DefaultClutter;
  23. };
  24. class Perejil: Stratis
  25. {
  26. cutscenes[] = {};
  27. description = "Isla de Perejil";
  28. worldName = "JaBo\Perejil\Perejil.wrp";
  29. startTime = "11:00";
  30. startDate = "05/03/2001";
  31. startWeather = 0.2;
  32. startFog = 0.0;
  33. forecastWeather = 0.6;
  34. forecastFog = 0.0;
  35. centerPosition[] = {320,320,500};
  36. seagullPos[] = {320,320,500};
  37. longitude = 65;
  38. latitude = -34;
  39. elevationOffset = 0;
  40. envTexture = "A3\Data_f\env_land_ca.tga";
  41. minTreesInForestSquare = 2;
  42. minRocksInRockSquare = 2;
  43. newRoadsShape = "JaBo\Perejil\data\roads\roads.shp";
  44. ilsPosition[] = {1024,1024};
  45. ilsDirection[] = {0.5075,0.08,-0.8616};
  46. ilsTaxiIn[] = {};
  47. ilsTaxiOff[] = {};
  48. drawTaxiway = 0;
  49. class SecondaryAirports {};
  50.  
  51. class Sea
  52. {
  53. seaTexture = "a3\data_f\seatexture_co.paa";
  54. seaMaterial = "#water";
  55. shoreMaterial = "#shore";
  56. shoreFoamMaterial = "#shorefoam";
  57. shoreWetMaterial = "#shorewet";
  58. WaterMapScale = 20;
  59. WaterGrid = 50;
  60. MaxTide = 0;
  61. MaxWave = 0;
  62. SeaWaveXScale = "2.0/50";
  63. SeaWaveZScale = "1.0/50";
  64. SeaWaveHScale = 2.0;
  65. SeaWaveXDuration = 5000;
  66. SeaWaveZDuration = 10000;
  67. };
  68.  
  69. /*
  70. class OutsideTerrain
  71. {
  72. satellite = "JaBo\Perejil\Data\s_satout_co.paa";
  73. enableTerrainSynth = 0;
  74. class Layers
  75. {
  76. class Layer0
  77. {
  78. nopx = "JaBo\Perejil\data\Perejil_grass_green_nopx.paa";
  79. texture = "JaBo\Perejil\data\Perejil_grass_green_co.paa";
  80. };
  81. };
  82. };
  83. */
  84.  
  85. class Grid: Grid
  86. {
  87. offsetX = 0;
  88. offsetY = 640;
  89. class Zoom1
  90. {
  91. zoomMax = 0.15;
  92. format = "XY";
  93. formatX = "000";
  94. formatY = "000";
  95. stepX = 100;
  96. stepY = -100;
  97. };
  98. class Zoom2
  99. {
  100. zoomMax = 0.85;
  101. format = "XY";
  102. formatX = "00";
  103. formatY = "00";
  104. stepX = 1000;
  105. stepY = -1000;
  106. };
  107. class Zoom3
  108. {
  109. zoomMax = 1e+030.0;
  110. format = "XY";
  111. formatX = "0";
  112. formatY = "0";
  113. stepX = 10000;
  114. stepY = -10000;
  115. };
  116. };
  117. #include "cfgClutter.hpp"
  118. class Names
  119. {
  120. #include "Perejil.hpp"
  121. };
  122. };
  123. };
  124. class CfgWorldList
  125. {
  126. class Perejil{};
  127. };
  128. class CfgMissions
  129. {
  130. class Cutscenes
  131. {
  132.  
  133. };
  134. };
  135.  
  136.  
  137. //SURFACES
  138. #include "cfgSurfaces.hpp"
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