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Mar 5th, 2015
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  1. [LOG] Cold drake hatchling burns with dark flames.
  2. [SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
  3. [PROJECTOR] starting dam 134.27717990876
  4. [PROJECTOR] after difficulty dam 134.27717990876
  5. [PROJECTOR] after staff accuracy damage bonus 402.83153972628
  6. [PROJECTOR] res 0 1 on dam 402.83153972628
  7. [PROJECTOR] after resists dam 402.83153972628
  8. [PROJECTOR] after flat damage armor 402.83153972628
  9. [PROJECTOR] final dam after static checks 402.83153972628
  10. [PROJECTOR] final dam after hooks and callbacks 402.83153972628
  11. [PROJECTOR] starting dam 17.5
  12. [PROJECTOR] after difficulty dam 17.5
  13. [PROJECTOR] after staff accuracy damage bonus 52.5
  14. [PROJECTOR] res 0 1 on dam 64.575
  15. [PROJECTOR] after resists dam 64.575
  16. [PROJECTOR] after flat damage armor 64.575
  17. [PROJECTOR] final dam after static checks 64.575
  18. [PROJECTOR] final dam after hooks and callbacks 64.575
  19. [PROJECTOR] starting dam 17.5
  20. [PROJECTOR] after difficulty dam 17.5
  21. [PROJECTOR] after staff accuracy damage bonus 52.5
  22. [PROJECTOR] res 0 1 on dam 75.075
  23. [PROJECTOR] after resists dam 75.075
  24. [PROJECTOR] after flat damage armor 75.075
  25. [PROJECTOR] final dam after static checks 75.075
  26. [PROJECTOR] final dam after hooks and callbacks 75.075
  27. [PROJECTOR] starting dam 3
  28. [PROJECTOR] after difficulty dam 3
  29. [PROJECTOR] res 65.663980464537 0.34336019535463 on dam 3
  30. [PROJECTOR] after resists dam 1.0300805860639
  31. [PROJECTOR] after flat damage armor 0
  32. [PROJECTOR] final dam after static checks 0
  33. [PROJECTOR] final dam after hooks and callbacks 0
  34. [ENGINE] Setting requested FPS to 30 (33 ms)
  35. [ENGINE] Setting requested FPS to 30 (33 ms)
  36. [SPELL CRIT %] 61.9
  37. [LOG] #{bold}#Satan's spell attains critical power!#{normal}#
  38. [SHADER] Loading from /data/gfx/shaders/fireball.lua
  39. [SHADER] Loaded shader with totalname fireball[]
  40. New GL Shader program 78
  41. *p 78: Uniform: 0: 1406 explosion_time_factor
  42. *p 78: Uniform: 1: 1406 is_exploding
  43. *p 78: Uniform: 2: 1406 projectile_time_factor
  44. *p 78: Uniform: 3: 8B5E tex
  45. *p 78: Uniform:
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