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- public boolean damageCreature(int index, float damage) {
- if(index < 0 || index >= creatureList.length){
- return false;
- }
- else{
- float startHealth = creatureList[index].getHitPoints();
- creatureList[index].doDamage(damage);
- if(creatureList[index].getStatus().equals("DEAD")){
- //if(creatureList[index].getHealth < 0){
- removeCreature(index);
- }
- return (creatureList[index].getHitPoints() < startHealth);
- }
- }
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