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- command /banitem [<text>]:
- trigger:
- if arg 1 is "add":
- if player is op:
- add player's held item to {banned.items.%player's held item%::*}
- send "&cO item &l%player's held item% &cfoi banido"
- add player's held item to {banneditems::*}
- if arg 1 is "del":
- if player is op:
- if player's held item is equal to {banned.items.%player's held item%::*}:
- send "&cRemovendo item..."
- clear {banned.items.%player's held item%::*}
- send "&cItem desbanido"
- remove player's held item from {banneditems::*}
- if arg 1 is not set:
- send "&c============="
- send "&c/banitem add"
- send "&c/banitem del"
- send "&c/banitem list"
- send "&c============="
- if arg 1 is "list":
- send "&cItems banidos:&e%{banneditems::*}%&f&l"
- stop
- on damage:
- if attacker's held item is equal to {banned.items.%attacker's held item%::*}:
- cancel event
- send "&cEsse item esta banido"
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