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Rules and Notes

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Aug 22nd, 2014
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  1. Economy Stat
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  3. This represents how well your nation is doing economically in relation to others.
  4. You can spend Economy points to improve a roll by however many Economy points you spend, however it can not improve a roll above 10. Any excess points used up will be lost.
  5. You can gain Economy points every few turns, depending on how well your economy is doing. If it doing great, you will gain 1 Economy point per turn, whereas if you are bankrupt, you won't get points until your situation improves. These can either be spent when you get them, or be saved for later. I will not tell you how well your Economy is doing, as it is a very volatile system that is hard to be judged, but you will be notified when you gain points, and will be told your current total of points every turn.
  6. EX. You take land, and spend 4 Economy points to improve the roll. You roll a 7. This gets modified and becomes 10, while you lose 1 point of economy.
  7. This stat can be traded between players in exchange for technology, land, aid, etc., Or can forced as a peace condition.
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  9. Military Stat
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  11. This represents the training and numbers of your military.
  12. Actions such as raising a militia, or an army give you 1 point of Military for every success. You will be notified of your Military power every turn.
  13. When attacking another Nation, you add this stat to your roll when attacking. This stat is lowered by 1 every turn you attack, and thus it is important to replenish your troops. Note that you cannot invade a country when you have a Military Stat of 0.
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  15. Navy Stat
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  17. The Navy Stat is the same as the Military Stat, only it is used in Naval warfare, and can only take islands and coastal territories.
  18. You will be notified of your total every turn.
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  20. Roleplayers and people who put effort into their nation and its actions will be rewarded.
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  22. Note that there are other stats, but those will be kept hidden to only the GM in order to discourage meta-gaming, that is, bending the rules in order to gain an advantage over other players.
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  24. Also be noted that what the GM says, goes. If you think that a certain roll should have succeeded, or you should have gained more territory than you did, there is likely a reason for it. If you genuinely believe that I made a mistake, please notify me. Other than that, have fun!
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