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opengl.txt

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  1. OpenGL version 4.0.0 - Build 9.17.10.2867, running on Intel Intel(R) HD Graphics 4000
  2. Shading language version: 4.00 - Build 9.17.10.2867
  3. Available extensions:
  4. GL_EXT_blend_minmax
  5. GL_EXT_blend_subtract
  6. GL_EXT_blend_color
  7. GL_EXT_abgr
  8. GL_EXT_texture3D
  9. GL_EXT_clip_volume_hint
  10. GL_EXT_compiled_vertex_array
  11. GL_SGIS_texture_edge_clamp
  12. GL_SGIS_generate_mipmap
  13. GL_EXT_draw_range_elements
  14. GL_SGIS_texture_lod
  15. GL_EXT_rescale_normal
  16. GL_EXT_packed_pixels
  17. GL_EXT_texture_edge_clamp
  18. GL_EXT_separate_specular_color
  19. GL_ARB_multitexture
  20. GL_EXT_texture_env_combine
  21. GL_EXT_bgra
  22. GL_EXT_blend_func_separate
  23. GL_EXT_secondary_color
  24. GL_EXT_fog_coord
  25. GL_EXT_texture_env_add
  26. GL_ARB_texture_cube_map
  27. GL_ARB_transpose_matrix
  28. GL_ARB_texture_env_add
  29. GL_IBM_texture_mirrored_repeat
  30. GL_EXT_multi_draw_arrays
  31. GL_SUN_multi_draw_arrays
  32. GL_NV_blend_square
  33. GL_ARB_texture_compression
  34. GL_3DFX_texture_compression_FXT1
  35. GL_EXT_texture_filter_anisotropic
  36. GL_ARB_texture_border_clamp
  37. GL_ARB_point_parameters
  38. GL_ARB_texture_env_combine
  39. GL_ARB_texture_env_dot3
  40. GL_ARB_texture_env_crossbar
  41. GL_EXT_texture_compression_s3tc
  42. GL_ARB_shadow
  43. GL_ARB_window_pos
  44. GL_EXT_shadow_funcs
  45. GL_EXT_stencil_wrap
  46. GL_ARB_vertex_program
  47. GL_EXT_texture_rectangle
  48. GL_ARB_fragment_program
  49. GL_EXT_stencil_two_side
  50. GL_ATI_separate_stencil
  51. GL_ARB_vertex_buffer_object
  52. GL_EXT_texture_lod_bias
  53. GL_ARB_occlusion_query
  54. GL_ARB_fragment_shader
  55. GL_ARB_shader_objects
  56. GL_ARB_shading_language_100
  57. GL_ARB_texture_non_power_of_two
  58. GL_ARB_vertex_shader
  59. GL_NV_texgen_reflection
  60. GL_ARB_point_sprite
  61. GL_ARB_fragment_program_shadow
  62. GL_EXT_blend_equation_separate
  63. GL_ARB_depth_texture
  64. GL_ARB_texture_rectangle
  65. GL_ARB_draw_buffers
  66. GL_ARB_color_buffer_float
  67. GL_ARB_half_float_pixel
  68. GL_ARB_texture_float
  69. GL_ARB_pixel_buffer_object
  70. GL_EXT_framebuffer_object
  71. GL_ARB_draw_instanced
  72. GL_ARB_half_float_vertex
  73. GL_ARB_occlusion_query2
  74. GL_EXT_draw_buffers2
  75. GL_WIN_swap_hint
  76. GL_EXT_texture_sRGB
  77. GL_ARB_multisample
  78. GL_EXT_packed_float
  79. GL_EXT_texture_shared_exponent
  80. GL_ARB_texture_rg
  81. GL_ARB_texture_compression_rgtc
  82. GL_NV_conditional_render
  83. GL_EXT_texture_swizzle
  84. GL_ARB_texture_gather
  85. GL_ARB_sync
  86. GL_ARB_framebuffer_sRGB
  87. GL_EXT_packed_depth_stencil
  88. GL_ARB_depth_buffer_float
  89. GL_EXT_transform_feedback
  90. GL_ARB_transform_feedback2
  91. GL_ARB_draw_indirect
  92. GL_EXT_framebuffer_blit
  93. GL_EXT_framebuffer_multisample
  94. GL_ARB_framebuffer_object
  95. GL_EXT_texture_array
  96. GL_EXT_texture_integer
  97. GL_ARB_map_buffer_range
  98. GL_EXT_texture_snorm
  99. GL_ARB_blend_func_extended
  100. GL_INTEL_performance_queries
  101. GL_ARB_copy_buffer
  102. GL_ARB_sampler_objects
  103. GL_NV_primitive_restart
  104. GL_ARB_seamless_cube_map
  105. GL_ARB_uniform_buffer_object
  106. GL_ARB_depth_clamp
  107. GL_ARB_vertex_array_bgra
  108. GL_ARB_shader_bit_encoding
  109. GL_ARB_draw_buffers_blend
  110. GL_ARB_geometry_shader4
  111. GL_ARB_texture_query_lod
  112. GL_ARB_explicit_attrib_location
  113. GL_ARB_draw_elements_base_vertex
  114. GL_ARB_instanced_arrays
  115. GL_ARB_fragment_coord_conventions
  116. GL_EXT_gpu_program_parameters
  117. GL_ARB_texture_buffer_object_rgb32
  118. GL_ARB_compatibility
  119. GL_ARB_texture_rgb10_a2ui
  120. GL_ARB_texture_multisample
  121. GL_ARB_vertex_type_2_10_10_10_rev
  122. GL_ARB_timer_query
  123. GL_INTEL_map_texture
  124. GL_ARB_tessellation_shader
  125. GL_ARB_vertex_array_object
  126. GL_ARB_provoking_vertex
  127. GL_ARB_sample_shading
  128. GL_ARB_texture_cube_map_array
  129. GL_ARB_gpu_shader5
  130. GL_ARB_gpu_shader_fp64
  131. GL_ARB_shader_subroutine
  132. GL_ARB_transform_feedback3
  133. WGL_EXT_depth_float
  134. WGL_ARB_buffer_region
  135. WGL_ARB_extensions_string
  136. WGL_ARB_make_current_read
  137. WGL_ARB_pixel_format
  138. WGL_ARB_pbuffer
  139. WGL_EXT_extensions_string
  140. WGL_EXT_swap_control
  141. WGL_EXT_swap_control_tear
  142. WGL_ARB_multisample
  143. WGL_ARB_pixel_format_float
  144. WGL_ARB_framebuffer_sRGB
  145. WGL_ARB_create_context
  146. WGL_ARB_create_context_profile
  147. WGL_EXT_pixel_format_packed_float
  148. WGL_EXT_create_context_es2_profile
  149.  
  150. Implementation Limits:
  151. GL_MAX_3D_TEXTURE_SIZE = 2048
  152. GL_MAX_ATTRIB_STACK_DEPTH = 16
  153. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
  154. GL_MAX_CLIP_PLANES = 8
  155. GL_MAX_COLOR_ATTACHMENTS_EXT = 8
  156. GL_MAX_COLOR_MATRIX_STACK_DEPTH = 2
  157. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 80
  158. GL_MAX_CUBE_MAP_TEXTURE_SIZE = 8192
  159. GL_MAX_DRAW_BUFFERS = 8
  160. GL_MAX_ELEMENTS_INDICES = 1200
  161. GL_MAX_ELEMENTS_VERTICES = 1200
  162. GL_MAX_EVAL_ORDER = 32
  163. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 1024
  164. GL_MAX_LIGHTS = 8
  165. GL_MAX_LIST_NESTING = 64
  166. GL_MAX_MODELVIEW_STACK_DEPTH = 32
  167. GL_MAX_NAME_STACK_DEPTH = 128
  168. GL_MAX_PIXEL_MAP_TABLE = 65536
  169. GL_MAX_PROJECTION_STACK_DEPTH = 4
  170. GL_MAX_RENDERBUFFER_SIZE_EXT = 4096
  171. GL_MAX_SAMPLES_EXT = 8
  172. GL_MAX_TEXTURE_COORDS = 8
  173. GL_MAX_TEXTURE_IMAGE_UNITS = 16
  174. GL_MAX_TEXTURE_LOD_BIAS = 15
  175. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
  176. GL_MAX_TEXTURE_SIZE = 8192
  177. GL_MAX_TEXTURE_STACK_DEPTH = 10
  178. GL_MAX_TEXTURE_UNITS = 8
  179. GL_MAX_VARYING_FLOATS = 64
  180. GL_MAX_VERTEX_ATTRIBS = 16
  181. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16
  182. GL_MAX_VERTEX_UNIFORM_COMPONENTS = 1024
  183. GL_NUM_COMPRESSED_TEXTURE_FORMATS = 6
  184. GL_SAMPLE_BUFFERS = 1
  185. GL_SAMPLES = 4
  186. GL_ALIASED_LINE_WIDTH_RANGE = 1, 7
  187. GL_ALIASED_POINT_SIZE_RANGE = 1, 255
  188. GL_MAX_VIEWPORT_DIMS = 8192, 8192
  189. GL_SMOOTH_LINE_WIDTH_RANGE = 0, 6.99219
  190. GL_SMOOTH_POINT_SIZE_RANGE = 1, 20
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