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- '58':
- name: A Murder Mystery in Birch City
- description: A terrible murder has occurred in Birch City. Do you have the skills to help solve the crime?
- flags: ACTIVE; HIDDENOBJS
- objectives:
- '0':
- region: SPHERE|6197.00;69.00;3798.00;Survival;0.00;0.00;|5.0
- type: REGION
- description: Visit the Birch City Police Department
- '1':
- index: 238
- type: NPC
- description: Talk to the Police Chief
- prerequisites: '0'
- '2':
- item: '399'
- amount: 1
- type: ITEM
- description: Bring 1 nether star to the Chief, and be prepared to pay 20 quest points.
- prerequisites: '1'
- '3':
- index: 240
- type: NPC
- description: Talk to Officer Stan who is patrolling outside
- prerequisites: '2'
- '4':
- index: 235
- type: NPC
- description: Go talk to Officer Brad outside the Birch Hotel.
- prerequisites: '3'
- '5':
- index: 234
- type: NPC
- description: Go speak to the Hotel Manager
- prerequisites: '4'
- '6':
- block: '77'
- click: 2
- location: 6226.00;69.00;3890.00;Survival;0.00;0.00;
- range: 3
- type: ACTION
- description: Spend $5 and buy the manager his sparkling water.
- prerequisites: '5'
- '7':
- index: 234
- type: NPC
- description: Give the water to the Hotel Manager.
- prerequisites: '6'
- '8':
- index: 235
- type: NPC
- description: Go ask Officer Brad what to do next.
- prerequisites: '7'
- '9':
- index: 240
- type: NPC
- description: Talk to Officer Stan.
- prerequisites: '8'
- '10':
- index: 243
- type: NPC
- description: Talk to Ms. Smith, the art curator.
- prerequisites: '9'
- '11':
- index: 245
- type: NPC
- description: Talk to Vanessa, a shop owner at the Birch Mall.
- prerequisites: '9'
- '12':
- index: 244
- type: NPC
- description: Talk to Derek, who hangs out at the Birch gym.
- prerequisites: '9'
- '13':
- index: 242
- type: NPC
- description: Talk to Ms. Brown, the town librarian.
- prerequisites: '9'
- '14':
- region: SPHERE|6146.00;90.00;3837.00;Survival;0.00;0.00;|3.0
- type: REGION
- description: You've talked to enough people. Go investigate the Birch Hotel room 5
- prerequisites: '10;11;12;13'
- '15':
- block: '55'
- click: 0
- location: 6152.00;91.00;3837.00;Survival;0.00;0.00;
- range: 1
- type: ACTION
- description: Investigate room 5
- prerequisites: '14'
- '16':
- block: '54'
- click: 0
- location: 6146.00;89.00;3845.00;Survival;0.00;0.00;
- range: 1
- type: ACTION
- description: Investigate room 5
- prerequisites: '14'
- '17':
- block: '144'
- click: 0
- location: 6144.00;90.00;3837.00;Survival;0.00;0.00;
- range: 4
- type: ACTION
- description: Investigate room 5
- prerequisites: '14'
- '18':
- block: '26'
- click: 0
- location: 6160.00;89.00;3841.00;Survival;0.00;0.00;
- range: 4
- type: ACTION
- description: Investigate room 5
- prerequisites: '14'
- '19':
- block: '54'
- click: 0
- location: 6159.00;92.00;3838.00;Survival;0.00;0.00;
- range: 2
- type: ACTION
- description: Investigate room 5
- prerequisites: '14'
- '20':
- region: SPHERE|6146.00;90.00;3837.00;Survival;0.00;0.00;|20.0
- type: REGION
- prerequisites: '15;16;17;18;19'
- '21':
- index: 235
- type: NPC
- description: Discuss your findings with Officer Brad
- prerequisites: '20'
- '22':
- index: 238
- type: NPC
- description: Inform the Chief of the unfortunate news.
- prerequisites: '21'
- cancel: true
- '23':
- block: '58'
- click: 0
- location: 6193.00;68.00;3808.00;Survival;0.00;0.00;
- range: 4
- type: ACTION
- description: Arrange the papers on the workbench.
- prerequisites: '22'
- '24':
- region: SPHERE|6120.00;71.00;3940.00;Survival;0.00;0.00;|3.0
- type: REGION
- description: Visit the hidden location found by assembling the puzzle. http://www.jigsawplanet.com/?rc=play&pid=010c296798de
- prerequisites: '23'
- '25':
- index: 241
- type: NPC
- description: Question the Bartender
- prerequisites: '24'
- '26':
- region: SPHERE|6120.00;71.00;3936.00;Survival;0.00;0.00;|3.0
- type: REGION
- description: Leave the Sandy Pub
- prerequisites: '25'
- '27':
- block: '54'
- click: 0
- hand: 352
- location: 6120.00;65.00;3961.00;Survival;0.00;0.00;
- range: 4
- type: ACTION
- description: Open the lock with the key and put $50 in the chest
- prerequisites: '26'
- '28':
- region: SPHERE|6120.00;71.00;3936.00;Survival;0.00;0.00;|3.0
- type: REGION
- description: Return to the front of the Sandy Pub.
- prerequisites: '27'
- '29':
- region: SPHERE|6109.00;66.00;4090.00;Survival;0.00;0.00;|3.0
- type: REGION
- description: Find the grate to the southwest and break into the Sandy Pub basement.
- prerequisites: '28'
- '30':
- region: SPHERE|6109.00;52.00;3934.00;Survival;0.00;0.00;|2.0
- type: REGION
- description: Climb the ladder and investigate the basement room.
- prerequisites: '29'
- '31':
- block: '144'
- click: 0
- location: 6112.00;64.00;3939.00;Survival;0.00;0.00;
- range: 2
- type: ACTION
- description: Investigate the basement.
- prerequisites: '30'
- '32':
- block: '68'
- click: 0
- location: 6118.00;64.00;3936.00;Survival;0.00;0.00;
- range: 4
- type: ACTION
- description: Investigate the basement.
- prerequisites: '30'
- '33':
- block: '47'
- click: 0
- location: 6110.00;63.00;3935.00;Survival;0.00;0.00;
- range: 5
- type: ACTION
- description: Investigate the basement.
- prerequisites: '30'
- '34':
- region: SPHERE|6109.00;56.00;3934.00;Survival;0.00;0.00;|30.0
- type: REGION
- description: Return to the BCPD
- prerequisites: '31;32;33'
- '35':
- region: SPHERE|6197.00;69.00;3798.00;Survival;0.00;0.00;|5.0
- type: REGION
- description: Return to the Birch City Police Department
- prerequisites: '34'
- '36':
- index: 240
- type: NPC
- description: Talk to Officer Stan
- prerequisites: '35'
- '37':
- index: 238
- type: NPC
- description: Hand in your resignation to the Chief
- prerequisites: '36'
- cancel: true
- '38':
- index: 234
- type: NPC
- description: Check on the Hotel Manager
- prerequisites: '37'
- '39':
- region: SPHERE|6120.00;71.00;3936.00;Survival;0.00;0.00;|3.0
- type: REGION
- description: Eavesdrop at the Sandy Pub
- prerequisites: '38'
- '40':
- block: '144'
- click: 0
- location: 6218.00;60.00;3642.00;Survival;0.00;0.00;
- range: 3
- type: ACTION
- description: Find David's head
- prerequisites: '39'
- '41':
- region: SPHERE|6197.00;69.00;3798.00;Survival;0.00;0.00;|3.0
- type: REGION
- description: Return to the BCPD
- prerequisites: '40'
- '42':
- region: SPHERE|6134.00;72.00;3888.00;Survival;0.00;0.00;|2.0
- type: REGION
- description: Investigate Brad's house at 5 Birchdrive, south of the Birch Hotel, for clues
- prerequisites: '41'
- '43':
- block: '54'
- click: 0
- location: 6138.00;61.00;3894.00;Survival;0.00;0.00;
- range: 2
- type: ACTION
- description: Investigate Brad's House for clues.
- prerequisites: '42'
- '44':
- index: 238
- type: NPC
- description: Present your findings to the Chief.
- prerequisites: '43'
- cancel: true
- '45':
- index: 240
- type: NPC
- description: Check up on Officer Stan
- prerequisites: '44'
- '46':
- block: '2'
- hand: 38
- click: 0
- location: 6163.00;70.00;3842.00;Survival;0.00;0.00;
- range: 5
- type: ACTION
- description: Place a poppy flower outside the Birch Hotel, in memory of David.
- prerequisites: '45'
- '47':
- region: SPHERE|6147.00;72.00;3878.00;Survival;0.00;0.00;|2.0
- type: REGION
- description: Investigate Stan's house at 2 Birchway Drive, south of the Birch Hotel, for clues
- prerequisites: '46'
- '48':
- block: '55'
- click: 0
- location: 6139.00;65.00;3888.00;Survival;0.00;0.00;
- range: 2
- type: ACTION
- description: Investigate Stan's basement.
- prerequisites: '47'
- '49':
- block: '61'
- click: 0
- location: 6143.00;68.00;3888.00;Survival;0.00;0.00;
- range: 2
- type: ACTION
- description: Investigate Stan's basement.
- prerequisites: '47'
- '50':
- block: '177'
- click: 0
- location: 6142.00;67.00;3891.00;Survival;0.00;0.00;
- range: 5
- type: ACTION
- description: Investigate Stan's basement.
- prerequisites: '47'
- '51':
- block: '144'
- click: 0
- location: 6139.00;67.00;3893.00;Survival;0.00;0.00;
- range: 3
- type: ACTION
- description: Investigate Stan's basement.
- prerequisites: '47'
- '52':
- region: SPHERE|6147.00;72.00;3878.00;Survival;0.00;0.00;|30.0
- type: REGION
- prerequisites: '48;49;50;51'
- '53':
- index: 238
- type: NPC
- description: Quick! Rush your new information to the Chief!
- prerequisites: '52'
- cancel: true
- '54':
- index: 240
- type: NPC
- description: Arrest Stan
- prerequisites: '53'
- '55':
- index: 238
- type: NPC
- description: Wrap up your investigation by talking to the Chief.
- prerequisites: '54'
- cancel: true
- conditions:
- '0':
- quest: A Murder Mystery In Birch City
- inverted: true
- type: QUEST
- '1':
- amount: 30
- type: POINT
- events:
- '0':
- location: 6197.00;69.00;3798.00;Survival;0.00;0.00;
- type: TELE
- occasion: -1
- '1':
- message: §e§oWelcome to Birch City, a peaceful community that has recently been rocked by a terrible murder! To find out more information, talk to the Police Chief at the Birch City Police Department.
- type: MSG
- occasion: 0
- '2':
- message: §b§o[Chief -> You] Welcome to Birch City %p. How may I help you?
- type: MSG
- occasion: 1
- '3':
- message: §b§o[You -> Chief] I heard there has been a murder. I would like to offer my assistance in any way possible.
- type: MSG
- occasion: 1
- '4':
- message: §b§o[Chief -> You] Well… I have been a bit short staffed lately. But I can’t let just anyone help the force! There has to be some way to prove yourself as a dedicated adventurer… Ah yes, I know. I will let you help if you §c§o§n bring me 1 nether star and pay me 20 quest points. Talk to me when you're ready.
- type: MSG
- occasion: 1
- '5':
- message: §b§o[Chief -> You] Welcome back, do you have the proof that I need?
- type: MSG
- occasion: 2
- '6':
- message: §b§o[You -> Chief] Yes.
- type: MSG
- occasion: 2
- '7':
- message: §b§o[Chief -> You] Very good then. I wrote this letter of recommendation for you. §c§o§n Take it over to the Officer patrolling outside and he will get you set up.
- type: MSG
- occasion: 2
- '8':
- command: give %p paper 1 name:Letter_of_Recommendation
- type: CMD
- occasion: 2
- '9':
- message: §b§o[Officer Stan -> You] Hello. How may I help you?
- type: MSG
- occasion: 3
- '10':
- message: §b§o[You -> Officer Stan] I have a letter from the Chief.
- type: MSG
- occasion: 3
- '11':
- message: §e§oYou give Officer Stan the letter. He reads it and smiles brightly.
- type: MSG
- occasion: 3
- '12':
- message: §b§o[Officer Stan -> You] Welcome to the force, %p! Let’s get you set up with your badge. Please don't lose it, we're low on funds lately...
- type: MSG
- occasion: 3
- '13':
- message: §b§o[You -> Officer Stan] Thank you very much Sir! and I understand! What should I do now?
- type: MSG
- occasion: 3
- '14':
- message: §b§o[Officer Stan -> You] §c§o§nGo talk to your new partner, Officer Brad, outside the Birch Hotel and let him know you’re helping. §b§oUhh… Be warned, Officer Brad likes to give newbies a hard time. Don’t take it personally.
- type: MSG
- occasion: 3
- '15':
- command: minecraft:clear %p paper 0 1 {display:{Name:Letter of Recommendation}}
- type: CMD
- occasion: 3
- '16':
- command: give %p goldnugget 1 name:Police_Badge lore:Proof_you_work_for_the_BCPD
- type: CMD
- occasion: 3
- '17':
- message: §b§o[Officer Brad -> You] Step back! This is a crime scene.
- type: MSG
- occasion: 4
- '18':
- message: §b§o[You -> Officer Brad] I’m here on orders of the Chief!
- type: MSG
- occasion: 4
- '19':
- message: §e§oYou show Officer Brad your badge
- type: MSG
- occasion: 4
- '20':
- message: §b§o[Officer Brad -> You] You look like a rookie to me. But whatever. Here is a notebook filled with all the information we have so far. §c§o§nAfter you read it, talk to the Hotel Manager.
- type: MSG
- occasion: 4
- '21':
- message: §b§o[Officer Brad -> You] Keep your notebook updated with accurate investigation information and try not to lose it like the last idiot they sent me. We don’t have the supplies to waste on rookies like you.
- type: MSG
- occasion: 4
- '22':
- command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook0
- type: CMD
- occasion: 4
- '23':
- message: §e§oAs you walk up to the Hotel Manager, you can’t help but notice that he looks pale and upset. You decide to try to put him at ease.
- type: MSG
- occasion: 5
- '24':
- message: §b§o[You -> Hotel Manager] Hey there Sir, I’m with the BCPD. You doing okay?
- type: MSG
- occasion: 5
- '25':
- message: §b§o[Hotel Manager -> You] I guess. I’m just a little shaken up, you know? I feel like I might be sick. Could you do me a favor? At the Birch Mall on the first floor, there is a vending machine that sells delicious sparkling water. I would go myself, but I can’t leave the desk. §c§o§nCould you grab me a bottle?
- type: MSG
- occasion: 5
- '26':
- command: eco take %p 5
- type: CMD
- occasion: 6
- '27':
- command: give %p 373 1 name:Sparkling_Water lore:Quench_your_thirst!
- type: CMD
- occasion: 6
- '28':
- message: §e§oYou purchase the water for $5.
- type: MSG
- occasion: 6
- '29':
- command: minecraft:clear %p potion 0 1 {display:{Name:Sparkling Water}}
- type: CMD
- occasion: 7
- '30':
- message: §b§o[You -> Hotel Manager] Here you go sir.
- type: MSG
- occasion: 7
- '31':
- message: §e§oThe Manager takes several long drinks and then wipes his brow.
- type: MSG
- occasion: 7
- '32':
- message: §b§o Hotel Manager -> You] Thank you, my friend. I know you’re in the middle of an investigation, what do you need from me?
- type: MSG
- occasion: 7
- '33':
- message: §b§o[You -> Hotel Manager] What can you tell me about our victim, Mr. David Jones?
- type: MSG
- occasion: 7
- '34':
- message: §b§o[Hotel Manager -> You] Well, he’s new to town and had been staying here at the Birch Hotel for the past month. He always paid his bill on time and kept to himself. I really can’t say much about him. I would let you into his room, but they are still taking photographs of it. Come back later and I will let you in!
- type: MSG
- occasion: 7
- '35':
- message: §e§oYou pause and update your police notebook to reflect what the Manager told you.
- type: MSG
- occasion: 7
- '36':
- message: §e§oYou seem to hit a dead end on your investigation. §c§o§nGo outside and ask Officer Brad what to do next.
- type: MSG
- occasion: 7
- '37':
- command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
- type: CMD
- occasion: 7
- '38':
- command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook1
- type: CMD
- occasion: 7
- '39':
- message: §b§o[Officer Brad -> You] What do you want, kid? I’m busy.
- type: MSG
- occasion: 8
- '40':
- message: §b§o[You -> Officer Brad] I’m not sure what to do now…
- type: MSG
- occasion: 8
- '41':
- message: §b§o[Officer Brad -> You] I’m not a babysitter! §c§o§nGo talk to Officer Stan if you need your hand held.
- type: MSG
- occasion: 8
- '42':
- message: §b§o[Officer Stan -> You] Heya, %p! What's going on?
- type: MSG
- occasion: 9
- '43':
- message: §b§o[You -> Officer Stan] I can't get into the crime scene for a bit and I'm not sure what to do now...
- type: MSG
- occasion: 9
- '44':
- message: §b§o[Officer Stan -> You] Why don't you try §c§o§nasking some folks around town about David Jones until the crime scene is available?§r §b§oThis book is a list of posssible witnesses or people with character info about David.
- type: MSG
- occasion: 9
- '45':
- command: give %p written_book 1 name:Witness_List author:BCPD book:WitnessList
- type: CMD
- occasion: 9
- '46':
- message: §b§o[Ms. Smith -> You] Welcome to Birch City's art museum. Can I help you?
- type: MSG
- occasion: 10
- '47':
- message: §b§o[You -> Ms. Smith] Hello, my name is %p and I'm with the BCPD. Can you tell me anything about David Jones?
- type: MSG
- occasion: 10
- '48':
- message: §b§o[Ms. Smith -> You] Not really. He didn't seem to have any family or reason to be here, and I didn't really know him. Now if you'll excuse me, I'm very busy.
- type: MSG
- occasion: 10
- '49':
- message: §b§o[Vanessa -> You] Welcome to Birch Mall! How may I serve you today?
- type: MSG
- occasion: 11
- '50':
- message: §b§o[You -> Vanessa] My name is Officer %p and I'm with the BCPD. I'm investigating the murder of David Jones. Do you have any information on this crime?
- type: MSG
- occasion: 11
- '51':
- message: §b§o[Vanessa -> You] Actually, yeah.. I saw David returning to the Birch Hotel about 1 am last night. I only really noticed because he seemed to be in a huge hurry and kept looking over his shoulder.
- type: MSG
- occasion: 11
- '52':
- message: §b§o[Derek -> You] Whatcha need, bro? You're breaking my focus.
- type: MSG
- occasion: 12
- '53':
- message: §b§o[You -> Derek] Sorry, I'm looking for information on David Jones.
- type: MSG
- occasion: 12
- '54':
- message: §b§o[Derek -> You] I ain't no snitch, but David was a crook and a thief! He got what he deserved.
- type: MSG
- occasion: 12
- '55':
- message: §b§o[Ms. Brown -> You] Welcome to Birch library. Can I help you find something?
- type: MSG
- occasion: 13
- '56':
- message: §b§o[You -> Ms. Brown] Hello, my name is %p and I'm with the BCPD. Do you know anything about David Jones?
- type: MSG
- occasion: 13
- '57':
- message: §b§o[Ms. Brown -> You] David Jones? Isn't that the guy with the gambling problem?
- type: MSG
- occasion: 13
- '58':
- message: §b§o[You -> Ms. Brown] What do you mean?
- type: MSG
- occasion: 13
- '59':
- message: §b§o[Ms. Brown -> You] I had heard he gambled a lot. Could just be a rumor.
- type: MSG
- occasion: 13
- '60':
- message: §e§oYou enter the Birch Hotel room, taking a moment to update your notebook.
- type: MSG
- occasion: 14
- '61':
- command: minecraft:clear %p written_book 0 1 {display:{Name:Witness List}}
- type: CMD
- occasion: 14
- '62':
- command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
- type: CMD
- occasion: 14
- '63':
- command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook2
- type: CMD
- occasion: 14
- '64':
- message: §e§oYou notice that much of the furniture has been destroyed and that there is blood on the floor and carpet. There was obviously a terrible struggle here. §c§o§nInvestigate the room and look for clues to help your case.
- type: MSG
- occasion: 14
- '65':
- message: §e§oA bloody handprint! Could this be from our killer? Or David? You take a handprint sample and plan to bring it back to the police department.
- type: MSG
- occasion: 15
- '66':
- command: give %p paper 1 name:Handprint_Sample
- type: CMD
- occasion: 15
- '67':
- message: §e§oYou notice a drop of blood on the ruined coffee table. Underneath it is a hidden safe, which is open and empty. Hmmm….
- type: MSG
- occasion: 16
- '68':
- message: §e§oYou notice several dice on the table. This seems to verify the rumor that David was a big gambler.
- type: MSG
- occasion: 17
- '69':
- message: §e§oUnder the bed, you find an envelope full of ripped up pieces of paper. After you finish investigating the room, you should bring it back to the Police Department and try to put it together.
- type: MSG
- occasion: 18
- '70':
- command: give %p paper 1 name:Envelope lore:full_of_ripped_papers?
- type: CMD
- occasion: 18
- '71':
- message: §e§oDavid’s suitcase is hastily packed. It looks like he was trying to leave quickly.
- type: MSG
- occasion: 19
- '72':
- message: §e§oIt seems you have thoroughly investigated David's room. You take a moment to update your police notebook. §c§o§nNow, talk with your partner, Officer Brad, on your findings.
- type: MSG
- occasion: 20
- '73':
- command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
- type: CMD
- occasion: 20
- '74':
- command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook3
- type: CMD
- occasion: 20
- '75':
- message: §e§oYou rush up to Officer Brad
- type: MSG
- occasion: 21
- '76':
- message: §b§o[Officer Brad -> You] Where’s the fire, sparky?
- type: MSG
- occasion: 21
- '77':
- message: §b§o[You -> Officer Brad] I found several clues in David’s room!
- type: MSG
- occasion: 21
- '78':
- message: §b§o[Officer Brad -> You] Did you now? Well ain’t that something. The little Rookie found a clue! Why don’t you let me have a look?
- type: MSG
- occasion: 21
- '79':
- message: §e§oAs Brad reaches out for the handprint sample, he stumbles and knocks into you, causing you to accidentally drop the sample onto the dirt.
- type: MSG
- occasion: 21
- '80':
- command: minecraft:clear %p paper 0 1 {display:{Name:Handprint Sample}}
- type: CMD
- occasion: 21
- '81':
- command: give %p paper 1 name:Dirty_Handprint_Sample
- type: CMD
- occasion: 21
- '82':
- message: §b§o[Officer Brad -> You] You moron! You just contaminated a sample! The Chief is going to be VERY angry.
- type: MSG
- occasion: 21
- '83':
- message: §c§o§nGo tell the Chief the bad news.
- type: MSG
- occasion: 21
- '84':
- message: §b§o[You -> Chief] Hello Sir…
- type: MSG
- occasion: 22
- '85':
- message: §b§o[Chief -> You] Why the long face, %p?
- type: MSG
- occasion: 22
- '86':
- message: §e§oYou describe what you found in the Birch Hotel along with what happened outside to the Chief, who is disappointed but understanding. He takes the contaminated sample from you and sighs softly.
- type: MSG
- occasion: 22
- '87':
- message: §b§o[Chief -> You] Accidents happen. Hopefully the lab will still be able to make something of this…. As for the papers, why don’t you try §c§o§nassembling them on that workbench over there?
- type: MSG
- occasion: 22
- '88':
- command: minecraft:clear %p paper 0 1 {display:{Name:Dirty Handprint Sample}}
- type: CMD
- occasion: 22
- '89':
- message: §e§oYou work on arranging the picture §a§ohttp://www.jigsawplanet.com/?rc=play&pid=010c296798de
- type: MSG
- occasion: 23
- '90':
- message: §c§o§n(Complete this green puzzle link and go to its location in Birch City)
- type: MSG
- occasion: 23
- '91':
- command: minecraft:clear %p paper 0 1 {display:{Name:Envelope}}
- type: CMD
- occasion: 23
- '92':
- message: §e§oYou assembled the pieces together and discovered it was a picture of the Sandy Pub. Talk to the Bartender and try to get some information.
- type: MSG
- occasion: 24
- '93':
- message: §b§o[You -> Bartender] Hello. I am with the BCPD. I am here to ask some questions about the death of David Jones.
- type: MSG
- occasion: 25
- '94':
- message: §b§o[Bartender -> You] I don’t know nothing about David Jones’ death. So unless you’re going to buy a drink, §c§o§nget out of here and don’t come back.
- type: MSG
- occasion: 25
- '95':
- message: §e§oYou walk out of the Pub feeling somewhat dejected. You hear a “pssst” from nearby. Looking up, you see someone standing behind a shrub. They call out to you.
- type: MSG
- occasion: 26
- '96':
- message: §b§o[Mysterious Figure -> You] Stay where you are.
- type: MSG
- occasion: 26
- '97':
- message: §b§o[You -> Mysterious Figure] Who are you?
- type: MSG
- occasion: 26
- '98':
- message: §b§o[Mysterious Figure -> You] That doesn’t matter. You’re the cop investigating David Jones’ death, right? I can give you some information, but it will cost you. In the cave to the south there’s a hidden chest. §c§o§nUse this key to unlock the chest and put $50 inside it, then we'll talk.
- type: MSG
- occasion: 26
- '99':
- command: give %p bone 1 name:Skeleton_Key
- type: CMD
- occasion: 26
- '100':
- command: eco take %p 50
- type: CMD
- occasion: 27
- '101':
- command: minecraft:clear %p bone 0 1 {display:{Name:Skeleton Key}}
- type: CMD
- occasion: 27
- '102':
- message: §e§oYou put $50 in the chest. Go back to the front of the Sandy Pub and talk to the Mysterious Figure.
- type: MSG
- occasion: 27
- '103':
- message: §b§o[Mysterious Figure -> You] Is it done?
- type: MSG
- occasion: 28
- '104':
- message: §b§o[You -> Mysterious Figure] Yes.
- type: MSG
- occasion: 28
- '105':
- message: §b§o[Mysterious Figure -> You] Good. There is information you need to know in the pub’s cellar, but I doubt the Bartender will let you in. However, if you head to the south and slightly west, there is a field of yellow flowers. On the edge of that field is a mossy dark tree, the only one of its kind for miles. At the base of that tree will be a grate, §c§o§nopen it and follow the tunnel to the Sandy Pub.
- type: MSG
- occasion: 28
- '106':
- message: §e§oYou find the grate on the ground and open it. §c§o§nFollow the tunnel.
- type: MSG
- occasion: 29
- '107':
- message: §e§oThe Mysterious Figure assured you that there were clues in here. §c§o§nClimb the ladder and search the basement.
- type: MSG
- occasion: 30
- '108':
- message: §e§oYou noticed several dice lying around. Is it possible this is the location that David gambled at?
- type: MSG
- occasion: 31
- '109':
- message: §e§oThe sign on the wall has a schedule for the next event. From the blood on the floor and the smell of rotten corpse, it looks like illegal zombie fights might take place down here.
- type: MSG
- occasion: 32
- '110':
- message: §e§oThe bookshelf is very dusty, not much reading occurs down here! However, you notice one book looks cleaner than the others. You pull it out and store it in your inventory to review later.
- type: MSG
- occasion: 33
- '111':
- command: give %p written_book 1 name:Ledger author:??? book:Ledger
- type: CMD
- occasion: 33
- '112':
- message: §b§oThat seems to be everything. You update your book. §c§o§nGo back to the BCPD.
- type: MSG
- occasion: 34
- '113':
- command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
- type: CMD
- occasion: 34
- '114':
- command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook4
- type: CMD
- occasion: 34
- '115':
- message: §b§oYou take some time to collect your thoughts. You know you should check in with your Partner, Officer Brad, yet the thought of him calling you a moron flashes in your head. You decide to §c§o§ntalk to Officer Stan instead.
- type: MSG
- occasion: 35
- '116':
- message: §b§o[You -> Officer Stan] Can you help me with something?
- type: MSG
- occasion: 36
- '117':
- message: §e§oYou explain your visit to the Sandy Pub to Officer Stan, and show him the ledger. He turns pale and looks at you gravely.
- type: MSG
- occasion: 36
- '118':
- message: §b§o[Officer Stan -> You] %p, I’m not sure if it’s safe for you to work on this case anymore. I think you might have stumbled into something big.
- type: MSG
- occasion: 36
- '119':
- message: §b§o[You -> Officer Stan] I want to help!
- type: MSG
- occasion: 36
- '120':
- message: §b§o[Officer Stan -> You] %p, you are a new cop. Something much worse could have happened to you in the Sandy Pub. You didn’t even call for backup! I insist for your own safety you stop this at once. You have done so much already by recovering this ledger. Let us veteran cops handle it from here on out. I will take the ledger and discuss the next move with the Chief.
- type: MSG
- occasion: 36
- '121':
- message: §b§o[You -> Officer Stan] I’ll take it. If I’m going to leave the case I want to do so in person…
- type: MSG
- occasion: 36
- '122':
- message: §b§o[Officer Stan -> You] I understand, %p. Do not feel ashamed. You have done this city a great service.
- type: MSG
- occasion: 36
- '123':
- message: §c§o§nGo give the Chief your resignation.
- type: MSG
- occasion: 36
- '124':
- message: §b§o[You -> Chief] Hello, sir. I’m back and I have some new information.
- type: MSG
- occasion: 37
- '125':
- message: §e§oYou show the Chief the ledger. He looks over it for a few minutes.
- type: MSG
- occasion: 37
- '126':
- message: §b§o[Chief -> You] To me, this looks like a money ledger, and if I had to take a guess, they used it to keep track of bets. The bolded names are the bookies, the initials are the betters, and the number amount is the cash betted. There’s even the initials DaJo which could be David Jones… According to this book, his bookie was Lex.
- type: MSG
- occasion: 37
- '127':
- message: §e§oThe Chief sighs softly.
- type: MSG
- occasion: 37
- '128':
- message: §b§o[Chief -> You] I’m sorry %p, this is a really good clue. I’m just a little stressed out; we’re so understaffed currently. The BCPD is stretched to the breaking point. I’m incredibly thankful that you’re helping us with this case. I’ll hold onto this ledger for now. Also, the guys at the lab are working on your hand print sample. They’re hoping they can salvage a partial print from it.
- type: MSG
- occasion: 37
- '129':
- message: §e§oHearing the sadness in the Chief’s voice, you can’t bring yourself to resign. You promise to yourself that you will be extremely careful from this point on, but to §c§o§ncontinue with the investigation. You decide to start by checking on the Birch Hotel manager.
- type: MSG
- occasion: 37
- '130':
- command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
- type: CMD
- occasion: 37
- '131':
- command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook5
- type: CMD
- occasion: 37
- '132':
- command: minecraft:clear %p written_book 0 1 {display:{Name:Ledger}}
- type: CMD
- occasion: 37
- '133':
- message: §b§o[Hotel Manager -> You] Oh hello! How are you?
- type: MSG
- occasion: 38
- '134':
- message: §b§o[You -> Hotel Manager] Okay I guess. Coming to check on you actually.
- type: MSG
- occasion: 38
- '135':
- message: §b§o[Hotel Manager -> You] I’m doing much better, thanks for your kindness. Is there anything I can do for you?
- type: MSG
- occasion: 38
- '136':
- message: §b§o[You -> Hotel Manager] Uhh.. Actually, do you know anyone named Lex?
- type: MSG
- occasion: 38
- '137':
- message: §b§o[You -> Hotel Manager] or Pullum or Taurus?
- type: MSG
- occasion: 38
- '138':
- message: §b§o[Hotel Manager -> You] Those aren’t names, that’s Latin. Pullum means chicken! Lex would mean law.
- type: MSG
- occasion: 38
- '139':
- message: §e§oYou thank the hotel manager for his time. Lex stands for law. Why would a bookie name himself that? §e§oYou need to find more clues. §c§o§nTry eavesdropping outside the Sandy Pub for more information.
- type: MSG
- occasion: 38
- '140':
- message: §e§oAs you approach the Sandy Pub, you hear a voice that is definitely the Bartender! He sounds like he might be on the phone. You §c§o§n stop at the door and listen to the conversation.
- type: MSG
- occasion: 39
- '141':
- message: §b§o[Bartender -> ???] We’re in big trouble. That annoying rookie cop found the ledger! It’s only a matter of time before this all falls down on us.
- type: MSG
- occasion: 39
- delay: 3
- '142':
- message: §b§o[Bartender -> ???] Well at least we know how the investigation is progressing... It helps to have inside information. And if we have to, %p can go the way of David. Floating down the river, ha ha!
- type: MSG
- occasion: 39
- delay: 7
- '143':
- message: §b§o[Bartender -> ???] I didn’t do nothin’ to it. Lex threw the head off the pier to the north of the city, and it floated into the swamp waters.
- type: MSG
- occasion: 39
- delay: 11
- '144':
- message: §e§oSuddenly, you hear a twig crunch behind you and feel something slam into the back of your skull. You see stars in front of your eyes before everything goes black.
- type: MSG
- occasion: 39
- delay: 17
- '145':
- command: effect %p minecraft:instant_damage
- type: CMD
- occasion: 39
- delay: 22
- '146':
- command: effect %p minecraft:blindness 10
- type: CMD
- occasion: 39
- delay: 23
- '147':
- command: effect %p minecraft:nausea 15
- type: CMD
- occasion: 39
- delay: 25
- '148':
- command: tppos %p 6340 62 3940
- type: CMD
- occasion: 39
- delay: 26
- '149':
- message: §e§oYou wake up dazed, outside Birch City Limits. You feel like you’ve been hit by a cement truck. Slowly, you sit up and adjust to your surroundings. You know you are lucky to be alive, and you silently curse yourself for not calling for backup before approaching the Sandy Pub. Officer Stan would be extremely mad at you right now.
- type: MSG
- occasion: 39
- delay: 30
- '150':
- message: §e§oAs you reflect on what has happened, you take a moment to update your Police Notebook with the information you have learned. The gambling ring is somehow getting insider information from the BCPD. But who could be giving it to them? You also think about poor David, who had made many mistakes but did not deserve to die the way he did. You remember the Bartender saying David’s head had been thrown off the docks and floated into the nearby swamp. §c§o§nSearch the swamp waters north on Birch City for David’s head.
- type: MSG
- occasion: 39
- delay: 40
- '151':
- command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
- type: CMD
- occasion: 39
- '152':
- command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook6
- type: CMD
- occasion: 39
- '153':
- message: §e§oAfter searching for a while, you find David’s severed head. The area around the head is still bloody. You take a moment to reflect on how this could have easily been you, given that you were caught spying. You mark down the location of it so that CSI photographers can return later. For now, you cannot move David’s head, even though you desperately want to.
- type: MSG
- occasion: 40
- '154':
- message: §c§o§nReturn to the BCPD
- type: MSG
- occasion: 40
- '155':
- message: §e§oAs you walk into the BCPD, you feel a heavy sadness. One of your fellow officers is a traitor, and you have to figure out who before you can trust anyone.
- type: MSG
- occasion: 41
- '156':
- message: §e§oReviewing your time with the BCPD, there seems to be one logical person. One person who was consistently nasty to you, and caused you to destroy a handprint sample. Brad.
- type: MSG
- occasion: 41
- '157':
- message: §c§o§nSearch Brad’s house at 5 Birchdrive, south of the Birch Hotel.
- type: MSG
- occasion: 41
- '158':
- message: §e§oYou are looking for clues to tie Brad to the murder.
- type: MSG
- occasion: 42
- '159':
- message: §e§oIn the chest, you find an axe. The handle is stained with a dark substance that looks like blood, and you can even see a few dried red splotches on the axe head. This has to be the murder weapon!
- type: MSG
- occasion: 43
- '160':
- command: give %p iron_axe 1 name:Bloody_Axe
- type: CMD
- occasion: 43
- '161':
- command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
- type: CMD
- occasion: 43
- '162':
- command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook7
- type: CMD
- occasion: 43
- '163':
- message: §c§o§nReturn to the BCPD with the evidence
- type: MSG
- occasion: 43
- '164':
- message: §b§o[You -> Chief] Chief, I believe I have solved this crime!
- type: MSG
- occasion: 44
- '165':
- message: §b§o[You -> Chief] I figured out that the ledger names were just nicknames in Latin, and that Lex stood for law. By listening in at the Sandy Pub, I was able to discover two things, that they have a mole at the BCPD and that David’s head was disposed of in Birch City river. I have found the head and written the location down for you. Reviewing what I learned, I came to the conclusion Brad was the killer!
- type: MSG
- occasion: 44
- '166':
- message: §b§o[Chief -> You] These are very serious allegations, %p. A few overheard statements is not enough to accuse someone of murder.
- type: MSG
- occasion: 44
- '167':
- message: §b§o[You -> Chief] I also found this in his house.
- type: MSG
- occasion: 44
- '168':
- message: §e§oYou show the axe to the Chief. He grimaces and turns pale.
- type: MSG
- occasion: 44
- '169':
- message: §b§o[Chief -> You] I will send out a warrant for Brad’s arrest immediately. Thank you, %p. You have done Birch City a great service.
- type: MSG
- occasion: 44
- '170':
- message: §e§oYou are feeling very down. You decide to §c§o§ntalk to Officer Stan.
- type: MSG
- occasion: 44
- delay: 15
- '171':
- command: minecraft:clear %p iron_axe 0 1 {display:{Name:Bloody Axe}}
- type: CMD
- occasion: 44
- '172':
- message: §b§o[Officer Stan -> You] How are you holding up, %p? I’m a little shocked myself. I never thought that Brad would be capable of such a horrific thing!
- type: MSG
- occasion: 45
- '173':
- message: §b§o[You -> Officer Stan] Me neither…
- type: MSG
- occasion: 45
- '174':
- message: §b§o[Officer Stan -> You] I can’t believe that he hid the weapon in his own house! I mean, to put it in a chest semi-hidden in your basement is a little dumb, don’t you think?
- type: MSG
- occasion: 45
- '175':
- message: §b§o[Officer Stan -> You] Anyways, I have to go. I’m on a double shift since Brad is gone. Thanks for your help, %p!
- type: MSG
- occasion: 45
- '176':
- message: §e§oSomething is bothering you, but you can’t put your finger on it. You decide to §c§o§ngo put a Poppy Flower on the grass next to Birch Hotel door, in memory of David.
- type: MSG
- occasion: 45
- '177':
- message: §e§oAs you place the flower on the grass, you reflect over your case. Something is nagging at you. You think about your conversation with Officer Stan, and then it clicks! Officer Stan knew the exact location of the weapon in Brad’s house. You never told the Chief that. How could Stan have known? Unless…
- type: MSG
- occasion: 46
- '178':
- message: §c§o§nSearch Stan’s house at 2 Birchway Drive, south of the Birch Hotel.
- type: MSG
- occasion: 46
- '179':
- message: §e§oAs you enter Officer Stan’s house, you notice the house appears to have been recently deep cleaned. The appliances shine, the floors have been swept and thoroughly mopped, and everything smells of Clorox. You won’t find any clues up here, so you decide to §c§o§n head to the basement.
- type: MSG
- occasion: 47
- '180':
- message: §e§oYou find a drop of blood next to the washer and dryer. You take a sample.
- type: MSG
- occasion: 48
- '181':
- command: give %p glass_bottle 1 name:Blood_Sample
- type: CMD
- occasion: 48
- '182':
- message: §e§oYou notice a weird odor coming from the furnace. When you open it, you see a pair of burnt shoelaces. The shoelaces are stained with a dark red substance. You take them for further testing.
- type: MSG
- occasion: 49
- '183':
- command: give %p string 2 name:Stained_Shoelaces
- type: CMD
- occasion: 49
- '184':
- message: §e§oYou find banners spelling out Lex.
- type: MSG
- occasion: 50
- '185':
- message: §e§oYou find dice! Officer Stan must be involved in the gambling ring.
- type: MSG
- occasion: 51
- '186':
- message: §e§oYou update your book. §c§o§nReturn to the BCPD.
- type: MSG
- occasion: 52
- '187':
- command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
- type: CMD
- occasion: 52
- '188':
- command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook7
- type: CMD
- occasion: 52
- '189':
- message: §b§o[Chief -> You] Bad news, %p. We got a reading on that handprint sample, it doesn’t match Brad’s. It looks like Brad might have had an accomplice!
- type: MSG
- occasion: 53
- '190':
- message: §e§oYou describe all the evidence you found in Stan’s house, including the bloody shoelaces, blood droplets, and the secret room. You also tell him about the Lex banners on the wall. The more you talk, the paler the Chief gets.
- type: MSG
- occasion: 53
- '191':
- message: §b§o[Chief -> You] My gosh! Brad might be innocent! Quickly, %p, Stan is a danger to this whole city. §c§o§nFind him and arrest him!
- type: MSG
- occasion: 53
- '192':
- command: minecraft:clear %p string 0 2 {display:{Name:Stained Shoelaces}}
- type: CMD
- occasion: 52
- '193':
- command: minecraft:clear %p glass_bottle 0 1 {display:{Name:Blood Sample}}
- type: CMD
- occasion: 52
- '194':
- message: §b§o[Stan -> You] Hey there %p! What’s up?
- type: MSG
- occasion: 54
- '195':
- message: §b§o[You -> Stan] I know what you did. To David. To Brad.
- type: MSG
- occasion: 54
- '196':
- message: §e§oStan turns white.
- type: MSG
- occasion: 54
- '197':
- message: §b§o[Stan -> You] What are you talking about?!
- type: MSG
- occasion: 54
- '198':
- message: §b§o[You -> Stan] You’re under arrest, Lex! Hands up!
- type: MSG
- occasion: 54
- '199':
- message: §e§oStan turns to run, and you tackle him to the ground. During the struggle he manages to get a few good hits on you as you both roll in the grass. Grunting, you dig your knee into his back and manage to snap a pair of cuffs on him.
- type: MSG
- occasion: 54
- delay: 10
- '200':
- message: §b§o[Stan -> You] Let me go!
- type: MSG
- occasion: 54
- delay: 12
- '201':
- location: 6197.00;69.00;3798.00;Survival;0.00;0.00;
- type: TELE
- occasion: 54
- delay: 15
- '202':
- message: §e§oYou return to the BCPD and Stan is taken away. §c§o§nTalk to the Chief
- type: MSG
- occasion: 54
- delay: 17
- '203':
- message: §b§o[Chief -> You] %p, we cannot thank you enough. During interrogation, Stan admitted that he broke into Brad’s house to plant the axe in his basement so that he could frame him for David’s murder. Stan's print was also found to match the partial print taken from the hotel room. You have cleared an innocent officer’s name, and helped get a crooked cop off the street.. Birch City is forever in your debt, and you will forever be part of the BCPD Force.
- type: MSG
- occasion: 55
- '204':
- message: §e§oWill Birch City's most heinous crime ever be solved?
- type: MSG
- occasion: -2
- '205':
- command: give %p 322:1 3
- type: CMD
- occasion: -3
- '206':
- command: give %p 310 1 protection:4 unbreaking:3 name:Riot_Gear_Helmet lore:From_the_BCPD
- type: CMD
- occasion: -3
- '207':
- command: give %p 311 1 protection:4 unbreaking:3 name:Riot_Gear_Chest lore:From_the_BCPD
- type: CMD
- occasion: -3
- '208':
- command: give %p 312 1 protection:4 unbreaking:3 name:Riot_Gear_Legs lore:From_the_BCPD
- type: CMD
- occasion: -3
- '209':
- command: give %p 313 1 protection:4 unbreaking:3 name:Riot_Gear_Boots lore:From_the_BCPD
- type: CMD
- occasion: -3
- '210':
- command: eco give %p 10000
- type: CMD
- occasion: -3
- '211':
- command: give %p 443 1
- type: CMD
- occasion: -3
- '212':
- message: §d§oThank you for completing this quest! You received a full set of diamond armor with protection 4 unbreaking 3, 3 notch apples, $10,000, an elytra, and 10 quest points.
- type: MSG
- occasion: -3
- '213':
- amount: 10
- type: POINT
- occasion: -3
- '214':
- amount: -20
- type: POINT
- occasion: 2
- '215':
- amount: 20
- type: POINT
- occasion: -2
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