Advertisement
xKels

A Murder Mystery in Birch City

Jul 29th, 2016
217
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
YAML 47.44 KB | None | 0 0
  1. '58':
  2.   name: A Murder Mystery in Birch City
  3.   description: A terrible murder has occurred in Birch City. Do you have the skills to help solve the crime?
  4.   flags: ACTIVE; HIDDENOBJS
  5.   objectives:
  6.     '0':
  7.       region: SPHERE|6197.00;69.00;3798.00;Survival;0.00;0.00;|5.0
  8.       type: REGION
  9.       description: Visit the Birch City Police Department
  10.     '1':
  11.       index: 238
  12.       type: NPC
  13.       description: Talk to the Police Chief
  14.       prerequisites: '0'
  15.     '2':
  16.       item: '399'
  17.       amount: 1
  18.       type: ITEM
  19.       description: Bring 1 nether star to the Chief, and be prepared to pay 20 quest points.
  20.       prerequisites: '1'
  21.     '3':
  22.       index: 240
  23.       type: NPC
  24.       description: Talk to Officer Stan who is patrolling outside
  25.       prerequisites: '2'
  26.     '4':
  27.       index: 235
  28.       type: NPC
  29.       description: Go talk to Officer Brad outside the Birch Hotel.
  30.       prerequisites: '3'
  31.     '5':
  32.       index: 234
  33.       type: NPC
  34.       description: Go speak to the Hotel Manager
  35.       prerequisites: '4'
  36.     '6':
  37.       block: '77'
  38.       click: 2
  39.       location: 6226.00;69.00;3890.00;Survival;0.00;0.00;
  40.       range: 3
  41.       type: ACTION
  42.       description: Spend $5 and buy the manager his sparkling water.
  43.       prerequisites: '5'
  44.     '7':
  45.       index: 234
  46.       type: NPC
  47.       description: Give the water to the Hotel Manager.
  48.       prerequisites: '6'
  49.     '8':
  50.       index: 235
  51.       type: NPC
  52.       description: Go ask Officer Brad what to do next.
  53.       prerequisites: '7'
  54.     '9':
  55.       index: 240
  56.       type: NPC
  57.       description: Talk to Officer Stan.
  58.       prerequisites: '8'
  59.     '10':
  60.       index: 243
  61.       type: NPC
  62.       description: Talk to Ms. Smith, the art curator.
  63.       prerequisites: '9'
  64.     '11':
  65.       index: 245
  66.       type: NPC
  67.       description: Talk to Vanessa, a shop owner at the Birch Mall.
  68.       prerequisites: '9'
  69.     '12':
  70.       index: 244
  71.       type: NPC
  72.       description: Talk to Derek, who hangs out at the Birch gym.
  73.       prerequisites: '9'
  74.     '13':
  75.       index: 242
  76.       type: NPC
  77.       description: Talk to Ms. Brown, the town librarian.
  78.       prerequisites: '9'
  79.     '14':
  80.       region: SPHERE|6146.00;90.00;3837.00;Survival;0.00;0.00;|3.0
  81.       type: REGION
  82.       description: You've talked to enough people. Go investigate the Birch Hotel room 5
  83.       prerequisites: '10;11;12;13'
  84.     '15':
  85.       block: '55'
  86.       click: 0
  87.       location: 6152.00;91.00;3837.00;Survival;0.00;0.00;
  88.       range: 1
  89.       type: ACTION
  90.       description: Investigate room 5
  91.       prerequisites: '14'
  92.     '16':
  93.       block: '54'
  94.       click: 0
  95.       location: 6146.00;89.00;3845.00;Survival;0.00;0.00;
  96.       range: 1
  97.       type: ACTION
  98.       description: Investigate room 5
  99.       prerequisites: '14'
  100.     '17':
  101.       block: '144'
  102.       click: 0
  103.       location: 6144.00;90.00;3837.00;Survival;0.00;0.00;
  104.       range: 4
  105.       type: ACTION
  106.       description: Investigate room 5
  107.       prerequisites: '14'
  108.     '18':
  109.       block: '26'
  110.       click: 0
  111.       location: 6160.00;89.00;3841.00;Survival;0.00;0.00;
  112.       range: 4
  113.       type: ACTION
  114.       description: Investigate room 5
  115.       prerequisites: '14'
  116.     '19':
  117.       block: '54'
  118.       click: 0
  119.       location: 6159.00;92.00;3838.00;Survival;0.00;0.00;
  120.       range: 2
  121.       type: ACTION
  122.       description: Investigate room 5
  123.       prerequisites: '14'
  124.     '20':
  125.       region: SPHERE|6146.00;90.00;3837.00;Survival;0.00;0.00;|20.0
  126.       type: REGION
  127.       prerequisites: '15;16;17;18;19'
  128.     '21':
  129.       index: 235
  130.       type: NPC
  131.       description: Discuss your findings with Officer Brad
  132.       prerequisites: '20'
  133.     '22':
  134.       index: 238
  135.       type: NPC
  136.       description: Inform the Chief of the unfortunate news.
  137.       prerequisites: '21'
  138.       cancel: true
  139.     '23':
  140.       block: '58'
  141.       click: 0
  142.       location: 6193.00;68.00;3808.00;Survival;0.00;0.00;
  143.       range: 4
  144.       type: ACTION
  145.       description: Arrange the papers on the workbench.
  146.       prerequisites: '22'
  147.     '24':
  148.       region: SPHERE|6120.00;71.00;3940.00;Survival;0.00;0.00;|3.0
  149.       type: REGION
  150.       description: Visit the hidden location found by assembling the puzzle. http://www.jigsawplanet.com/?rc=play&pid=010c296798de
  151.       prerequisites: '23'
  152.     '25':
  153.       index: 241
  154.       type: NPC
  155.       description: Question the Bartender
  156.       prerequisites: '24'
  157.     '26':
  158.       region: SPHERE|6120.00;71.00;3936.00;Survival;0.00;0.00;|3.0
  159.       type: REGION
  160.       description: Leave the Sandy Pub
  161.       prerequisites: '25'
  162.     '27':
  163.       block: '54'
  164.       click: 0
  165.       hand: 352
  166.       location: 6120.00;65.00;3961.00;Survival;0.00;0.00;
  167.       range: 4
  168.       type: ACTION
  169.       description: Open the lock with the key and put $50 in the chest
  170.       prerequisites: '26'
  171.     '28':
  172.       region: SPHERE|6120.00;71.00;3936.00;Survival;0.00;0.00;|3.0
  173.       type: REGION
  174.       description: Return to the front of the Sandy Pub.
  175.       prerequisites: '27'
  176.     '29':
  177.       region: SPHERE|6109.00;66.00;4090.00;Survival;0.00;0.00;|3.0
  178.       type: REGION
  179.       description: Find the grate to the southwest and break into the Sandy Pub basement.
  180.       prerequisites: '28'
  181.     '30':
  182.       region: SPHERE|6109.00;52.00;3934.00;Survival;0.00;0.00;|2.0
  183.       type: REGION
  184.       description: Climb the ladder and investigate the basement room.
  185.       prerequisites: '29'
  186.     '31':
  187.       block: '144'
  188.       click: 0
  189.       location: 6112.00;64.00;3939.00;Survival;0.00;0.00;
  190.       range: 2
  191.       type: ACTION
  192.       description: Investigate the basement.
  193.       prerequisites: '30'
  194.     '32':
  195.       block: '68'
  196.       click: 0
  197.       location: 6118.00;64.00;3936.00;Survival;0.00;0.00;
  198.       range: 4
  199.       type: ACTION
  200.       description: Investigate the basement.
  201.       prerequisites: '30'
  202.     '33':
  203.       block: '47'
  204.       click: 0
  205.       location: 6110.00;63.00;3935.00;Survival;0.00;0.00;
  206.       range: 5
  207.       type: ACTION
  208.       description: Investigate the basement.
  209.       prerequisites: '30'
  210.     '34':
  211.       region: SPHERE|6109.00;56.00;3934.00;Survival;0.00;0.00;|30.0
  212.       type: REGION
  213.       description: Return to the BCPD
  214.       prerequisites: '31;32;33'
  215.     '35':
  216.       region: SPHERE|6197.00;69.00;3798.00;Survival;0.00;0.00;|5.0
  217.       type: REGION
  218.       description: Return to the Birch City Police Department
  219.       prerequisites: '34'
  220.     '36':
  221.       index: 240
  222.       type: NPC
  223.       description: Talk to Officer Stan
  224.       prerequisites: '35'
  225.     '37':
  226.       index: 238
  227.       type: NPC
  228.       description: Hand in your resignation to the Chief
  229.       prerequisites: '36'
  230.       cancel: true
  231.     '38':
  232.       index: 234
  233.       type: NPC
  234.       description: Check on the Hotel Manager
  235.       prerequisites: '37'
  236.     '39':
  237.       region: SPHERE|6120.00;71.00;3936.00;Survival;0.00;0.00;|3.0
  238.       type: REGION
  239.       description: Eavesdrop at the Sandy Pub
  240.       prerequisites: '38'    
  241.     '40':
  242.       block: '144'
  243.       click: 0
  244.       location: 6218.00;60.00;3642.00;Survival;0.00;0.00;
  245.       range: 3
  246.       type: ACTION
  247.       description: Find David's head
  248.       prerequisites: '39'
  249.     '41':
  250.       region: SPHERE|6197.00;69.00;3798.00;Survival;0.00;0.00;|3.0
  251.       type: REGION
  252.       description: Return to the BCPD
  253.       prerequisites: '40'
  254.     '42':
  255.       region: SPHERE|6134.00;72.00;3888.00;Survival;0.00;0.00;|2.0
  256.       type: REGION
  257.       description: Investigate Brad's house at 5 Birchdrive, south of the Birch Hotel, for clues
  258.       prerequisites: '41'
  259.     '43':
  260.       block: '54'
  261.       click: 0
  262.       location: 6138.00;61.00;3894.00;Survival;0.00;0.00;
  263.       range: 2
  264.       type: ACTION
  265.       description: Investigate Brad's House for clues.
  266.       prerequisites: '42'
  267.     '44':
  268.       index: 238
  269.       type: NPC
  270.       description: Present your findings to the Chief.
  271.       prerequisites: '43'
  272.       cancel: true
  273.     '45':
  274.       index: 240
  275.       type: NPC
  276.       description: Check up on Officer Stan
  277.       prerequisites: '44'
  278.     '46':
  279.       block: '2'
  280.       hand: 38
  281.       click: 0
  282.       location: 6163.00;70.00;3842.00;Survival;0.00;0.00;
  283.       range: 5
  284.       type: ACTION
  285.       description: Place a poppy flower outside the Birch Hotel, in memory of David.
  286.       prerequisites: '45'
  287.     '47':
  288.       region: SPHERE|6147.00;72.00;3878.00;Survival;0.00;0.00;|2.0
  289.       type: REGION
  290.       description: Investigate Stan's house at 2 Birchway Drive, south of the Birch Hotel, for clues
  291.       prerequisites: '46'
  292.     '48':
  293.       block: '55'
  294.       click: 0
  295.       location: 6139.00;65.00;3888.00;Survival;0.00;0.00;
  296.       range: 2
  297.       type: ACTION
  298.       description: Investigate Stan's basement.
  299.       prerequisites: '47'
  300.     '49':
  301.       block: '61'
  302.       click: 0
  303.       location: 6143.00;68.00;3888.00;Survival;0.00;0.00;
  304.       range: 2
  305.       type: ACTION
  306.       description: Investigate Stan's basement.
  307.       prerequisites: '47'
  308.     '50':
  309.       block: '177'
  310.       click: 0
  311.       location: 6142.00;67.00;3891.00;Survival;0.00;0.00;
  312.       range: 5
  313.       type: ACTION
  314.       description: Investigate Stan's basement.
  315.       prerequisites: '47'
  316.     '51':
  317.       block: '144'
  318.       click: 0
  319.       location: 6139.00;67.00;3893.00;Survival;0.00;0.00;
  320.       range: 3
  321.       type: ACTION
  322.       description: Investigate Stan's basement.
  323.       prerequisites: '47'
  324.     '52':
  325.       region: SPHERE|6147.00;72.00;3878.00;Survival;0.00;0.00;|30.0
  326.       type: REGION
  327.       prerequisites: '48;49;50;51'
  328.     '53':
  329.       index: 238
  330.       type: NPC
  331.       description: Quick! Rush your new information to the Chief!
  332.       prerequisites: '52'
  333.       cancel: true
  334.     '54':
  335.       index: 240
  336.       type: NPC
  337.       description: Arrest Stan
  338.       prerequisites: '53'
  339.     '55':
  340.       index: 238
  341.       type: NPC
  342.       description: Wrap up your investigation by talking to the Chief.
  343.       prerequisites: '54'
  344.       cancel: true
  345.   conditions:
  346.     '0':
  347.       quest: A Murder Mystery In Birch City
  348.       inverted: true
  349.       type: QUEST
  350.     '1':
  351.       amount: 30
  352.       type: POINT
  353.   events:
  354.     '0':
  355.       location: 6197.00;69.00;3798.00;Survival;0.00;0.00;
  356.       type: TELE
  357.       occasion: -1
  358.     '1':
  359.       message: §e§oWelcome to Birch City, a peaceful community that has recently been rocked by a terrible murder! To find out more information, talk to the Police Chief at the Birch City Police Department.
  360.       type: MSG
  361.       occasion: 0
  362.     '2':
  363.       message: §b§o[Chief -> You] Welcome to Birch City %p. How may I help you?
  364.       type: MSG
  365.       occasion: 1
  366.     '3':
  367.       message: §b§o[You -> Chief] I heard there has been a murder. I would like to offer my assistance in any way possible.
  368.       type: MSG
  369.       occasion: 1
  370.     '4':
  371.       message: §b§o[Chief -> You] Well… I have been a bit short staffed lately. But I can’t let just anyone help the force! There has to be some way to prove yourself as a dedicated adventurer… Ah yes, I know. I will let you help if you §c§o§n bring me 1 nether star and pay me 20 quest points. Talk to me when you're ready.
  372.       type: MSG
  373.       occasion: 1
  374.     '5':
  375.       message: §b§o[Chief -> You] Welcome back, do you have the proof that I need?
  376.       type: MSG
  377.       occasion: 2
  378.     '6':
  379.       message: §b§o[You -> Chief] Yes.
  380.       type: MSG
  381.       occasion: 2
  382.     '7':
  383.       message: §b§o[Chief -> You] Very good then. I wrote this letter of recommendation for you. §c§o§n Take it over to the Officer patrolling outside and he will get you set up.
  384.       type: MSG
  385.       occasion: 2
  386.     '8':
  387.       command: give %p paper 1 name:Letter_of_Recommendation
  388.       type: CMD
  389.       occasion: 2
  390.     '9':
  391.       message: §b§o[Officer Stan -> You] Hello. How may I help you?
  392.       type: MSG
  393.       occasion: 3
  394.     '10':
  395.       message: §b§o[You -> Officer Stan] I have a letter from the Chief.
  396.       type: MSG
  397.       occasion: 3
  398.     '11':
  399.       message: §e§oYou give Officer Stan the letter. He reads it and smiles brightly.
  400.       type: MSG
  401.       occasion: 3
  402.     '12':
  403.       message: §b§o[Officer Stan -> You] Welcome to the force, %p! Let’s get you set up with your badge. Please don't lose it, we're low on funds lately...
  404.       type: MSG
  405.       occasion: 3
  406.     '13':
  407.       message: §b§o[You -> Officer Stan] Thank you very much Sir! and I understand! What should I do now?
  408.       type: MSG
  409.       occasion: 3
  410.     '14':
  411.       message: §b§o[Officer Stan -> You] §c§o§nGo talk to your new partner, Officer Brad, outside the Birch Hotel and let him know you’re helping. §b§oUhh… Be warned, Officer Brad likes to give newbies a hard time. Don’t take it personally.
  412.       type: MSG
  413.       occasion: 3
  414.     '15':
  415.       command: minecraft:clear %p paper 0 1 {display:{Name:Letter of Recommendation}}
  416.       type: CMD
  417.       occasion: 3
  418.     '16':
  419.       command: give %p goldnugget 1 name:Police_Badge lore:Proof_you_work_for_the_BCPD
  420.       type: CMD
  421.       occasion: 3
  422.     '17':
  423.       message: §b§o[Officer Brad -> You] Step back! This is a crime scene.
  424.       type: MSG
  425.       occasion: 4
  426.     '18':
  427.       message: §b§o[You -> Officer Brad] I’m here on orders of the Chief!
  428.       type: MSG
  429.       occasion: 4
  430.     '19':
  431.       message: §e§oYou show Officer Brad your badge
  432.       type: MSG
  433.       occasion: 4
  434.     '20':
  435.       message: §b§o[Officer Brad -> You] You look like a rookie to me. But whatever. Here is a notebook filled with all the information we have so far. §c§o§nAfter you read it, talk to the Hotel Manager.
  436.       type: MSG
  437.       occasion: 4
  438.     '21':
  439.       message: §b§o[Officer Brad -> You] Keep your notebook updated with accurate investigation information and try not to lose it like the last idiot they sent me. We don’t have the supplies to waste on rookies like you.
  440.       type: MSG
  441.       occasion: 4
  442.     '22':
  443.       command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook0
  444.       type: CMD
  445.       occasion: 4
  446.     '23':
  447.       message: §e§oAs you walk up to the Hotel Manager, you can’t help but notice that he looks pale and upset. You decide to try to put him at ease.
  448.       type: MSG
  449.       occasion: 5
  450.     '24':
  451.       message: §b§o[You -> Hotel Manager] Hey there Sir, I’m with the BCPD. You doing okay?
  452.       type: MSG
  453.       occasion: 5
  454.     '25':
  455.       message: §b§o[Hotel Manager -> You] I guess. I’m just a little shaken up, you know? I feel like I might be sick. Could you do me a favor? At the Birch Mall on the first floor, there is a vending machine that sells delicious sparkling water. I would go myself, but I can’t leave the desk. §c§o§nCould you grab me a bottle?
  456.       type: MSG
  457.       occasion: 5
  458.     '26':
  459.       command: eco take %p 5
  460.       type: CMD
  461.       occasion: 6
  462.     '27':
  463.       command: give %p 373 1 name:Sparkling_Water lore:Quench_your_thirst!
  464.       type: CMD
  465.       occasion: 6
  466.     '28':
  467.       message: §e§oYou purchase the water for $5.
  468.       type: MSG
  469.       occasion: 6
  470.     '29':
  471.       command: minecraft:clear %p potion 0 1 {display:{Name:Sparkling Water}}
  472.       type: CMD
  473.       occasion: 7
  474.     '30':
  475.       message: §b§o[You -> Hotel Manager] Here you go sir.
  476.       type: MSG
  477.       occasion: 7
  478.     '31':
  479.       message: §e§oThe Manager takes several long drinks and then wipes his brow.
  480.       type: MSG
  481.       occasion: 7
  482.     '32':
  483.       message: §b§o Hotel Manager -> You] Thank you, my friend. I know you’re in the middle of an investigation, what do you need from me?
  484.       type: MSG
  485.       occasion: 7
  486.     '33':
  487.       message: §b§o[You -> Hotel Manager] What can you tell me about our victim, Mr. David Jones?
  488.       type: MSG
  489.       occasion: 7
  490.     '34':
  491.       message: §b§o[Hotel Manager -> You] Well, he’s new to town and had been staying here at the Birch Hotel for the past month. He always paid his bill on time and kept to himself. I really can’t say much about him. I would let you into his room, but they are still taking photographs of it. Come back later and I will let you in!
  492.       type: MSG
  493.       occasion: 7
  494.     '35':
  495.       message: §e§oYou pause and update your police notebook to reflect what the Manager told you.
  496.       type: MSG
  497.       occasion: 7
  498.     '36':
  499.       message: §e§oYou seem to hit a dead end on your investigation. §c§o§nGo outside and ask Officer Brad what to do next.
  500.       type: MSG
  501.       occasion: 7
  502.     '37':
  503.       command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
  504.       type: CMD
  505.       occasion: 7
  506.     '38':
  507.       command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook1
  508.       type: CMD
  509.       occasion: 7
  510.     '39':
  511.       message: §b§o[Officer Brad -> You] What do you want, kid? I’m busy.
  512.       type: MSG
  513.       occasion: 8
  514.     '40':
  515.       message: §b§o[You -> Officer Brad] I’m not sure what to do now…
  516.       type: MSG
  517.       occasion: 8
  518.     '41':
  519.       message: §b§o[Officer Brad -> You] I’m not a babysitter! §c§o§nGo talk to Officer Stan if you need your hand held.
  520.       type: MSG
  521.       occasion: 8
  522.     '42':
  523.       message: §b§o[Officer Stan -> You] Heya, %p! What's going on?
  524.       type: MSG
  525.       occasion: 9
  526.     '43':
  527.       message: §b§o[You -> Officer Stan] I can't get into the crime scene for a bit and I'm not sure what to do now...
  528.       type: MSG
  529.       occasion: 9
  530.     '44':
  531.       message: §b§o[Officer Stan -> You] Why don't you try §c§o§nasking some folks around town about David Jones until the crime scene is available?§r §b§oThis book is a list of posssible witnesses or people with character info about David.
  532.       type: MSG
  533.       occasion: 9
  534.     '45':
  535.       command: give %p written_book 1 name:Witness_List author:BCPD book:WitnessList
  536.       type: CMD
  537.       occasion: 9
  538.     '46':
  539.       message: §b§o[Ms. Smith -> You] Welcome to Birch City's art museum. Can I help you?
  540.       type: MSG
  541.       occasion: 10
  542.     '47':
  543.       message: §b§o[You -> Ms. Smith] Hello, my name is %p and I'm with the BCPD. Can you tell me anything about David Jones?
  544.       type: MSG
  545.       occasion: 10
  546.     '48':
  547.       message: §b§o[Ms. Smith -> You] Not really. He didn't seem to have any family or reason to be here, and I didn't really know him. Now if you'll excuse me, I'm very busy.
  548.       type: MSG
  549.       occasion: 10
  550.     '49':
  551.       message: §b§o[Vanessa -> You] Welcome to Birch Mall! How may I serve you today?
  552.       type: MSG
  553.       occasion: 11
  554.     '50':
  555.       message: §b§o[You -> Vanessa] My name is Officer %p and I'm with the BCPD. I'm investigating the murder of David Jones. Do you have any information on this crime?
  556.       type: MSG
  557.       occasion: 11
  558.     '51':
  559.       message: §b§o[Vanessa -> You] Actually, yeah.. I saw David returning to the Birch Hotel about 1 am last night. I only really noticed because he seemed to be in a huge hurry and kept looking over his shoulder.
  560.       type: MSG
  561.       occasion: 11
  562.     '52':
  563.       message: §b§o[Derek -> You] Whatcha need, bro? You're breaking my focus.
  564.       type: MSG
  565.       occasion: 12
  566.     '53':
  567.       message: §b§o[You -> Derek] Sorry, I'm looking for information on David Jones.
  568.       type: MSG
  569.       occasion: 12
  570.     '54':
  571.       message: §b§o[Derek -> You] I ain't no snitch, but David was a crook and a thief! He got what he deserved.
  572.       type: MSG
  573.       occasion: 12
  574.     '55':
  575.       message: §b§o[Ms. Brown -> You] Welcome to Birch library. Can I help you find something?
  576.       type: MSG
  577.       occasion: 13
  578.     '56':
  579.       message: §b§o[You -> Ms. Brown] Hello, my name is %p and I'm with the BCPD. Do you know anything about David Jones?
  580.       type: MSG
  581.       occasion: 13
  582.     '57':
  583.       message: §b§o[Ms. Brown -> You] David Jones? Isn't that the guy with the gambling problem?
  584.       type: MSG
  585.       occasion: 13
  586.     '58':
  587.       message: §b§o[You -> Ms. Brown] What do you mean?
  588.       type: MSG
  589.       occasion: 13
  590.     '59':
  591.       message: §b§o[Ms. Brown -> You] I had heard he gambled a lot. Could just be a rumor.
  592.       type: MSG
  593.       occasion: 13
  594.     '60':
  595.       message: §e§oYou enter the Birch Hotel room, taking a moment to update your notebook.
  596.       type: MSG
  597.       occasion: 14
  598.     '61':
  599.       command: minecraft:clear %p written_book 0 1 {display:{Name:Witness List}}
  600.       type: CMD
  601.       occasion: 14
  602.     '62':
  603.       command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
  604.       type: CMD
  605.       occasion: 14
  606.     '63':
  607.       command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook2
  608.       type: CMD
  609.       occasion: 14
  610.     '64':
  611.       message: §e§oYou notice that much of the furniture has been destroyed and that there is blood on the floor and carpet. There was obviously a terrible struggle here. §c§o§nInvestigate the room and look for clues to help your case.
  612.       type: MSG
  613.       occasion: 14
  614.     '65':
  615.       message: §e§oA bloody handprint! Could this be from our killer? Or David? You take a handprint sample and plan to bring it back to the police department.
  616.       type: MSG
  617.       occasion: 15
  618.     '66':
  619.       command: give %p paper 1 name:Handprint_Sample
  620.       type: CMD
  621.       occasion: 15
  622.     '67':
  623.       message: §e§oYou notice a drop of blood on the ruined coffee table. Underneath it is a hidden safe, which is open and empty. Hmmm….
  624.       type: MSG
  625.       occasion: 16
  626.     '68':
  627.       message: §e§oYou notice several dice on the table. This seems to verify the rumor that David was a big gambler.
  628.       type: MSG
  629.       occasion: 17
  630.     '69':
  631.       message: §e§oUnder the bed, you find an envelope full of ripped up pieces of paper. After you finish investigating the room, you should bring it back to the Police Department and try to put it together.
  632.       type: MSG
  633.       occasion: 18
  634.     '70':
  635.       command: give %p paper 1 name:Envelope lore:full_of_ripped_papers?
  636.       type: CMD
  637.       occasion: 18
  638.     '71':
  639.       message: §e§oDavid’s suitcase is hastily packed. It looks like he was trying to leave quickly.
  640.       type: MSG
  641.       occasion: 19
  642.     '72':
  643.       message: §e§oIt seems you have thoroughly investigated David's room. You take a moment to update your police notebook. §c§o§nNow, talk with your partner, Officer Brad, on your findings.
  644.       type: MSG
  645.       occasion: 20
  646.     '73':
  647.       command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
  648.       type: CMD
  649.       occasion: 20
  650.     '74':
  651.       command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook3
  652.       type: CMD
  653.       occasion: 20
  654.     '75':
  655.       message: §e§oYou rush up to Officer Brad
  656.       type: MSG
  657.       occasion: 21
  658.     '76':
  659.       message: §b§o[Officer Brad -> You] Where’s the fire, sparky?
  660.       type: MSG
  661.       occasion: 21
  662.     '77':
  663.       message: §b§o[You -> Officer Brad] I found several clues in David’s room!
  664.       type: MSG
  665.       occasion: 21
  666.     '78':
  667.       message: §b§o[Officer Brad -> You] Did you now? Well ain’t that something. The little Rookie found a clue! Why don’t you let me have a look?
  668.       type: MSG
  669.       occasion: 21
  670.     '79':
  671.       message: §e§oAs Brad reaches out for the handprint sample, he stumbles and knocks into you, causing you to accidentally drop the sample onto the dirt.
  672.       type: MSG
  673.       occasion: 21
  674.     '80':
  675.       command: minecraft:clear %p paper 0 1 {display:{Name:Handprint Sample}}
  676.       type: CMD
  677.       occasion: 21
  678.     '81':
  679.       command: give %p paper 1 name:Dirty_Handprint_Sample
  680.       type: CMD
  681.       occasion: 21
  682.     '82':
  683.       message: §b§o[Officer Brad -> You] You moron! You just contaminated a sample! The Chief is going to be VERY angry.
  684.       type: MSG
  685.       occasion: 21
  686.     '83':
  687.       message: §c§o§nGo tell the Chief the bad news.
  688.       type: MSG
  689.       occasion: 21
  690.     '84':
  691.       message: §b§o[You -> Chief] Hello Sir…
  692.       type: MSG
  693.       occasion: 22
  694.     '85':
  695.       message: §b§o[Chief -> You] Why the long face, %p?
  696.       type: MSG
  697.       occasion: 22
  698.     '86':
  699.       message: §e§oYou describe what you found in the Birch Hotel along with what happened outside to the Chief, who is disappointed but understanding. He takes the contaminated sample from you and sighs softly.
  700.       type: MSG
  701.       occasion: 22
  702.     '87':
  703.       message: §b§o[Chief -> You] Accidents happen. Hopefully the lab will still be able to make something of this…. As for the papers, why don’t you try §c§o§nassembling them on that workbench over there?
  704.       type: MSG
  705.       occasion: 22
  706.     '88':
  707.       command: minecraft:clear %p paper 0 1 {display:{Name:Dirty Handprint Sample}}
  708.       type: CMD
  709.       occasion: 22
  710.     '89':
  711.       message: §e§oYou work on arranging the picture §a§ohttp://www.jigsawplanet.com/?rc=play&pid=010c296798de
  712.       type: MSG
  713.       occasion: 23
  714.     '90':
  715.       message: §c§o§n(Complete this green puzzle link and go to its location in Birch City)
  716.       type: MSG
  717.       occasion: 23
  718.     '91':
  719.       command: minecraft:clear %p paper 0 1 {display:{Name:Envelope}}
  720.       type: CMD
  721.       occasion: 23
  722.     '92':
  723.       message: §e§oYou assembled the pieces together and discovered it was a picture of the Sandy Pub. Talk to the Bartender and try to get some information.
  724.       type: MSG
  725.       occasion: 24
  726.     '93':
  727.       message: §b§o[You -> Bartender] Hello. I am with the BCPD. I am here to ask some questions about the death of David Jones.
  728.       type: MSG
  729.       occasion: 25
  730.     '94':
  731.       message: §b§o[Bartender -> You] I don’t know nothing about David Jones’ death. So unless you’re going to buy a drink, §c§o§nget out of here and don’t come back.
  732.       type: MSG
  733.       occasion: 25
  734.     '95':
  735.       message: §e§oYou walk out of the Pub feeling somewhat dejected. You hear a “pssst” from nearby. Looking up, you see someone standing behind a shrub. They call out to you.
  736.       type: MSG
  737.       occasion: 26
  738.     '96':
  739.       message: §b§o[Mysterious Figure -> You] Stay where you are.
  740.       type: MSG
  741.       occasion: 26
  742.     '97':
  743.       message: §b§o[You -> Mysterious Figure] Who are you?
  744.       type: MSG
  745.       occasion: 26
  746.     '98':
  747.       message: §b§o[Mysterious Figure -> You] That doesn’t matter. You’re the cop investigating David Jones’ death, right? I can give you some information, but it will cost you. In the cave to the south there’s a hidden chest. §c§o§nUse this key to unlock the chest and put $50 inside it, then we'll talk.
  748.       type: MSG
  749.       occasion: 26
  750.     '99':
  751.       command: give %p bone 1 name:Skeleton_Key
  752.       type: CMD
  753.       occasion: 26
  754.     '100':
  755.       command: eco take %p 50
  756.       type: CMD
  757.       occasion: 27
  758.     '101':
  759.       command: minecraft:clear %p bone 0 1 {display:{Name:Skeleton Key}}
  760.       type: CMD
  761.       occasion: 27
  762.     '102':
  763.       message: §e§oYou put $50 in the chest. Go back to the front of the Sandy Pub and talk to the Mysterious Figure.
  764.       type: MSG
  765.       occasion: 27
  766.     '103':
  767.       message: §b§o[Mysterious Figure -> You] Is it done?
  768.       type: MSG
  769.       occasion: 28
  770.     '104':
  771.       message: §b§o[You -> Mysterious Figure] Yes.
  772.       type: MSG
  773.       occasion: 28
  774.     '105':
  775.       message: §b§o[Mysterious Figure -> You] Good. There is information you need to know in the pub’s cellar, but I doubt the Bartender will let you in. However, if you head to the south and slightly west, there is a field of yellow flowers. On the edge of that field is a mossy dark tree, the only one of its kind for miles. At the base of that tree will be a grate, §c§o§nopen it and follow the tunnel to the Sandy Pub.
  776.       type: MSG
  777.       occasion: 28
  778.     '106':
  779.       message: §e§oYou find the grate on the ground and open it. §c§o§nFollow the tunnel.
  780.       type: MSG
  781.       occasion: 29
  782.     '107':
  783.       message: §e§oThe Mysterious Figure assured you that there were clues in here. §c§o§nClimb the ladder and search the basement.
  784.       type: MSG
  785.       occasion: 30
  786.     '108':
  787.       message: §e§oYou noticed several dice lying around. Is it possible this is the location that David gambled at?
  788.       type: MSG
  789.       occasion: 31
  790.     '109':
  791.       message: §e§oThe sign on the wall has a schedule for the next event. From the blood on the floor and the smell of rotten corpse, it looks like illegal zombie fights might take place down here.
  792.       type: MSG
  793.       occasion: 32
  794.     '110':
  795.       message: §e§oThe bookshelf is very dusty, not much reading occurs down here! However, you notice one book looks cleaner than the others. You pull it out and store it in your inventory to review later.
  796.       type: MSG
  797.       occasion: 33
  798.     '111':
  799.       command: give %p written_book 1 name:Ledger author:??? book:Ledger
  800.       type: CMD
  801.       occasion: 33
  802.     '112':
  803.       message: §b§oThat seems to be everything. You update your book. §c§o§nGo back to the BCPD.
  804.       type: MSG
  805.       occasion: 34
  806.     '113':
  807.       command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
  808.       type: CMD
  809.       occasion: 34
  810.     '114':
  811.       command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook4
  812.       type: CMD
  813.       occasion: 34
  814.     '115':
  815.       message: §b§oYou take some time to collect your thoughts. You know you should check in with your Partner, Officer Brad, yet the thought of him calling you a moron flashes in your head. You decide to §c§o§ntalk to Officer Stan instead.
  816.       type: MSG
  817.       occasion: 35
  818.     '116':
  819.       message: §b§o[You -> Officer Stan] Can you help me with something?
  820.       type: MSG
  821.       occasion: 36
  822.     '117':
  823.       message: §e§oYou explain your visit to the Sandy Pub to Officer Stan, and show him the ledger. He turns pale and looks at you gravely.
  824.       type: MSG
  825.       occasion: 36
  826.     '118':
  827.       message: §b§o[Officer Stan -> You] %p, I’m not sure if it’s safe for you to work on this case anymore. I think you might have stumbled into something big.
  828.       type: MSG
  829.       occasion: 36
  830.     '119':
  831.       message: §b§o[You -> Officer Stan] I want to help!
  832.       type: MSG
  833.       occasion: 36
  834.     '120':
  835.       message: §b§o[Officer Stan -> You] %p, you are a new cop. Something much worse could have happened to you in the Sandy Pub. You didn’t even call for backup! I insist for your own safety you stop this at once. You have done so much already by recovering this ledger. Let us veteran cops handle it from here on out. I will take the ledger and discuss the next move with the Chief.
  836.       type: MSG
  837.       occasion: 36
  838.     '121':
  839.       message: §b§o[You -> Officer Stan] I’ll take it. If I’m going to leave the case I want to do so in person…
  840.       type: MSG
  841.       occasion: 36
  842.     '122':
  843.       message: §b§o[Officer Stan -> You] I understand, %p. Do not feel ashamed. You have done this city a great service.
  844.       type: MSG
  845.       occasion: 36
  846.     '123':
  847.       message: §c§o§nGo give the Chief your resignation.
  848.       type: MSG
  849.       occasion: 36
  850.     '124':
  851.       message: §b§o[You -> Chief] Hello, sir. I’m back and I have some new information.
  852.       type: MSG
  853.       occasion: 37
  854.     '125':
  855.       message: §e§oYou show the Chief the ledger. He looks over it for a few minutes.
  856.       type: MSG
  857.       occasion: 37
  858.     '126':
  859.       message: §b§o[Chief -> You] To me, this looks like a money ledger, and if I had to take a guess, they used it to keep track of bets. The bolded names are the bookies, the initials are the betters, and the number amount is the cash betted. There’s even the initials DaJo which could be David Jones… According to this book, his bookie was Lex.
  860.       type: MSG
  861.       occasion: 37
  862.     '127':
  863.       message: §e§oThe Chief sighs softly.
  864.       type: MSG
  865.       occasion: 37
  866.     '128':
  867.       message: §b§o[Chief -> You] I’m sorry %p, this is a really good clue. I’m just a little stressed out; we’re so understaffed currently. The BCPD is stretched to the breaking point. I’m incredibly thankful that you’re helping us with this case. I’ll hold onto this ledger for now. Also, the guys at the lab are working on your hand print sample. They’re hoping they can salvage a partial print from it.
  868.       type: MSG
  869.       occasion: 37
  870.     '129':
  871.       message: §e§oHearing the sadness in the Chief’s voice, you can’t bring yourself to resign. You promise to yourself that you will be extremely careful from this point on, but to §c§o§ncontinue with the investigation. You decide to start by checking on the Birch Hotel manager.
  872.       type: MSG
  873.       occasion: 37
  874.     '130':
  875.       command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
  876.       type: CMD
  877.       occasion: 37
  878.     '131':
  879.       command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook5
  880.       type: CMD
  881.       occasion: 37
  882.     '132':
  883.       command: minecraft:clear %p written_book 0 1 {display:{Name:Ledger}}
  884.       type: CMD
  885.       occasion: 37
  886.     '133':
  887.       message: §b§o[Hotel Manager -> You] Oh hello! How are you?
  888.       type: MSG
  889.       occasion: 38
  890.     '134':
  891.       message: §b§o[You -> Hotel Manager] Okay I guess. Coming to check on you actually.
  892.       type: MSG
  893.       occasion: 38
  894.     '135':
  895.       message: §b§o[Hotel Manager -> You] I’m doing much better, thanks for your kindness. Is there anything I can do for you?
  896.       type: MSG
  897.       occasion: 38
  898.     '136':
  899.       message: §b§o[You -> Hotel Manager] Uhh.. Actually, do you know anyone named Lex?
  900.       type: MSG
  901.       occasion: 38
  902.     '137':
  903.       message: §b§o[You -> Hotel Manager] or Pullum or Taurus?
  904.       type: MSG
  905.       occasion: 38
  906.     '138':
  907.       message: §b§o[Hotel Manager -> You] Those aren’t names, that’s Latin. Pullum means chicken! Lex would mean law.
  908.       type: MSG
  909.       occasion: 38
  910.     '139':
  911.       message: §e§oYou thank the hotel manager for his time. Lex stands for law. Why would a bookie name himself that? §e§oYou need to find more clues. §c§o§nTry eavesdropping outside the Sandy Pub for more information.
  912.       type: MSG
  913.       occasion: 38
  914.     '140':
  915.       message: §e§oAs you approach the Sandy Pub, you hear a voice that is definitely the Bartender! He sounds like he might be on the phone. You §c§o§n stop at the door and listen to the conversation.
  916.       type: MSG
  917.       occasion: 39
  918.     '141':
  919.       message: §b§o[Bartender -> ???] We’re in big trouble. That annoying rookie cop found the ledger! It’s only a matter of time before this all falls down on us.
  920.       type: MSG
  921.       occasion: 39
  922.       delay: 3
  923.     '142':
  924.       message: §b§o[Bartender -> ???] Well at least we know how the investigation is progressing... It helps to have inside information. And if we have to, %p can go the way of David. Floating down the river, ha ha!
  925.       type: MSG
  926.       occasion: 39
  927.       delay: 7
  928.     '143':
  929.       message: §b§o[Bartender -> ???] I didn’t do nothin’ to it. Lex threw the head off the pier to the north of the city, and it floated into the swamp waters.
  930.       type: MSG
  931.       occasion: 39
  932.       delay: 11
  933.     '144':
  934.       message: §e§oSuddenly, you hear a twig crunch behind you and feel something slam into the back of your skull. You see stars in front of your eyes before everything goes black.
  935.       type: MSG
  936.       occasion: 39
  937.       delay: 17
  938.     '145':
  939.       command: effect %p minecraft:instant_damage
  940.       type: CMD
  941.       occasion: 39
  942.       delay: 22
  943.     '146':
  944.       command: effect %p minecraft:blindness 10
  945.       type: CMD
  946.       occasion: 39
  947.       delay: 23
  948.     '147':
  949.       command: effect %p minecraft:nausea 15
  950.       type: CMD
  951.       occasion: 39
  952.       delay: 25
  953.     '148':
  954.       command: tppos %p 6340 62 3940
  955.       type: CMD
  956.       occasion: 39
  957.       delay: 26
  958.     '149':
  959.       message: §e§oYou wake up dazed, outside Birch City Limits. You feel like you’ve been hit by a cement truck. Slowly, you sit up and adjust to your surroundings. You know you are lucky to be alive, and you silently curse yourself for not calling for backup before approaching the Sandy Pub. Officer Stan would be extremely mad at you right now.
  960.       type: MSG
  961.       occasion: 39
  962.       delay: 30
  963.     '150':
  964.       message: §e§oAs you reflect on what has happened, you take a moment to update your Police Notebook with the information you have learned. The gambling ring is somehow getting insider information from the BCPD. But who could be giving it to them? You also think about poor David, who had made many mistakes but did not deserve to die the way he did. You remember the Bartender saying David’s head had been thrown off the docks and floated into the nearby swamp. §c§o§nSearch the swamp waters north on Birch City for David’s head.
  965.       type: MSG
  966.       occasion: 39
  967.       delay: 40
  968.     '151':
  969.       command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
  970.       type: CMD
  971.       occasion: 39
  972.     '152':
  973.       command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook6
  974.       type: CMD
  975.       occasion: 39
  976.     '153':
  977.       message: §e§oAfter searching for a while, you find David’s severed head. The area around the head is still bloody. You take a moment to reflect on how this could have easily been you, given that you were caught spying. You mark down the location of it so that CSI photographers can return later. For now, you cannot move David’s head, even though you desperately want to.
  978.       type: MSG
  979.       occasion: 40
  980.     '154':
  981.       message: §c§o§nReturn to the BCPD
  982.       type: MSG
  983.       occasion: 40
  984.     '155':
  985.       message: §e§oAs you walk into the BCPD, you feel a heavy sadness. One of your fellow officers is a traitor, and you have to figure out who before you can trust anyone.
  986.       type: MSG
  987.       occasion: 41
  988.     '156':
  989.       message: §e§oReviewing your time with the BCPD, there seems to be one logical person. One person who was consistently nasty to you, and caused you to destroy a handprint sample. Brad.
  990.       type: MSG
  991.       occasion: 41
  992.     '157':
  993.       message: §c§o§nSearch Brad’s house at 5 Birchdrive, south of the Birch Hotel.
  994.       type: MSG
  995.       occasion: 41
  996.     '158':
  997.       message: §e§oYou are looking for clues to tie Brad to the murder.
  998.       type: MSG
  999.       occasion: 42
  1000.     '159':
  1001.       message: §e§oIn the chest, you find an axe. The handle is stained with a dark substance that looks like blood, and you can even see a few dried red splotches on the axe head. This has to be the murder weapon!
  1002.       type: MSG
  1003.       occasion: 43
  1004.     '160':
  1005.       command: give %p iron_axe 1 name:Bloody_Axe
  1006.       type: CMD
  1007.       occasion: 43
  1008.     '161':
  1009.       command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
  1010.       type: CMD
  1011.       occasion: 43
  1012.     '162':
  1013.       command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook7
  1014.       type: CMD
  1015.       occasion: 43
  1016.     '163':
  1017.       message: §c§o§nReturn to the BCPD with the evidence
  1018.       type: MSG
  1019.       occasion: 43
  1020.     '164':
  1021.       message: §b§o[You -> Chief] Chief, I believe I have solved this crime!
  1022.       type: MSG
  1023.       occasion: 44
  1024.     '165':
  1025.       message: §b§o[You -> Chief] I figured out that the ledger names were just nicknames in Latin, and that Lex stood for law. By listening in at the Sandy Pub, I was able to discover two things, that they have a mole at the BCPD and that David’s head was disposed of in Birch City river. I have found the head and written the location down for you. Reviewing what I learned, I came to the conclusion Brad was the killer!
  1026.       type: MSG
  1027.       occasion: 44
  1028.     '166':
  1029.       message: §b§o[Chief -> You] These are very serious allegations, %p. A few overheard statements is not enough to accuse someone of murder.
  1030.       type: MSG
  1031.       occasion: 44
  1032.     '167':
  1033.       message: §b§o[You -> Chief] I also found this in his house.
  1034.       type: MSG
  1035.       occasion: 44
  1036.     '168':
  1037.       message: §e§oYou show the axe to the Chief. He grimaces and turns pale.
  1038.       type: MSG
  1039.       occasion: 44
  1040.     '169':
  1041.       message: §b§o[Chief -> You] I will send out a warrant for Brad’s arrest immediately. Thank you, %p. You have done Birch City a great service.
  1042.       type: MSG
  1043.       occasion: 44
  1044.     '170':
  1045.       message: §e§oYou are feeling very down. You decide to §c§o§ntalk to Officer Stan.
  1046.       type: MSG
  1047.       occasion: 44
  1048.       delay: 15
  1049.     '171':
  1050.       command: minecraft:clear %p iron_axe 0 1 {display:{Name:Bloody Axe}}
  1051.       type: CMD
  1052.       occasion: 44
  1053.     '172':
  1054.       message: §b§o[Officer Stan -> You] How are you holding up, %p? I’m a little shocked myself. I never thought that Brad would be capable of such a horrific thing!
  1055.       type: MSG
  1056.       occasion: 45
  1057.     '173':
  1058.       message: §b§o[You -> Officer Stan] Me neither…
  1059.       type: MSG
  1060.       occasion: 45
  1061.     '174':
  1062.       message: §b§o[Officer Stan -> You] I can’t believe that he hid the weapon in his own house! I mean, to put it in a chest semi-hidden in your basement is a little dumb, don’t you think?
  1063.       type: MSG
  1064.       occasion: 45
  1065.     '175':
  1066.       message: §b§o[Officer Stan -> You] Anyways, I have to go. I’m on a double shift since Brad is gone. Thanks for your help, %p!
  1067.       type: MSG
  1068.       occasion: 45
  1069.     '176':
  1070.       message: §e§oSomething is bothering you, but you can’t put your finger on it. You decide to §c§o§ngo put a Poppy Flower on the grass next to Birch Hotel door, in memory of David.
  1071.       type: MSG
  1072.       occasion: 45
  1073.     '177':
  1074.       message: §e§oAs you place the flower on the grass, you reflect over your case. Something is nagging at you. You think about your conversation with Officer Stan, and then it clicks! Officer Stan knew the exact location of the weapon in Brad’s house. You never told the Chief that. How could Stan have known? Unless…
  1075.       type: MSG
  1076.       occasion: 46
  1077.     '178':
  1078.       message: §c§o§nSearch Stan’s house at 2 Birchway Drive, south of the Birch Hotel.
  1079.       type: MSG
  1080.       occasion: 46
  1081.     '179':
  1082.       message: §e§oAs you enter Officer Stan’s house, you notice the house appears to have been recently deep cleaned. The appliances shine, the floors have been swept and thoroughly mopped, and everything smells of Clorox.  You won’t find any clues up here, so you decide to §c§o§n head to the basement.
  1083.       type: MSG
  1084.       occasion: 47
  1085.     '180':
  1086.       message: §e§oYou find a drop of blood next to the washer and dryer. You take a sample.
  1087.       type: MSG
  1088.       occasion: 48
  1089.     '181':
  1090.       command: give %p glass_bottle 1 name:Blood_Sample
  1091.       type: CMD
  1092.       occasion: 48
  1093.     '182':
  1094.       message: §e§oYou notice a weird odor coming from the furnace. When you open it, you see a pair of burnt shoelaces. The shoelaces are stained with a dark red substance. You take them for further testing.
  1095.       type: MSG
  1096.       occasion: 49
  1097.     '183':
  1098.       command: give %p string 2 name:Stained_Shoelaces
  1099.       type: CMD
  1100.       occasion: 49
  1101.     '184':
  1102.       message: §e§oYou find banners spelling out Lex.
  1103.       type: MSG
  1104.       occasion: 50
  1105.     '185':
  1106.       message: §e§oYou find dice! Officer Stan must be involved in the gambling ring.
  1107.       type: MSG
  1108.       occasion: 51
  1109.     '186':
  1110.       message: §e§oYou update your book. §c§o§nReturn to the BCPD.
  1111.       type: MSG
  1112.       occasion: 52
  1113.     '187':
  1114.       command: minecraft:clear %p written_book 0 1 {display:{Name:Police Notebook}}
  1115.       type: CMD
  1116.       occasion: 52
  1117.     '188':
  1118.       command: give %p written_book 1 name:Police_Notebook author:BCPD book:PoliceNotebook7
  1119.       type: CMD
  1120.       occasion: 52
  1121.     '189':
  1122.       message: §b§o[Chief -> You] Bad news, %p. We got a reading on that handprint sample, it doesn’t match Brad’s.  It looks like Brad might have had an accomplice!
  1123.       type: MSG
  1124.       occasion: 53
  1125.     '190':
  1126.       message: §e§oYou describe all the evidence you found in Stan’s house, including the bloody shoelaces, blood droplets, and the secret room. You also tell him about the Lex banners on the wall. The more you talk, the paler the Chief gets.
  1127.       type: MSG
  1128.       occasion: 53
  1129.     '191':
  1130.       message: §b§o[Chief -> You] My gosh! Brad might be innocent! Quickly, %p, Stan is a danger to this whole city. §c§o§nFind him and arrest him!
  1131.       type: MSG
  1132.       occasion: 53
  1133.     '192':
  1134.       command: minecraft:clear %p string 0 2 {display:{Name:Stained Shoelaces}}
  1135.       type: CMD
  1136.       occasion: 52
  1137.     '193':
  1138.       command: minecraft:clear %p glass_bottle 0 1 {display:{Name:Blood Sample}}
  1139.       type: CMD
  1140.       occasion: 52
  1141.     '194':
  1142.       message: §b§o[Stan -> You] Hey there %p! What’s up?
  1143.       type: MSG
  1144.       occasion: 54
  1145.     '195':
  1146.       message: §b§o[You -> Stan] I know what you did. To David. To Brad.
  1147.       type: MSG
  1148.       occasion: 54
  1149.     '196':
  1150.       message: §e§oStan turns white.
  1151.       type: MSG
  1152.       occasion: 54
  1153.     '197':
  1154.       message: §b§o[Stan -> You] What are you talking about?!
  1155.       type: MSG
  1156.       occasion: 54
  1157.     '198':
  1158.       message: §b§o[You -> Stan] You’re under arrest, Lex! Hands up!
  1159.       type: MSG
  1160.       occasion: 54
  1161.     '199':
  1162.       message: §e§oStan turns to run, and you tackle him to the ground. During the struggle he manages to get a few good hits on you as you both roll in the grass. Grunting, you dig your knee into his back and manage to snap a pair of cuffs on him.
  1163.       type: MSG
  1164.       occasion: 54
  1165.       delay: 10
  1166.     '200':
  1167.       message: §b§o[Stan -> You] Let me go!
  1168.       type: MSG
  1169.       occasion: 54
  1170.       delay: 12
  1171.     '201':
  1172.       location: 6197.00;69.00;3798.00;Survival;0.00;0.00;
  1173.       type: TELE
  1174.       occasion: 54
  1175.       delay: 15
  1176.     '202':
  1177.       message: §e§oYou return to the BCPD and Stan is taken away. §c§o§nTalk to the Chief
  1178.       type: MSG
  1179.       occasion: 54
  1180.       delay: 17
  1181.     '203':
  1182.       message: §b§o[Chief -> You] %p, we cannot thank you enough. During interrogation, Stan admitted that he broke into Brad’s house to plant the axe in his basement so that he could frame him for David’s murder. Stan's print was also found to match the partial print taken from the hotel room. You have cleared an innocent officer’s name, and helped get a crooked cop off the street.. Birch City is forever in your debt, and you will forever be part of the BCPD Force.
  1183.       type: MSG
  1184.       occasion: 55
  1185.     '204':
  1186.       message: §e§oWill Birch City's most heinous crime ever be solved?
  1187.       type: MSG
  1188.       occasion: -2
  1189.     '205':
  1190.       command: give %p 322:1 3
  1191.       type: CMD
  1192.       occasion: -3
  1193.     '206':
  1194.       command: give %p 310 1 protection:4 unbreaking:3 name:Riot_Gear_Helmet lore:From_the_BCPD
  1195.       type: CMD
  1196.       occasion: -3
  1197.     '207':
  1198.       command: give %p 311 1 protection:4 unbreaking:3 name:Riot_Gear_Chest lore:From_the_BCPD
  1199.       type: CMD
  1200.       occasion: -3
  1201.     '208':
  1202.       command: give %p 312 1 protection:4 unbreaking:3 name:Riot_Gear_Legs lore:From_the_BCPD
  1203.       type: CMD
  1204.       occasion: -3
  1205.     '209':
  1206.       command: give %p 313 1 protection:4 unbreaking:3 name:Riot_Gear_Boots lore:From_the_BCPD
  1207.       type: CMD
  1208.       occasion: -3
  1209.     '210':
  1210.       command: eco give %p 10000
  1211.       type: CMD
  1212.       occasion: -3
  1213.     '211':
  1214.       command: give %p 443 1
  1215.       type: CMD
  1216.       occasion: -3
  1217.     '212':
  1218.       message: §d§oThank you for completing this quest! You received a full set of diamond armor with protection 4 unbreaking 3, 3 notch apples, $10,000, an elytra, and 10 quest points.
  1219.       type: MSG
  1220.       occasion: -3
  1221.     '213':
  1222.       amount: 10
  1223.       type: POINT
  1224.       occasion: -3
  1225.     '214':
  1226.       amount: -20
  1227.       type: POINT
  1228.       occasion: 2
  1229.     '215':
  1230.       amount: 20
  1231.       type: POINT
  1232.       occasion: -2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement