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- 18:03:38: fps: 60
- 18:03:38: width: 1536, height: 864
- 18:03:38: preset: llhq
- 18:03:38: profile: main
- 18:03:38: level: autoselect
- 18:03:38: keyint: 60
- 18:03:38: CBR: no
- 18:03:38: CFR: yes
- 18:03:38: max bitrate: 1000
- 18:03:38: avg bitrate: 1000
- 18:03:38: buffer size: 1000
- 18:03:38: ------------------------------------------
- 18:04:21: FlushBufferedVideo: Flushing 46 packets over 750 ms
- 18:04:21: Total frames encoded: 2589, total frames duplicated: 7 (0.27%)
- 18:04:21: Total frames rendered: 2574, number of late frames: 8 (0.31%) (it's okay for some frames to be late)
- 18:04:22: Encoder closed
- 18:04:22: NVENC deinitialized
- 18:04:22:
- 18:04:22: Profiler time results:
- 18:04:22:
- 18:04:22: ==============================================================
- 18:04:22: video thread frame - [100%] [avg time: 0.632 ms] [children: 19.5%] [unaccounted: 80.5%]
- 18:04:22: | scene->Preprocess - [0.475%] [avg time: 0.003 ms]
- 18:04:22: | GPU download and conversion - [19%] [avg time: 0.12 ms] [children: 16.1%] [unaccounted: 2.85%]
- 18:04:22: | | flush - [12.3%] [avg time: 0.078 ms]
- 18:04:22: | | CopyResource - [0.791%] [avg time: 0.005 ms]
- 18:04:22: | | conversion to 4:2:0 - [3.01%] [avg time: 0.019 ms]
- 18:04:22: Convert444Threads - [100%] [avg time: 0.568 ms] [children: 99.5%] [unaccounted: 0.528%]
- 18:04:22: | Convert444toNV12 - [99.5%] [avg time: 0.565 ms]
- 18:04:22: encoder thread frame - [100%] [avg time: 3.81 ms] [children: 0.0262%] [unaccounted: 100%]
- 18:04:22: | sending stuff out - [0.0262%] [avg time: 0.001 ms]
- 18:04:22: ==============================================================
- 18:04:22:
- 18:04:22:
- 18:04:22: Profiler CPU results:
- 18:04:22:
- 18:04:22: ==============================================================
- 18:04:22: video thread frame - [cpu time: avg 0.03 ms, total 78 ms] [avg calls per frame: 1]
- 18:04:22: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:04:22: | GPU download and conversion - [cpu time: avg 0.006 ms, total 15.6 ms] [avg calls per frame: 1]
- 18:04:22: | | flush - [cpu time: avg 0.006 ms, total 15.6 ms] [avg calls per frame: 1]
- 18:04:22: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:04:22: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:04:22: Convert444Threads - [cpu time: avg 0.399 ms, total 2028.01 ms] [avg calls per frame: 2]
- 18:04:22: | Convert444toNV12 - [cpu time: avg 0.399 ms, total 2028.01 ms] [avg calls per frame: 2]
- 18:04:22: encoder thread frame - [cpu time: avg 0.012 ms, total 31.2 ms] [avg calls per frame: 1]
- 18:04:22: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:04:22: ==============================================================
- 18:04:22:
- 18:04:22: =====Stream End: 2015-03-13, 18:04:22=================================================
- 18:04:22: Terminating 0x15fc
- Last game capture log:
- 2015-02-14, 02:05:29: we're booting up:
- 02:05:29: CaptureThread: attached to process League of Legends.exe
- 02:05:29: D3D9 Present
- 02:05:29: DXGI Present
- 02:05:29: GL Present
- 02:05:29: DirectDraw Present
- 02:05:29: (half life scientist) everything.. seems to be in order
- 02:05:29: D3D9EndScene called
- 02:05:29: D3DPRESENT_PARAMETERS {
- 02:05:29: BackBufferWidth: 1920
- 02:05:29: BackBufferHeight: 1080
- 02:05:29: BackBufferFormat: D3DFMT_X8R8G8B8
- 02:05:29: BackBufferCount: 1
- 02:05:29: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:05:29: MultiSampleQuality: 0
- 02:05:29: SwapEffect: D3DSWAPEFFECT_DISCARD
- 02:05:29: hDeviceWindow: 1835730
- 02:05:29: Windowed: false
- 02:05:29: EnableAutoDepthStencil: true
- 02:05:29: AutoDepthStencilFormat: D3DFMT_D24S8
- 02:05:29: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 02:05:29: FullScreen_RefreshRateInHz: 60
- 02:05:29: PresentationInterval: 2147483648
- 02:05:29: };
- 02:05:29: successfully set up d3d9 hooks
- 02:05:29: D3D9Present called
- 02:05:29: DoD3D9GPUHook: success
- 02:05:29: D3DSURFACE_DESC {
- 02:05:29: Format: D3DFMT_X8R8G8B8
- 02:05:29: Type: D3DRTYPE_SURFACE
- 02:05:29: Usage: D3DUSAGE_RENDERTARGET
- 02:05:29: Pool: D3DPOOL_DEFAULT
- 02:05:29: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:05:29: MultiSampleQuality: 0
- 02:05:29: Width: 1920
- 02:05:29: Height: 1080
- 02:05:29: };
- 02:05:29: successfully capturing d3d9 frames via GPU
- 02:06:26: D3D9Reset called
- 02:06:26: ---------------------- Cleared D3D9 Capture ----------------------
- 02:06:26: successfully set up d3d9 hooks
- 02:06:26: D3D9EndScene called
- 02:06:26: D3D9Present called
- 02:06:26: DoD3D9GPUHook: success
- 02:06:26: D3DSURFACE_DESC {
- 02:06:26: Format: D3DFMT_X8R8G8B8
- 02:06:26: Type: D3DRTYPE_SURFACE
- 02:06:26: Usage: D3DUSAGE_RENDERTARGET
- 02:06:26: Pool: D3DPOOL_DEFAULT
- 02:06:26: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:06:26: MultiSampleQuality: 0
- 02:06:26: Width: 1920
- 02:06:26: Height: 1080
- 02:06:26: };
- 02:06:26: successfully capturing d3d9 frames via GPU
- 02:06:57: ---------------------- Cleared D3D9 Capture ----------------------
- 02:06:57: D3D9EndScene called
- 02:06:57: D3D9Present called
- 02:07:10: received restart event, capturing
- 02:07:10: DoD3D9GPUHook: success
- 02:07:10: D3DSURFACE_DESC {
- 02:07:10: Format: D3DFMT_X8R8G8B8
- 02:07:10: Type: D3DRTYPE_SURFACE
- 02:07:10: Usage: D3DUSAGE_RENDERTARGET
- 02:07:10: Pool: D3DPOOL_DEFAULT
- 02:07:10: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:07:10: MultiSampleQuality: 0
- 02:07:10: Width: 1920
- 02:07:10: Height: 1080
- 02:07:10: };
- 02:07:10: successfully capturing d3d9 frames via GPU
- 02:07:11: ---------------------- Cleared D3D9 Capture ----------------------
- 02:07:11: received restart event, capturing
- 02:07:11: DoD3D9GPUHook: success
- 02:07:11: D3D9EndScene called
- 02:07:11: D3D9Present called
- 02:07:11: D3DSURFACE_DESC {
- 02:07:11: Format: D3DFMT_X8R8G8B8
- 02:07:11: Type: D3DRTYPE_SURFACE
- 02:07:11: Usage: D3DUSAGE_RENDERTARGET
- 02:07:11: Pool: D3DPOOL_DEFAULT
- 02:07:11: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:07:11: MultiSampleQuality: 0
- 02:07:11: Width: 1920
- 02:07:11: Height: 1080
- 02:07:11: };
- 02:07:11: successfully capturing d3d9 frames via GPU
- 02:07:12: D3D9Reset called
- 02:07:12: ---------------------- Cleared D3D9 Capture ----------------------
- 02:07:12: successfully set up d3d9 hooks
- 02:07:12: D3D9EndScene called
- 02:07:12: D3D9Present called
- 02:07:12: DoD3D9GPUHook: success
- 02:07:12: D3DSURFACE_DESC {
- 02:07:12: Format: D3DFMT_X8R8G8B8
- 02:07:12: Type: D3DRTYPE_SURFACE
- 02:07:12: Usage: D3DUSAGE_RENDERTARGET
- 02:07:12: Pool: D3DPOOL_DEFAULT
- 02:07:12: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:07:12: MultiSampleQuality: 0
- 02:07:12: Width: 1920
- 02:07:12: Height: 1080
- 02:07:12: };
- 02:07:12: successfully capturing d3d9 frames via GPU
- 02:07:21: D3D9Reset called
- 02:07:21: ---------------------- Cleared D3D9 Capture ----------------------
- 02:07:21: successfully set up d3d9 hooks
- 02:07:21: D3D9EndScene called
- 02:07:21: D3D9Present called
- 02:07:21: DoD3D9GPUHook: success
- 02:07:21: D3DSURFACE_DESC {
- 02:07:21: Format: D3DFMT_X8R8G8B8
- 02:07:21: Type: D3DRTYPE_SURFACE
- 02:07:21: Usage: D3DUSAGE_RENDERTARGET
- 02:07:21: Pool: D3DPOOL_DEFAULT
- 02:07:21: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:07:21: MultiSampleQuality: 0
- 02:07:21: Width: 1920
- 02:07:21: Height: 1080
- 02:07:21: };
- 02:07:21: successfully capturing d3d9 frames via GPU
- 02:08:17: ---------------------- Cleared D3D9 Capture ----------------------
- 02:08:17: received restart event, capturing
- 02:08:17: DoD3D9GPUHook: success
- 02:08:17: D3D9EndScene called
- 02:08:17: D3D9Present called
- 02:08:17: D3DSURFACE_DESC {
- 02:08:17: Format: D3DFMT_X8R8G8B8
- 02:08:17: Type: D3DRTYPE_SURFACE
- 02:08:17: Usage: D3DUSAGE_RENDERTARGET
- 02:08:17: Pool: D3DPOOL_DEFAULT
- 02:08:17: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:08:17: MultiSampleQuality: 0
- 02:08:17: Width: 1920
- 02:08:17: Height: 1080
- 02:08:17: };
- 02:08:17: successfully capturing d3d9 frames via GPU
- 02:08:19: ---------------------- Cleared D3D9 Capture ----------------------
- 02:08:19: received restart event, capturing
- 02:08:19: DoD3D9GPUHook: success
- 02:08:19: D3D9EndScene called
- 02:08:19: D3D9Present called
- 02:08:19: D3DSURFACE_DESC {
- 02:08:19: Format: D3DFMT_X8R8G8B8
- 02:08:19: Type: D3DRTYPE_SURFACE
- 02:08:19: Usage: D3DUSAGE_RENDERTARGET
- 02:08:19: Pool: D3DPOOL_DEFAULT
- 02:08:19: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:08:19: MultiSampleQuality: 0
- 02:08:19: Width: 1920
- 02:08:19: Height: 1080
- 02:08:19: };
- 02:08:19: successfully capturing d3d9 frames via GPU
- 02:08:53: ---------------------- Cleared D3D9 Capture ----------------------
- 02:08:53: received restart event, capturing
- 02:08:53: DoD3D9GPUHook: success
- 02:08:53: D3D9EndScene called
- 02:08:53: D3D9Present called
- 02:08:53: D3DSURFACE_DESC {
- 02:08:53: Format: D3DFMT_X8R8G8B8
- 02:08:53: Type: D3DRTYPE_SURFACE
- 02:08:53: Usage: D3DUSAGE_RENDERTARGET
- 02:08:53: Pool: D3DPOOL_DEFAULT
- 02:08:53: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:08:53: MultiSampleQuality: 0
- 02:08:53: Width: 1920
- 02:08:53: Height: 1080
- 02:08:53: };
- 02:08:53: successfully capturing d3d9 frames via GPU
- 02:14:09: D3D9Reset called
- 02:14:09: ---------------------- Cleared D3D9 Capture ----------------------
- 02:14:09: successfully set up d3d9 hooks
- 02:14:09: D3D9EndScene called
- 02:14:09: D3D9Present called
- 02:14:09: DoD3D9GPUHook: success
- 02:14:09: D3DSURFACE_DESC {
- 02:14:09: Format: D3DFMT_X8R8G8B8
- 02:14:09: Type: D3DRTYPE_SURFACE
- 02:14:09: Usage: D3DUSAGE_RENDERTARGET
- 02:14:09: Pool: D3DPOOL_DEFAULT
- 02:14:09: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:14:09: MultiSampleQuality: 0
- 02:14:09: Width: 1920
- 02:14:09: Height: 1080
- 02:14:09: };
- 02:14:09: successfully capturing d3d9 frames via GPU
- 02:53:16: D3D9Reset called
- 02:53:16: ---------------------- Cleared D3D9 Capture ----------------------
- 02:53:16: successfully set up d3d9 hooks
- 02:53:16: D3D9EndScene called
- 02:53:16: D3D9Present called
- 02:53:16: DoD3D9GPUHook: success
- 02:53:17: D3DSURFACE_DESC {
- 02:53:17: Format: D3DFMT_X8R8G8B8
- 02:53:17: Type: D3DRTYPE_SURFACE
- 02:53:17: Usage: D3DUSAGE_RENDERTARGET
- 02:53:17: Pool: D3DPOOL_DEFAULT
- 02:53:17: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:53:17: MultiSampleQuality: 0
- 02:53:17: Width: 1920
- 02:53:17: Height: 1080
- 02:53:17: };
- 02:53:17: successfully capturing d3d9 frames via GPU
- 02:53:20: D3D9Reset called
- 02:53:20: ---------------------- Cleared D3D9 Capture ----------------------
- 02:53:21: successfully set up d3d9 hooks
- 02:53:21: D3D9EndScene called
- 02:53:21: D3D9Present called
- 02:53:21: DoD3D9GPUHook: success
- 02:53:21: D3DSURFACE_DESC {
- 02:53:21: Format: D3DFMT_X8R8G8B8
- 02:53:21: Type: D3DRTYPE_SURFACE
- 02:53:21: Usage: D3DUSAGE_RENDERTARGET
- 02:53:21: Pool: D3DPOOL_DEFAULT
- 02:53:21: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:53:21: MultiSampleQuality: 0
- 02:53:21: Width: 1920
- 02:53:21: Height: 1080
- 02:53:21: };
- 02:53:21: successfully capturing d3d9 frames via GPU
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