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MG-Insanity

Michrophone not working :c

Mar 13th, 2015
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  1.  
  2. 18:03:38: fps: 60
  3. 18:03:38: width: 1536, height: 864
  4. 18:03:38: preset: llhq
  5. 18:03:38: profile: main
  6. 18:03:38: level: autoselect
  7. 18:03:38: keyint: 60
  8. 18:03:38: CBR: no
  9. 18:03:38: CFR: yes
  10. 18:03:38: max bitrate: 1000
  11. 18:03:38: avg bitrate: 1000
  12. 18:03:38: buffer size: 1000
  13. 18:03:38: ------------------------------------------
  14. 18:04:21: FlushBufferedVideo: Flushing 46 packets over 750 ms
  15. 18:04:21: Total frames encoded: 2589, total frames duplicated: 7 (0.27%)
  16. 18:04:21: Total frames rendered: 2574, number of late frames: 8 (0.31%) (it's okay for some frames to be late)
  17. 18:04:22: Encoder closed
  18. 18:04:22: NVENC deinitialized
  19. 18:04:22:
  20. 18:04:22: Profiler time results:
  21. 18:04:22:
  22. 18:04:22: ==============================================================
  23. 18:04:22: video thread frame - [100%] [avg time: 0.632 ms] [children: 19.5%] [unaccounted: 80.5%]
  24. 18:04:22: | scene->Preprocess - [0.475%] [avg time: 0.003 ms]
  25. 18:04:22: | GPU download and conversion - [19%] [avg time: 0.12 ms] [children: 16.1%] [unaccounted: 2.85%]
  26. 18:04:22: | | flush - [12.3%] [avg time: 0.078 ms]
  27. 18:04:22: | | CopyResource - [0.791%] [avg time: 0.005 ms]
  28. 18:04:22: | | conversion to 4:2:0 - [3.01%] [avg time: 0.019 ms]
  29. 18:04:22: Convert444Threads - [100%] [avg time: 0.568 ms] [children: 99.5%] [unaccounted: 0.528%]
  30. 18:04:22: | Convert444toNV12 - [99.5%] [avg time: 0.565 ms]
  31. 18:04:22: encoder thread frame - [100%] [avg time: 3.81 ms] [children: 0.0262%] [unaccounted: 100%]
  32. 18:04:22: | sending stuff out - [0.0262%] [avg time: 0.001 ms]
  33. 18:04:22: ==============================================================
  34. 18:04:22:
  35. 18:04:22:
  36. 18:04:22: Profiler CPU results:
  37. 18:04:22:
  38. 18:04:22: ==============================================================
  39. 18:04:22: video thread frame - [cpu time: avg 0.03 ms, total 78 ms] [avg calls per frame: 1]
  40. 18:04:22: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  41. 18:04:22: | GPU download and conversion - [cpu time: avg 0.006 ms, total 15.6 ms] [avg calls per frame: 1]
  42. 18:04:22: | | flush - [cpu time: avg 0.006 ms, total 15.6 ms] [avg calls per frame: 1]
  43. 18:04:22: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  44. 18:04:22: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  45. 18:04:22: Convert444Threads - [cpu time: avg 0.399 ms, total 2028.01 ms] [avg calls per frame: 2]
  46. 18:04:22: | Convert444toNV12 - [cpu time: avg 0.399 ms, total 2028.01 ms] [avg calls per frame: 2]
  47. 18:04:22: encoder thread frame - [cpu time: avg 0.012 ms, total 31.2 ms] [avg calls per frame: 1]
  48. 18:04:22: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  49. 18:04:22: ==============================================================
  50. 18:04:22:
  51. 18:04:22: =====Stream End: 2015-03-13, 18:04:22=================================================
  52. 18:04:22: Terminating 0x15fc
  53.  
  54.  
  55. Last game capture log:
  56. 2015-02-14, 02:05:29: we're booting up:
  57. 02:05:29: CaptureThread: attached to process League of Legends.exe
  58. 02:05:29: D3D9 Present
  59. 02:05:29: DXGI Present
  60. 02:05:29: GL Present
  61. 02:05:29: DirectDraw Present
  62. 02:05:29: (half life scientist) everything.. seems to be in order
  63. 02:05:29: D3D9EndScene called
  64. 02:05:29: D3DPRESENT_PARAMETERS {
  65. 02:05:29: BackBufferWidth: 1920
  66. 02:05:29: BackBufferHeight: 1080
  67. 02:05:29: BackBufferFormat: D3DFMT_X8R8G8B8
  68. 02:05:29: BackBufferCount: 1
  69. 02:05:29: MultiSampleType: D3DMULTISAMPLE_NONE
  70. 02:05:29: MultiSampleQuality: 0
  71. 02:05:29: SwapEffect: D3DSWAPEFFECT_DISCARD
  72. 02:05:29: hDeviceWindow: 1835730
  73. 02:05:29: Windowed: false
  74. 02:05:29: EnableAutoDepthStencil: true
  75. 02:05:29: AutoDepthStencilFormat: D3DFMT_D24S8
  76. 02:05:29: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  77. 02:05:29: FullScreen_RefreshRateInHz: 60
  78. 02:05:29: PresentationInterval: 2147483648
  79. 02:05:29: };
  80. 02:05:29: successfully set up d3d9 hooks
  81. 02:05:29: D3D9Present called
  82. 02:05:29: DoD3D9GPUHook: success
  83. 02:05:29: D3DSURFACE_DESC {
  84. 02:05:29: Format: D3DFMT_X8R8G8B8
  85. 02:05:29: Type: D3DRTYPE_SURFACE
  86. 02:05:29: Usage: D3DUSAGE_RENDERTARGET
  87. 02:05:29: Pool: D3DPOOL_DEFAULT
  88. 02:05:29: MultiSampleType: D3DMULTISAMPLE_NONE
  89. 02:05:29: MultiSampleQuality: 0
  90. 02:05:29: Width: 1920
  91. 02:05:29: Height: 1080
  92. 02:05:29: };
  93. 02:05:29: successfully capturing d3d9 frames via GPU
  94. 02:06:26: D3D9Reset called
  95. 02:06:26: ---------------------- Cleared D3D9 Capture ----------------------
  96. 02:06:26: successfully set up d3d9 hooks
  97. 02:06:26: D3D9EndScene called
  98. 02:06:26: D3D9Present called
  99. 02:06:26: DoD3D9GPUHook: success
  100. 02:06:26: D3DSURFACE_DESC {
  101. 02:06:26: Format: D3DFMT_X8R8G8B8
  102. 02:06:26: Type: D3DRTYPE_SURFACE
  103. 02:06:26: Usage: D3DUSAGE_RENDERTARGET
  104. 02:06:26: Pool: D3DPOOL_DEFAULT
  105. 02:06:26: MultiSampleType: D3DMULTISAMPLE_NONE
  106. 02:06:26: MultiSampleQuality: 0
  107. 02:06:26: Width: 1920
  108. 02:06:26: Height: 1080
  109. 02:06:26: };
  110. 02:06:26: successfully capturing d3d9 frames via GPU
  111. 02:06:57: ---------------------- Cleared D3D9 Capture ----------------------
  112. 02:06:57: D3D9EndScene called
  113. 02:06:57: D3D9Present called
  114. 02:07:10: received restart event, capturing
  115. 02:07:10: DoD3D9GPUHook: success
  116. 02:07:10: D3DSURFACE_DESC {
  117. 02:07:10: Format: D3DFMT_X8R8G8B8
  118. 02:07:10: Type: D3DRTYPE_SURFACE
  119. 02:07:10: Usage: D3DUSAGE_RENDERTARGET
  120. 02:07:10: Pool: D3DPOOL_DEFAULT
  121. 02:07:10: MultiSampleType: D3DMULTISAMPLE_NONE
  122. 02:07:10: MultiSampleQuality: 0
  123. 02:07:10: Width: 1920
  124. 02:07:10: Height: 1080
  125. 02:07:10: };
  126. 02:07:10: successfully capturing d3d9 frames via GPU
  127. 02:07:11: ---------------------- Cleared D3D9 Capture ----------------------
  128. 02:07:11: received restart event, capturing
  129. 02:07:11: DoD3D9GPUHook: success
  130. 02:07:11: D3D9EndScene called
  131. 02:07:11: D3D9Present called
  132. 02:07:11: D3DSURFACE_DESC {
  133. 02:07:11: Format: D3DFMT_X8R8G8B8
  134. 02:07:11: Type: D3DRTYPE_SURFACE
  135. 02:07:11: Usage: D3DUSAGE_RENDERTARGET
  136. 02:07:11: Pool: D3DPOOL_DEFAULT
  137. 02:07:11: MultiSampleType: D3DMULTISAMPLE_NONE
  138. 02:07:11: MultiSampleQuality: 0
  139. 02:07:11: Width: 1920
  140. 02:07:11: Height: 1080
  141. 02:07:11: };
  142. 02:07:11: successfully capturing d3d9 frames via GPU
  143. 02:07:12: D3D9Reset called
  144. 02:07:12: ---------------------- Cleared D3D9 Capture ----------------------
  145. 02:07:12: successfully set up d3d9 hooks
  146. 02:07:12: D3D9EndScene called
  147. 02:07:12: D3D9Present called
  148. 02:07:12: DoD3D9GPUHook: success
  149. 02:07:12: D3DSURFACE_DESC {
  150. 02:07:12: Format: D3DFMT_X8R8G8B8
  151. 02:07:12: Type: D3DRTYPE_SURFACE
  152. 02:07:12: Usage: D3DUSAGE_RENDERTARGET
  153. 02:07:12: Pool: D3DPOOL_DEFAULT
  154. 02:07:12: MultiSampleType: D3DMULTISAMPLE_NONE
  155. 02:07:12: MultiSampleQuality: 0
  156. 02:07:12: Width: 1920
  157. 02:07:12: Height: 1080
  158. 02:07:12: };
  159. 02:07:12: successfully capturing d3d9 frames via GPU
  160. 02:07:21: D3D9Reset called
  161. 02:07:21: ---------------------- Cleared D3D9 Capture ----------------------
  162. 02:07:21: successfully set up d3d9 hooks
  163. 02:07:21: D3D9EndScene called
  164. 02:07:21: D3D9Present called
  165. 02:07:21: DoD3D9GPUHook: success
  166. 02:07:21: D3DSURFACE_DESC {
  167. 02:07:21: Format: D3DFMT_X8R8G8B8
  168. 02:07:21: Type: D3DRTYPE_SURFACE
  169. 02:07:21: Usage: D3DUSAGE_RENDERTARGET
  170. 02:07:21: Pool: D3DPOOL_DEFAULT
  171. 02:07:21: MultiSampleType: D3DMULTISAMPLE_NONE
  172. 02:07:21: MultiSampleQuality: 0
  173. 02:07:21: Width: 1920
  174. 02:07:21: Height: 1080
  175. 02:07:21: };
  176. 02:07:21: successfully capturing d3d9 frames via GPU
  177. 02:08:17: ---------------------- Cleared D3D9 Capture ----------------------
  178. 02:08:17: received restart event, capturing
  179. 02:08:17: DoD3D9GPUHook: success
  180. 02:08:17: D3D9EndScene called
  181. 02:08:17: D3D9Present called
  182. 02:08:17: D3DSURFACE_DESC {
  183. 02:08:17: Format: D3DFMT_X8R8G8B8
  184. 02:08:17: Type: D3DRTYPE_SURFACE
  185. 02:08:17: Usage: D3DUSAGE_RENDERTARGET
  186. 02:08:17: Pool: D3DPOOL_DEFAULT
  187. 02:08:17: MultiSampleType: D3DMULTISAMPLE_NONE
  188. 02:08:17: MultiSampleQuality: 0
  189. 02:08:17: Width: 1920
  190. 02:08:17: Height: 1080
  191. 02:08:17: };
  192. 02:08:17: successfully capturing d3d9 frames via GPU
  193. 02:08:19: ---------------------- Cleared D3D9 Capture ----------------------
  194. 02:08:19: received restart event, capturing
  195. 02:08:19: DoD3D9GPUHook: success
  196. 02:08:19: D3D9EndScene called
  197. 02:08:19: D3D9Present called
  198. 02:08:19: D3DSURFACE_DESC {
  199. 02:08:19: Format: D3DFMT_X8R8G8B8
  200. 02:08:19: Type: D3DRTYPE_SURFACE
  201. 02:08:19: Usage: D3DUSAGE_RENDERTARGET
  202. 02:08:19: Pool: D3DPOOL_DEFAULT
  203. 02:08:19: MultiSampleType: D3DMULTISAMPLE_NONE
  204. 02:08:19: MultiSampleQuality: 0
  205. 02:08:19: Width: 1920
  206. 02:08:19: Height: 1080
  207. 02:08:19: };
  208. 02:08:19: successfully capturing d3d9 frames via GPU
  209. 02:08:53: ---------------------- Cleared D3D9 Capture ----------------------
  210. 02:08:53: received restart event, capturing
  211. 02:08:53: DoD3D9GPUHook: success
  212. 02:08:53: D3D9EndScene called
  213. 02:08:53: D3D9Present called
  214. 02:08:53: D3DSURFACE_DESC {
  215. 02:08:53: Format: D3DFMT_X8R8G8B8
  216. 02:08:53: Type: D3DRTYPE_SURFACE
  217. 02:08:53: Usage: D3DUSAGE_RENDERTARGET
  218. 02:08:53: Pool: D3DPOOL_DEFAULT
  219. 02:08:53: MultiSampleType: D3DMULTISAMPLE_NONE
  220. 02:08:53: MultiSampleQuality: 0
  221. 02:08:53: Width: 1920
  222. 02:08:53: Height: 1080
  223. 02:08:53: };
  224. 02:08:53: successfully capturing d3d9 frames via GPU
  225. 02:14:09: D3D9Reset called
  226. 02:14:09: ---------------------- Cleared D3D9 Capture ----------------------
  227. 02:14:09: successfully set up d3d9 hooks
  228. 02:14:09: D3D9EndScene called
  229. 02:14:09: D3D9Present called
  230. 02:14:09: DoD3D9GPUHook: success
  231. 02:14:09: D3DSURFACE_DESC {
  232. 02:14:09: Format: D3DFMT_X8R8G8B8
  233. 02:14:09: Type: D3DRTYPE_SURFACE
  234. 02:14:09: Usage: D3DUSAGE_RENDERTARGET
  235. 02:14:09: Pool: D3DPOOL_DEFAULT
  236. 02:14:09: MultiSampleType: D3DMULTISAMPLE_NONE
  237. 02:14:09: MultiSampleQuality: 0
  238. 02:14:09: Width: 1920
  239. 02:14:09: Height: 1080
  240. 02:14:09: };
  241. 02:14:09: successfully capturing d3d9 frames via GPU
  242. 02:53:16: D3D9Reset called
  243. 02:53:16: ---------------------- Cleared D3D9 Capture ----------------------
  244. 02:53:16: successfully set up d3d9 hooks
  245. 02:53:16: D3D9EndScene called
  246. 02:53:16: D3D9Present called
  247. 02:53:16: DoD3D9GPUHook: success
  248. 02:53:17: D3DSURFACE_DESC {
  249. 02:53:17: Format: D3DFMT_X8R8G8B8
  250. 02:53:17: Type: D3DRTYPE_SURFACE
  251. 02:53:17: Usage: D3DUSAGE_RENDERTARGET
  252. 02:53:17: Pool: D3DPOOL_DEFAULT
  253. 02:53:17: MultiSampleType: D3DMULTISAMPLE_NONE
  254. 02:53:17: MultiSampleQuality: 0
  255. 02:53:17: Width: 1920
  256. 02:53:17: Height: 1080
  257. 02:53:17: };
  258. 02:53:17: successfully capturing d3d9 frames via GPU
  259. 02:53:20: D3D9Reset called
  260. 02:53:20: ---------------------- Cleared D3D9 Capture ----------------------
  261. 02:53:21: successfully set up d3d9 hooks
  262. 02:53:21: D3D9EndScene called
  263. 02:53:21: D3D9Present called
  264. 02:53:21: DoD3D9GPUHook: success
  265. 02:53:21: D3DSURFACE_DESC {
  266. 02:53:21: Format: D3DFMT_X8R8G8B8
  267. 02:53:21: Type: D3DRTYPE_SURFACE
  268. 02:53:21: Usage: D3DUSAGE_RENDERTARGET
  269. 02:53:21: Pool: D3DPOOL_DEFAULT
  270. 02:53:21: MultiSampleType: D3DMULTISAMPLE_NONE
  271. 02:53:21: MultiSampleQuality: 0
  272. 02:53:21: Width: 1920
  273. 02:53:21: Height: 1080
  274. 02:53:21: };
  275. 02:53:21: successfully capturing d3d9 frames via GPU
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