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- function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin)
- if not (isGuestAccount (getPlayerAccount (source))) then
- local accountData = getAccountData (theCurrentAccount, "funmodev2-money")
- if (accountData) then
- local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money")
- local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin")
- local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health")
- local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor")
- local playerX = getAccountData (theCurrentAccount, "funmodev2-x")
- local playerY = getAccountData (theCurrentAccount, "funmodev2-y")
- local playerZ = getAccountData (theCurrentAccount, "funmodev2-z")
- local playerInt = getAccountData (theCurrentAccount, "funmodev2-int")
- local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim")
- local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel")
- local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team")
- local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0")
- local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1")
- local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2")
- local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3")
- local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4")
- local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5")
- local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6")
- local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7")
- local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8")
- local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9")
- local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10")
- local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11")
- local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12")
- local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0")
- local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1")
- local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2")
- local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3")
- local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4")
- local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5")
- local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6")
- local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7")
- local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8")
- local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9")
- local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10")
- local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11")
- local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12")
- spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim)
- setPlayerMoney (source, playerMoney)
- setTimer (setElementHealth, 50, 1, source, playerHealth)
- setTimer (setPedArmor, 50, 1, source, playerArmor)
- setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted)
- giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true)
- giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false)
- giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false)
- giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false)
- giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false)
- giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false)
- giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false)
- giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false)
- giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false)
- giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false)
- giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false)
- giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false)
- giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false)
- setCameraTarget (source, source)
- fadeCamera(source, true, 2.0)
- end
- end
- end
- addEventHandler ("onPlayerLogin", getRootElement(), playerLogin)
- function onLogout ()
- kickPlayer (source, nil, "Logging out is disallowed.")
- end
- addEventHandler ("onPlayerLogout", getRootElement(), onLogout)
- function onQuit (quitType, reason, responsibleElement)
- if not (isGuestAccount (getPlayerAccount (source))) then
- account = getPlayerAccount (source)
- if (account) then
- local x,y,z = getElementPosition (source)
- setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source)))
- setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source)))
- setAccountData (account, "funmodev2-health", tostring (getElementHealth (source)))
- setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source)))
- setAccountData (account, "funmodev2-R", r)
- setAccountData (account, "funmodev2-G", g)
- setAccountData (account, "funmodev2-B", b)
- setAccountData (account, "funmodev2-x", x)
- setAccountData (account, "funmodev2-y", y)
- setAccountData (account, "funmodev2-z", z)
- setAccountData (account, "funmodev2-int", getElementInterior (source))
- setAccountData (account, "funmodev2-dim", getElementDimension (source))
- setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source))
- setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0))
- setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1))
- setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2))
- setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3))
- setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4))
- setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5))
- setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6))
- setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7))
- setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, <!-- s8) --><img src=\"{SMILIES_PATH}/icon_cool.gif\" alt=\"8)\" title=\"Cool\" /><!-- s8) -->)
- setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9))
- setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10))
- setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11))
- setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12))
- setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0))
- setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1))
- setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2))
- setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3))
- setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4))
- setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5))
- setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6))
- setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7))
- setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, <!-- s8) --><img src=\"{SMILIES_PATH}/icon_cool.gif\" alt=\"8)\" title=\"Cool\" /><!-- s8) -->)
- setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9))
- setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10))
- setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11))
- setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12))
- end
- end
- end
- addEventHandler ("onPlayerQuit", getRootElement(), onQuit)
- ---
- function setTeam()
- local account = getPlayerAccount(source)
- local team = getAccountData (account, "team")
- if team and getTeamFromName(team) then
- setPlayerTeam(source, getTeamFromName(team))
- end
- end
- addEventHandler("onPlayerLogin",getRootElement(),setTeam)
- function saveTeam()
- local team = getPlayerTeam(source)
- local account = getPlayerAccount(source)
- if (team) and not isGuestAccount(account) then
- setAccountData(account, "team", getTeamName(team))
- end
- end
- addEventHandler("onPlayerQuit",getRootElement(),saveTeam)
- function convertWeaponsToJSON(player)
- local weaponSlots = 12
- local weaponsTable = {}
- for slot=1, weaponSlots do
- local weapon = getPedWeapon( source, slot )
- local ammo = getPedTotalAmmo( source, slot )
- if (weapon > 0 and ammo > 0) then
- weaponsTable[weapon] = ammo
- end
- end
- return toJSON(weaponsTable)
- end
- addEventHandler("onPlayerWasted", root,
- function()
- local weapons = convertWeaponsToJSON(source)
- setElementData(source,"tempWeapons",weapons)
- takeAllWeapons ( source )
- end
- )
- function giveWeaponsFromJSON(player, weapons)
- if (weapons and weapons ~= "") then
- for weapon, ammo in pairs(fromJSON(weapons)) do
- if (weapon and ammo) then
- giveWeapon(player, tonumber(weapon), tonumber(ammo))
- end
- end
- end
- end
- addEventHandler("onPlayerSpawn", root,
- function ()
- local weapons = getElementData(source,"tempWeapons")
- if (weapons) then
- giveWeaponsFromJSON(source, weapons)
- removeElementData ( source, "tempWeapons" )
- end
- end
- )
- function saveWeaponStats(player)
- if (not player or not isElement(player)) then return end
- local account = getPlayerAccount(player)
- if (account and not isGuestAccount(account)) then
- local stats = ""
- for stat=69, 81 do
- local value = getPedStat(player, stat)
- stats = stats ..",".. stat ..";".. value
- end
- setAccountData(account, "weaponStats", stats)
- end
- end
- addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end)
- function loadWeaponStats(player)
- if (not player or not isElement(player)) then return end
- local account = getPlayerAccount(player)
- if (account and not isGuestAccount(account)) then
- local statsData = getAccountData(account,"weaponStats")
- local stats = split(statsData, ",")
- for k, v in ipairs(stats) do
- local stat = split(v, ";")
- setPedStat(player, tonumber(stat[1]), tonumber(stat[2]))
- end
- end
- end
- addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end)
- function something()
- if (not getPlayerTeam(source)) then return end
- local r, g, b = getTeamColor(getPlayerTeam(source))
- setPlayerNametagColor(source, r, g, b)
- end
- addEventHandler("onPlayerLogin", root, something)
- addEventHandler("onPlayerJoin", root, something)
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