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ArcheAge Big Bag of Tweaks v4

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Apr 27th, 2014
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  1. ---------------------
  2. -- Custom Settings
  3. -- CVar Details @ http://docs.cryengine.com/display/CRYAUTOGEN/Home
  4. ---------------------
  5.  
  6. -- Tests
  7. r_Scissor = 1
  8. r_SilhouettePOM = 1
  9.  
  10. -- Render Sharpening
  11. r_Sharpening = 0.25
  12.  
  13. -- Color Grading
  14. r_ColorGrading = 1
  15.  
  16. -- Global Illumination
  17. e_GI = 1
  18.  
  19. -- Lighting
  20. r_FullDeferredShading = 2   -- Set me to 1 if you have a weaker system
  21. r_DeferredShadingSSS = 1
  22.  
  23. -- Screen Space Reflections
  24. r_SSReflections = 4
  25.  
  26. -- Fog
  27. r_FogShadows = 1
  28. r_fogShadowsWater = 1
  29.  
  30. -- Shadows
  31. e_ShadowsMaxTexRes = 4096
  32. e_ShadowsResScale = 40
  33. e_ShadowsPoolSize = 4096
  34. r_ShadowsPCFiltering = 1
  35. e_ShadowsOnWater = 1
  36. e_ShadowsSlopeBiasHQ = 1
  37. e_ShadowsConstBiasHQ = 1
  38. e_ShadowsCastViewDistRatio = 800
  39. e_ShadowsCastViewDistRatioLights = 800
  40. --r_ShadowGenGS = 1 -- ENABLE ONLY IF YOU HAVE DX11
  41. --e_VolObjShadowStrength = 1
  42.  
  43. -- Sky
  44. e_SkyBox = 1
  45. e_SkyQuality = 2
  46.  
  47. -- SSAO / SSDO
  48. r_ssao = 0
  49. r_ssdo = 2
  50.  
  51. -- Draw Distance ( Disabled for now, draw distances for players and objects seem to be hardlocked )
  52. e_MaxViewDistance = 2500
  53. --e_ViewDistRatio = 2000
  54. --e_ViewDistRatioDetail = 2000
  55. --e_ViewDistRatioCustom = 2000
  56. --e_ViewDistRatioPortals = 2000
  57. --e_ViewDistRatioVegetation = 2000
  58. --e_ViewDistRatioVegetation = 200
  59. --e_ViewDistRatioDetail = 800
  60. --e_ViewDistMin = 2000
  61. --e_ViewDistCompMaxSize = 2000
  62.  
  63. -- Merged Meshes (aka Flora)
  64. e_MergedMeshesInstanceDist = 32.0   -- Should be safe to set this value up to 96.0
  65. e_MergedMeshesViewDistRatio = 100
  66.  
  67. -- HDR
  68. r_HDRBrightLevel = 1.0
  69. r_HDRBloomRatio = 0.15
  70.  
  71. -- Level of Detail
  72. e_LodMax = 3
  73. e_LodMin = 0
  74.  
  75. -- Terrain
  76. r_TerrainAO = 7
  77. e_TerrainTextureLodRatio = 800
  78. e_TerrainLodRatio = 800
  79.  
  80. -- Particles
  81. e_ParticlesSortQuality = 2 -- HQ Sorting
  82. r_ParticlesSoftIsec = 2
  83. r_ParticlesRefraction = 1
  84. r_ParticlesTessellation = 1
  85. e_ParticlesForceSoftParticles = 1
  86. e_ParticlesObjectCollisions = 2
  87. e_ParticlesMotionBlur = 2
  88. e_ParticlesShadows = 2 -- Forced
  89. e_ParticlesLights = 1
  90. e_ParticlesGI = 2
  91. e_ParticlesDiffCM = 1
  92. e_ParticlesAnimBlend = 2
  93.  
  94. -- Water
  95. r_WaterReflectionsQuality = 3
  96. r_WaterVolumeCaustics = 1
  97. r_WaterCausticsDeferred = 2
  98.  
  99. -- DOF
  100. r_DepthOfField = 2
  101. r_DepthOfFieldBokeh = 3
  102.  
  103. -- Refraction
  104. r_Refraction = 1
  105.  
  106. -- Screen Space Indirect illumination (Does this work on AA's build?)
  107. r_SSII = 1
  108.  
  109. -- Sun Shafts
  110. r_sunshafts = 1
  111.  
  112. -- Light Beams
  113. r_Beams = 1 -- (3 default)
  114.  
  115. -- Engine Tesselation
  116. e_Tessellation = 1
  117.  
  118. -- Clouds
  119. e_Clouds = 1
  120. e_ShadowsClouds = 1
  121.  
  122. -- Wind
  123. e_Wind = 1
  124. e_WindAreas = 1
  125. e_WindBendingDistRatio = 800
  126.  
  127. -- Weather
  128. r_Rain = 2
  129.  
  130. -- Vegetation
  131. e_Vegetation = 1
  132. e_VegetationAlignToTerrainAmount = 1
  133. e_VegetationSphericalSkinning = 1
  134. e_ProcVegetation = 1
  135. --e_ProcVegetationMaxObjectsInChunk = 200
  136. --e_ProcVegetationMaxViewDistance = 1200
  137.  
  138. -- Character Animation
  139. ca_thread = 1
  140. ca_cloth_air_resistance = 1
  141. ca_ApplyJointVelocitiesMode = 1
  142. ca_eyes_procedural = 1
  143. ca_UseLookIK = 1
  144. ca_useADIKTargets = 1
  145. ca_UseAimIK = 1
  146. ca_LockFeetWithIK = 1
  147.  
  148. -- Sound
  149. s_HDR = 1
  150. s_HRTF_DSP = 0
  151. s_ReverbDynamic = 1
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