Advertisement
irishstorm

Structured Report

Apr 17th, 2012
38
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.86 KB | None | 0 0
  1. Animation – Unicycle
  2.  
  3. Table of Contents
  4. Introduction
  5. Rigging
  6. Animating
  7. Texturing
  8. Rendering
  9.  
  10.  
  11. Introduction
  12. This introduction is to give some insight on the creation of my 3D Unicycle animation.
  13.  
  14. Rigging
  15. I began rigging my unicycle by adding an armature to the centre of the wheel and i renamed the bone to “Wheel_Loop”. I then added an armature for the left pedal and rotated it into position and renamed it to “Pedal_L” then i repeated the process i did for the left pedal but instead of renaming the bone to “Pedal_L” i renamed it to “Pedal_R”.
  16.  
  17. Animating
  18. When i started animating my unicycle i started with the wheel, I selected the Bone named “Wheel_Loop” and brought the timeline to frame 1 and then i added a rotation key frame by pressing “i” in the 3D viewport window. I then began to rotate the character mesh by 90 degrees while adding rotation key frames.
  19.  
  20. I then did the same process with the left and right pedals and began tweaking them using the timeline and key frames.
  21.  
  22. I then animated the camera to simulate hand movements while holding a video camera,
  23. I began slighting rotating and moving the position of the camera and adding “LocRot” key frames.
  24.  
  25. Texturing
  26. For my camera overlay i went into Photoshop and made a battery out of rectangles, i then added lines in the corners and added “Rec” and a red circle to simulate a video camera overlay.
  27.  
  28.  
  29. Rendering
  30. I went into the render setting and changed the output format to H.264 and changed the encoding to QuickTime, i then changed the output resolution to 480 by 320 and i changed the frame rate from 24 FPS ( Frames Per Second) to 25 FPS and then i changed Frame Range End to 125 and click “Animation” and it rendered the animation.
  31.  
  32. Conclusion
  33. I feel that I have achieved all goal that are set in the brief, and I am satisfied with the quality of the animation.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement