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- Animation – Unicycle
- Table of Contents
- Introduction
- Rigging
- Animating
- Texturing
- Rendering
- Introduction
- This introduction is to give some insight on the creation of my 3D Unicycle animation.
- Rigging
- I began rigging my unicycle by adding an armature to the centre of the wheel and i renamed the bone to “Wheel_Loop”. I then added an armature for the left pedal and rotated it into position and renamed it to “Pedal_L” then i repeated the process i did for the left pedal but instead of renaming the bone to “Pedal_L” i renamed it to “Pedal_R”.
- Animating
- When i started animating my unicycle i started with the wheel, I selected the Bone named “Wheel_Loop” and brought the timeline to frame 1 and then i added a rotation key frame by pressing “i” in the 3D viewport window. I then began to rotate the character mesh by 90 degrees while adding rotation key frames.
- I then did the same process with the left and right pedals and began tweaking them using the timeline and key frames.
- I then animated the camera to simulate hand movements while holding a video camera,
- I began slighting rotating and moving the position of the camera and adding “LocRot” key frames.
- Texturing
- For my camera overlay i went into Photoshop and made a battery out of rectangles, i then added lines in the corners and added “Rec” and a red circle to simulate a video camera overlay.
- Rendering
- I went into the render setting and changed the output format to H.264 and changed the encoding to QuickTime, i then changed the output resolution to 480 by 320 and i changed the frame rate from 24 FPS ( Frames Per Second) to 25 FPS and then i changed Frame Range End to 125 and click “Animation” and it rendered the animation.
- Conclusion
- I feel that I have achieved all goal that are set in the brief, and I am satisfied with the quality of the animation.
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