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  1. Playing Eggs in EDH
  2.  
  3. No, my turn isn’t half done yet, and no, you will not get another turn after this one.
  4.  
  5. sydri, galvanic genius
  6. Playing Eggs in EDH is a pipe-dream for a lot of people. The deck’s pilot can gleefully ignore what their opponents are doing, while shuffling artifacts into the graveyard, back to the battlefield, drawing cards, making mana, living the life. It’s no surprise that this strategy has been translated to EDH.
  7.  
  8. What is the eggs deck?
  9.  
  10. Eggs is a combo deck that has been floating around since the printing of Second Sunrise, when it was abused with Skycloud Egg and Darkwater Egg, the namesake cards of the deck. In the long-standing legacy tradition of naming decks after breakfast foods, the name “Eggs” stuck. Although, different versions of this deck has gone by Second Breakfast, Krark-Clan Combo (after Krark-Clan Ironworks), and Trinkets.
  11.  
  12. Since then, it won a Modern Pro Tour, got banned in Modern, and has seen very little constructed play ever since. Stanislav Cifka’s Pro Tour winning list is below.
  13.  
  14. Stanislav Cifka’s Eggs
  15.  
  16. Artifact (21)
  17. 4 Chromatic Sphere
  18. 4 Chromatic Star
  19. 4 Conjurer’s Bauble
  20. 4 Elsewhere Flask
  21. 4 Lotus Bloom
  22. 1 Pyrite Spellbomb
  23.  
  24. Instants and Sorceries (22)
  25. 4 Reshape
  26. 4 Second Sunrise
  27. 4 Serum Visions
  28. 2 Silence
  29. 3 Sleight of Hand
  30. 4 Faith’s Reward
  31. 1 Gitaxian Probe
  32. Lands (17)
  33. 4 Ghost Quarter
  34. 1 Hallowed Fountain
  35. 7 Island (255)
  36. 2 Misty Rainforest
  37. 1 Plains (250)
  38. 2 Scalding Tarn
  39.  
  40. Sideboard (15)
  41. 1 Grafdigger’s Cage
  42. 1 Nihil Spellbomb
  43. 2 Pithing Needle
  44. 4 Leyline of Sanctity
  45. 4 Echoing Truth
  46. 2 Silence
  47. 1 Grapeshot
  48. The deck wins by cycling “eggs” such as Chromatic Sphere and Chromatic Star to draw cards, bringing them back with Second Sunrise and Faith’s Reward, and repeating the process to draw the entire deck, eventually winning by recurring Pyrite Spellbomb. The deck made the mana to complete the cycle by Ghost Quartering their own lands and recurring Lotus Bloom. You can check out Cifka’s explanation of the deck here, or watch him play the deck here.
  49.  
  50. Replicating this strategy in EDH isn’t exactly possible, but it is a strong value engine to dig and assemble combos with. There are a handful of commanders who are well suited to eggs deck, chief among them are Slobad, Goblin Tinkerer, Sydri, Galvanic Genius and Sharuum the Hegemon.
  51.  
  52. Let’s look at how this strategy can work in EDH.
  53.  
  54. The Appeal of Eggs
  55.  
  56. The appeal of eggs is very high: you get absurdly powerful vintage-wrecking cards.
  57.  
  58. Mishra’s Workshop is one of the most underplayed lands in EDH. It’s so ridiculously powerful: any list that is artifact-centric enough to play it gains a huge advantage any time they draw it. Once-banned all-star Metalworker is another card that gives huge mana advantage at a pretty small cost. Mox Opal is better than the powered-moxes in any deck that can play it.
  59.  
  60. Not only is the card quality great for artifact decks, they get to run a strategy that most other decks can’t. They can run combo-heavy decks, with tons of interchangeable pieces and alternative routes to combo. Most combo decks fill-out their deck with tutors to get one or two combos reliably. Artifact decks don’t need to rely on this: if you play an artifact deck, you might find a new combo each time you play it. If an unwise opponent were to Jester’s Cap one of these decks, hoping to neuter it’s ability to combo, these decks would still have plenty of live combo draws.
  61.  
  62. Additionally, eggs are high in protein, and a balanced part of any breakfast.
  63.  
  64. Slobad, Goblin Tinkerer
  65.  
  66. This deck was created by reddit user Gersttt. Slobad, Goblin Tinkerer is a fascinating choice for the commander: he protects your artifacts, provides a sacrifice outlet at a very cheap cost, and he’s in the right colors to get cards such as Goblin Welder. The deck is powerful and fast: it can goldfish turn 2 wins, and will win before turn 6 more frequently than not.
  67. Commander (1)
  68. 1 Slobad, Goblin Tinkerer
  69.  
  70. Combo (7)
  71. 1 Basalt Monolith
  72. 1 Goblin Cannon
  73. 1 Krark-Clan Ironworks
  74. 1 Mesmeric Orb
  75. 1 Metalworker
  76. 1 Rings of Brighthearth
  77. 1 Staff of Domination
  78.  
  79. Eggs (6)
  80. 1 Chromatic Sphere
  81. 1 Chromatic Star
  82. 1 Conjurer’s Bauble
  83. 1 Ichor Wellspring
  84. 1 Pyrite Spellbomb
  85. 1 Terrarion
  86.  
  87. Ramp (11)
  88. 1 Chrome Mox
  89. 1 Fellwar Stone
  90. 1 Grim Monolith
  91. 1 Mana Crypt
  92. 1 Mana Vault
  93. 1 Mind Stone
  94. 1 Mox Diamond
  95. 1 Mox Opal
  96. 1 Prismatic Lens
  97. 1 Sol Ring
  98. 1 Thought Vessel
  99.  
  100. Recursion (9)
  101. 1 Daretti, Scrap Savant
  102. 1 Goblin Welder
  103. 1 Junk Diver
  104. 1 Myr Retriever
  105. 1 Past in Flames
  106. 1 Recoup
  107. 1 Salvaging Station
  108. 1 Scrap Mastery
  109. 1 Trash for Treasure
  110.  
  111. Utility (5)
  112. 1 Clock of Omens
  113. 1 Codex Shredder
  114. 1 Scroll Rack
  115. 1 Sensei’s Divining Top
  116. 1 Voltaic Key
  117.  
  118. Discount (3)
  119. 1 Cloud Key
  120. 1 Helm of Awakening
  121. 1 Semblance Anvil
  122.  
  123. Hate (5)
  124. 1 Blood Moon
  125. 1 Magus of the Moon
  126. 1 Ruination
  127. 1 Torpor Orb
  128. 1 Winter Orb
  129.  
  130. Draw (9)
  131. 1 Faithless Looting
  132. 1 Magmatic Insight
  133. 1 Magus of the Wheel
  134. 1 Memory Jar
  135. 1 Reforge the Soul
  136. 1 Sandstone Oracle
  137. 1 Tormenting Voice
  138. 1 Wheel of Fortune
  139. 1 Wild Guess
  140.  
  141. Interaction (8)
  142. 1 Chaos Warp
  143. 1 Galvanic Blast
  144. 1 Lightning Bolt
  145. 1 Pyroblast
  146. 1 Pyroclasm
  147. 1 Red Elemental Blast
  148. 1 Tormod’s Crypt
  149. 1 Vandalblast
  150.  
  151. Ritual (3)
  152. 1 Lion’s Eye Diamond
  153. 1 Lotus Petal
  154. 1 Treasonous Ogre
  155.  
  156. Tutor (3)
  157. 1 Gamble
  158. 1 Imperial Recruiter
  159. 1 Kuldotha Forgemaster
  160.  
  161. Land (30)
  162. 1 Ancient Tomb
  163. 1 Arid Mesa
  164. 1 Bazaar of Baghdad
  165. 1 Blinkmoth Nexus
  166. 1 Bloodstained Mire
  167. 1 Boseiju, Who Shelters All
  168. 1 Buried Ruin
  169. 1 City of Traitors
  170. 1 Crystal Vein
  171. 1 Darksteel Citadel
  172. 1 Great Furnace
  173. 1 Inkmoth Nexus
  174. 1 Mishra’s Factory
  175. 1 Mishra’s Workshop
  176. 12 Mountain
  177. 1 Scalding Tarn
  178. 1 Strip Mine
  179. 1 Wasteland
  180. 1 Wooded Foothills
  181. If Second Sunrise is the engine that allowed the modern eggs deck to function, Scrap Mastery is Slobad’s engine. It allows the deck to do crazy things: infinite Scrap Masteries with Codex Shredder, Wheel of Fortune becomes a one-sided Eureka for your artifacts.
  182.  
  183. Perhaps the deck’s flashiest win is by assembling Mesmeric Orb and Basalt Monlith for infinite self-mill. Once this happens, the deck can Recoup or Past in Flames a Scrap Mastery for every artifact in the deck. Slobad can then make infinite mana, and shoot the entire table with a Goblin Cannon.
  184.  
  185. The deck typically looks to assemble one or two of the following combos as quickly as possible:
  186.  
  187. Rings of Brighthearth + Basalt Monolith + [m]2[/m] = infinite mana
  188. Metalworker + Staff of Domination + 3 artifacts in hand = infinite mana, infinite life and infinite draw
  189. Salvaging Station + Krark-Clan Ironworks + Voltaic Key = infinite mana
  190. Myr Retriever + Junk Diver + Krark-Clan Ironworks + Helm of Awakening/Cloud Key/Semblance Anvil = infinite mana
  191. Voltaic Key + Rings of Brighthearth + infinite mana = infinite untaps
  192. Clock of Omens + Basalt Monolith + Grim Monolith + infinite mana = infinite untaps
  193. Mesmeric Orb + Basalt Monolith = infinite self-mill
  194. Mesmeric Orb + Grim Monolith + Rings of Brighthearth + [m]3[/m] = infinite self-mill
  195. Sensei’s Divining Top + Rings of Brighthearth + infinite mana = infinite draw
  196. These aren’t all the combos in the deck, many of the pieces are interchangeable, but the above should give you an idea of what the deck is doing.
  197.  
  198. The problem that any red list has, is that it can be inconsistent. This deck was hurt by the mulligan rule change perhaps more than most other decks: red gets few tutors, and less card selection. This deck, like most competitive combo decks, mulliganed aggressively for fast mana rocks and wheels, but now that isn’t possible. In lieu of that change, more interaction was added to the deck.
  199.  
  200. Torpor Orb is a criminally underplayed card that this list gets to play. It stops every other commonly played combo victory, and Slobad’s ability protects it from artifact removal. This might as well be a hard-lock against certain decks. Winter Orb might seem like an odd choice in the deck, but it fits pretty perfectly: stax the table until you’re ready to combo, and sacrifice it before your untap phase. Pyroclasm, Galvanic Blast and Lightning Bolt deal with any hate bears that might stop you from comboing, and Blood Moon and Ruination are nearly painless ways to hurt your opponent’s land bases. This deck runs only cheap and highly impactful interactive cards. It’s possible that these other interactive cards would be better off being more stax artifacts.
  201.  
  202. A primer for the deck written by the deck’s creator can be found here.
  203.  
  204. Sharuum the Hegemon
  205.  
  206. This deck was created by reddit user Gersttt too. Being an esper deck solves many of the consistency problems that Slobad had, while giving you an even more powerful general. If you want to play eggs, this deck is on top of the list for being the most powerful.
  207.  
  208. Commander (1)
  209. 1 Sharuum the Hegemon
  210.  
  211. Combo (6)
  212. 1 Blasting Station
  213. 1 Sculpting Steel
  214. 1 Phyrexian Metamorph
  215. 1 Ad Nauseam
  216. 1 Krark-Clan Ironworks
  217. 1 Notion Thief
  218.  
  219. Ramp (14)
  220. 1 Azorius Signet
  221. 1 Chrome Mox
  222. 1 Dimir Signet
  223. 1 Fellwar Stone
  224. 1 Grim Monolith
  225. 1 Mana Crypt
  226. 1 Mana Vault
  227. 1 Mind Stone
  228. 1 Mox Diamond
  229. 1 Mox Opal
  230. 1 Orzhov Signet
  231. 1 Sol Ring
  232. 1 Talisman of Dominance
  233. 1 Talisman of Progress
  234.  
  235. Cost Reduction (2)
  236. 1 Helm of Awakening
  237. 1 Etherium Sculptor
  238.  
  239. Rituals (5)
  240. 1 Lion’s Eye Diamond
  241. 1 Lotus Bloom
  242. 1 Lotus Petal
  243. 1 Cabal Ritual
  244. 1 Dark Ritual
  245.  
  246. Eggs (5)
  247. 1 Aether Spellbomb
  248. 1 Chromatic Sphere
  249. 1 Chromatic Star
  250. 1 Darkwater Egg
  251. 1 Skycloud Egg
  252.  
  253. Tutors (13)
  254. 1 Dark Petition
  255. 1 Demonic Tutor
  256. 1 Fabricate
  257. 1 Grim Tutor
  258. 1 Imperial Seal
  259. 1 Reshape
  260. 1 Transmute Artifact
  261. 1 Enlightened Tutor
  262. 1 Artificer’s Intuition
  263. 1 Intuition
  264. 1 Mystical Tutor
  265. 1 Vampiric Tutor
  266. 1 Tezzeret the Seeker
  267.  
  268. Draw (11)
  269. 1 Memory Jar
  270. 1 Sensei’s Divining Top
  271. 1 Gitaxian Probe
  272. 1 Ponder
  273. 1 Preordain
  274. 1 Windfall
  275. 1 Timetwister
  276. 1 Brainstorm
  277. 1 Thirst for Knowledge
  278. 1 Future Sight
  279. 1 Necropotence
  280.  
  281. Interaction (10)
  282. 1 Tormod’s Crypt
  283. 1 Chain of Vapor
  284. 1 Cyclonic Rift
  285. 1 Force of Will
  286. 1 Mana Drain
  287. 1 Pact of Negation
  288. 1 Swan Song
  289. 1 Flusterstorm
  290. 1 Toxic Deluge
  291. 1 Silence
  292.  
  293. Recursion (5)
  294. 1 Codex Shredder
  295. 1 Open the Vaults
  296. 1 Faith’s Reward
  297. 1 Pull from Eternity
  298. 1 Second Sunrise
  299. Lands (28)
  300. 1 Ancient Den
  301. 1 Ancient Tomb
  302. 1 Arid Mesa
  303. 1 Bloodstained Mire
  304. 1 City of Traitors
  305. 1 Crystal Vein
  306. 1 Darksteel Citadel
  307. 1 Flooded Strand
  308. 1 Godless Shrine
  309. 1 Hallowed Fountain
  310. 3 Island
  311. 1 Marsh Flats
  312. 1 Mishra’s Workshop
  313. 1 Misty Rainforest
  314. 1 Polluted Delta
  315. 1 Scalding Tarn
  316. 1 Scrubland
  317. 1 Seat of the Synod
  318. 1 Swamp
  319. 1 Tundra
  320. 1 Underground Sea
  321. 1 Urborg, Tomb of Yawgmoth
  322. 1 Vault of Whispers
  323. 1 Verdant Catacombs
  324. 1 Watery Grave
  325. 1 Windswept Heath
  326. This deck runs fewer two card combos in exchange for more powerful cards, and tutors to make sure you get them. Abusing the mana generated by Krark-Clan Ironworks is one of the primary game plans for the deck. Ad Nauseum can draw many cards in this deck, and although it wasn’t designed to draw 20+ cards, it will win just as often.
  327.  
  328. Helm of Awakening + Future Sight + Sensei’s Divining Top = infinite draw
  329. Notion Thief + Timewsiter/Windfall = Everyone else discards their hand
  330. Sharuum the Hegemon + Sculpting Steel/Phyrexian Metamorph in the yard + Blasting Station = infinite damage
  331. Intuition for Sculpting Steel, Phyrexian Metamorph and Blasting Station = infinite damage
  332. One of this deck’s most important tutor targets is Krark-Clan Ironworks. Once that card is in play, it’s almost certain that you can combo off, since it generates such an absurd amount of mana. One of the advantages of this deck is that it can win like a typical eggs deck, and it’s very good at it, but it also has the backup plan of a typical Sharuum deck. Unfortunately, both combos are hit by graveyard hate, but so is everything else in commander. It still makes the deck much harder to hate out of the game.
  333.  
  334. The advantages of playing blue include getting the entire suite of blue artifact tutors. Even the tutors with downsides are often mitigated by the nature of the deck: when you use a Reshape, it is not a cost to sacrifice a Chromatic Star. Artificer’s Intuition makes you discard cards, but it’s also a great way to set up a big Faith’s Reward turn, and make sure you have enough draw and mana to go off. Codex Shredder doesn’t just make infinite loops in this deck, it also disrupts top-of-deck tutors and first turn mulligan scrys, both of which come up quite a bit.
  335.  
  336. The biggest advantage of this deck over Slobad however, is that the deck can play real interaction that can interact with everything. Slobad may get very powerful situational effects, but red decks can’t always have their situational effects. Pact of Negation doesn’t just stop you from losing, it stops your opponents from stopping your combo too.
  337.  
  338. This deck can easily compete in the top tiers of EDH, and it will take more than its fair share of wins against decks unprepared to fight against artifacts.
  339.  
  340. Sydri, Galvanic Genius
  341.  
  342. Of all the decks in this list, this deck aims to mimic the Modern deck the most. It maximizes the number of eggs, and recursive/draw elements. This deck consistently has more big turns.
  343. Commander (1)
  344. 1 Sydri, Galvanic Genius
  345.  
  346. Eggs (13)
  347. 1 AEther Spellbomb
  348. 1 Chromatic Sphere
  349. 1 Chromatic Star
  350. 1 Conjurer's Bauble
  351. 1 Darkwater Egg
  352. 1 Elsewhere Flask
  353. 1 Ichor Wellspring
  354. 1 Nihil Spellbomb
  355. 1 Phyrexian Furnace
  356. 1 Prophetic Prism
  357. 1 Relic of Progenitus
  358. 1 Scrabbling Claws
  359. 1 Skycloud Egg
  360.  
  361. Ramp (14)
  362. 1 Azorius Signet
  363. 1 Basalt Monolith
  364. 1 Coalition Relic
  365. 1 Dimir Keyrune
  366. 1 Dimir Signet
  367. 1 Fellwar Stone
  368. 1 Grim Monolith
  369. 1 Lotus Bloom
  370. 1 Lotus Petal
  371. 1 Mana Crypt
  372. 1 Mana Vault
  373. 1 Mind Stone
  374. 1 Mox Diamond
  375. 1 Mox Opal
  376.  
  377. Cost Reducers (4)
  378. 1 Cloud Key
  379. 1 Helm of Awakening
  380. 1 Semblance Anvil
  381. 1 Etherium Sculptor
  382.  
  383. Tutors (6)
  384. 1 Enlightened Tutor
  385. 1 Lim-Dul's Vault
  386. 1 Mystical Tutor
  387. 1 Demonic Tutor
  388. 1 Fabricate
  389. 1 Transmute Artifact
  390.  
  391. Draw Engine (6)
  392. 1 Memory Jar
  393. 1 Sensei's Divining Top
  394. 1 Magus of the Future
  395. 1 Riddlesmith
  396. 1 Vedalken Archmage
  397. 1 Null Profusion
  398.  
  399. Win Conditions (6)
  400. 1 Goblin Cannon
  401. 1 Mindslaver
  402. 1 Time Sieve
  403. 1 Disciple of the Vault
  404. 1 Exsanguinate
  405. 1 Tendrils of Agony
  406.  
  407. Combo Pieces (13)
  408. 1 Ashnod's Altar
  409. 1 Krark-Clan Ironworks
  410. 1 Lion's Eye Diamond
  411. 1 Mycosynth Lattice
  412. 1 Sword of the Meek
  413. 1 Thopter Foundry
  414. 1 Archaeomancer
  415. 1 Auriok Salvagers
  416. 1 Faith's Reward
  417. 1 Second Sunrise
  418. 1 Open the Vaults
  419. 1 Roar of Reclamation
  420. 1 Salvaging Station
  421.  
  422. Other (8)
  423. 1 Sculpting Steel
  424. 1 Voltaic Key
  425. 1 Phyrexian Metamorph
  426. 1 Snapcaster Mage
  427. 1 Hurkyl's Recall
  428. 1 Time Spiral
  429. 1 Yawgmoth's Will
  430. 1 Codex Shredder
  431. Lands (29)
  432. 1 Academy Ruins
  433. 1 Ancient Den
  434. 1 Ancient Tomb
  435. 1 Bloodstained Mire
  436. 1 Buried Ruin
  437. 1 Cephalid Coliseum
  438. 1 Command Tower
  439. 1 Darksteel Citadel
  440. 1 Flooded Strand
  441. 1 Ghost Quarter
  442. 1 Godless Shrine
  443. 1 Hallowed Fountain
  444. 2 Island
  445. 1 Marsh Flats
  446. 1 Misty Rainforest
  447. 1 Plains
  448. 1 Polluted Delta
  449. 1 Scalding Tarn
  450. 1 Scrubland
  451. 1 Strip Mine
  452. 1 Swamp
  453. 1 Tundra
  454. 1 Underground Sea
  455. 1 Vault of Whispers
  456. 1 Verdant Catacombs
  457. 1 Wasteland
  458. 1 Watery Grave
  459. 1 Windswept Heath
  460. This list was created by Stuart at Limited Magic, another long time eggs player.
  461.  
  462. This deck is focused on making loops, using cards like Archaeomancer or Codex Shredder to rebuy Second Sunrise, which hopefully nets enough mana to do the loop over again. Other combos in the deck are below. Above all else, prioritize making this loop, because it’s the deck’s fastest win condition. Other incidental combos may come up too.
  463.  
  464. Auriok Salvagers + Lion’s Eye Diamond = infinite mana
  465. Thopter Foundry + Sword of the Meek = lots of tokens and life
  466. salvaging Station + Sydri, Galvanic Genius + Seat of the Synod + Disciple of the Vault = infinite damage
  467. Academy Ruins + Mindslaver = take all of someone’s turns
  468. Mycosynth Lattice + Sydri, Galvanic Genius = land destruction
  469. Once you have Sydri out, Ashnod’s Altar can make all of your artifacts into little rituals, like a build your own Krark-Clan Ironworks. The Ironworks is still very important in this deck, and perhaps essential: there are few other way to generate a net gain of mana in this deck while comboing.
  470.  
  471. The deck can even do crazy things, such as taking everyone’s turns with a Mindslaver as their win condition after they go off. Faith’s Reward recurrs artifacts of all costs, which people can forget. Most of the time, however, Time Seive or Exsanguinate will be the win-cons of choice.
  472.  
  473. This deck is difficult to play, since it plays so many cantripping eggs, it’s difficult to find a hand that does something. While I do think Sydri is the best commander for playing such an all in eggs deck, I don’t know if I believe that playing an all-in eggs deck is a good idea.
  474.  
  475. Other Potential Commanders
  476.  
  477. Mishra, Artificer Prodigy
  478.  
  479. Talk of a Mishra, Artificer Prodigy eggs deck circled the EDH community more than an actual list did. The list abuses Blood Funnel with Mishra as an extra cost-reducer to help combo off. However, a six mana cost reducer (the cost of your general and the funnel), isn’t an exciting prospect. On top of that, creature removal blanks all your spells until you cast Mishra again. This combo isn’t good enough. However, his colors are appealing, but Jeleva, Nephalia’s Scourge is a more appealing option.
  480.  
  481. Daretti, Scrap Savant
  482.  
  483. Daretti lends himself to a Scrap Mastery deck very well, but his ability wants to cheat big artifacts into play, not abuse a value engine. An artifact combo deck would be very possible with him, but it would very likely play very differently than an eggs deck and struggle to take advantage of the same mechanics.
  484.  
  485. Thada Adel, Acquisitor
  486.  
  487. Thada Adel, Acquisitor solves one of the big problems facing eggs decks. They need fast artifact mana to combo off, and Thada can find it. Mono blue isn’t the worst color to play eggs in, but it certainly isn’t the best either. The color lacks any sort of mass artifact return, like Scrap Mastery or Open the Vaults, but Hurkyl’s Recall and Retract could do something similar (at the cost of losing any artifacts that you stolen), but the deck would need to need to lean pretty hard on High Tide to generate mana, since Retract only nets mana with a few cards.
  488.  
  489. Narset, Enlightened Master
  490.  
  491. The jeskai colors are great for this strategy, and Narset is simply the best option. She digs deeper for artifacts and let’s you rebuild very quickly. As far as I can tell, no one has brewed this, or at least been willing to share it online, but it seems very powerful.
  492.  
  493. Shu Yun, the Silent Tempest
  494.  
  495. He would be interesting as a win condition, but it can only kill off one opponent after you go off. Still, it’s potentially the best engine he could go off with since artifacts give you both mana and draw cards when you go off, and are far less all-in than rituals tend to be.
  496.  
  497. Conclusion
  498.  
  499. In general, eggs is a competitive strategy, but it’s likely less competitive than a pure Sharuum list might be. However, these decks are a blast to play. While they might not be as fun to play against, that’s just how life is sometimes.
  500.  
  501. Subscribe and get our free ebook guide
  502. Gethal Van Nox
  503. What do you think about using the new commander to combine red and esper for an eggs deck?
  504.  
  505. Land Destruction is a website focused on writing the best content about competitive-minded multiplayer EDH, modern and legacy brews and more. If you want to improve your game, and learn read about brews, you've come to the right place.
  506.  
  507. © 2015 Jake Frondorf
  508.  
  509. Magic: The Gathering, and all card art used is © Wizards of the Coast.
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