Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- $settings = get_settings
- custom_require.call(%w(common equipmanager))
- goto comm_meraud
- def comm_meraud
- if game_state.npcs.empty?
- fput "stow #{GameObj.right_hand.noun}" if GameObj.right_hand.name != 'Empty'
- fput "stow #{GameObj.left_hand.noun}" if GameObj.left_hand.name != 'Empty'
- fput "get #{$settings.water_holder}"
- fput "sprinkle #{$settings.water_holder} on #{checkname}"
- fput "stow #{$settings.water_holder}"
- fput "get #{$settings.flint_lighter}", 'You get a', 'You are already'
- fput 'get incense', 'You get', 'You are already'
- fput 'light my incense with flint' # get messaging
- waitrt?
- fput "wave incense at #{checkname}"
- fput 'snuff incense'
- fput 'stow incense'
- fput "stow #{$settings.flint_lighter}", 'You put your', 'Stow what'
- pause 1
- DRC.bput('commune meraud', 'Nothing happens.', 'you have attempted a commune too recently', 'You close your eyes and concentrate, letting your mind still and feeling your breathing grow shallow')
- DRC.fix_standing
- EquipmentManager.instance.wield_weapon(game_state.weapon_name, game_state.weapon_skill)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement