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Jul 30th, 2016
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  1. $settings = get_settings
  2. custom_require.call(%w(common equipmanager))
  3.  
  4. goto comm_meraud
  5. def comm_meraud
  6. if game_state.npcs.empty?
  7. fput "stow #{GameObj.right_hand.noun}" if GameObj.right_hand.name != 'Empty'
  8. fput "stow #{GameObj.left_hand.noun}" if GameObj.left_hand.name != 'Empty'
  9. fput "get #{$settings.water_holder}"
  10. fput "sprinkle #{$settings.water_holder} on #{checkname}"
  11. fput "stow #{$settings.water_holder}"
  12. fput "get #{$settings.flint_lighter}", 'You get a', 'You are already'
  13. fput 'get incense', 'You get', 'You are already'
  14. fput 'light my incense with flint' # get messaging
  15. waitrt?
  16. fput "wave incense at #{checkname}"
  17. fput 'snuff incense'
  18. fput 'stow incense'
  19. fput "stow #{$settings.flint_lighter}", 'You put your', 'Stow what'
  20. pause 1
  21. DRC.bput('commune meraud', 'Nothing happens.', 'you have attempted a commune too recently', 'You close your eyes and concentrate, letting your mind still and feeling your breathing grow shallow')
  22. DRC.fix_standing
  23. EquipmentManager.instance.wield_weapon(game_state.weapon_name, game_state.weapon_skill)
  24. end
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