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Aug 31st, 2016
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  1. on projectile hit:
  2. if shooter is player:
  3. projectile is an arrow:
  4. if {odnowienie.%shooter%} is bigger than 0:
  5. send "&cNastepne uzycie za nastepujaca liczbe sekund: &a%{odnowienie.%shooter%}%"
  6. else:
  7. set {_loc.%shooter%} to location of projectile
  8. teleport shooter to {_loc.%shooter%}
  9. set {odnowienie.%shooter%} to 5
  10. loop 5 times:
  11. remove 1 from {odnowienie.%shooter%}
  12. wait 1 second
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